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imported>Mk2999
м (Draft of some of the changes I want to add to dynamic)
imported>Mk2999
 
(не показано 6 промежуточных версий этого же участника)
Строка 5: Строка 5:
===Shit to do===
===Shit to do===


#Add the rest of the shuttle pictures in [[Emergency Shuttle|emergency shuttle]]
#Add the rest of the shuttle pictures in [[Emergency Shuttle|emergency shuttle (I'm never fucking doing this btw)]]
#<s>Add all antag huds and family icons to [[HUD|Hud]]</s>
#<s>Add all antag huds and family icons to [[HUD|Hud]]</s>
#<s>Add QM to [[Guide to Head of Staff Equipment]]</s>
#Make [[Families|Familes]] actually readable for people who don't already know what familes are
#Make [[Families|Familes]] actually readable for people who don't already know what familes are
#Fix [[B.E.P.I.S.]]
#Explain How threat is actually calculated
[[File:Oldstation alt.png|thumb|What kinda meth were these kids smoking?]]
[[File:Oldstation alt.png|thumb|What kinda meth were these kids smoking?]]
[[File:The orange.jpg]]
[[File:The orange.jpg]]
=== OPERATION FIX [[Game Mode|GAMEMODES]] ===
https://github.com/tgstation/tgstation/tree/master/code/game/gamemodes/dynamic


=== Dynamic ===
The standard game mode. The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.


'''Threat and Ruleset Calculation'''
=Quartermaster=


Threat is a simi-random variable that is calculated using this fucked up formula.
===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" | Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-
![[File:GPS.png|64px|]]
!Global Positioning System
|Useful for keeping track of your miners wearabouts while on lavaland.
|Quartermaster's
Office
|-
![[File:Departmental Card (Cargo Budget).png|64px|]]
!Departmental Card (Cargo Budget)
|Allows you to access Cargo funds. Just like a normal ID you can deposit or <s>embezzle</s> withdraw funds as you please.
|Quartermaster
Personal Locker
|-
![[File:Granted.png|64px|]]
!Rubber Stamps
|GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriatly to get some credits back from centcom
|Quartermaster's
Office
|-
![[File:Supplydoorrremote.png|64px|]]
!Supply Door Remote
|A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.
It also has additional Vault Acess.
|Quartermaster
Personal Locker
|-
![[File:Slotho.png|64px|]]
!Citrus
|Cargo's Mascot, due to cargo's anticts and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift.
|Cargo Bay
|}


<code>[dynamic_curve_width] * tan((3.1416 * (rand() - 0.5) * 57.2957795)) + [dynamic_curve_centre]</code>
===Clothing===


Once threat is calcuated it is split into two seperate budgets, roundstart and midround. As you can probably guess roundstart budgets are used for picking ruleset that happen at the very start of the round. If a ruleset is "bought" its cost is subtracted from the budget and it is added into the round, if a ruleset is bought again it's scale goes up. How roles scale depends on the role itself but for example in the case of traitors as scale goes more traitors are added to the roundstart. Some rulesets such as wizard are marked as lone rulesets so they cannot be scaled up after they are picked.
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" | Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-


Roundstart rulesets include:
![[File:Qm cloak.png|64px|]]
!Quartermaster's
Cloak
|The only unique peice of clothing the QM gets, wear it with pride!
|Quartermaster
Personal Locker
|}


[[Traitor|Traitors]]
[[Malfunctioning AI]]
[[Traitor|Blood Brothers]]
[[Changeling]]
[[Heretic]]
[[Wizard]]
[[Blood Cult]]
[[Nuclear Operative|Nuclear Operatives]]
[[Revolutionary|Revolutionaries]]
[[Families]]
(Extended-Dynamic and [[Meteor]] can also be rolled roundstart but this is very rare.)
Midround budget is used for two diffrent types of rulesets, the midround rulesets and latejoin rulesets. Midround rulesets are rulesets that apply to either existing players or to ghosts. While latejoin rulesets are rulesets apply to the next player that joins (with latejoin antag toggled).
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
* '''Peaceful Waypoint: Threat 0 to 19, no antagonists alive''' ''"Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive."''
* '''Core Territory: 0 to 19, with antagonists''' ''"Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."''
* '''Anomalous Exogeology: 20 to 39''' ''"Although your station lies within what is generally considered Nanotrasen-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution."''           
* '''Contested System: 40 to 65''' ''"Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."''
* '''Uncharted Space: 66 to 79''' ''"Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."''
* '''Black Orbit: 80 to 99''' ''"As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."''
* '''Impending Doom: 100''' ''"Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station" "Good Luck"''
# EXPLAIN HOW THREAT WORKS
# ADD THEIR STATUS SUSMMARY DESCRIPTIONS
# <s>EXPLAIN WTF THIS CHART EVEN MEAN</s>S





Текущая версия от 23:57, 29 августа 2022

Masked Dadledingo the Hardcore and Awesome[править | править код]

Shit to do[править | править код]

  1. Add the rest of the shuttle pictures in emergency shuttle (I'm never fucking doing this btw)
  2. Add all antag huds and family icons to Hud
  3. Add QM to Guide to Head of Staff Equipment
  4. Make Familes actually readable for people who don't already know what familes are
What kinda meth were these kids smoking?


Quartermaster[править | править код]

Equipment[править | править код]

Icon Item Info Spawns
Global Positioning System Useful for keeping track of your miners wearabouts while on lavaland. Quartermaster's

Office

Departmental Card (Cargo Budget) Allows you to access Cargo funds. Just like a normal ID you can deposit or embezzle withdraw funds as you please. Quartermaster

Personal Locker

Rubber Stamps GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriatly to get some credits back from centcom Quartermaster's

Office

Файл:Supplydoorrremote.png Supply Door Remote A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.

It also has additional Vault Acess.

Quartermaster

Personal Locker

Citrus Cargo's Mascot, due to cargo's anticts and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift. Cargo Bay

Clothing[править | править код]

Icon Item Info Spawns
Quartermaster's

Cloak

The only unique peice of clothing the QM gets, wear it with pride! Quartermaster

Personal Locker


MFW GUIDE TO RESTURANT


"Recent events on the bingo bongo have left us very chingo congo" ~ Very red man infront of a brick greenscreen