imported>Gesugao-san |
imported>Gesugao-san |
(не показана 41 промежуточная версия этого же участника) |
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Строка 5: |
| Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, [[MODsuits]], and stocky exosuits. | | Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, [[MODsuits]], and stocky exosuits. |
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| [[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | | [[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]] |
| | |
| ==[[Exosuit Fabricator]]s== | | ==[[Exosuit Fabricator]]s== |
| These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. | | These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. |
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| Your mini mech is now ready for Ian to take a joyride in! | | Your mini mech is now ready for Ian to take a joyride in! |
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| == Ripley APLU == | | == Ripley APLU == |
| {| class="wikitable" border="1" cellspacing="0" | | {| class="wikitable" cellspacing="0" border="1" |
| ! style="background-color:#9c9c9c; width: 5%" |[[File:Ripley_MK-I.png|64px]] | | ! style="background-color:#9c9c9c; width: 5%" |[[File:Ripley_MK-I.png|64px|link=https://tgstation13.org/wiki/File:Ripley_MK-I.png]] |
| ! style="background-color:#9c9c9c;" |Requires | | ! style="background-color:#9c9c9c;" |<big>Requires for '''construction'''</big> |
| ! | | ! colspan="7" style="background-color:#9c9c9c;" |<big>Exosuit general information</big> |
| ! style="background-color:#9c9c9c;" |Deconstruction
| |
| |- | | |- |
| | colspan="2" rowspan="5" | | | | colspan="2" rowspan="5" | |
| '''Minerals''': 100.000[[File:Metal.png|Metal]]7.500[[File:Glass.png|Glass]] | | <big>'''[[Materials|Raw materials]]''':</big> |
| | [[File:Metal.png|Metal|link=https://tgstation13.org/wiki/File:Metal.png]][[Metal sheet|100.000]] (<big>[[Metal sheet|Metal sheets]])</big> |
| | [[File:Glass.png|Glass|link=https://tgstation13.org/wiki/File:Glass.png]][[Glass|7.500]] (<big>[[Glass]])</big> |
| | '''<big>[[Stock Parts|Parts]], [[materials]], [[Circuit Imprinter|circuits]]:</big>''' |
| | *<code>10</code> x [[File:Rods.png|Rods|link=Rods]][[Rods|Metal rods]], |
| | *<code>5</code> x [[File:Metal.png|Metal|link=https://tgstation13.org/wiki/File:Metal.png]][[Metal sheet|Metal sheets]], |
| | *<code>1</code> x [[File:CableCoils.png|Cable Coil|link=https://tgstation13.org/wiki/File:CableCoils.png]][[Cable coil]], |
| | *<code>1</code> x [[File:Scanning_Module.gif|Advanced Scanning Module|link=https://tgstation13.org/wiki/File:Scanning_Module.gif]][[Scanning Module]], |
| | *<code>1</code> x [[File:Capacitor.png|Advanced Capacitor|link=https://tgstation13.org/wiki/File:Capacitor.png]][[Capacitor]], |
| | *<code>1</code> x [[File:Power_cell.png|Power Cell|link=https://tgstation13.org/wiki/File:Power_cell.png]][[Power cell]], |
| | *<code>2</code> x [[File:Circuitboard.png|link=https://tgstation13.org/wiki/File:Circuitboard.png]]Ripley [[Circuit Imprinter|circuit boards]]. |
| | |
| | '''Production notes''' |
| | |
| | * <small>For circuits production check [[Robotics]]' [[Circuit Imprinter]] and [[Cargo]].</small> |
| | * <small>For any other part of this list, check [[Protolathe]] (any, [[Research Division|R&D]]'s or others).</small> |
| | * <small>[[Rods|Metal rods]] can be [[Handcraft|handcrafted]] from [[File:Metal.png|Metal|link=https://tgstation13.org/wiki/File:Metal.png]][[Metal sheet|Metal sheets]].</small> |
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| * 10 x Metal rods [[File:Rods.png|Rods|link=Rods]]<br>5 x Metal sheets [[File:Metal.png|Metal]]<br>2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>(Higher tier = less power consumption)<br>1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>(Higher tier = better EMP resistance).<br>1 x Cable coil [[File:CableCoils.png|Cable Coil]]<br>1 x Power cell[[File:Power_cell.png|Power Cell]]
| | '''<big>[[Tools]]:</big>''' <big>[[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]],</big> <big>[[File:Welder.png|Welding Tool]]</big> ''<small>(need 2 units of [[Guide to chemistry#Active Pure Chemicals|welding fuel]] from [[General_items#Fuel_Tank|fuel tank]] [[File:FuelTank.png]])</small><big>, [[File:WeldingHelmet.png]].</big>'' |
| !'''Equipment slots''' | | !'''[[Health|Integrity]]''' |
| |6 | | | colspan="2" |<code>200</code> |
| | !'''[[Guide to Research and Development#Tech Webs|Techtree]] node''' |
| | | colspan="3" |<code>EXOSUIT: Ripley</code> ''(Available at round-start)'' |
| |- | | |- |
| | !'''[[Guide to robotics#Exosuit Equipment|Equipment]]''' '''slots''' |
| | | colspan="2" |<code>6</code> |
| !'''Movement speed''' | | !'''Movement speed''' |
| |Fast | | | colspan="3" |'''Fast''' (in normal pressure (><code>50 kPa</code>) — <code>0,2 sec.</code> delay per move, overwise — <code>0,15 sec.</code>) |
| | |- |
| | !Upgradable [[Stock Parts|parts]] |
| | | colspan="6" | |
| | {| class="wikitable" |
| | ![[Scanning Module|<big>Scanning Module</big>]] |
| | ! colspan="5" |Responsible for [[power]] consumption (In watts). |
| | |- |
| | ! |
| | |''None*'' |
| | |[[File:Scanning_Module.gif|Scanning Module|link=https://tgstation13.org/wiki/File:Scanning_Module.gif]] |
| | |[[File:Adv_scan_module.gif|Advanced Scanning Module|link=https://tgstation13.org/wiki/File:Adv_scan_module.gif]] |
| | |[[File:Super_scan_module.gif|Phasic Scanning Module|link=https://tgstation13.org/wiki/File:Super_scan_module.gif]] |
| | |[[File:Triphasic_Scanning_Module.gif|Triphasic Scanning Module|link=https://tgstation13.org/wiki/File:Triphasic_Scanning_Module.gif]] |
| |- | | |- |
| !'''Special abilities''' | | ![[Starter guide#Controls|Walking]] |
| |Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates. | | |''<code>500</code>'' |
| | |<code>15</code> |
| | |<code>10</code> |
| | |<code>5</code> |
| | |<code>0</code> |
| |- | | |- |
| !'''Integrity''' | | ![[Guide to Combat#Punching and kicking|Melee attack]] |
| |200 | | | colspan="5" |<code>15</code> |
| | |- |
| | !<big>[[Capacitor]]</big> |
| | ! colspan="5" |Responsible for [[EMP]] (energy) damage resistance. |
| | |- |
| | | rowspan="2" | |
| | |''None*'' |
| | |[[File:Capacitor.png|Capacitor|link=https://tgstation13.org/wiki/File:Capacitor.png]] |
| | |[[File:Adv_capacitor.png|Advanced Capacitor|link=https://tgstation13.org/wiki/File:Adv_capacitor.png]] |
| | |[[File:Super_capacitor.png|Super Capacitor|link=https://tgstation13.org/wiki/File:Super_capacitor.png]] |
| | |[[File:Quadratic_Capacitor.gif|Quadratic Capacitor|link=https://tgstation13.org/wiki/File:Quadratic_Capacitor.gif]] |
| | |- |
| | |<code>20%</code> |
| | |<code>25%</code> |
| | |<code>30%</code> |
| | |<code>35%</code> |
| | |<code>40%</code> |
| | |- |
| | ![[Power cell|<big>Power cell</big>]] |
| | ! colspan="5" |Responsible for [[power]] capacity (in kW). |
| | |- |
| | | rowspan="2" | |
| | |[[File:Powercell.png|Standard Power Cell (1 kW)|link=https://tgstation13.org/wiki/File:Powercell.png]] |
| | |[[File:Power_cell.png|High-Capacity Power Cell (10 kW)|link=https://tgstation13.org/wiki/File:Power_cell.png]] |
| | |[[File:Supercell.png|Super-Capacity Power Cell (20 kW)|link=https://tgstation13.org/wiki/File:Supercell.png]] |
| | |[[File:Hypercell.png|Hyper-Capacity Power Cell (30 kW)|link=https://tgstation13.org/wiki/File:Hypercell.png]] |
| | |[[File:Bluespace_Power_Cell.gif|Bluespace Power Cell (40 kW)|link=https://tgstation13.org/wiki/File:Bluespace_Power_Cell.gif]] |
| | |- |
| | |<code>1</code> |
| | |<code>10</code> |
| | |<code>20</code> |
| | |<code>30</code> |
| | |<code>40</code> |
| | |} |
| | ''* Movement and other actions may not be possible without this [[Stock Parts|stock parts]].'' |
| | |- |
| | !'''Special''' '''abilities''' |
| | | colspan="6" | |
| | * Moves and drills even faster in low pressure environments (like [[Lavaland]], [[space]], etc.). |
| | * Armor can be upgraded with [[Critters#Hostile|Goliath plates]] <small>(melee <code>+10%</code> ballistic <code>+5%</code> laser <code>+5%</code>)</small>. |
| |- | | |- |
| !'''Description''' | | !'''Description''' |
