Участник:Mk2999: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Mk2999
мНет описания правки
imported>Mk2999
 
(не показано 7 промежуточных версий этого же участника)
Строка 5: Строка 5:
===Shit to do===
===Shit to do===


#Add the rest of the shuttle pictures in [[Emergency Shuttle|emergency shuttle]]
#Add the rest of the shuttle pictures in [[Emergency Shuttle|emergency shuttle (I'm never fucking doing this btw)]]
#<s>Add all antag huds and family icons to [[HUD|Hud]]</s>
#<s>Add all antag huds and family icons to [[HUD|Hud]]</s>
#<s>Add QM to [[Guide to Head of Staff Equipment]]</s>
#Make [[Families|Familes]] actually readable for people who don't already know what familes are
#Make [[Families|Familes]] actually readable for people who don't already know what familes are
#Fix [[B.E.P.I.S.]]
#Explain How threat is actually calculated
[[File:Oldstation alt.png|thumb|What kinda meth were these kids smoking?]]
[[File:Oldstation alt.png|thumb|What kinda meth were these kids smoking?]]
[[File:The orange.jpg]]
[[File:The orange.jpg]]
=== OPERATION FIX [[Game Mode|GAMEMODES]] ===
https://github.com/tgstation/tgstation/tree/master/code/game/gamemodes/dynamic


=== Dynamic ===
The standard game mode. The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.


'''Threat'''
=Quartermaster=


The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
===Equipment===
{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" | Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-
![[File:GPS.png|64px|]]
!Global Positioning System
|Useful for keeping track of your miners wearabouts while on lavaland.
|Quartermaster's
Office
|-
![[File:Departmental Card (Cargo Budget).png|64px|]]
!Departmental Card (Cargo Budget)
|Allows you to access Cargo funds. Just like a normal ID you can deposit or <s>embezzle</s> withdraw funds as you please.
|Quartermaster
Personal Locker
|-
![[File:Granted.png|64px|]]
!Rubber Stamps
|GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriatly to get some credits back from centcom
|Quartermaster's
Office
|-
![[File:Supplydoorrremote.png|64px|]]
!Supply Door Remote
|A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.
It also has additional Vault Acess.
|Quartermaster
Personal Locker
|-
![[File:Slotho.png|64px|]]
!Citrus
|Cargo's Mascot, due to cargo's anticts and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift.
|Cargo Bay
|}


* Peaceful Waypoint: Threat 0 to 19, no antagonists alive
===Clothing===
* Core Territory: 0 to 19, with antagonists
* Anomalous Exogeology: 20 to 39
* Contested System: 40 to 65
* Uncharted Space: 66 to 79
* Black Orbit: 80 to 99
* Impending Doom: 100


{| class="wikitable sortable" cellpadding="2" cellspacing="0" border="1" style="width:80%"
|-
! class="unsortable" scope="col" style="background-color:orange;" |Icon
! scope="col" style="background-color:orange;" |Item
! class="unsortable" scope="col" style="background-color:orange;" | Info
! class="unsortable" scope="col" style="background-color:orange;" |Spawns
|-
![[File:Qm cloak.png|64px|]]
!Quartermaster's
Cloak
|The only unique peice of clothing the QM gets, wear it with pride!
|Quartermaster
Personal Locker
|}


# EXPLAIN HOW THREAT WORKS
# EXPLAIN WTF THESE THREAT LEVELS EVEN MEAN OR AT LEAST ADD THEIR STATUS SUSMMARY DESCRIPTIONS
# EXPLAIN WTF THIS CHART EVEN MEANS





Текущая версия от 23:57, 29 августа 2022

Masked Dadledingo the Hardcore and Awesome[править | править код]

Shit to do[править | править код]

  1. Add the rest of the shuttle pictures in emergency shuttle (I'm never fucking doing this btw)
  2. Add all antag huds and family icons to Hud
  3. Add QM to Guide to Head of Staff Equipment
  4. Make Familes actually readable for people who don't already know what familes are
What kinda meth were these kids smoking?


Quartermaster[править | править код]

Equipment[править | править код]

Icon Item Info Spawns
Global Positioning System Useful for keeping track of your miners wearabouts while on lavaland. Quartermaster's

Office

Departmental Card (Cargo Budget) Allows you to access Cargo funds. Just like a normal ID you can deposit or embezzle withdraw funds as you please. Quartermaster

Personal Locker

Rubber Stamps GRANTED and DENIED stamps, make sure to stamp shipping manifests appropriatly to get some credits back from centcom Quartermaster's

Office

Файл:Supplydoorrremote.png Supply Door Remote A supply-door remote tool. can remotely bolt, open or remove access restrictions to any supply door.

It also has additional Vault Acess.

Quartermaster

Personal Locker

Citrus Cargo's Mascot, due to cargo's anticts and the fact he spawns in Cargo Bay instead of QM's Office often leads to this poor creatures death, usually atleast 30 minutes into a shift. Cargo Bay

Clothing[править | править код]

Icon Item Info Spawns
Quartermaster's

Cloak

The only unique peice of clothing the QM gets, wear it with pride! Quartermaster

Personal Locker


MFW GUIDE TO RESTURANT


"Recent events on the bingo bongo have left us very chingo congo" ~ Very red man infront of a brick greenscreen