TGMC:Defender: различия между версиями
imported>Novaepee |
imported>ClosetedSkeleton |
||
(не показано 40 промежуточных версий 7 участников) | |||
Строка 9: | Строка 9: | ||
|xenotitle = Defender | |xenotitle = Defender | ||
|difficulty = Medium | |difficulty = Medium | ||
|superior = [[TGMC:Queen|The Queen]] | |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | ||
|duties = Be the toughest tier 1 xeno, attract attention, but not too much yet. | |duties = Be the toughest tier 1 xeno, attract attention, but not too much yet. | ||
|guides = no separate guides | |guides = no separate guides | ||
|quote = "Hmmmm, today I will slowly walk towards 5 marines ready to shoot me, surely this can't go wrong." | |||
}} | }} | ||
<br> | <br> | ||
= | =Statistics and Evolution Paths= | ||
Defenders are born to evolve into [[TGMC:Warrior|Warriors]], [[TGMC:Puppeteer|Puppeteers]], and [[TGMC:Bull|Bulls]]. | |||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | * Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | ||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | ||
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) | |||
* Crest and Fortify are values that raise every soft armor value when the respective abilities are toggled on.<br> | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | ||
|- | |- | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Crest</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Fortify</b> | ||
| | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: | |||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: | |||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 320 || 200 || 21 || -1.6 || 40 || 40 || 40 || 40 || 20 || 30 || 40 || 30 || 30 || 55 | ||
|} | |} | ||
=The Defender= | |||
In the current war against humanity, the hive need a few dedicated xenomorphs that can survive the lead wall. Such is the defender. | |||
==Playing the WALL== | |||
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead. As a Defender, your expectations are: | |||
*Protecting boilers | |||
*Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin | |||
*Slashing marine's barricades and sentries on fortify | |||
*Stunning marines with tail sweep and forward charge | |||
*Combining abilities with one's toolkit and with other xenomorphs | |||
It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck. | |||
You can still slash in fortify!! | |||
After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder. | |||
===Combos=== | |||
Combo 1 | |||
*Close distance between you and marine | |||
*Tail sweep when close | |||
*Crest Defense when dealing with marines' retaliation | |||
*Either Forward Charge to stun more or to retreat | |||
=Defender Abilities= | =Defender Abilities= | ||
{{XenomorphAbilityTable | |||
|List= | |||
{{ToggleBumpAttacks}} | |||
{{Rest}} | |||
{{PsyDrain}} | |||
{{Crest Defense}} | |||
{{Fortify}} | |||
{{Forward Charge}} | |||
{{Tail Sweep}} | |||
{{Regenerate Skin}} | |||
}} | |||
=Primordial Evolution= | |||
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolution grant additional abilities for the relevant class. | |||
<br> | |||
For the Defender, this primordial ability is '''Centrifugal Force''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Centrifugal_force.png|64px]]<br>Centrifugal Force | ||
|style="background:#312d43; color: white; border:3px solid #cc6600"| | |style="background:#312d43; color: white; border:3px solid #cc6600"|Spins you around in a radius, making you travel to adjacent tiles, with the additional actions of Tail Sweep. Can use while crested, but not fortified, and uses double the plasma. Does not end until you've expended all plasma.|| style="background:#312d43; color: white; border:3px solid #cc6600"| 15 per sweep ||style="background:#312d43; color: white; border:3px solid #cc6600"| 30 seconds | ||
|} | |} | ||
Текущая версия от 22:56, 28 октября 2023
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Statistics and Evolution Paths[править | править код]
Defenders are born to evolve into Warriors, Puppeteers, and Bulls.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- Crest and Fortify are values that raise every soft armor value when the respective abilities are toggled on.
Health | Plasma | Slash Файл:Intent Harm.png | Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Crest | Fortify | |
Base | 320 | 200 | 21 | -1.6 | 40 | 40 | 40 | 40 | 20 | 30 | 40 | 30 | 30 | 55 |
The Defender[править | править код]
In the current war against humanity, the hive need a few dedicated xenomorphs that can survive the lead wall. Such is the defender.
Playing the WALL[править | править код]
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead. As a Defender, your expectations are:
- Protecting boilers
- Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
- Slashing marine's barricades and sentries on fortify
- Stunning marines with tail sweep and forward charge
- Combining abilities with one's toolkit and with other xenomorphs
It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.
You can still slash in fortify!!
After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.
Combos[править | править код]
Combo 1
- Close distance between you and marine
- Tail sweep when close
- Crest Defense when dealing with marines' retaliation
- Either Forward Charge to stun more or to retreat
Defender Abilities[править | править код]
Primordial Evolution[править | править код]
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolution grant additional abilities for the relevant class.
For the Defender, this primordial ability is Centrifugal Force
Defender tips & tricks[править | править код]
- Always try to eat bullets for your xeno buddies.
- If you're just purely tanking for the boiler, hit that FAT fortify.
- If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |