TGMC:Defender: различия между версиями

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imported>Novaepee
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imported>ClosetedSkeleton
 
(не показано 35 промежуточных версий 7 участников)
Строка 12: Строка 12:
|duties = Be the toughest tier 1 xeno, attract attention, but not too much yet.
|duties = Be the toughest tier 1 xeno, attract attention, but not too much yet.
|guides = no separate guides
|guides = no separate guides
|quote = "CREST DEFENSE GOOOOOOOOOOOOOOOOOOOOOOOO!!!!"
|quote = "Hmmmm, today I will slowly walk towards 5 marines ready to shoot me, surely this can't go wrong."
}}
}}
<br>
<br>
=The Defender=
=Statistics and Evolution Paths=
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1.
Defenders are born to evolve into [[TGMC:Warrior|Warriors]], [[TGMC:Puppeteer|Puppeteers]], and [[TGMC:Bull|Bulls]].
<br><br>
As a Defender, you take more hits to kill than any other xeno at tier 1, so don't be afraid to step in and take a bullet for one of your sisters that is bleeding.
<br><br>
It is important for a defender to be able to combo its abilities together efficiently, or your damage and or capture potential will be severely limited.
<br><br>
 
==Playing the Defender==
As a Defender, you will be able to harass marines more efficiently than any other tier 1 besides the [[TGMC:Sentinel|Sentinel]]. Work together with a sentinel and or [[TGMC:Carrier|Carrier]], and you will be able to capture an inordinate amount of marines for the hive. A [[TGMC:Defiler|Defiler]] is also a wonderful xeno to work with, due to your ability to knock people down; Knocking marines down in the Defiler's Neurotoxin Gas clouds will render them stun-locked, giving the defiler plenty of time to Defile sting the marines. <br><br>


=Maturity Statistics and Evolution Paths=
Defenders are born to evolve into [[TGMC:Warrior|Warriors]] and then eventually [[TGMC:Crusher|Crushers]].
<br>
Maturity increases stats as follows.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
 
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
* Crest and Fortify are values that raise every soft armor value when the respective abilities are toggled on.<br>
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Rad</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b>
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Crest</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fortify</b>
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b> || 260 || 150 || 17 || 30 || 30  || 25  || 20  || TBH || 20 || 20 || 30 || 20
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Mature</b> || 280 || 175 || 17 || 33 || 33 || 28 || 25 || TBH || 25 || 25 || 33 || 25
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Elder</b> || 300 || 190 || 21 || 35 || 35 || 30 || 28 || TBH || 28 || 28 || 35 || 28
|- style="border:2px solid #cc6600;"
|- style="border:2px solid #cc6600;"
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Ancient</b> || 320 || 200 || 21 || 40 || 40 || 40 || 40 || TBH || 30 || 30 || 40 || 30
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 320 || 200 || 21 || -1.6 || 40 || 40 || 40 || 40 || 20 || 30 || 40 || 30 || 30 || 55
|}
|}
=The Defender=
In the current war against humanity, the hive need a few dedicated xenomorphs that can survive the lead wall. Such is the defender.
==Playing the WALL==
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead. As a Defender, your expectations are:
*Protecting boilers
*Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
*Slashing marine's barricades and sentries on fortify
*Stunning marines with tail sweep and forward charge
*Combining abilities with one's toolkit and with other xenomorphs
It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.
You can still slash in fortify!!
After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.
===Combos===
Combo 1
*Close distance between you and marine
*Tail sweep when close
*Crest Defense when dealing with marines' retaliation
*Either Forward Charge to stun more or to retreat


=Defender Abilities=
=Defender Abilities=


{{XenomorphAbilityTable
|List=
{{ToggleBumpAttacks}}
{{Rest}}
{{PsyDrain}}
{{Crest Defense}}
{{Fortify}}
{{Forward Charge}}
{{Tail Sweep}}
{{Regenerate Skin}}
}}
=Primordial Evolution=
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolution grant additional abilities for the relevant class.
<br>
For the Defender, this primordial ability is '''Centrifugal Force'''
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Centrifugal_force.png|64px]]<br>Centrifugal Force
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
|style="background:#312d43; color: white; border:3px solid #cc6600"|Spins you around in a radius, making you travel to adjacent tiles, with the additional actions of Tail Sweep. Can use while crested, but not fortified, and uses double the plasma. Does not end until you've expended all plasma.|| style="background:#312d43; color: white; border:3px solid #cc6600"| 15 per sweep ||style="background:#312d43; color: white; border:3px solid #cc6600"| 30 seconds
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. || style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#312d43; color: white; border:3px solid #ff7e00"|Braindead || style="background:#312d43; color: white; border:3px solid #ff7e00"|100
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Crest_defense.png|64px]]<br>Crest Defense
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Lowers your crest, slightly increasing your defense, at the cost of agility. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Fortify.png|64px]]<br>Fortify
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Squat your body down and tuck your head down into your torso, exposing only the hardest parts of your exoskeleton. Greatly increases defense. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Tail_sweep.png|64px]]<br>Tail Sweep
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Does a 360 degree tail sweep in a 1 tile radius all directions from your current tile, knocking marines over and back. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Charge.png|64px]]<br>Forward Charge
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Charge up to 4 tiles and knockdown any targets in our way.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|-
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regenerate_Skin.png|64px]]<br>Regenerate Skin
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regenerate your hard exoskeleton skin, restoring some health and removing all sunder. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Medium ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
|}
|}



Текущая версия от 22:56, 28 октября 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


COMBAT XENO

Defender
Difficulty: Medium
Duties: Be the toughest tier 1 xeno, attract attention, but not too much yet.
Guides: no separate guides
Quote: "Hmmmm, today I will slowly walk towards 5 marines ready to shoot me, surely this can't go wrong."


Statistics and Evolution Paths[править | править код]

Defenders are born to evolve into Warriors, Puppeteers, and Bulls.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Crest and Fortify are values that raise every soft armor value when the respective abilities are toggled on.
Health Plasma Slash Файл:Intent Harm.png Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Crest Fortify
Base 320 200 21 -1.6 40 40 40 40 20 30 40 30 30 55

The Defender[править | править код]

In the current war against humanity, the hive need a few dedicated xenomorphs that can survive the lead wall. Such is the defender.

Playing the WALL[править | править код]

The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead. As a Defender, your expectations are:

  • Protecting boilers
  • Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
  • Slashing marine's barricades and sentries on fortify
  • Stunning marines with tail sweep and forward charge
  • Combining abilities with one's toolkit and with other xenomorphs

It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.

You can still slash in fortify!!

After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.

Combos[править | править код]

Combo 1

  • Close distance between you and marine
  • Tail sweep when close
  • Crest Defense when dealing with marines' retaliation
  • Either Forward Charge to stun more or to retreat

Defender Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Crest Defense
Raises your armor values while sacrificing 20% movement speed. See the armor values table above. N/A 1 second

Fortify
Increases your armor greatly, but you're unable to move while in this state. You can still slash at objects and players AND you can forward charge from fortify! N/A 1 second

Forward Charge
Charge up to 4 tiles in the direction you click in, knocking over sentries, tables, and humanoids. People are stunned for about 4 seconds. Can be used while in a defensive stance or fortify, taking you out of one. 80 10 seconds

Tail Sweep
Attacks all humanoids in around the user in a radius. Deals melee and stamina damage to those hit, knocking them over. Can be used while in a defensive stance, but uses double the plasma. Can also deflect nades 35 12 seconds

Regenerate Skin
Restores 25 brute and 25 burn, and resets sunder. Can't be used while on fire, but it can be used while in a defensive stance. 160 1 minute

Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolution grant additional abilities for the relevant class.
For the Defender, this primordial ability is Centrifugal Force

Ability Description Plasma Cost Cooldown

Centrifugal Force
Spins you around in a radius, making you travel to adjacent tiles, with the additional actions of Tail Sweep. Can use while crested, but not fortified, and uses double the plasma. Does not end until you've expended all plasma. 15 per sweep 30 seconds

Defender tips & tricks[править | править код]

  • Always try to eat bullets for your xeno buddies.
  • If you're just purely tanking for the boiler, hit that FAT fortify.
  • If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor