imported>Novaepee |
imported>Shelteredfreak |
(не показана 71 промежуточная версия 1 участника) |
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| | {{TGMC}} |
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| Elsa 'l'Epee' Spinnewyn in game. | | Elsa 'l'Epee' Spinnewyn in game. |
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| | the fucking wiki maintainer of TGMC since 1NOV2021; worse decision in tgmc history |
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| | I take care of xenomorph pages, smartgunner page, and this madness. Everything else, I kindly suggest the community to contribute their time and knowledge to update the wiki. |
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| | [[File:TGMC_elsa_chinese_influence.png]] |
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| My wiki sandbox: https://tgstation13.org/wiki/User:Novaepee/sandbox | | My wiki sandbox: https://tgstation13.org/wiki/User:Novaepee/sandbox |
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| My YouTube channel: https://www.youtube.com/channel/UCsPb9_HVn1CqVo-9oQhnsEw | | My YouTube channel: https://www.youtube.com/channel/UCsPb9_HVn1CqVo-9oQhnsEw |
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| {{TGMC}}
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| {{Needs revision | reason = TGMC's meta, development, and gameplay are always in flex. In parallel, TGMC's memes are forever changing. This page shouldn't remain static but in a state of metamorphosis.}} | | {{Needs revision | reason = TGMC's meta, development, and gameplay are always in flex. In parallel, TGMC's memes are forever changing. This page shouldn't remain static but in a state of metamorphosis.}} |
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| ![[File:DMCA_CO.png|64px|link=TGMC:Commander|Commander]]<br>[[TGMC:Commander|Captain]] | | ![[File:DMCA_CO.png|64px|link=TGMC:Commander|Commander]]<br>[[TGMC:Commander|Captain]] |
| |The Captain of THEIR DOOM. A bait to CM player because CM whitelist. DO FUCKING BRIEFING IN THE BRIEFING ROOM!!!! Don't fix engine; get bitched at by medical and marines when autodoc has no power. Don't load OB; get bitched at by marines and SL for not loading OB. Don't know what is a Tadpole is. Never check crew manifest. "WhAt Is OrBiTiNg?!" "I cAn'T cHaNgE oRbIt LeVeLs!!" "LiStEn To Me, MaRiNeS!" Don't communicate to marines; get bitched at by marines and Discord for being a shit captain. Flash, arrest, or mateba people for doing captain's job despite captain not doing their fucking job. Get bwoink then jobban for deploying to planetside. | | |The Captain of THEIR DOOM. A bait to CM player because CM whitelist. DO FUCKING BRIEFING IN THE BRIEFING ROOM!!!! "WHERE IS MY BRIEFING?! I WANT TO TALK TO MY MARINES!" Don't fix engine; get bitched at by medical and marines when autodoc has no power. Don't load OB; get bitched at by marines and SL for not loading OB. OB marines either way. Don't know what is a Tadpole is. Never check crew manifest. "WhAt Is OrBiTiNg?!" "I cAn'T cHaNgE oRbIt LeVeLs!!" "LiStEn To Me, MaRiNeS!" Don't communicate to marines; get bitched at by marines and Discord for being a shit captain. Flash, arrest, or mateba people for doing captain's job despite captain not doing their fucking job. Attempt to battlefield execute with mateba only to get disarmed and lose mateba. The lowkey chief of shitcurity. Get bwoink then jobban for deploying to planetside. |
| !<span style="display: none;">a</span>The Big Boy | | !<span style="display: none;">a</span>The Big Boy |
| ! style="background-color:#DCDCDC;" |'''Command Announcement: WHY DON'T YOU MARINES LISTEN TO ME!? I AM SO GREAT BECAUSE I AM CAPTAIN! I WILL USE MY FUCKING MATEBA TO PROVE MY POINT!''' | | ! style="background-color:#DCDCDC;" |'''Command Announcement: WHY DON'T YOU MARINES LISTEN TO ME!? I AM SO GREAT BECAUSE I AM CAPTAIN! I WILL USE MY FUCKING MATEBA TO PROVE MY POINT!''' |
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| ![[File:TGMC_shitpost_FC.png|126px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]] | | ![[File:TGMC_shitpost_FC.png|126px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]] |
| |The embodiment of TGMC's spirituality: the unga dunga. The running synthetic with a gun. OB, CAS, railgun, and mortar marines to heal them. Achieve objectives. Flow with the unga. Get cash money for req. Order things that marines want and need. Used to be able to use SG until some fucking bitch ruined it for all. [https://github.com/tgstation/TerraGov-Marine-Corps/pull/4853 ARE YOU ENTERTAINED, ELSA?! ARE YOU FUCKING ENTERTAINED YET WITH YOUR LIEUTENANT COLONAL RANK AT THE COST OF FC SG?! ARE YOUUUUUUUUUUUUUUUUUUU?!] Superior than captain; in fact, FC is the de facto captain. Can't make medals. Type in ...badFC in Discord to see a shit FC. | | |The embodiment of TGMC's spirituality: the unga dunga. The running synthetic with a gun. OB, CAS, railgun, and mortar marines to heal them. Achieve objectives. Flow with the unga. Get cash money for req. Order things that marines want and need. Used to be able to use SG until some fucking bitch ruined it for all. [https://github.com/tgstation/TerraGov-Marine-Corps/pull/4853 ARE YOU ENTERTAINED, ELSA?! ARE YOU FUCKING ENTERTAINED YET WITH YOUR LIEUTENANT COLONAL RANK AT THE COST OF FC SG?! ARE YOUUUUUUUUUUUUUUUUUUU?!] Superior than captain; in fact, FC is the de facto captain. Love their beret; <del>always try to petition to not get decap with beret on.</del> finally have no_decap flag for beret. Can't make medals. Type in ...badFC in Discord to see a shit FC. |
| !<span style="display: none;">a</span>Marine Major | | !<span style="display: none;">a</span>Marine Major |
| ! style="background-color:#DCDCDC;" |decap simulation until wear helmet | | ! style="background-color:#DCDCDC;" |decap simulation until wear helmet |
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| ![[File:DMCA_SO.png|64px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Intelligence_Officer|Staff Officer]] | | ![[File:DMCA_SO.png|64px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Intelligence_Officer|Staff Officer]] |
| |Literally captain with no Mateba. | | |Literally captain with no Mateba, but they don't need it since they are trigger happy with OB. Gloried cheerleader. Yelled at by marines to do req. Suffers in CIC alone waiting for captain to wake up. |
| !<span style="display: none;">a</span>Lieutenant Commander | | !<span style="display: none;">a</span>Lieutenant Commander |
| ! style="background-color:#DCDCDC;" |just overwatch until they realize they can go to planetside | | ! style="background-color:#DCDCDC;" |just overwatch until they realize they can go to planetside |
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| ![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]] | | ![[File:Giphy.gif|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]] |
| |Confused as to why they get jumped by SG mains during round start in Pillar of Spring. Don't put sentries on Alamo. Use all the sentries for Alamo when tadpole is in use. Forget to deploy sentries when in planetside. Think that coolage attachment is useful. Don't print out surgery table for MO doing Alamo surgery; in fact, put the medevac attachment in Alamo INSTEAD of a surgery table. Launch Alamo or Condor before engineers make FOB with drone. "WhErE iS tHe NoRmAnDy?!" Don't know what a tadpole is. Launch tadpole without Bluespace export or mining upgrade. Don't check for tadpole supplies. Fuck up evac with Alamo and tadpole by not lifting off in time. Change landing zone for tadpole to a place with barely any fucking miners. Cycle Alamo to the wrong LZ. Cycle without telling marines. Periods between cycle takes too long, making marines wait. Lockdown marines in Alamo EVEN IN SHIPSIDE | | |HE LEFT HIS HOME TO JOIN THE AIR FORCE. WHEN HE GOT DEPLOYED, HE MET THE MARINES. HE ASKED, "Where is the AC?" THEN THE MARINES LAUGHED. Remembered why they get jumped by SG mains during round start in Pillar of Spring; we don't talk about it. Don't put sentries on Alamo. Use all the sentries for Alamo when tadpole is in use. Forget to deploy sentries when in planetside. Think that coolage attachment is useful. "WhErE aRe ThE cOoLeRs FoR aLaMo?" Don't print out surgery table for MO doing Alamo surgery; in fact, put the medevac attachment in Alamo INSTEAD of a surgery table. Launch Alamo or Condor before engineers make FOB with drone. "WhErE iS tHe NoRmAnDy?!" Don't know what a tadpole is. Launch tadpole without <del>Bluespace export</del> mining upgrade. Don't check for tadpole supplies. Gib marines or destroy cade when landing tadpole. Get replaced by synthetic for tadpole. Fuck up evac with Alamo and tadpole by not lifting off in time. Change landing zone for tadpole to a place with barely any fucking miners. Cycle Alamo to the wrong LZ. Cycle without telling marines. Periods between cycle takes too long, making marines wait. Lockdown marines in Alamo EVEN IN SHIPSIDE! Yell at marines to get CAS flares, only to FF with Condor. WARTHOG, MARCH! Laugh at the days when he can refill Condor in midflight. |
| !<span style="display: none;">a</span>Warrant Officer | | !<span style="display: none;">a</span>Warrant Officer |
| ! style="background-color:#DCDCDC;" |fly boi | | ! style="background-color:#DCDCDC;" |HIGH WAY TO THE DANGER ZONE! |
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| ![[File:DMCA_TC.png|64px|link=TGMC:Tank_Crewman|Tank Crewman]]<br>[[TGMC:Tank_Crewman|Tank Crewman]] | | ![[File:DMCA_TC.png|64px|link=TGMC:Tank_Crewman|Tank Crewman]]<br>[[TGMC:Tank_Crewman|Tank Crewman]] |
| |Don't exist in TGMC because no tank despite having the choice to choose the job in character setup. Never spawn. Cries | | |Don't exist in TGMC because no tank despite having the choice to choose the job in character setup. Never spawn. Cries. Almost had tank back, but tank bad. |
| !<span style="display: none;">a</span>MY ARMOR IS MY RANK | | !<span style="display: none;">a</span>MY ARMOR IS MY RANK |
| ! style="background-color:#DCDCDC;" |plays Sabaton's Ghost Division | | ! style="background-color:#DCDCDC;" |plays Sabaton's Ghost Division |
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| ![[File:DMCA_CMP.png|64px|link=TGMC:Chief_Military_Police|Chief Military Police]]<br>[[TGMC:Command Master at Arms|Command Master at Arms]] | | ![[File:DMCA_CMP.png|64px|link=TGMC:Chief_Military_Police|Chief Military Police]]<br>[[TGMC:Command Master at Arms|Command Master at Arms]] |
| |[[File:I_AM_THE_LAW.gif|TGMC:Military_Law]]!!!! Tase marines for trying to FUCK WITH THE LAW!!!! Flash or stunbaton them when they are in CQC distance or in EORD. Being shitcurity as usual. Don't exist for being utterly useless and a bitch to deal with when new players grief marines. | | |[[File:I_AM_THE_LAW.gif|TGMC:Military_Law]]!!!! Tase marines for trying to FUCK WITH THE LAW!!!! Flash or stunbaton them when they are in CQC distance or in EORD. Being shitcurity as usual. Can be found in RU TGMC. Don't exist for being utterly useless and a bitch to deal with when new players grief marines. |
| !<span style="display: none;">a</span>nonexistent kek | | !<span style="display: none;">a</span>nonexistent kek |
| ! style="background-color:#DCDCDC;" |DESTROY ALL MARINES, CORRUPT THEM ALL | | ! style="background-color:#DCDCDC;" |DESTROY ALL MARINES, CORRUPT THEM ALL |
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| ![[File:TGMCCE.png|126px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Engineer|Chief Ship Engineer]] | | ![[File:TGMCCE.png|126px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Engineer|Chief Ship Engineer]] |
| |Think that fixing engine is a waste of time, so never fix it. Assume that OB is loaded, and never ask what OB should be loaded. Don't do req when RO cryo, then get bored and cryo despite chairs and tables haven't been deconstructed. Secretly the superior RO. | | |Think that fixing engine is a waste of time, so never fix it. Assume that OB is loaded, and never ask what OB should be loaded. Don't do req when RO cryo, then get bored and cryo despite chairs and tables haven't been deconstructed. Fuck off of shipside and make autism FOB. Secretly the superior RO. |
| !<span style="display: none;">a</span>Lieutenant | | !<span style="display: none;">a</span>Lieutenant |
| ! style="background-color:#DCDCDC;" |¯\_(ツ)_/¯ | | ! style="background-color:#DCDCDC;" |Derrick's job |
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| ![[File:DMCA_RO.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]] | | ![[File:TGMC_RO_meme.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]] |
| |Buy B18 and Mateba for himself. Work on cardio by running to CIC and pressing buttons for supply beacon. "WhAt Is A bLuEsPaCe?" Send down ARSR belt with stuff still in crates, including the bluespace export. Don't give marines their Jaegar mods. Yells at marines for not selling xenos even when RO have not given marines bluespace export. Spite marines by sending bluespace export to FOB, not to tadpole, then wonders why there is not much req points to spend. Get yelled at by marines as to why supplies are taking too long to reach to planetside yet beacons are on. Tase marines when entering his sacred space in req. Get disarmed and lose tase forever. | | |Buys B18 and Mateba for himself. Complains about inflation. Work with researcher to get as much fucking money as possible. Deny valk orders. Doesn't give marines their Jaegar mods. Doesn't buy spec weapons in late game despite having 1,000 points. Ignore PO's request to get more points for CAS since RO assumes they can't help with CAS. Work on cardio by running to CIC and pressing buttons for supply beacon. "WhAt Is A bLuEsPaCe?" Send down ARSR belt with stuff still in crates, <del>including the bluespace export</del>. Yells at marines for not selling xenos even when RO have not given marines <del>bluespace export</del>. Spite marines by sending <del>bluespace export</del> to somewhere else other than FOB, then wonders why there is not much req points to spend. Get yelled at by marines as to why supplies are taking too long to reach to planetside yet beacons are on. "WHERE ARE THE FUCKING SUPPLY BEACONS?!" Tase marines when entering his sacred space in req. Get disarmed and lose tase forever. Hate getting yelled at for getting ammo, especially THEM SMARTGUNNERS! |
| !<span style="display: none;">a</span>Chief Petty Officer | | !<span style="display: none;">a</span>Chief Petty Officer |
| ! style="background-color:#DCDCDC;" |jew master level 100 | | ! style="background-color:#DCDCDC;" |jew master level 100 |
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| ![[File:DMCA_Researcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]] | | ![[File:DMCA_Researcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]] |
| |Research things. Be sad because there's nothing currently to your job, so go be the cool Medical Officer with the good shit. | | |Scalpe xenomorphs to get MORE MONEY and RARE LOOT! Always go planetside since making chem all round long is boring af. Squad medic 2.0 but without tweezers. RO's boyfriend. Would suck off RO to get bluespace. |
| !<span style="display: none;">a</span>N/A | | !<span style="display: none;">a</span>N/A |
| ! style="background-color:#DCDCDC;" |Easy | | ! style="background-color:#DCDCDC;" |Easy |
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| |text=DIE BENO! | | |text=DIE BENO! |
| |image=[[File:TGMC sadar.png|link=TGMC:Squad_Specialist|Squad Specialist]] | | |image=[[File:TGMC sadar.png|link=TGMC:Squad_Specialist|Squad Specialist]] |
| | }} |
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| | <br> |
| | {{Speech |
| | |name=TX-8 |
| | |text=beno be mad with stagger |
| | |image=[[File:TGMC_TX8.png|link=TGMC:Squad_Specialist|Squad Specialist]] |
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| | <br> |
| | {{Speech |
| | |name=T-100 minigun |
| | |text=DAKKADAKKAx100 |
| | |image=[[File:TGMC_minigun.png|link=TGMC:Squad_Specialist|Squad Specialist]] |
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| <br>[[TGMC:Squad_Specialist|Squad Specialist]] | | <br>[[TGMC:Squad_Specialist|Squad Specialist]] |
| |Act as THE NEXT UNGA THING to the Squad Leader. Cry when a xeno melts your toys because you got too aggressive and did not use a fucking belt harness. Wear B-18, the better version of Jaegar exo + valkyrie. When removed from role spawn, indirectly buff marines by letting buy 100 miniguns and 100 SADARs. Grenade launcher is now free.<br>[[File:TGMC_spec_shitpost.png]]<br> | | |Act as THE NEXT UNGA THING to the Squad Leader. Cry when a xeno melts your toys because you got too aggressive and did not use a fucking belt harness. Wear B-18, the better version of Jaegar exo + valkyrie. Use T-100 to instill fear into xenos; Windhealer's weapon. Have no mini-scope for SADAR. tx-8 being the hidden meta of spec weapons. When removed from role spawn, indirectly buff marines by letting buy 100 miniguns and 100 SADARs. Grenade launcher is now free.<br>[[File:TGMC_spec_shitpost.png]]<br> |
| !<span style="display: none;">a</span>MY WEAPON SPEAKS OF MY FUCKING RANK! | | !<span style="display: none;">a</span>MY WEAPON SPEAKS OF MY FUCKING RANK! |
| ! style="background-color:#DCDCDC;" |buy from req | | ! style="background-color:#DCDCDC;" |buy from req |
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| |text=I need more ammo, baka! | | |text=I need more ammo, baka! |
| |image=[[File:TGMC_tl29.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]] | | |image=[[File:TGMC_tl29.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]] |
| | }} |
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| | <br> |
| | {{Speech |
| | |name=T-25 |
| | |text=Nani?! you cheating on me, baka?! |
| | |image=[[File:TGMC_T-25.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]] |
| }} | | }} |
| <br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]] | | <br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]] |
| |[[File:TGMC_mad.gif]] https://github.com/tgstation/TerraGov-Marine-Corps/pull/6241 superior aim mode since the very beginning. <del>Yells at req for more SG drums, and DICK OUT FOR MORE SG AMMO: https://github.com/tgstation/TerraGov-Marine-Corps/pull/5685. Hog all the spawn SG drums in round start.</del> Waste it all on not killing xenomorphs. Don't use mag harness OR belt harness. go chad mode with jetpack. low key LMG. Wish can turn off IFF for the memes. | | |
| !<span style="display: none;">a</span>whoever is using the SG | | |Elsa's job. don't @ her. Superior aim mode since the very beginning of <del>DMCA</del> TGMC. Yells at req for more SG ammo, yet still hog all the spawn SG drums in round start. Antenna Jaegar mod to get SG ammo and not have to hold supply beacon everywhere they go. Hug supply beacon. Waste all SG drums on not killing xenomorphs. WASTE ALL THE T-25 MAGS TO SHOOT AT NOTHING!! Throw away T-29 for T-25 to disregard the fundamental role of SG for a superior purpose: unga. Don't use mag harness OR belt harness. People steal NVG and job since meson is ded https://github.com/tgstation/TerraGov-Marine-Corps/pull/7307 Use baldur or surt (flamer smartgunner gets bullied by vet players). Go chad mode with jetpack. Low key T-42 LMG with more sunder. Wish can turn off IFF for the memes. |
| | !<span style="display: none;">a</span>THE TRUE GAMER JOB |
| ! style="background-color:#DCDCDC;" |[[File:TGMC_sg_shitpost.png|240px]] | | ! style="background-color:#DCDCDC;" |[[File:TGMC_sg_shitpost.png|240px]] |
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| ![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]] | | ![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]] |
| |"WhAt iS fOb DrOnE?" Avoid building FOB with drone. Never have enough fucking supplies in round start to build more. THE FOB MUST GROW! Go unga instead of maintaining FOB or cades. Forgot to barricade the meltable reinforced walls. Don't know how to upgrade miner. Would rather push with marines instead of maintaining miner near tadpole. Bitch about not getting supplies when haven't fixed and used miners nearby. Blind oneself with blowtorch. Don't make razorsharp obstacles to protect sentry from crusher. Can't figure out how to use PACMAN for e-razor. Ponder why they choose this job. | | |"WhAt iS fOb DrOnE?", then avoid building FOB with drone. "hOw To FiX aPc?", then avoid Crash gamemode. Never have enough fucking supplies in round start to build more. THE FOB MUST GROW! Go unga instead of maintaining FOB or cades. Forgot to barricade the meltable reinforced walls. Don't know how to upgrade miner. DON'T KNOW HOW TO FIX MINER! Would rather push with marines instead of maintaining miner near tadpole. Bitch about not getting supplies when haven't fixed and used miners nearby. Blind oneself with blowtorch. Don't make razorsharp obstacles to protect sentry from crusher. Can't figure out how to use PACMAN for e-razor. Ponder why they choose this job. |
| !<span style="display: none;">a</span>Lance Corporal | | !<span style="display: none;">a</span>Lance Corporal |
| ! style="background-color:#DCDCDC;" |bob the builder with autism or fucking stupid | | ! style="background-color:#DCDCDC;" |bob the builder with autism or fucking stupid |
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| ![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]] | | ![[File:TGMC_Corpsman_2022.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]] |
| |Use QC, bica OD, and peri like a fucking CM player. "MaKe Me ImIaKlY" or forget to have imialky. Break into chem room to make special chem for themselves. "I dOn'T kNoW hOw To GeT QC+ aNd PERI+" Forgot to link medevac roller to medevac beacon. Yell for MeraDerm when there is no larva juice around, only to use MeraDerm for only oneself. Bitch about running out of burn and brute kit and not knowing how to make infinite kits. Use a medical rig. FUCKING HATE MAGMOOR! [[File:TGMC_9000_burn_damage.gif]] | | |Use bica OD like a fucking CM player. Friendship with peri+ and QC+ ends after cloneloss addition. Thinks about stuffing all marines with Russian Red. Xeno: HOW CAN YOU RECOVER BLOOD SO FAST!? Corpsman: NANOBLOOD, SON! "MaKe Me ImIaKlY" or forget to have imialky FROM THEIR FUCKING SQUAD CORPSMAN PREP ROOM. "MARINES TOOK ALL OF THE TRI PILL BOTTLES!", but never realize that in the squad corpsman prep they have tri pill bottles stocked. Break into chem room to make special chem for themselves. "I dOn'T kNoW hOw To GeT QC+ aNd PERI+" Forgot to link medevac roller to medevac beacon. Yell for MeraDerm when there is no larva juice around, only to use MeraDerm for only oneself. Always near crit. Use a medical rig and don't fill it up with ammo. Corpsman with ACTUAL NEURONS watch github as JPR make more chems and read [[TGMC:Guide_to_chemistry|chem wiki page]] that lovegreenstuff maintain since the beginning of the freaking universe. FUCKING HATE MAGMOOR! [[File:TGMC_9000_burn_damage.gif]] |
| !<span style="display: none;">a</span>Lance Corporal | | !<span style="display: none;">a</span>Lance Corporal |
| ! style="background-color:#DCDCDC;" |OD simulator | | ! style="background-color:#DCDCDC;" |OD simulator |
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| ! style="background-color:#DCDCDC;" |THE ULTIMATE UNGA | | ! style="background-color:#DCDCDC;" |THE ULTIMATE UNGA |
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| | ![[File:TGMC_combat_robot_meme.png|link=TGMC:Combat_robots|Combat Robot]]<br>[[TGMC:Combat_robots|Combat robots]] |
| | |For players that want to be a robot but can't afford to buy a fur suit that is the Iron man suit. Wish Bimmer gives approval of cool sprites. Wish to wear hats like any marines. 'ate meds, 'ate burnin', 'ate kits, luv soldering iron but soldering iron is dead, luv engineering job, luv dispenser, luv self-heal luv steel |
| | !<span style="display: none;">a</span>Depends on Role |
| | ! style="background-color:#DCDCDC;" |Depends on Role |
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| ! style="background-color:#DCDCDC;" |Windhealer's job | | ! style="background-color:#DCDCDC;" |Windhealer's job |
| |} | | |} |
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| =Weapons= | | =Weapons= |
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| [[#T-12 assault rifle |'''T-12 assault rifle''']] | | [[#T-12 assault rifle |'''T-12 assault rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.
| | Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend. |
| {| border="2"
| | |- |
| |+ style="text-align:left;"|'''Ammo:'''
| | |
| |width=150|[[File:T12AR_mag.png|64px]]
| |
| [[#T-12 assault rifle magazine|'''T-12 assault rifle magazine''']]
| |
| |Holds fifty(50) 10x24mm caseless rifle rounds.
| |
| |} | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |- | | |- |
| ! Rail
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]] |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[#T-18 carbine |'''T-18 carbine''']] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| | A good dakka weapon. Burst real good. Ammo be smol |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:TX-73_various.gif|128px]] |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[#TX73 Lasrifle |'''TX-73 Lasrifle''']] |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| | Epic sunder time |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| | |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |
| |- | | |- |
| ! Underbarrel
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[#TX-11 combat rifle |'''TX-11 combat rifle''']] |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| | End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]] | | |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| | |} |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | | </tab> |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | | <tab name="Machine Guns"> |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | | {| style="border: 2px solid black; |
| | ! style="background-color:#808080;"|'''Weapon:''' |
| | ! style="background-color:#808080;"|'''Description:''' |
| | |
| |- | | |- |
| ! Stock
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]] |
| | style="padding:5px" | Fixed | | [[#T-42 light machine gun |'''T-42 light machine gun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | Decepticunt gun; superior than noob trap T-60 |
| | |
| |- | | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]] |
| | [[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| |
| | noob trap gun. remembered when one could put a vertical grip on T-60 |
| |} | | |} |
| | </tab> |
|
| |
|
| | <tab name="Precision Rifles"> |
| | {| style="border: 2px solid black; |
| | ! style="background-color:#808080;"|'''Weapon:''' |
| | ! style="background-color:#808080;"|'''Description:''' |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]] |
| [[#T-18 carbine |'''T-18 carbine''']] | | [[#T-64 battle rifle |'''T-64 battle rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Its burst fire mode fires at a faster rate than the T-12.
| | A gun that barely anyone heard of, not even David use this gun |
| {| border="2"
| | |
| |+ style="text-align:left;"|'''Ammo:''' | | |- |
| |width=150|[[File:T12AR_mag.png|64px]]
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]] |
| [[#T-18 carbine magazine|'''T-18 carbine magazine''']] | | [[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] |
| |Holds thirty-six(36) 10x24mm caseless rifle rounds. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| |}
| | baby TL-127 without the cool cocking sound |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| | |
| !Attachments:
| |
| |- | | |- |
| ! Rail
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]] |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[#TL127 |'''TL-127 bolt action rifle''']] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| | XENO HATES THIS |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mosin_nagant.png|128px]] |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[#Mosin Nagant |'''Mosin Nagant ''']] |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| | using ancient weapons like in ukraine-russia war |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | |
| |- | | |- |
| ! Underbarrel
| | |} |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| | </tab> |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | | <tab name="Shotguns"> |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| | {| style="border: 2px solid black; |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| | ! style="background-color:#808080;"|'''Weapon:''' |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| | ! style="background-color:#808080;"|'''Description:''' |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |- | | |- |
| ! Stock | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] |
| | style="padding: 5px;" | Fixed | | [[#Gun anchor name here! |'''T-35 pump shotgun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | |
| | I used the shotgun, you know why? Cause the shotgun doesn't miss, and unlike the other shitty marine weapons it stops a xeno in their tracks in two hits. Bang, bang, and they're fucking done. I use four shots just to make damn sure. Because, once again, I'm not there to coddle a buncha retarded marines sucking f------, I'm there to 1) Survive the fucking round. 2) Kill xenos. So you can absolutely get fucked. If I get unbanned, which I won't, you can guarantee I will continue to use the shotgun to kill xenos. Because it's quick, clean and effective as fuck. Why in the seven hells would I fuck around with the assault rifles, which take half a clip just to bring someone down, or with the slugs which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior xeno-killing weapon. Because it stops xenos. And it stops xenos by reducing the number of xenos roaming the fucking map. |
| | |
| |- | | |- |
| |} | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]] |
| | [[#T39 |'''T-39 Combat Shotgun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | use this if you're too pussy to cock your shotgun |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:TX-73_various.gif|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]] |
| [[#TX73 Lasrifle |'''TX-73 Lasrifle''']] | | [[#TX-15 automatic shotgun |'''TX-15 automatic shotgun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
| | mag be like |
| <br> Has five modes available, Normal, Disabler, Overcharge, Heat and Spread; which can be swapped with Unique-Action.
| | |
| <br>Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo + other cool stuff. Disabler deals stamina damage and slows down xenos, Wave heat sets them on fire, and spread is a laser shotgun. Choose whichever suits the current situation.
| | |- |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_paladin12.png|128px]] |
| | [[#Paladin12 |'''Paladin-12 pump shotgun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber. |
| {| border="2" class="mw-collapsible mw-collapsed" | | {| border="2" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TX-73_mag.png|64px]] | | |width=150|[[File:TGMC_Buckshot.png|64px]] |
| [[#TX-73 Lascell|'''TX-73 Lascell''']] | | [[#Buckshot Shells|'''Buckshot Shells''']] |
| |Holds fifty(50) normal/auto shots, or twelve(12) special shots. Also doubles as a powercell in a pinch! | | |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. |
| |- | | |- |
| |[[File:TGMC_TX-73_extended_mag.png|64px]] | | |[[File:TGMC_Slug.png|64px]] |
| [[#TX73 Magazine|'''TX-73 High-Cap Lascell''']] | | [[#Slug Shells|'''Slug Shells''']] |
| |Holds eighty(80) normal/auto shots, or twenty(20) special shots. Doubles as a powercell as well. | | |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2. |
| | |- |
| | |[[File:TGMC_Flechette.png|64px]] |
| | [[#Flechette Shells|'''Flechette Shells''']] |
| | |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger. |
| | |- |
| | |[[File:TGMC_Incendiary_Slug.png|64px]] |
| | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] |
| | |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger. |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
Строка 326: |
Строка 379: |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]] | | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | | [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| | | [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| | |- |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |- | |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TS-34.png|128px]] |
| [[#TX-11 combat rifle |'''TX-11 combat rifle''']] | | [[#Gun anchor name here! |'''TS-34 double barreled shotgun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to <s>balancing</s> reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default. |
| The TX-11 is the former standard issue rifle of the TGMC. Most of them have been mothballed into storage long ago, but some still pop up in marine or mercenary hands. It is known for its large magazine size and great burst fire, but rather awkward to use, especially during combat. Comes with it's own removable mini rail scope.
| | {| border="2" class="mw-collapsible mw-collapsed" |
| {| border="2" | |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TX11_mag.png|64px]] | | |width=150|[[File:TGMC_Buckshot.png|64px]] |
| [[#TX-11 combat rifle magazine|'''TX-11 combat rifle magazine''']] | | [[#Buckshot Shells|'''Buckshot Shells''']] |
| |Holds seventy(70) 4.92×34mm rifle rounds. | | |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |- | | |- |
| ! Rail
| | |[[File:TGMC_Slug.png|64px]] |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[#Slug Shells|'''Slug Shells''']] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2. |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | |- |
| | |[[File:TGMC_Flechette.png|64px]] |
| | [[#Flechette Shells|'''Flechette Shells''']] |
| | |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger. |
| | |- |
| | |[[File:TGMC_Incendiary_Slug.png|64px]] |
| | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] |
| | |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger. |
| | |} |
| | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| | !Attachments: |
| | |- |
| | ! Rail |
| | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| |- | | |- |
| ! Stock | | ! Stock |
Строка 379: |
Строка 435: |
| |- | | |- |
| |} | | |} |
| | | |} |
| |} | |
| </tab> | | </tab> |
| <tab name="Machine Guns"> | | <tab name="SMGs"> |
| {| style="border: 2px solid black; | | {| style="border: 2px solid black; |
| ! style="background-color:#808080;"|'''Weapon:''' | | ! style="background-color:#808080;"|'''Weapon:''' |
| ! style="background-color:#808080;"|'''Description:''' | | ! style="background-color:#808080;"|'''Description:''' |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]] |
| [[#T-42 light machine gun |'''T-42 light machine gun''']] | | [[#P-90 SMG |'''T-90 Submachine gun''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly. |
| The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. | |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:T-42LMG_mag.png|64px]] | | |width=150|[[File:TGMC_T-90SMG_mag.png|64px]] |
| [[#T-42 light machine gun drum magazine|'''T-42 light machine gun drum magazine''']] | | [[#T90 magazine|'''T-90 submachine gun magazine!''']] |
| |Holds one hundred and twenty(120) 10x24mm caseless rifle rounds. | | |Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine. |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | || [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]] |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
Строка 412: |
Строка 465: |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
Строка 423: |
Строка 473: |
| |- | | |- |
| |} | | |} |
| | | |} |
| | </tab> |
| | <tab name="Standard Sidearms"> |
| | {| style="border: 2px solid black; |
| | ! style="background-color:#808080;"|'''Weapon:''' |
| | ! style="background-color:#808080;"|'''Description:''' |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]] |
| [[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] | | [[#TP14 |'''TP-14 service pistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger. |
| The T-60 general purpose machinegun is the TGMC's current standard GPMG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies. | |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:T-60GPMG_mag.png|64px]] | | |width=150|[[File:TGMC_TP-14_mag.png|64px]] |
| [[#T-60 box magazine|'''T-60 box magazine''']] | | [[#TP14 mag|'''TP-14 magazine''']] |
| |Holds twohundred and fifty(250) 10x26 caseless rounds. | | |Holds fourteen(14) 9x19mm Parabellum rounds. |
| |} | | |- |
| | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
Строка 449: |
Строка 501: |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Undderbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | Nothing |
| |- | | |- |
| |} | | |} |
| |}
| | |
| </tab>
| |
| <tab name="Precision Rifles">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Description:'''
| |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]] |
| [[#T-64 battle rifle |'''T-64 battle rifle''']] | | [[#T19 |'''T-19 machinepistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed. |
| The T-64 BR is the TerraGov Marine Corps' one and only battle rifle, designed to be a versatile option that can perform well at any range. It boasts a rather high rate of fire, however that is balanced out by a -50% damage modifier to the caliber. Comes with a mini scope. | | {| border="2" class="mw-collapsible mw-collapsed" |
| {| border="2" | |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:T64DMR_mag.png|64px]] | | |width=150|[[File:TGMC_T-19_mag.png|64px]] |
| [[#T-64 battle rifle magazine|'''T-64 battle rifle magazine''']] | | [[T19 mag!|'''T-19 magazine''']] |
| |Holds twenty five(25) 10x27mm caseless marksman rounds. | | |Holds twentyfive(25) 10x20mm caseless rounds. |
| |} | | |- |
| | |width=150|[[File:TGMC_T-19_mag_inc.png|64px]] |
| | [[#T19 inc mag|'''T-19 incendiary magazine''']] |
| | |Holds twentyfive(25) 10x20mm caseless extra special spicy rounds. |
| | |- |
| | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
Строка 482: |
Строка 533: |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
Строка 491: |
Строка 541: |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]] | | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | [[file:TGMC_t19stock.png|64px|link=#T19 stock]] |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]] |
| [[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] | | [[#TP23 |'''TP-23 service pistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight. |
| The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode. It is mostly used by people who prefer to do more careful shooting than most. Comes with its own special mini scope. | |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_T-37DMR_mag.png|64px]] | | |width=150|[[File:TGMC_TP-23_mag.png|64px]] |
| [[#T-37 designated marksman rifle magazine|'''T-37 designated marksman rifle magazine''']] | | [[#TP23 mag|'''TP-23 magazine''']] |
| |Holds twenty(20) 10x27mm caseless marksman rounds. | | |Holds eleven(11) .45 ACP rounds. |
| |} | | |- |
| | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
Строка 534: |
Строка 575: |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | Nothing |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]] |
| [[#TL127 |'''TL-127 bolt action rifle''']] | | [[#88M4 |'''88 Mod 4 combat pistol''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire. |
| The TL-127 is the standard issue bolt action rifle used by the TGMC. Known for its long range accuracy and use by marksmen despite its age and lack of IFF. It has an irremoveable scope. Chambered in 8.6x70mm.
| | {| border="2" |
| {| border="2" | |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_tl127_mag.png|64px]] | | |width=150|[[File:TGMC_88M4_mag.png|64px]] |
| [[#TL127 magazine|'''TL-127 magazine''']] | | [[#88M4 mag|'''88 Mod 4 magazine''']] |
| |Holds ten(10) 8.6x70mm rounds | | |Holds eighteen(18) 9mm AP rounds. |
| | |- |
| |} | | |} |
| | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| {| border=2 class="mw-collapsible mw-collapsed" | |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_scope.png|64px|link=#Scope]] | | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding:5px" | Fixed | | | [[file:TGMC_stock_vp70.png|64px|link=#vp70stock]] |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mosin_nagant.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]] |
| [[#Mosin Nagant |'''Mosin Nagant ''']] | | [[#TP44 |'''TP-44 combat revolver''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder. |
| The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with <code> unique-action </code> . Comes with a rail scope.
| |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_mosin_box.png|64px]] | | |width=150|[[File:TGMC_TP-44_mag.png|64px]] |
| [[#Mosin box|'''box of 7.62x54mmR rifle rounds''']] | | [[#TP44 mag|'''TP-44 speed loader''']] |
| |Holds 4 sets of five(5) 7.62x54mmR rifle rounds. The rounds need to be manually taken out of the box. | | |Holds seven(7) .44 Magnum rounds. |
| |} | | |- |
| | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding:5px" | Fixed | | | Nothing |
| |- | | |- |
| |} | | |} |
| | |
| |- | | |- |
| |} | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] |
| | [[#TP14 |'''TP-17 pocket pistol''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u> |
| | {| border="2" |
| | |+ style="text-align:left;"|'''Ammo:''' |
| | |width=150|[[File:TGMC_TP-17_mag.png|64px]] |
| | [[#TP17 mag|'''TP-17 magazine''']] |
| | |Holds eight(8) .380 ACP rounds. |
| | |- |
| | |} |
| </tab> | | </tab> |
| <tab name="Shotguns"> | | <tab name="Specialist"> |
| {| style="border: 2px solid black; | | {| style="border: 2px solid black; |
| ! style="background-color:#808080;"|'''Weapon:''' | | ! style="background-color:#808080;"|'''Weapon:''' |
| ! style="background-color:#808080;"|'''Description:''' | | ! style="background-color:#808080;"|'''Description:''' |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]] |
| [[#Gun anchor name here! |'''T-35 pump shotgun''']] | | [[#TL84 |'''TL-84 flamethrower''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| {| border="2" class="mw-collapsible mw-collapsed" | | The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself. |
| | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_Buckshot.png|64px]] | | |width=150|[[File:TGMC_tl84_mag.png|64px]] |
| [[#Ammo anchor here!|'''Buckshot shells''']] | | [[#TL84 magazine|'''TL-84 fuel tank''']] |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. | | |Holds 60 units of ultra thick napalm. |
| |- | | |- |
| |[[File:TGMC_Slug.png|64px]] | | |width=150|[[File:TGMC_tl84_mag_ext.png|64px]] |
| [[#Slug Shells|'''Slug Shells''']]
| | [[#TL84 magazine|'''TL-84 fuel tank''']] |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| | |Holds 100 units of ultra thick napalm. |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]] | |
| [[#Flechette Shells|'''Flechette Shells''']] | |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger. | |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
Строка 648: |
Строка 686: |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | | | style="padding:5px" | Nothing |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | [[file:TGMC_t35stock.png|64px|link=#T35stock]] | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]] |
| [[#T39 |'''T-39 Combat Shotgun''']] | | [[#T160 |'''T-160 Recoilless Rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage. | | The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise. |
| {| border="2" class="mw-collapsible mw-collapsed" | | {| border="2" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_Buckshot.png|64px]] | | |width=150|[[File:TGMC_T160_HE.png|64px]] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | | [[#T160 HE|'''T-160 High Explosive shell''']] |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. | | |67mm high explosive shell. Causes a heavy explosion in a small area. |
| |- | | |- |
| |[[File:TGMC_Slug.png|64px]] | | |width=150|[[File:TGMC_T160_LE.png|64px]] |
| [[#Slug Shells|'''Slug Shells''']] | | [[#T160 LE|'''T-160 Light Explosive shell''']] |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2. | | |67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload. |
| |- | | |- |
| |[[File:TGMC_Flechette.png|64px]] | | |width=150|[[File:TGMC_T160_HEAT.png|64px]] |
| [[#Flechette Shells|'''Flechette Shells''']] | | [[#T160 HEAT|'''T-160 High Explosive Anti Tank shell''']] |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger. | | |67mm high explosive-anti tank. Causes a medium explosion in a small area. |
| |-
| | |} |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |} | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
Строка 698: |
Строка 723: |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | Fixed | | | style="padding:5px" | Nothing |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] |
| [[#TX-15 automatic shotgun |'''TX-15 automatic shotgun''']] | | [[#T70 |'''T-70 grenade launcher''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.
| | The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The rotary cylinder holds 6 rounds. |
| {| border="2" class="mw-collapsible mw-collapsed" | | {| border="2" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_tx15-flechette.png|64px]] | | |width=150|[[File:TGMC_HEDP.png|64px]] |
| [[#TX-15 flechette magazine|'''TX-15 flechette magazine''']] | | [[#grenade|'''Any nade''']] |
| |Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming. | | |Any nade that you can get your hands on. |
| |-
| | |} |
| |[[File:TGMC_tx15-slug.png|64px]]
| |
| [[#TX-15 slug magazine|'''TX-15 slug magazine''']]
| |
| |Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
| |
| |} | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
Строка 740: |
Строка 752: |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_paladin12.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]] |
| [[#Paladin12 |'''Paladin-12 pump shotgun''']] | | [[#T81 |'''T-81 grenade launcher''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber. | | A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.''' |
| {| border="2" class="mw-collapsible mw-collapsed" | | {| border="2" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_Buckshot.png|64px]] | | |width=150|[[File:TGMC_HEDP.png|64px]] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | | [[#grenade|'''Any nade''']] |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. | | |Any nade that you can get your hands on. |
| |-
| | |} |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |} | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_compensator.png|64px|link=#Compensator]] | | | style="padding:5px" | Nothing |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_gyro.png|64px|link=#Gyro]] | | | style="padding:5px" | Nothing |
| |- | | |- |
| ! Stock | | ! Stock |
Строка 805: |
Строка 795: |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TS-34.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_powerfist.png|128px]] |
| [[#Gun anchor name here! |'''TS-34 double barreled shotgun''']] | | [[#powerfist |'''Powerfist''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to <s>balancing</s> reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| {| border="2" class="mw-collapsible mw-collapsed" | | A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings. |
| | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_Buckshot.png|64px]] | | |width=150|[[File:TGMC_powercell.gif|64px]] |
| [[#Buckshot Shells|'''Buckshot Shells''']] | | [[#powercell|'''Any powercell''']] |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. | | |Any shiny box with angry pixies inside. |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| | |
| !Attachments:
| |
| |- | | |- |
| ! Rail
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TL172.png|128px]] |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[#tl172 |'''TL-172 Defensive Shield''']] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| | A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it. |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]] | |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed | |
| |-
| |
| |}
| |
| |} | | |} |
| </tab> | | </tab> |
| <tab name="SMGs"> | | </tabs> |
| | |
| | ==Smartgunner == |
| {| style="border: 2px solid black; | | {| style="border: 2px solid black; |
| ! style="background-color:#808080;"|'''Weapon:''' | | ! style="background-color:#808080;"|'''Weapon:''' |
| ! style="background-color:#808080;"|'''Description:''' | | ! style="background-color:#808080;"|'''Desc:''' |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]] | | |
| [[#P-90 SMG |'''T-90 Submachine gun''']] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl29.png|128px]] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly. | | [[#T29 |'''T-29 smart machine gun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| |
| | ELSA'S FAVORITE GUN! SHE WILL SUCK DICK FOR IT |
| | |} |
| | |
| | ==REQ buyable weapons== |
| | <tabs> |
| | <tab name="Specialist"> |
| | {| style="border: 2px solid black; |
| | ! style="background-color:#808080;"|'''Weapon:''' |
| | ! style="background-color:#808080;"|'''Desc:''' |
| | |- |
| | |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_minigun.png|128px]] |
| | [[#minigun |'''T-100 minigun''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_T-90SMG_mag.png|64px]] | | |width=150|[[File:TGMC_minigundrum.png|64px]] |
| [[#T90 magazine|'''T-90 submachine gun magazine!''']] | | [[#minigun ammo drum|'''Rotating ammo drum(7.62x51mm)''']] |
| |Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine. | | |Holds three hundred(300) rounds of 7.62x51mm armor piercing rounds. |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| | |
| | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| | | [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| || [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | style="padding:5px" | Nothing |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding: 5px;" | Fixed | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
| |}
| | |
| </tab>
| |
| <tab name="Standard Sidearms">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Description:'''
| |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]] | | |
| [[#TP14 |'''TP-14 service pistol''']] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_autosniper.png|128px]] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger. | | [[#t81 iff autosniper |'''T-81 Automatic Sniper Rifle''']] |
| {| border="2" | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. |
| | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TP-14_mag.png|64px]] | | |width=150|[[File:TGMC_autosniper_ammo.png|64px]] |
| [[#TP14 mag|'''TP-14 magazine''']] | | [[#8.6x70mm iff|'''8.6x70mm caseless IFF''']] |
| |Holds fourteen(14) 9x19mm Parabellum rounds. | | |Holds twelve(12) 8.6x70mm caseless, IFF capable ammunition you can shoot straight over your buddies without worry! |
| |-
| |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| | | [[file:TGMC_nv_scope.png|64px|link=#NV scope]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] |
| | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| |- | | |- |
| ! Undderbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | Nothing | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
|
| |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sadar.png|128px]] |
| [[#T19 |'''T-19 machinepistol''']] | | [[#sadar |'''T-152 Rocket Launcher''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful. |
| {| border="2" class="mw-collapsible mw-collapsed" | | {| border="2" class="mw-collapsible mw-collapsed" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_T-19_mag.png|64px]] | | |width=150|[[File:TGMC_HE_Rocket.png|64px]] |
| [[T19 mag!|'''T-19 magazine''']] | | [[#sadar he|'''84mm High-Explosive Rocket''']] |
| |Holds twentyfive(25) 10x20mm caseless rounds. | | |High-Explosive Rocket with a wide blast radius. |
| |- | | |- |
| |width=150|[[File:TGMC_T-19_mag_inc.png|64px]] | | |width=150|[[File:TGMC_rpgap.png|64px]] |
| [[#T19 inc mag|'''T-19 incendiary magazine''']] | | [[#sadar ap|'''84mm Armor Piercing Rocket''']] |
| |Holds twentyfive(25) 10x20mm caseless extra special spicy rounds. | | |Rocket with a high density warhead designed to pierce armor. Let's see those [[TGMC:Defender|defenders]] try to tank THIS! |
| |- | | |- |
| | |width=150|[[File:TGMC_sadar_ammo_wp.png|64px]] |
| | [[#sadar wp|'''84mm White Phosphorus Rocket''']] |
| | |Incendiary rocket that bursts into flames on impact. Geneva convention? more like geneva ''suggestion''!. |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | style="padding:5px" | Nothing |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| |- | | |- |
| ! Stock | | ! Stock |
| | [[file:TGMC_t19stock.png|64px|link=#T19 stock]] | | | style="padding:5px" | What stock? |
| |- | | |- |
| |} | | |} |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mateba.gif|128px]] |
| [[#TP23 |'''TP-23 service pistol''']] | | [[#Gun anchor name here! |'''TL-24 autorevolver''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. Orderable from Requisitions. |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TP-23_mag.png|64px]] | | |width=150|[[File: TGMC_mateba_ammo.png|64px]] |
| [[#TP23 mag|'''TP-23 magazine''']] | | [[#matebaammo|'''Mateba speed loader''']] |
| |Holds eleven(11) .45 ACP rounds. | | |Holds 6 rounds of .454 Casull heavy pistol rounds. |
| |-
| |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
Строка 978: |
Строка 946: |
| ! Rail | | ! Rail |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| | | [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| |- | | |- |
Строка 990: |
Строка 957: |
| |- | | |- |
| ! Stock | | ! Stock |
| | Nothing | | | style="padding:5px" | What stock? |
| | |
| |- | | |- |
| |} | | |} |
| | | |} |
| |- | | </tab> |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]] | | <tab name="Imports"> |
| [[#88M4 |'''88 Mod 4 combat pistol''']] | | {| style="border: 2px solid black; |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire. | | ! style="background-color:#808080;"|'''Weapon:''' |
| | ! style="background-color:#808080;"|'''Desc:''' |
| | |- |
| | |
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m41a.png|128px]] |
| | [[#m41a |'''M41A pulse rifle''']] |
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition. |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_88M4_mag.png|64px]] | | |width=150|[[File:TGMC_m41a_ammo.png|64px]] |
| [[#88M4 mag|'''88 Mod 4 magazine''']] | | [[#m41a_ammo|'''M41A magazine''']] |
| |Holds eighteen(18) 9mm AP rounds. | | |Holds 95(ninety-five) 10x24mm caseless rounds. |
| |-
| |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_scope.png|64px|link=#Scope]] |
| | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
Строка 1017: |
Строка 993: |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] |
| | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] |
| | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] |
| | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] |
| | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | [[file:TGMC_stock_vp70.png|64px|link=#vp70stock]] | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
|
| |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412.png|128px]] |
| [[#TP44 |'''TP-44 combat revolver''']] | | [[#m412 |'''M412 pulse rifle''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder. | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition. |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TP-44_mag.png|64px]] | | |width=150|[[File:TGMC_m412_ammo.png|64px]] |
| [[#TP44 mag|'''TP-44 speed loader''']] | | [[#m412_ammo|'''M412 Magazine''']] |
| |Holds seven(7) .44 Magnum rounds. | | |Holds 40(forty) 10x24 caseless rounds. |
| |-
| |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]] |
| | || [[file:TGMC_scope.png|64px|link=#Scope]] |
| | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] |
| | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]] | | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
Строка 1053: |
Строка 1040: |
| ! Underbarrel | | ! Underbarrel |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] |
| | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]] | | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] |
| | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] |
| | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] |
| | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | Nothing | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
| | |- |
|
| |
|
| |-
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412l1.png|128px]] |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] | | [[#m412l1hpr |'''M412L1 heavy pulse rifle''']] |
| [[#TP14 |'''TP-17 pocket pistol''']] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u> | |
| {| border="2" | | {| border="2" |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_TP-17_mag.png|64px]] | | |width=150|[[File:TGMC_m412l1_ammo.png|64px]] |
| [[#TP17 mag|'''TP-17 magazine''']] | | [[#m412l1_ammo|'''M412L1 box magazine''']] |
| |Holds eight(8) .380 ACP rounds. | | | holds 200 (two hundred) 10x24mm caseless rounds |
| |-
| |
| |} | | |} |
| </tab>
| | |
| <tab name="Specialist">
| | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Description:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]]
| |
| [[#TL84 |'''TL-84 flamethrower''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_tl84_mag.png|64px]]
| |
| [[#TL84 magazine|'''TL-84 fuel tank''']]
| |
| |Holds 60 units of ultra thick napalm.
| |
| |-
| |
| |width=150|[[File:TGMC_tl84_mag_ext.png|64px]]
| |
| [[#TL84 magazine|'''TL-84 fuel tank''']]
| |
| |Holds 100 units of ultra thick napalm.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | |
| !Attachments: | | !Attachments: |
| |- | | |- |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_scope.png|64px|link=#Scope]] |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] |
| | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] |
| |- | | |- |
| ! Stock | | ! Stock |
Строка 1108: |
Строка 1087: |
| |- | | |- |
| |} | | |} |
| | |- |
|
| |
|
| |-
| | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_type71.png|128px]] |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]] | | [[#type71 |'''Type 71 pulse rifle''']] |
| [[#T160 |'''T-160 Recoilless Rifle''']] | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | {| border="2" |
| The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise. | |
| {| border="2" class="mw-collapsible mw-collapsed" | |
| |+ style="text-align:left;"|'''Ammo:''' | | |+ style="text-align:left;"|'''Ammo:''' |
| |width=150|[[File:TGMC_T160_HE.png|64px]] | | |width=150|[[File:TGMC_type71_ammo.png|64px]] |
| [[#T160 HE|'''T-160 High Explosive shell''']] | | [[#type71_ammo|'''Type 71 magazine''']] |
| |67mm high explosive shell. Causes a heavy explosion in a small area. | | |Holds 40(forty) 7.62x39mm rounds. |
| |-
| |
| |width=150|[[File:TGMC_T160_LE.png|64px]]
| |
| [[#T160 LE|'''T-160 Light Explosive shell''']]
| |
| |67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload.
| |
| |-
| |
| |width=150|[[File:TGMC_T160_HEAT.png|64px]]
| |
| [[#T160 HEAT|'''T-160 High Explosive Anti Tank shell''']]
| |
| |67mm high explosive-anti tank. Causes a medium explosion in a small area.
| |
| |} | | |} |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
| !Attachments: | | !Attachments: |
Строка 1133: |
Строка 1104: |
| ! Rail | | ! Rail |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] |
| | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] |
| | || [[file:TGMC_scope.png|64px|link=#Scope]] |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] |
| | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] |
| |- | | |- |
| ! Muzzle | | ! Muzzle |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] |
| | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] |
| | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] |
| | || [[file:TGMC_compensator.png|64px|link=#Compensator]] |
| | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] |
| |- | | |- |
| ! Underbarrel | | ! Underbarrel |
| | style="padding:5px" | Nothing | | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] |
| | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] |
| | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] |
| | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] |
| | || [[file:TGMC_gyro.png|64px|link=#Gyro]] |
| | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] |
| | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] |
| | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] |
| | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] |
| |- | | |- |
| ! Stock | | ! Stock |
| | style="padding:5px" | Nothing | | | style="padding:5px" | Fixed |
| |- | | |- |
| |} | | |} |
| | |} |
| | </tab> |
| | </tabs> |
| | |
| | =BENOMORPHS= |
|
| |
|
| | == Tier 0 == |
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" |
| | ! scope="col" style="background-color:lightblue;" width=200|Caste |
| | ! scope="col" class="unsortable" style="background-color:lightblue;" |Role |
| | ! scope="col" style="background-color:lightblue;" width=100|Difficulty |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] | | !{{anchor|Larva}}[[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:LarvaTGMC.png|link=TGMC:Larva|Larva|300px]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]] |
| [[#T70 |'''T-70 grenade launcher''']] | | |be the combat larva that everyone need and not deserved. Evolves into [[#Drone|Combat Drone]], [[#Runner|yang rouny]], [[#Defender|the rare Defender that is used to evolved into a warrior]] or [[#Sentinel|the chad Sentinel]]. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | !<span style="display: none;">a</span>rest in weed until evolve |
| The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The rotary cylinder holds 6 rounds.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:''' | |
| |width=150|[[File:TGMC_HEDP.png|64px]] | |
| [[#grenade|'''Any nade''']] | |
| |Any nade that you can get your hands on. | |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |- | |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |
| |- | |
| ! Muzzle
| |
| | style="padding:5px" | Nothing | |
| |- | |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing | |
| |- | |
| ! Stock | |
| | style="padding:5px" | Fixed
| |
| |- | | |- |
| |} | | |} |
| | |
| | == Tier 1 == |
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" |
| | ! scope="col" style="background-color:lightblue;" width=200|Caste |
| | ! scope="col" class="unsortable" style="background-color:lightblue;" |Role |
| | ! scope="col" style="background-color:lightblue;" width=100|Difficulty |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]] | | !{{anchor|Drone}}[[File:Wiki_Images.png|128px|link=TGMC:Drone|Drone]]<br>[[TGMC:Drone|Drone]] |
| [[#T81 |'''T-81 grenade launcher''']] | | |use frenzy for combat drone. need weed 4 speed. <s>use larva accelerator to purge meds.</s> get sting removed due to underuse. spend time combat droning and not weeding the entire fucking planet. don't use healing phenomone, or forget to use them at all, when resting. don't heal other benos. Blood feud with flamethrower. Evolves from [[#Larva|the Primorial larba]]; evolves into [[#Carrier|cancer Carrier]], [[#Hivelord|resin wall hugger Hivelord]], [[#Hivemind|Bitchmind]], [[#Shrike|psychic drone]], or [[#Queen|thiccy mommy milky drone]]. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | !<span style="display: none;">a</span>Easy to get into and fun to master |
| A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.'''
| | |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_HEDP.png|64px]] | |
| [[#grenade|'''Any nade''']] | |
| |Any nade that you can get your hands on.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail | |
| | style="padding:5px" | Nothing
| |
| |- | | |- |
| ! Muzzle | | !{{anchor|Defender}}[[File:DefenderTGMC.png|128px|link=TGMC:Defender|Defender]]<br>[[TGMC:Defender|Defender]] |
| | style="padding:5px" | Nothing | | |Try to tank, dies. Realize that Crest Defense [[File:Crest_defense.png|64px]] makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from [[#Larva|NOODLE LARBA]]; evolves into [[#Warrior|The best stand, Warrior]]. |
| | !<span style="display: none;">a</span>chad |
| | |
| |- | | |- |
| ! Underbarrel | | !{{anchor|Runner}}[[File:Rouny_shitpost.png|128px|link=TGMC:Runner|Runner]]<br>[[TGMC:Runner|Runner]] [[File:TGMC_rouny_love.gif]] |
| | style="padding:5px" | Nothing | | |evasion for the true young rouny. loves to dance and slashing marines. lives and die for the dance dance revolution. Blood feud with PB shotgunners. Evolves from [[#Larva|FUCKABLE MEAT Larva]]; evolves into [[#Hunter|SNEAKY Hunter GOD I HATE IT]], [[#Wraith|evasion but avoiding SPACETIME]], [[#Bull|virgin Bull]], or becomes [[#Panther|the nonexistent Panther]] |
| | !<span style="display: none;">a</span>[[File:Thats_a_rouny.png|240px]] |
| | |
| | |
| |- | | |- |
| ! Stock | | !{{anchor|Sentinel}}[[File:SentinelTGMC.png|128px|link=TGMC:Sentinel|Sentinel]]<br>[[TGMC:Sentinel|Sentinel]] |
| | style="padding:5px" | Fixed | | |"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, <del>arise to stun lock marines with stamina crit now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud.</del> Forces marines to eat intoxincation. Becomes melee caste over night with rework and loves CQCing marines. Blood feud with <del>hypervene and water</del> kelo and tricord. Evolves from [[#Larva|the sleeping Larva]]; evolves into [[#Spitter|acid Spit, leaving behind the neurotoxin]]. |
| | !<span style="display: none;">a</span>ha ha marine go horizontal with spits |
| | |
| |- | | |- |
| | !{{anchor|panther}}[[File:TGMC_panther.png|128px|Panther]]<br>Panther |
| | |The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877 |
| | !<span style="display: none;">a</span>TO THE SHADOW REALM! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5272 |
| | |
| |} | | |} |
| | |
| | == Tier 2 == |
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" |
| | ! scope="col" style="background-color:lightblue;" width=200|Caste |
| | ! scope="col" class="unsortable" style="background-color:lightblue;" |Role |
| | ! scope="col" style="background-color:lightblue;" width=100|Difficulty |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_powerfist.png|128px]] | | !{{anchor|Carrier}}[[File:CarrierTGMC.png|128px|link=TGMC:Carrier|Carrier]]<br>[[TGMC:Carrier|Carrier]] |
| [[#powerfist |'''Powerfist''']] | | |Unchained when capture gameplay is no more. Use facehuggers to fuck marines to death by stun lock. Enjoy the sounds of marines getting face rape. Make traps that marines still haven't learn how to counter 100% of the time. Love it when marines walk on top of resin traps that are hidden by objects. The true vietnam caste. NOW A GRENADER WITH DIFFERENT TYPES OF HUGGER! Neurotoxin hugger used to inject 18u of neurotoxin. Has so much bugs, bug fixes, and fixes broken compared to any xenomorphs. [[File:TGMC_carrier_shitpost.png]] MARINES HATE THIS CASTE! Evolves from [[#Drone|the chad Drone]]. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | !<span style="display: none;">a</span>YEET |
| A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_powercell.gif|64px]]
| |
| [[#powercell|'''Any powercell''']] | |
| |Any shiny box with angry pixies inside.
| |
| |}
| |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TL172.png|128px]] | | !{{anchor|Hivelord}}[[File:TGMC_hivelord_shitpost.png|128px|link=TGMC:Hivelord|Hivelord]]<br>[[TGMC:Hivelord|Hivelord]] |
| [[#tl172 |'''TL-172 Defensive Shield''']] | | |THICC DRONE, FITTING FOR THE MASTER OF RESIN! ASS SO FAST THAT IT CAN MATCH ROUNY! Use resin wall to cuck sentry and laugh at engineers. Sticky spit to hide level 5 acid wells. Try to combat hivelord and die because they forgot to turn on resin walker. Infusion is Kamehameha and instant click. Silolord. Make acid turrets to robust marines. Hide spawning pools behind thousand of resin walls. Evolves from [[#Drone|the smol hivelord]]. |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | !RESIN POWERS ACTIVATE |
| A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
|
| |
|
| ==Smartgunner ==
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |- | | |- |
| | !{{anchor|Warrior}}[[File:TGMC_warrior_lunge_meme.png|240px|link=TGMC:Warrior|Warrior]]<br>[[TGMC:Warrior|Warrior]] |
| | | [[File:TGMC_warriorshitpost.jpg|240px]]<br>Beloved by vet xeno players [[File:F7acc7a1-d239-425c-ab70-bd6c36dc059d.gif]]. ORA ORA ORA the marines. Make marines fear warrior when it is in sight. Wombo combo marines into lava or hive, whichever is closest. Agility mode 90% of the time. Always use keybinds. Super fucking sweaty: https://www.youtube.com/watch?v=g7BIuUoZuT0 . Sentries sweat when seeing a warrior with punch ready. Remembered the day that they could rip off limbs like in CM. Evolved from [[#Defender|tonk boi]]; evolves into [[#Crusher|360 NO SCOPE CROOSHER]] when the warrior feels like making engineers cry. |
| | !<span style="display: none;">a</span>FALCON, PUANCH! |
|
| |
|
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl29.png|128px]]
| |
| [[#T29 |'''T-29 smart machine gun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_t29_mag.png|64px]]
| |
| [[#T29 magazine|'''T-29 drum magazine''']]
| |
| |Holds two-hundred(200) 10x26mm rounds.
| |
| |}
| |
|
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |- | | |- |
| ! Rail | | !{{anchor|Hunter}}[[File:Huntersolid.gif|link=https://github.com/tgstation/TerraGov-Marine-Corps/pull/5246]]<br>[[TGMC:Hunter|Hunter]] |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | |Laugh at the fact that it has two stuns. The only xeno with walking animations. Break right arm with just 5 slashes because marine decides to duel. Curious when it will have Surreal's buff. Evolves from [[#Runner|old rouny]]; evolves into [[#Ravager|DOOM RAV]]. |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| | !<span style="display: none;">a</span>Snek Eater |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | |
| |- | | |- |
| ! Muzzle | | !{{anchor|Wraith}}[[File:TGMC_Wraith.png|128px|link=TGMC:Wraith|Wraith]]<br>[[TGMC:Wraith|Wraith]] |
| | style="padding:5px" | Fixed | | |MARINES HATE TELEPORTING BENO! "HIVEMIND! WE MUST TRAVEL BACK TO THE FUTURE!" <s>Love being in Alamo cockpit.</s> Cry because Alamo cockpit is no longer fully seethrough. Autodoc marines' foreign objects by accident; really just send the foreign objects to the SHADOW REALM!!!! "daddy surreal, why do people hate me?" The space faring caste that love going to space. Get blamed instead for map issues. Evolves from [[#Runner|IS THAT A ROUNY?!]]. |
| | !<span style="display: none;">a</span>League of Legend's flash |
| | |
| |- | | |- |
| ! Underbarrel | | !{{anchor|Bull}}[[File:Lambo_Symbol.png|link=TGMC:Bull|Bull]]<br>[[TGMC:Bull|Bull]] |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | |why not? Evolves from [[#Runner|LITTLE EVASION BITCH]]; evolves into [[#Crusher|Gets killed charging cades all the time numbskull]]. Remember and cry when gore was unbelievably strong. Get ventilated by buckshot when you inevitably do a stupid charge. Complain to the Hivelord why he's building defenses in your charging lane. Get killed during final marine push on hive because you suck at anything but charging. Unlock Primo and become a fucking sports car (if you have the ping for it). |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| | !<span style="display: none;">a</span> Get your Lambo sponsorship you got this king! |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | | |
| |- | | |- |
| ! Stock | | !{{anchor|Spitter}} |
| | style="padding:5px" | Fixed | | [[File:TGMC_spittershitpost1.png|85px|link=TGMC:Spitter|Spitter]] |
| | [[File:TGMC_spittershitpost2.png|85px|link=TGMC:Spitter|Spitter]] |
| | [[File:TGMC_spittershitpost3.png|85px|link=TGMC:Spitter|Spitter]] |
| | [[File:TGMC_spittershitpost4.png|85px|link=TGMC:Spitter|Spitter]] |
| | <br>[[TGMC:Spitter|Spitter]] |
| | |Call of duty beno. Enjoy making marines horizontal by spitting. Sad that it doesn't have a unique toolkit. Laugh when you remember you're the only ranged caste with a PB. Mature to Primo and show marines what real dakka is. Evolves from [[#Sentinel|sad sent]]; evolves into [[#Boiler|underappreciated boiler]] or [[#Praetorian|GAMER Praetorian]] |
| | !<span style="display: none;">a</span>Bah! I spit at you! |
| | |
| |- | | |- |
| |} | | !{{anchor|Spitter}}[[File:TGMC_afflictor.png|128px|Spitter]][[File:AFFLICTOR_FIRST_SPRITE.png]]<br>Afflictor |
| | |Make marine puke nonstop. interior designer for FOB to make it into the vomitorium. Is really hunter+. Only remembered in Git and by players who keep getting fucked by Afflictor: (https://github.com/tgstation/TerraGov-Marine-Corps/pull/5002) "REFACTORed" as deflier |
| | !<span style="display: none;">a</span>Snakes, why did it have to be snakes? |
| | |
| |} | | |} |
|
| |
|
| == Planetside Finds == | | == Tier 3 == |
| <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:left;"><span class="mw-customtoggletext">[click to show/hide]</span></span>
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" |
| Here are some of the stuff you can find down on the planet.
| | ! scope="col" style="background-color:lightblue;" width=200|Caste |
| <div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
| | ! scope="col" class="unsortable" style="background-color:lightblue;" |Role |
| <tabs>
| | ! scope="col" style="background-color:lightblue;" width=100|Difficulty |
| <tab name="Rifles">
| |
| {| style="border: 2px solid black;
| |
| <big><b>Note: Weapons found here usually can only be found planetside on some maps, use the webmap if you want to know what can be found on which map and where.</b></big>
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Description:'''
| |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_ak47.png|128px]]
| | |
| [[#Ak-47 |'''AK-47 ''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| Of all the weapons in the vast Soviet arsenal nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. Still used today due to it's good armor piercing properties. Fires 7.62x39mm.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_ak47_mag.png|64px]]
| |
| [[#Ak mag|'''AK-47 magazine''']]
| |
| |Holds fourty(40) 7.62x39mm rifle rounds.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |- | | |- |
| ! Rail | | !{{anchor|Gorger}}[[File:TGMC_gorger_shitpost.png|128px|link=TGMC:Gorger|Gorger]]<br>[[TGMC:Gorger|Gorger]] |
| | [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | |Vampire tanky and thicc beno. Will suck for health and having bigger ass. Likes blood donate. Makes other xenomorphs SHINYYYY. Dies because xeno player thought it was tanky enough to survive a chase. Screeches at xenomorphs for taking away its blood bank too soon. Elsa paid $160 for gorger to exist. Evolves from ¯\_(ツ)_/¯. |
| | [[File:Gorgershitpost.gif]] |
| | !<span style="display: none;">a</span>WHY WON'T YOU DIE?! WHAT DO YOU MEAN YOU HAVE 600 HEALTH AT YOUNG?! |
| | |
| |- | | |- |
| ! Muzzle | | !{{anchor|Praetorian}}[[File:Prae_gamer_socks.png|128px|link=TGMC:Praetorian|Praetorian]]<br>[[TGMC:Praetorian|Praetorian]] |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | |The "better" Spitter. Love making marines go horizontal by faceplanting their acid cone. Is one step away from HvH due to the fact that it just shoots. Simple and clean. Cry when it realizes it's the only Neuro spitting xeno left (No, Boiler doesn't count). Use neuro spit to make chaser marines cry. Cry when you hit a robot with neuro. Evolves from [[#Spitter|next prae]]. |
| | !HIGH TIDE, BRAH |
| | |
| |- | | |- |
| ! Underbarrel | | !{{anchor|Crusher}}[[File:CrusherTGMC.png|128px|link=TGMC:Crusher|Crusher]]<br>[[TGMC:Crusher|Crusher]] |
| | style="padding:5px" | Nothing | | |Fling marines from barricade. Love the fact that it is not MOBA crusher from CM. Laugh when CM takes "inspiration" for Crusher strain. Can solo cades until razorsharp. Man handle sentry. Love the fact that help intent prevent bodyblock from marine. Secretly know how to one shot reinforced walls. Blood feud with engineers. Evolves from [[#Warrior|Ultimate MMA beno]] or [[#Bull|bitch bull]] |
| | !<span style="display: none;">a</span>CHOO CHOO THE XENO TRAIN IS HERE! |
| | |
| |- | | |- |
| ! Stock | | ![[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]]<br>{{anchor|Ravager}}[[File:RavagerTGMC.png|128px|link=TGMC:Ravager|Ravager]]<br>[[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]]<br>[[TGMC:Ravager|Ravager]] |
| | style="padding:5px" | Fixed | | |Darth Vader + Doom guy. Turn on Doom OST in the background. May have a heavier and slower ass compared to Hunter, but make up for it by making Luke Skywalker references. <br>[[File:Hand_cut.gif]]<br> Has a collection of right arms. Too angry to die with Endure. Hate it when the stuns don't land. Waiting for the day that Surreal's rav rage PR to come. Evolves from [[#Hunter|Hunter that also have two stuns]]. |
| | !<span style="display: none;">a</span>Rip and tear |
| | |
| |- | | |- |
| |} | | !{{anchor|Boiler}}[[File:DMCA_Boiler.png|128px|link=TGMC:Boiler|Boiler]]<br>[[TGMC:Boiler|Boiler]] |
| | |The OG farter. The only sniper in the hivemind. Remember when it was countered by snipers. Glow in the dark with hivemind. Look at crusher's kit and cry. Blood feud with CAS and OB. Cry at the loss of consistent Lance hitting cades (No more infinite range siege). Spam neuro lance to terrorize humans. Evolves from [[#Spitter|Spitter]]. |
| | !<span style="display: none;">a</span>xeno sniper |
|
| |
|
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_ak47u.png|128px]] | | !{{anchor|Defiler}}[[File:TGMC_Defiler.png|128px|link=TGMC:Defiler|Defiler]]<br>[[TGMC:Defiler|Defiler]] |
| [[#Ak-47U |'''AK-47U ''']] | | |The xeno with a fart fetish, rivaled only by Boiler. Primo so good it gets nerfed to uselessness. Technically be the only xeno capable of instakilling a marine (situational). Make Mimir marines realize that gas-proof does not mean Defiler-proof. Use nerfed (secretly buffed) primo to yank Marines over unwired cades. Valitards arch-nemesis. Evolves from [[#Carrier|GRENADA Xeno]], [[#Hivelord|Mazerunner]], and [[User:Novaepee#Wraith|KONO DIO DA!!!]] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | !<span style="display: none;">a</span>It helps me control my rape tendencies |
| A crude, cheaply produced battle carbine copy capable of automatic fire, a shortened version of the Kalashnikov rifle. Commonly found in the hands of criminals or mercenaries. Fires 7.62x39mm, uses the same magazines as the Ak-47.
| | |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_ak47_mag.png|64px]]
| |
| [[#Ak mag|'''AK-47 magazine''']] | |
| |Holds fourty(40) 7.62x39mm rifle rounds.
| |
| |} | | |} |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;" | | |
| !Attachments: | | == Tier 4 == |
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" |
| | ! scope="col" style="background-color:lightblue;" width=200|Caste |
| | ! scope="col" class="unsortable" style="background-color:lightblue;" |Role |
| | ! scope="col" style="background-color:lightblue;" width=100|Difficulty |
| |- | | |- |
| ! Rail | | !{{anchor|Shrike}}[[File:Shrike.png|128px|link=TGMC:Shrike|Shrike]][[File:Shrike.png|128px|link=TGMC:Shrike|Shrike]]<br>[[TGMC:Shrike|Shrike]] |
| | [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | |Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T4. Mommy's <del>sidekick</del> PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Remembered when it was T3 and had to devolve to make room for other xeno players to use T3. Evolves from [[#Drone|Combat Drone]], evolves to [[#Queen|Bigger mommy]]. <del>Only one per Hive.</del> |
| |-
| | !<span style="display: none;">a</span>there is always 2 shrikes |
| ! Muzzle
| |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| || style="padding:5px" | Nothing
| |
| |- | |
| ! Stock
| |
| || style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m16.png|128px]]
| |
| [[#M16! |'''FN M16A4 assault rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_m16_mag.png|64px]]
| |
| [[#M16 mag|'''M16 magazine''']] | |
| |Holds thirty(30) 5.56x45mm NATO rounds.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m41ea2.png|128px]]
| |
| [[#M41AE2 |'''M41AE2 heavy pulse rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A large weapon capable of laying down supressing fire, based on the M41A pulse rifle platform. Went under field testing, however it failed to surpass its trials and was replaced by the T-42 light machine gun.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_m41ea2_mag.png|64px]]
| |
| [[#M41AE2 mag|'''M41AE2 box magazine''']]
| |
| |Holds two hundred(200) 10x24mm caseless rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| |-
| |
| ! Stock
| |
| || [[file:TGMC_stock_rifle.png|64px|link=#Skeleton stock]]
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mares_leg.png|128px]]
| |
| [[#Mares leg |'''Mare's leg lever action rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Uses the same caliber bullets as the T-44 revolver.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_7bullets.png|64px]]
| |
| [[#.44|'''.44 magnum bullets''']]
| |
| | .44 magnum bullets that need to be indavidually loaded.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_svd.png|128px]]
| |
| [[#SVD |'''SVD Dragunov-033 sniper rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A sniper variant of the AK-47 service rifle, with a new stock, barrel, and scope. It doesn't have the punch of modern sniper rifles, but it's finely crafted in 2133 by someone probably illiterate. Fires 7.62x54mmR rounds.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_svd_mag.png|64px]]
| |
| [[#SVD mag|'''SVD magazine''']]
| |
| |Holds ten(10) 7.62x54mmR (rimmed) rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Underbarrel
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="SMGs">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_skorpion.png|128px]]
| |
| [[#Skorpion! |'''CZ-81 submachine gun!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| Often better known by its nickname the ''Skorpion'', the CZ-81 is a robust, 20th century firearm that's a combination of pistol and submachinegun, in its time found in the hands of support personnel who needed a weapon in the dimensions of a pistol but with a bit more firepower. Few use it nowadays due to it's low caliber and difficulty in handling. Fires .32 ACP.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_skorpion_mag.png|64px]]
| |
| [[#Skorpion mag!|'''CZ-81 magazine''']]
| |
| |Holds twenty(20) .32 APC bullets.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mp27.png|128px]]
| |
| [[#MP27 |'''MP27 submachinegun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Fires 4.6x30mm rounds.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_mp27_mag.png|64px]]
| |
| [[#MP27 mag|'''MP27 magazine ''']]
| |
| |Holds thirety(30) 4.6x30mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mp5.png|128px]]
| |
| [[#MP5 |'''MP5 submachine gun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. Fires 9mm rounds.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_mp5_mag.png|64px]]
| |
| [[#MP5 mag|'''MP5 magazine''']]
| |
| |Holds thirty(30) 9mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_Gal9.png|128px]]
| |
| [[#Gun anchor name here! |'''GAL9 submachine gun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| Often reffered to as the ''Uzi'' ,the GAL9 is a cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire mode to full auto for maximum firepower. Fires 9mm rounds.
| |
| {| border="2" class="mw-collapsible mw-collapsed wikitable;"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Gal9_mag.png|64px]]
| |
| [[#GAL9 mag|'''GAL9 magazine''']]
| |
| |Holds thirty(30) 9mm rounds.
| |
| |-
| |
| |width=150|[[File:TGMC_Gal9_mag_ext.png|64px]]
| |
| [[#GAL9 mag ext|'''GAL9 extended magazine''']]
| |
| |Holds fifty(50) 9mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |}
| |
| </tab>
| |
| <tab name="Shotguns">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_dshotgun.png|128px]]
| |
| [[#dshotgun |'''Double barrel shotgun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A double barreled shotgun of archaic, but sturdy design, as the name suggest capable of holding a shell in each of its barrels. Rarely seen on the field due to better alternatives, capable of firing both barrels near instantaneously. The barrels can be opened with <code> unique-action </code>.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Buckshot.png|64px]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sshotgun.png|128px]]
| |
| [[#sshotgun |'''Sawn-off shotgun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Buckshot.png|64px]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail |
| |
| style="padding:5px" | Nothing
| |
| |-
| |
| ! Muzzle
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Sawn off
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_kronos.png|128px]]
| |
| [[#Kronos |'''Kronos pump action shotgun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| The Kronos shotgun is typically found in the hands of counter-terrorist units and unlicensed military contractors. It offers a massive magazine well capable of holding 8 shells +1 in the chamber, and great compatibility with a variety of attachments. Downside comes form the pump action design, rather limiting the rate of fire. Can be pumped with <code> unique-action </code>.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_Buckshot.png|64px]]
| |
| [[#Buckshot Shells|'''Buckshot Shells''']]
| |
| |Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Slug.png|64px]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
| |
| |-
| |
| |[[File:TGMC_Flechette.png|64px]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
| |
| |-
| |
| |[[File:TGMC_Incendiary_Slug.png|64px]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| |-
| |
| ! Stock
| |
| style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Sidearms">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_highpower.png|128px]]
| |
| [[#Highpower |'''Highpower automag''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A Colonial Marshals issued, powerful semi-automatic pistol chambered in armor piercing 9mm caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Undoubtedly he most badass sounding pistol a marine can get his/her hand on.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_9mm_mag.png|64px]]
| |
| [[#Highpower mag|'''Highpower magazine''']]
| |
| |Holds twelve(12) 9mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Nothinh
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_b92fs.png|128px]]
| |
| [[#Beretta 92FS |'''Beretta 92FS pistol''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9x19mm.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_b92fs_mag.png|64px]]
| |
| [[#Beretta 92FS mag|'''Beretta 92FS magazine''']]
| |
| |Holds fourteen(14) 9x19mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_cmb.png|128px]]
| |
| [[#CMB autorevolver |'''CMB autorevolver''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
| |
| An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies. Holds 6 rounds in the cylinder. Fires .357 magnum.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_cmb_mag.png|64px]]
| |
| [[#CMB autorevolver mag|'''CMB revolver speed loader''']]
| |
| |Holds six(6) .357 magnum rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
| </div>
| |
| | |
| ==REQ buyable weapons==
| |
| <tabs>
| |
| <tab name="Specialist">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_minigun.png|128px]]
| |
| [[#minigun |'''T-100 minigun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_minigundrum.png|64px]]
| |
| [[#minigun ammo drum|'''Rotating ammo drum(7.62x51mm)''']]
| |
| |Holds three hundred(300) rounds of 7.62x51mm armor piercing rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_autosniper.png|128px]]
| |
| [[#t81 iff autosniper |'''T-81 Automatic Sniper Rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_autosniper_ammo.png|64px]]
| |
| [[#8.6x70mm iff|'''8.6x70mm caseless IFF''']]
| |
| |Holds twelve(12) 8.6x70mm caseless, IFF capable ammunition you can shoot straight over your buddies without worry!
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_nv_scope.png|64px|link=#NV scope]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sadar.png|128px]]
| |
| [[#sadar |'''T-152 Rocket Launcher''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_HE_Rocket.png|64px]]
| |
| [[#sadar he|'''84mm High-Explosive Rocket''']]
| |
| |High-Explosive Rocket with a wide blast radius.
| |
| |-
| |
| |width=150|[[File:TGMC_rpgap.png|64px]]
| |
| [[#sadar ap|'''84mm Armor Piercing Rocket''']]
| |
| |Rocket with a high density warhead designed to pierce armor. Let's see those [[TGMC:Defender|defenders]] try to tank THIS!
| |
| |-
| |
| |width=150|[[File:TGMC_sadar_ammo_wp.png|64px]]
| |
| [[#sadar wp|'''84mm White Phosphorus Rocket''']]
| |
| |Incendiary rocket that bursts into flames on impact. Geneva convention? more like geneva ''suggestion''!.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| |-
| |
| ! Muzzle
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Underbarrel
| |
| | style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | What stock?
| |
| |-
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mateba.gif|128px]]
| |
| [[#Gun anchor name here! |'''TL-24 autorevolver''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. Orderable from Requisitions.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File: TGMC_mateba_ammo.png|64px]]
| |
| [[#matebaammo|'''Mateba speed loader''']]
| |
| |Holds 6 rounds of .454 Casull heavy pistol rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | What stock?
| |
| | |
| |-
| |
| |}
| |
| |}
| |
| </tab>
| |
| <tab name="Imports">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m41a.png|128px]]
| |
| [[#m41a |'''M41A pulse rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_m41a_ammo.png|64px]]
| |
| [[#m41a_ammo|'''M41A magazine''']]
| |
| |Holds 95(ninety-five) 10x24mm caseless rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412.png|128px]]
| |
| [[#m412 |'''M412 pulse rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_m412_ammo.png|64px]]
| |
| [[#m412_ammo|'''M412 Magazine''']]
| |
| |Holds 40(forty) 10x24 caseless rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412l1.png|128px]]
| |
| [[#m412l1hpr |'''M412L1 heavy pulse rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_m412l1_ammo.png|64px]]
| |
| [[#m412l1_ammo|'''M412L1 box magazine''']]
| |
| | holds 200 (two hundred) 10x24mm caseless rounds
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_type71.png|128px]]
| |
| [[#type71 |'''Type 71 pulse rifle''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition.
| |
| {| border="2"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:TGMC_type71_ammo.png|64px]]
| |
| [[#type71_ammo|'''Type 71 magazine''']]
| |
| |Holds 40(forty) 7.62x39mm rounds.
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| |-
| |
| ! Stock
| |
| | style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
| | |
| =Attachments=
| |
| <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:left;"><span class="mw-customtoggletext">[Click to show/hide]</span></span>
| |
| Stuff you slap on to your gun to make it better. Or worse, in some aspects.
| |
| <div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
| |
| <tabs>
| |
| <tab name="Rail Attachments">
| |
| | |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
| |
| [[#Magnetic Harness |'''Magnetic Harness''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
| |
| | |
| '''Exact stats:''' -9999% frustration when pounced on
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
| |
| [[#Red Dot Sight|'''Red Dot Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount.
| |
| No drawbacks.
| |
| | |
| '''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]]
| |
| [[#mini rail scope|'''Mini Rail Scope''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment.
| |
| | |
| ''use F12 if your HUD doesn't come back''
| |
| | |
| '''Exact stats:''' +0.2s wield delay<br> Wielded: +5% accuracy, modest slowdown<br>Unwielded: -5% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]]
| |
| [[#rail scope|'''T-47 Rail Scope''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment.
| |
| | |
| ''use F12 if your HUD doesn't come back''
| |
| | |
| '''Exact stats:''' +0.4s wield delay<br> Wielded: +10% accuracy, modest slowdown<br>Unwielded: -5% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_flashlight.gif|64px]]
| |
| [[#rail flashlight|'''Rail Flashlight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source.
| |
| | |
| ''works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module''
| |
| | |
| '''Exact stats:''' 6 tile light radius
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Barrel Attachments">
| |
| | |
| {| style="border: 3px solid black; class="mw-collapsible"
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
| |
| [[#Suppressor |'''Suppressor''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A small tube with exhaust ports to expel noise and gas.
| |
| Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
| |
| | |
| '''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
| |
| [[#Extended Barrel|'''Extended Barrel''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.
| |
| | |
| '''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
| |
| [[#Recoil Compensator |'''Recoil Compensator''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.
| |
| | |
| '''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_heavy_barrel.gif|64px]]
| |
| [[#Barrel Charger |'''Barrel Charger''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Increases projectile damage at the cost of a LOT of accuracy. Probably going to be forgotten and removed soon.
| |
| | |
| '''Exact stats:''' +10% damage <br>Wielded: -'''60%''' accuracy, +'''25%''' scatter <br>Unwielded: -30% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_bayonet.png|64px]]
| |
| [[#bayonet|'''Bayonet''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer.
| |
| | |
| '''Exact stats:''' +25 melee damage, +1 item size<br> Wielded: -5% accuracy<br>Unwielded: -10% accuracy
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Underbarrel Attachments">
| |
| | |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
| |
| [[#Laser Sight |'''Laser Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| ''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.
| |
| | |
| '''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
| |
| [[#Vertical Grip|'''Vertical Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
| |
| | |
| '''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
| |
| [[#Angled Grip |'''Angled Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
| |
| | |
| '''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_gyro.png|64px]]
| |
| [[#gyro |'''Gyroscopic Stabilizer''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter.
| |
| | |
| '''Exact stats:''' -50% running accuracy penalty<br>Wielded: -5% scatter, -2 recoil<br>Unwielded: -10% scatter, -1 recoil
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_bipod.gif|64px]]
| |
| [[#bipod |'''Bipod''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size.
| |
| | |
| ''must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall''
| |
| | |
| '''Exact stats:''' +'''2''' item size, -10 melee damage<br>When active: -30% scatter, +30% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_flamer.gif|64px]]
| |
| [[#mini flamethrower |'''Mini Flamethrower''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch.
| |
| | |
| ''when active, middle click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack''
| |
| | |
| '''Exact stats:''' 4 tile range, 20 unit capacity
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_shotgun.png|64px]]
| |
| [[#masterkey shotgun |'''Masterkey Shotgun''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness.
| |
| | |
| ''when active, the weapon now acts similarly to the T-35 pump shotgun. Click normally to fire, use Unique Action to pump it after each shot. Can only be reloaded while active''
| |
| | |
| '''Exact stats:''' 3 shell ammo capacity
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_grenade.png|64px]]
| |
| [[#underslung grenade launcher |'''Underslung Grenade Launcher''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the [[TGMC:Synthetic|synth]] says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit.
| |
| | |
| ''when active, middle click to fire. Can only be reloaded while active''
| |
| | |
| '''Exact stats:''' 2 grenade ammo capacity, 7 tile range
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Stock Attachments">
| |
| | |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
| |
| [[#t-19 stock |'''T-19 machinepistol stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.
| |
| | |
| '''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]]
| |
| [[#t-35 stock|'''T-35 stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
| |
| | |
| '''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_stock_tactical.png|64px]]
| |
| [[#mk221 tactical stock |'''MK221 tactical stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the [[TGMC:Requisitions Officer|RO]] forgot to remove them from inventory.
| |
| | |
| '''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a
| |
| |-
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
| </div>
| |
| | |
| =Apparel=
| |
| These are the things you wear on your body to either carry all your junk, or stop yourself from getting decapitated.
| |
| ==Jaeger XM-02 Combat Exoskeleton==
| |
| {|class:"wikitable"
| |
| |-
| |
| ![[File:TGMC_jaeger.png|124px]] || Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments. Use face paint on armor pieces to color them.
| |
| |-
| |
| |}
| |
| <tabs>
| |
| <tab name="Armor plates">
| |
| NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Type:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]]
| |
| [[#lightskirmisher |'''Light Skirmisher''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]]
| |
| [[#mediuminfantry |'''Medium Infantry''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]]
| |
| [[#heavyassault |'''Heavy Assault''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]]
| |
| [[#mediumeva |'''Medium EVA''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]]
| |
| [[#skulleva |'''Medium EVA w/ skull''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]]
| |
| [[#heavyeod |'''Heavy EOD''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.''
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Storage modules">
| |
| NOTE: The exoskeleton can mount 1 storage module.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]]
| |
| [[#modulestoragegeneral |'''General purpose storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]]
| |
| [[#modulestorageengi |'''Engineering storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]]
| |
| [[#modulestoragemedic |'''Medical storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Armor modules">
| |
| | |
| These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
| |
| | |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
| |
| [[#baldurmk1 |'''Mark 1 Baldur light amplification system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
| |
| [[#baldurmk2 |'''Mark 2 Baldur light amplification system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Substantially increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
| |
| [[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
| |
| [[#tyrmk2 |'''Mark 2 Tyr armor reinforcement''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. Will definitely impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
| |
| [[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
| |
| [[#mimirmk2 |'''Mark 2 Mimir environmental resistance system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides substantial resistance to environmental hazards, such as gases and radiological exposure. This newer version provides resistance to acid. Best paired with the Mimir Environmental Helmet System and a gas mask. Will impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]]
| |
| [[#mimirmk2 |'''Ballistic armor module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_valk.png|64px]]
| |
| [[#valk |'''Valkyrie automedical armor system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, it can inject a variety of chemicals, as well as automatically securing the bones and body of the wearer, to minimize the impact of broken bones or mangled limbs in the field. Also comes with a health analysis function. Will definitely impact mobility.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_surt.png|64px]]
| |
| [[#surt |'''Surt pyrotechnical insulation system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility somewhat.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_hlin.png|64px]]
| |
| [[#hlin |'''Hlin explosive compensation module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Uses a complex set of armor plating and compensation to lessen the effect of explosions, at the cost of making the user slower.
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Helmet modules">
| |
| | |
| These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
| |
| | |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]]
| |
| [[#modulebino |'''Binocular helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]]
| |
| [[#modulewelding |'''Welding helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]]
| |
| [[#moduleantenna |'''Antenna helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_mimir.png|64px]]
| |
| [[#mimirhelmetmk1 |'''Mark 1 Mimir environmental helmet system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this system provides substantial resistance to environmental hazards, such as gases and radiological exposure. This older version has no acidic resistance. Best paired with the Mimir Environmental Resistance System and a gas mask.
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_mimir.png|64px]]
| |
| [[#mimirhelmetmk2 |'''Mark 2 Mimir environmental helmet system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this system provides substantial resistance to environmental hazards, such as gases, acidic elements, and radiological exposure. Best paired with the Mimir Environmental Resistance System. Will impact mobility when attached.
| |
| |-
| |
| |}
| |
| </tabs>
| |
| | |
| ==Other stuff==
| |
| <tabs>
| |
| <tab name="Uniform Accessories">
| |
| | |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
| |
| [[#Webbing |'''Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has three slots for storing items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]
| |
| [[#Black Webbing |'''Black Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has five slots for storing tiny or small items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
| |
| [[#Shoulder Holster |'''Shoulder Holster''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Pistol Holster that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Capable of storing one pistol in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any Pistol
| |
| |-
| |
| | Tazer
| |
| |}
| |
| </tab>
| |
| <tab name="Armor">
| |
| <big>'''OUTDATED, TO BE UPDATED'''</big>
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Armor:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]]
| |
| [[#Regular Armor |'''PAS-11 pattern armored vest''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Regular armour, with all round stats and drawbacks.<br>
| |
| Has a shoulder lamp and a suit storage for guns<br>
| |
| Has two internal slots for storing items.
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Suit Storage:
| |
| |-
| |
| | Any Gun [[File:TGMC_M37.png|64px]]
| |
| |-
| |
| | Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]
| |
| |-
| |
| | The Bible [[File:TGMC_Bible.png|64px]]
| |
| |-
| |
| | G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]
| |
| |-
| |
| | M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]
| |
| |-
| |
| | M44 Belt [[File:TGMC_M44_Holster.png|64px]]
| |
| |}
| |
| {| border=2 border=2 class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Armor Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Storage_Armor.png|64px]]
| |
| [[#Integrated Storage |'''Integrated Storage''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Similar to regular armour, besides increased storage capacity and slowdown.<br>
| |
| Has a shoulder lamp and a suit storage for guns<br>
| |
| Has a storage area which can hold several items, akin to a bag.
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Suit Storage:
| |
| |-
| |
| | Any Gun [[File:TGMC_M37.png|64px]]
| |
| |-
| |
| | Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]
| |
| |-
| |
| | The Bible [[File:TGMC_Bible.png|64px]]
| |
| |-
| |
| | G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]
| |
| |-
| |
| | M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]
| |
| |-
| |
| | M44 Belt [[File:TGMC_M44_Holster.png|64px]]
| |
| |}
| |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Armor Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |-
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Belts">
| |
| | |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]]
| |
| [[#Ammo Load Rig |'''Ammo Load Rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A belt for your uniform, intended for holding magazines.<br>
| |
| You can right click it to change the drawing mode.<br>
| |
| Has five slots for storing items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Combat Knife [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Any kind of flare/flare nade [[File:TGMC_Flare_Grenade.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |-
| |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |-
| |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |-
| |
| | Any grenade [[File:TGMC_HEDP.png|64px]]
| |
| |-
| |
| | Claymores [[File:TGMC_Claymore.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_generalbelt.png|64px]]
| |
| [[#generalpouch |'''General Utility Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing various items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
| | |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Belt.png|64px]]
| |
| [[#Shotgun Shell Belt |'''Shotgun Shell Belt''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A belt used to hold up to 50 shotgun shells, two boxes worth.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Buckshot shells [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Slug Shells [[File:TGMC_Slug.png|64px]]
| |
| |-
| |
| | Flechette Shells [[File:TGMC_Flechette.png|64px]]
| |
| |-
| |
| | Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]]
| |
| [[#M4A3 Belt Holster |'''T457 pattern pistol holster rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Pistol Holster that goes on your belt.<br>
| |
| Has five slots, and draws pistols on click.<br>
| |
| Capable of storing only one pistol in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any Pistol, not revolvers. [[File:TGMC_TP-14.png|64px]]
| |
| |-
| |
| | Any Pistol Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M44_Holster.png|64px]]
| |
| [[#M44 Belt Holster |'''T457 pattern revolver holster rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Revolver Holster that goes on your belt.<br>
| |
| Has five slots, and draws a shotgun on click.<br>
| |
| Capable of storing only one revolver in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any revolver [[File:TGMC_TP-44.png|64px]]
| |
| |-
| |
| | Revolver speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ts34belt.png|64px]]
| |
| [[#ts34 belt |'''TS-34 Shotgun Holster rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Specialised holster for the TS-34 double barreled shotgun. Comes with the shotgun.<br>
| |
| Has five slots, and draws shotgun on click.<br>
| |
| Capable of storing the shotgun, and either one shell box or 2 shell handfuls.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | TS-34 double barrel shotgun [[File:TGMC_TS-34.png|64px]]
| |
| |-
| |
| | Loose shells[[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Shotgun shell box [[file:TGMC_fix.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_beltharness.png|64px]]
| |
| [[#beltharness |'''Belt Harness''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own.<br>
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Knife_Belt.png|64px]]
| |
| [[#Knife Rig |'''Knife Rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A knife rig that goes on your belt<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing six throwing knives within.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | M11 Throwing Knives. [[File:TGMC_Throwing_Knife.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_grenadebelt.png|64px]]
| |
| [[#HEDPrig1 |'''M40 HEDP rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Designed to carry bulk quantities of M40 HEDP grenades, but can naturally store any grenade.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing any nade.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any nade. [[File:TGMC_HEDP.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_grenadebelt.png|64px]]
| |
| [[#HEDPrig2 |'''M40 HEDP rig Mk. II''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| An upgraded version of the standard rig designed to carry even greater quantities of M40 HEDP grenades, but can naturally store tons of any grenade. Orderable from Requisitions.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing any nade.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any nade. [[File:TGMC_HEDP.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_medicalbag.png|64px]]
| |
| [[#lifesaver |'''Lifesaver medic bag''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A specialised belt that mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing medical supplies.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Medical supplies. [[File:TGMC_fix.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_medicalbelt.png|64px]]
| |
| [[#medicalrig |'''Medical Storage rig''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| This version is a less common configuration of the M276 pattern belts, designed to transport medical supplies, and light ammunitions.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing medical supplies and some ammunition.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Medical supplies. [[File:TGMC_fix.png|64px]]
| |
| |-
| |
| | Loose shells. [[file:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Pistol magazines. [[file:TGMC_TP-23_mag.png|64px]]
| |
| |}
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_toolbelt.png|64px]]
| |
| [[#TGMC toolbelt |'''Toolbelt''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| It's a toolbelt. It holds tools, obviously. need we say more?<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing tools and stuff.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Tools. [[File:TGMC_Wrench.png|64px]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Pouches">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Pouch:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]
| |
| [[#Shotgun Shell Pouch |'''Shotgun Shell Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold shotgun shells. Has four slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Buckshot shells [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Slug Shells [[File:TGMC_Slug.png|64px]]
| |
| |-
| |
| | Flechette Shells [[File:TGMC_Flechette.png|64px]]
| |
| |-
| |
| | Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Magazine_Pouch.png|64px]]
| |
| [[#Magazine Pouch |'''Magazine Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold magazines. Has two slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |-
| |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |-
| |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]
| |
| [[#Flare Pouch |'''Flare Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to flares. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]
| |
| |-
| |
| | Manual Flares [[File:TGMC_Flare.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_First_Aid_Pouch.png|64px]]
| |
| [[#First Aid Pouch |'''First Aid Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold construction materials. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]
| |
| |-
| |
| | Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]
| |
| |-
| |
| | Gauze [[File:TGMC_Gauze.png|64px]]
| |
| |-
| |
| | Ointment [[File:TGMC_Ointment.png|64px]]
| |
| |-
| |
| | Medical Splints [[File:TGMC_Splint.png|64px]]
| |
| |-
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]]
| |
| [[#Tool Pouch |'''Tool Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold tools. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Wirecutters [[File:TGMC_Wirecutters.png|64px]]
| |
| |-
| |
| | Entrenching Tools [[File:TGMC_ETool.png|64px]]
| |
| |-
| |
| | Screwdrivers [[File:TGMC_Screwdriver.png|64px]]
| |
| |-
| |
| | Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
| |
| |-
| |
| | Crowbars [[File:TGMC_Crowbar.png|64px]]
| |
| |-
| |
| | Blowtorches [[File:TGMC_Blowtorch.gif|64px]]
| |
| |-
| |
| | Multi Tool [[File:TGMC_Multitool.png|64px]]
| |
| |-
| |
| | Wrenches [[File:TGMC_Wrench.png|64px]]
| |
| |-
| |
| | Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]]
| |
| [[#Construction Pouch |'''Construction Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold construction materials. Has three slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Stacks of Material [[File:TGMC_Metal.png|64px]]
| |
| |-
| |
| | Entrenching Tools [[File:TGMC_ETool.png|64px]]
| |
| |-
| |
| | Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]
| |
| |-
| |
| | Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
| |
| |-
| |
| | Metal Rods [[File:TGMC_Rods.png|64px]]
| |
| |-
| |
| | Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]]
| |
| [[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold pistol magazines. Has three slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |-
| |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]
| |
| [[#Sidearm Pouch |'''Sidearm Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to sidearms. Has one slot.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Any Revolvers [[File:TGMC_M44.png|64px]]
| |
| |-
| |
| | Any Pistols [[File:TGMC_M4A3.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]]
| |
| [[#Explosive Pouch |'''Explosive Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold explosive materials. Has four slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]
| |
| |-
| |
| | C4 [[File:TGMC_C4.png|64px]]
| |
| |-
| |
| | Any Grenades [[File:TGMC_HEDP.png|64px]]
| |
| |-
| |
| | Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]
| |
| |-
| |
| | Claymores [[File:TGMC_Claymore.png|64px]]
| |
| |-
| |
| | Detpacks [[File:TGMC_Detpack.png|64px]]
| |
| |-
| |
| | Signaler [[File:signaler.png|64px]]
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Masks">
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
| |
| [[#TGMC Gas Mask |'''TGMC Gas Mask''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A gas mask that restricts your vision, but filters out harmful gasses.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
| |
| [[#TGMC Coif|'''TGMC Coif''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A coif that protects you from extreme cold conditions.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
| |
| [[#Rebreather |'''Rebreather''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Heats or cools down air as you breath it, protecting you from extreme conditions.
| |
| |}
| |
| | |
| </tabs>
| |
| | |
| =Munitions=
| |
| '''This section is currently empty. [[Guide to contributing to the wiki|You can help fix that!]]'''
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px]]
| |
| [[#Munition anchor here! |'''Your munition here!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| What you use to grenade your buddy in the back of the head.
| |
| |}
| |
| =Defensive Equipment=
| |
| '''This section is currently empty. [[Guide to contributing to the wiki|You can help fix that!]]'''
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Pouch:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:ExampleTGMC.png|64px]]
| |
| [[#Defensive Equipment Anchor Here! |'''Defensive Equipment Name Here!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A thing you slap down to hurt bad guys, or maybe not.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Construction steps:
| |
| |-
| |
| | Step one. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step two. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step three. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step four. [[File:TGMC_TOOL.png|64px]]
| |
| |}
| |
| |-
| |
| |}
| |
| | |
| = <span class="mw-customtoggle-0" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> TEMPLATES =
| |
| <div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
| |
| ==Guns==
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Your gun here!.png|128px]]
| |
| [[#Gun anchor name here! |'''Your gun name here!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Pew pew. Pew pew pew. Pew pew.
| |
| {| border="2" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammo:'''
| |
| |width=150|[[File:Your ammo file here!|64px]]
| |
| [[#Ammo anchor here!|'''Your ammo name here!''']]
| |
| |Holds bullets, which hurt. Ow!
| |
| |}
| |
| | |
| {| border=2 class="mw-collapsible mw-collapsed wikitable;"
| |
| !Attachments:
| |
| |-
| |
| ! Rail
| |
| | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| |
| || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
| |
| || [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]]
| |
| || [[file:TGMC_scope.png|64px|link=#Scope]]
| |
| || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
| |
| || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| |
| |-
| |
| ! Muzzle
| |
| | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| |
| || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| |
| || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
| |
| || [[file:TGMC_compensator.png|64px|link=#Compensator]]
| |
| || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| |
| |-
| |
| ! Underbarrel
| |
| | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| |
| || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| |
| || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
| |
| || [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| |
| || [[file:TGMC_gyro.png|64px|link=#Gyro]]
| |
| || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
| |
| || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
| |
| || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
| |
| || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
| |
| || style="padding:5px" | Nothing
| |
| |-
| |
| ! Stock
| |
| | [[file:TGMC_t35stock.png|64px|link=#T35stock]]
| |
| || [[file:TGMC_t19stock.png|64px|link=#T19stock]]
| |
| || [[file:TGMC_stock_vp70.png|64px|link=#vp70stock]]
| |
| || [[file:TGMC_stock_tx15.png|64px|link=#T15stock]]
| |
| || [[file:TGMC_stock_tactical.png|64px|link=#Stock Tactical]]
| |
| || [[file:TGMC_stock_t18stock.png|64px|link=#T18stock]]
| |
| || [[file:TGMC_stock_sx16.png|64px|link=#sx16stock]]
| |
| || [[file:TGMC_stock_smg.png|64px|link=#Stock Smg]]
| |
| || [[file:TGMC_stock_slavic.png|64px|link=#Stock Slavic]]
| |
| || [[file:TGMC_stock_shotgun.png|64px|link=Stock Shotgun]]
| |
| || [[file:TGMC_stock_rifle.png|64px|link=#Stock Rifle]]
| |
| || [[file:TGMC_stock_revolver.png|64px|link=#Stock Revolver]]
| |
| || [[file:TGMC_stock_m16.png|64px|link=#Stock M16]]
| |
| || style="padding:5px" | Fixed
| |
| |-
| |
| |}
| |
| |}
| |
| ==Munitions==
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Weapon:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| | |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px]]
| |
| [[#Munition anchor here! |'''Your munition here!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| What you use to grenade your buddy in the back of the head.
| |
| |}
| |
| ==Defensive Equipment==
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Pouch:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:ExampleTGMC.png|64px]]
| |
| [[#Defensive Equipment Anchor Here! |'''Defensive Equipment Name Here!''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A thing you slap down to hurt bad guys, or maybe not.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Construction steps:
| |
| |-
| |
| | Step one. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step two. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step three. [[File:TGMC_TOOL.png|64px]]
| |
| |-
| |
| | Step four. [[File:TGMC_TOOL.png|64px]]
| |
| |}
| |
| |-
| |
| |}
| |
| </div>
| |
| | |
| =BENOMORPHS=
| |
| | |
| == Tier 0 ==
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:lightblue;" width=200|Caste
| |
| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
| |
| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
| |
| |-
| |
| !{{anchor|Larva}}[[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:LarvaTGMC.png|link=TGMC:Larva|Larva|300px]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]][[File:Larba_dance.gif|link=TGMC:Larva|Larva]]
| |
| |be the combat larva that everyone need and not deserved. Evolves into [[#Drone|Combat Drone]], [[#Runner|young rouny]], [[#Defender|the rare Defender that is used to evolved into a warrior]] or [[#Sentinel|the chad Sentinel]].
| |
| !<span style="display: none;">a</span>rest in weed until evolve
| |
| |-
| |
| |}
| |
| | |
| == Tier 1 ==
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:lightblue;" width=200|Caste
| |
| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
| |
| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
| |
| | |
| |-
| |
| !{{anchor|Drone}}[[File:Wiki_Images.png|128px|link=TGMC:Drone|Drone]]<br>[[TGMC:Drone|Drone]]
| |
| |use frenzy for combat drone. need weed 4 speed. use larva accelerator to purge meds. spend time combat droning and not weeding the entire fucking planet. don't use healing phenomone, or forget to use them at all, when resting. don't heal other benos. Blood feud with flamethrower. Evolves from [[#Larva|the Primorial larba]]; evolves into [[#Carrier|cancer Carrier]], [[#Hivelord|resin wall hugger Hivelord]], [[#Hivemind|Bitchmind]], [[#Shrike|psychic drone]], or [[#Queen|thiccy mommy milky drone]].
| |
| !<span style="display: none;">a</span>Easy to get into and fun to master
| |
| | |
| |-
| |
| !{{anchor|Defender}}[[File:DefenderTGMC.png|128px|link=TGMC:Defender|Defender]]<br>[[TGMC:Defender|Defender]]
| |
| |Try to tank, dies. Realize that Crest Defense [[File:Crest_defense.png|64px]] makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from [[#Larva|NOODLE LARBA]]; evolves into [[#Warrior|The best stand, Warrior]].
| |
| !<span style="display: none;">a</span>chad
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| | |
| |-
| |
| !{{anchor|Runner}}[[File:Rouny_shitpost.png|128px|link=TGMC:Runner|Runner]]<br>[[TGMC:Runner|Runner]] [[File:TGMC_rouny_love.gif]]
| |
| |evasion for the true young rouny. loves to dance and slashing marines. lives and die for the dance dance revolution. Blood feud with PB shotgunners. Evolves from [[#Larva|FUCKABLE MEAT Larva]]; evolves into [[#Hunter|SNEAKY Hunter GOD I HATE IT]], [[#Wraith|evasion but avoiding SPACETIME]], [[#Bull|virgin Bull]], or becomes [[#Panther|the nonexistent Panther]]
| |
| !<span style="display: none;">a</span>[[File:Thats_a_rouny.png|240px]]
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| | |
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| |-
| |
| !{{anchor|Sentinel}}[[File:SentinelTGMC.png|128px|link=TGMC:Sentinel|Sentinel]]<br>[[TGMC:Sentinel|Sentinel]]
| |
| |"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, <del>arise to stun lock marines with stamina crit</del> now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud. Blood feud with hypervene and water. Evolves from [[#Larva|the sleeping Larva]]; evolves into [[#Spitter|acid Spit, leaving behind the neurotoxin]].
| |
| !<span style="display: none;">a</span>ha ha marine go horizontal with spits
| |
| | |
| |-
| |
| !{{anchor|panther}}[[File:TGMC_panther.png|128px|Panther]]<br>Panther
| |
| |The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877
| |
| !<span style="display: none;">a</span>TO THE SHADOW REALM! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5272
| |
| | |
| |}
| |
| | |
| == Tier 2 ==
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:lightblue;" width=200|Caste
| |
| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
| |
| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
| |
| | |
| |-
| |
| !{{anchor|Carrier}}[[File:CarrierTGMC.png|128px|link=TGMC:Carrier|Carrier]]<br>[[TGMC:Carrier|Carrier]]
| |
| |Unchained when capture gameplay is no more. Use facehuggers to fuck marines to death by stun lock. Enjoy the sounds of marines getting face rape. Make traps that marines still haven't learn how to counter 100% of the time. The true vietnam caste. NOW A GRENADER WITH DIFFERENT TYPES OF HUGGER! Neurotoxin hugger used to inject 18u of neurotoxin. Has so much bugs, bug fixes, and fixes broken compared to any xenomorphs. [[File:TGMC_carrier_shitpost.png]] MARINES HATE THIS CASTE! Evolves from [[#Drone|the chad Drone]].
| |
| !<span style="display: none;">a</span>YEET
| |
| | |
| |-
| |
| !{{anchor|Hivelord}}[[File:TGMC_hivelord_shitpost.png|128px|link=TGMC:Hivelord|Hivelord]]<br>[[TGMC:Hivelord|Hivelord]]
| |
| |THICC DRONE, FITTING FOR THE MASTER OF RESIN! ASS SO FAST THAT IT CAN MATCH ROUNY! Use resin wall to cuck sentry and laugh at engineers. Sticky spit to hide level 5 acid wells. Try to combat hivelord and die because they forgot to turn on resin walker. Infusion is Kamehameha and instant click. Silolord. Make acid turrets to robust marines. Hide spawning pools behind thousand of resin walls. Evolves from [[#Drone|the smol hivelord]].
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| !<span style="display: none;">a</span>Maze Runner
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| | |
| |-
| |
| !{{anchor|Warrior}}[[File:TGMC_warriorshitpost.jpg|240px|link=TGMC:Warrior|Warrior]]<br>[[TGMC:Warrior|Warrior]]
| |
| | Beloved by vet xeno players [[File:F7acc7a1-d239-425c-ab70-bd6c36dc059d.gif]]. ORA ORA ORA the marines. Wombo combo marines into lava or hive, whichever is closest. Agility mode 90% of the time. Always use keybinds. Super fucking sweaty: https://www.youtube.com/watch?v=g7BIuUoZuT0 . Sentries sweat when seeing a warrior with punch ready. Remembered the day that they could rip off limbs like in CM. Evolved from [[#Defender|tonk boi]]; evolves into [[#Crusher|360 NO SCOPE CROOSHER]] when the warrior feels like making engineers cry.
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| !<span style="display: none;">a</span>FALCON, PUANCH!
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| |-
| |
| !{{anchor|Hunter}}[[File:Huntersolid.gif|link=https://github.com/tgstation/TerraGov-Marine-Corps/pull/5246]]<br>[[TGMC:Hunter|Hunter]]
| |
| |Laugh at the fact that it has two stuns. The only xeno with walking animations. Break right arm with just 5 slashes because marine decides to duel. Curious when it will have Surreal's buff. Evolves from [[#Runner|old rouny]]; evolves into [[#Ravager|DOOM RAV]].
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| !<span style="display: none;">a</span>Snek Eater
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| | |
| |-
| |
| !{{anchor|Wraith}}[[File:TGMC_Wraith.png|128px|link=TGMC:Wraith|Wraith]]<br>[[TGMC:Wraith|Wraith]]
| |
| |MARINES HATE TELEPORTING BENO! "HIVEMIND! WE MUST TRAVEL BACK TO THE FUTURE!" Love being in Alamo cockpit. Autodoc marines' foreign objects by accident; really just send the foreign objects to the SHADOW REALM!!!! "daddy surreal, why do people hate me?" The space faring caste that love going to space. Get blamed instead for map issues. Evolves from [[#Runner|IS THAT A ROUNY?!]].
| |
| !<span style="display: none;">a</span>League of Legend's flash
| |
| | |
| |-
| |
| !{{anchor|Bull}}[[File:Lambo_Symbol.png|link=TGMC:Bull|Bull]]<br>[[TGMC:Bull|Bull]]
| |
| |why not? Evolves from [[#Runner|LITTLE EVASION BITCH]]; evolves into [[#Crusher|Gets killed charging cades all the time numbskull]]. Remember and cry when gore was unbelievably strong. Get ventilated by buckshot when you inevitably do a stupid charge. Complain to the Hivelord why he's building defenses in your charging lane. Get killed during final marine push on hive because you suck at anything but charging.
| |
| !<span style="display: none;">a</span> Get your Lambo sponsorship you got this king!
| |
| | |
| |-
| |
| !{{anchor|Spitter}}
| |
| [[File:TGMC_spittershitpost1.png|85px|link=TGMC:Spitter|Spitter]]
| |
| [[File:TGMC_spittershitpost2.png|85px|link=TGMC:Spitter|Spitter]]
| |
| [[File:TGMC_spittershitpost3.png|85px|link=TGMC:Spitter|Spitter]]
| |
| [[File:TGMC_spittershitpost4.png|85px|link=TGMC:Spitter|Spitter]]
| |
| <br>[[TGMC:Spitter|Spitter]]
| |
| |Call of duty beno. Enjoy making marines horizontal by spitting. Sad that it doesn't have a unique toolkit. Evolves from [[#Sentinel|sad sent]]; evolves into [[#Boiler|underappreciated boiler]] or [[#Praetorian|GAMER Praetorian]]
| |
| !<span style="display: none;">a</span>Bah! I spit at you!
| |
| | |
| |-
| |
| !{{anchor|Spitter}}[[File:TGMC_afflictor.png|128px|Spitter]]<br>Afflictor
| |
| |Make marine puke nonstop. interior designer for FOB to make it into the vomitorium. Is really hunter+. Only remembered in Git and by players who keep getting fucked by Afflictor: (https://github.com/tgstation/TerraGov-Marine-Corps/pull/5002) "REFACTORed" as deflier
| |
| !<span style="display: none;">a</span>Snakes, why did it have to be snakes? | |
| | |
| |}
| |
|
| |
|
| == Tier 3 ==
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:lightblue;" width=200|Caste
| |
| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
| |
| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
| |
| |- | | |- |
| !{{anchor|Praetorian}}[[File:PraetorianTGMC.png|128px|link=TGMC:Praetorian|Praetorian]]<br>[[TGMC:Praetorian|Praetorian]] | | !{{anchor|Queen Elsa}}[[File:TGMC_queen_shitpost.gif|link=TGMC:Queen|Queen Elsa]]<br>[[TGMC:Queen|Queen Elsa]] |
| |The "better" Spitter. Love making marines go horizontal by faceplanting their acid cone. Is one step away from HvH due to the fact that it just shoots. Simple and clean. Evolves from [[#Spitter|next prae]]. | | |Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from [[#Shrike|princess Anna]] or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM. |
| !<span style="display: none;">a</span>Hard | | !<span style="display: none;">a</span>Not CM queen. |
|
| |
|
| |- | | |- |
| !{{anchor|Crusher}}[[File:CrusherTGMC.png|128px|link=TGMC:Crusher|Crusher]]<br>[[TGMC:Crusher|Crusher]] | | !{{anchor|Hivemind}}[[File:TGMC_hivemind_shitpost.png|128px|link=TGMC:Hivemind|Hivemind]]<br>[[TGMC:Hivemind|Hivemind]] |
| |Fling marines from barricade. Love the fact that it is not MOBA crusher from CM. Can solo cades until razorsharp. Man handle sentry. Love the fact that help intent prevent bodyblock from marine. Secretly know how to one shot reinforced walls. Blood feud with engineers. Evolves from [[#Warrior|Ultimate MMA beno]] or [[#Bull|bitch bull]] | | |You heal benos but get cucked by unweeded areas. The xeno with the highest health points. Cry about Hathkar not completing Psychic Beacon. Evolves from [[#Drone|Drone]]; there can only be one Hivemind per hive. |
| !<span style="display: none;">a</span>CHOO CHOO THE XENO TRAIN IS HERE! | | !<span style="display: none;">a</span>AI but xeno and poop weed |
|
| |
|
| |- | | |- |
| ![[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]]<br>{{anchor|Ravager}}[[File:RavagerTGMC.png|128px|link=TGMC:Ravager|Ravager]]<br>[[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]][[File:Right_arm.png]]<br>[[TGMC:Ravager|Ravager]] | | !{{anchor|King Xeno}}[[File:King_beno.png|128px|link=TGMC:King|King Xeno]]<br>[[TGMC:King|King Xeno]] |
| |Darth Vader + Doom guy. Turn on Doom OST in the background. May have a heavier and slower ass compared to Hunter, but make up for it by making Luke Skywalker references. <br>[[File:Hand_cut.gif]]<br> Has a collection of right arms. Too angry to die with Ignore Pain. Hate it when the stuns don't land. Waiting for the day that Surreal's rav rage PR to come. Evolves from [[#Hunter|Hunter that also have two stuns]]. | | |The Chad <del>manifested</del> <del>Underwhelming</del> is back. Used to Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Shed a tear in remembrance of 5x5 gravity crush. Screech will literally make you wish you get screech by Queen. Literally have three AOE abilities. Has a circuit breaker for all marines' suit light. Will shoot laser through wall to beat up marines. Is lowkey medusa. Screecher.dmi Evolves from over <del>9000+ psychic points</del> 0 xenomorphs and get taken over by a <del>random ghost</del> numbered xeno . |
| !<span style="display: none;">a</span>Rip and tear
| | !<span style="display: none;">a</span>He Came, He Saw, He Conquered Mommy's thicc ass |
| | |
| |-
| |
| !{{anchor|Boiler}}[[File:DMCA_Boiler.png|128px|link=TGMC:Boiler|Boiler]]<br>[[TGMC:Boiler|Boiler]]
| |
| |The OG farter. The only sniper in the hivemind. Remember when it was countered by snipers. Glow in the dark with hivemind. Look at crusher's kit and cry. Blood feud with CAS and OB. Evolves from [[#Spitter|Spitter]].
| |
| !<span style="display: none;">a</span>xeno sniper
| |
| | |
| |-
| |
| !{{anchor|Defiler}}[[File:TGMC_Defiler.png|128px|link=TGMC:Defiler|Defiler]]<br>[[TGMC:Defiler|Defiler]]
| |
| |Rape marines. Really from LifeWeb or some ERP server that enables rape. Red-pilled carrier. Is so flexible that it can vent crawl. Fart a lot. Thiccer afflictor. Once had neuroclaws that made marines cry in pain, and now have new claws from ded afflictor. Evolves from [[#Carrier|CBT Carrier]] and [[#Hivelord|Resin Nomad]].
| |
| !<span style="display: none;">a</span>It helps me control my rape tendencies
| |
| | |
| |-
| |
| !{{anchor|Shrike}}[[File:Shrike.png|128px|link=TGMC:Shrike|Shrike]][[File:Shrike.png|128px|link=TGMC:Shrike|Shrike]]<br>[[TGMC:Shrike|Shrike]]
| |
| |Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T3. Mommy's <del>sidekick</del> PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Evolves from [[#Drone|Combat Drone]], evolves to [[#Queen|Bigger mommy]]. <del>Only one per Hive.</del>
| |
| !<span style="display: none;">a</span>there is always 2 shrikes
| |
| | |
| |}
| |
| | |
| == Tier 4 ==
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:lightblue;" width=200|Caste
| |
| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
| |
| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
| |
| |-
| |
| !{{anchor|Queen Elsa}}[[File:TGMC_queen_shitpost.gif|link=TGMC:Queen|Queen Elsa]]<br>[[TGMC:Queen|Queen Elsa]]
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| |Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from [[#Shrike|princess Anna]] or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM.
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| !<span style="display: none;">a</span>Not CM queen.
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| !{{anchor|Hivemind}}[[File:TGMC_hivemind_shitpost.png|128px|link=TGMC:Hivemind|Hivemind]]<br>[[TGMC:Hivemind|Hivemind]]
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| |You heal benos but get cucked by unweeded areas. The xeno with the highest health points. Cry about Hathkar not completing Psychic Beacon. Evolves from [[#Drone|Drone]]; there can only be one Hivemind per hive.
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| !<span style="display: none;">a</span>Frustrating | |
| |} | | |} |
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| |Admeme spawn | | |Admeme spawn |
| !<span style="display: none;">a</span>thiccest mom. | | !<span style="display: none;">a</span>thiccest mom. |
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| |}
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| == Tier INCOMING BENO ==
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| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
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| ! scope="col" style="background-color:lightblue;" width=200|Caste
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| ! scope="col" class="unsortable" style="background-color:lightblue;" |Role
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| ! scope="col" style="background-color:lightblue;" width=100|Difficulty
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| !{{anchor|Gorger}}[[File:TGMC_gorger_shitpost.png|128px|link=TGMC:Gorger|Gorger]]<br>[[TGMC:Gorger|Gorger]]
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| |Vampire tanky and thicc beno. Will suck for health. Like to blood donate. "What is a marine? A miserable little pile of unga. But enough talk... Have at you!" Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5271 Evolves from ¯\_(ツ)_/¯.
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| !<span style="display: none;">a</span>WHY WON'T YOU DIE?! WHAT DO YOU MEAN YOU HAVE 600 HEALTH AT YOUNG?!
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| !{{anchor|King Xeno}}[[File:King_beno.png|128px|link=TGMC:King Xeno|King Xeno]]<br>[[TGMC:King Xeno|King Xeno]]
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| |The Chad manifested. Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Screech will literally make you wish you get screech by Queen. Screecher.dmi Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5426 Evolves from over 9000+ psychic points and get taken over by a random ghost.
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| !<span style="display: none;">a</span>He Came, He Saw, He Conquered Mommy's thicc ass
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| |} | | |} |