| |The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools. | | | colspan="6" |'''The Ripley APLU (Autonomous Power Loading Unit)''' is a low-tech [[exosuit]] with high moving speed and no [[Atmospherics|atmospheric]] protection. Don't expect the wire screen to do much against [[Guide to Combat#Ranged%20Weapons|ranged weapons]]. Useful for carrying [[Supply crates|boxes]] and as a lightweight platform for various exosuit tools. While it lacks t<nowiki/>he Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with [[Lavaland]] mobs thanks to its go<nowiki/>od [[Guide to Combat#Melee Weapons 2|melee protection]]. |
| While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection. | | '''Note about [[temperature]]:''' The exosuit itself can withstand decently high temperatures without taking [[damage]]. However, it <u>does not offer protection to the pilot</u> from fire or temperature hazards. |
| | | |- |
| <nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
| | ! colspan="9" |<big>[[Armor]] information</big> |
| | |- |
| | | colspan="9" | |
| | {| class="wikitable" |
| | !Melee |
| | !Ballistic |
| | !Laser |
| | !Energy |
| | !Bomb |
| | !Biological |
| | !Fire |
| | !Acid |
| | ![[Damage|Wounds]] |
| | !'''Max [[temperature]]''' |
| | |- |
| | |<code>40%</code> |
| | |<code>20%</code> |
| | |<code>10%</code> |
| | |<code>20%</code> |
| | |<code>40%</code> |
| | |''None'' |
| | |'''Fully proofed''' |
| | |'''Fully proofed''' |
| | |''None'' |
| | |<code>20.000</code>°K |
| | |} |
| | |- |
| | ! colspan="9" |'''<big>Construction steps</big>''' |
| | |- |
| | | colspan="9" | |
| | {| class="wikitable" |
| | |'''<big>1</big>''') '''Build''' all of the Ripley parts using the [[Exosuit Fabricator|'''Exosuit Fabricator''']]: |
| | | colspan="3" |<big>[[File:Ripley torso.png|link=https://tgstation13.org/wiki/File:Ripley_torso.png]],</big> <big>[[File:Ripley left arm.png|link=https://tgstation13.org/wiki/File:Ripley_left_arm.png]],</big> <big>[[File:Ripley right arm.png|link=https://tgstation13.org/wiki/File:Ripley_right_arm.png]],</big> <big>[[File:Ripley left leg.png|link=https://tgstation13.org/wiki/File:Ripley_left_leg.png]],</big> <big>[[File:Ripley right leg.png|link=https://tgstation13.org/wiki/File:Ripley_right_leg.png]];</big> |
| | |- |
| | |'''<big>2</big>''') '''Attach''' all of the parts to the Ripley chassis: |
| | | colspan="3" |<big>[[File:Ripley chassis.png|link=https://tgstation13.org/wiki/File:Ripley_chassis.png]];</big> |
| |- | | |- |
| | | | |<big>'''3''')</big> <big>'''Exosuit chassis construction''':</big> |
| | | | |<big>'''3.1''') Use [[File:Wrench.png|Wrench]], use [[File:Screwdriver_tool.png|Screwdriver]], add [[File:CableCoils.png|Cable Coil]] (1 piece of Cable Coil), use [[File:Wirecutters.png|Wirecutters]];</big> |
| | | | | |
| | | | | |
| |- | | |- |
| | | | |<big>'''4''')</big> <big>'''[[Circuit Imprinter|Circuit boards]]''':</big> |
| | | | |<big>'''4.1''') Add [[File:Circuitboard.png|Ripley Central Control Module]] (Ripley '''Central''' Control Module), use [[File:Screwdriver_tool.png|Screwdriver]];</big> |
| | | | |'''<big>4.2</big>'''<big>) Add[[File:Circuitboard.png|Ripley Peripherals Control Module ]] (Ripley '''Peripherals''' Control Module), use [[File:Screwdriver_tool.png|Screwdriver]];</big> |
| | | | | |
| |- | | |- |
| ! colspan="4" |Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.
| | |<big>'''5''')</big> <big>'''[[Stock Parts|Stock parts]]''':</big> |
| | |<big>'''5.1''') Add [[File:Scanning_Module.gif|Advanced Scanning Module]]([[Scanning Module]]), use [[File:Screwdriver_tool.png|Screwdriver]];</big> |
| | |'''<big>5.2</big>'''<big>) Add [[File:Capacitor.png|Advanced Capacitor]]([[Capacitor]]), use [[File:Screwdriver_tool.png|Screwdriver]];</big> |
| | |'''<big>5.3</big>'''<big>) Add[[File:Power_cell.png|Power Cell]]([[Power cell]]), use [[File:Screwdriver_tool.png|Screwdriver]];</big> |
| |- | | |- |
| | colspan="4" | | | |<big>'''6''') </big><big>'''[[Materials]]''':</big> |
| '''Construction steps''': | | |<big>'''6.1''') Add [[File:Metal.png|Metal]] (5 pieces of [[Metal sheet|Metal sheets]]), use [[File:Wrench.png|Wrench]], use [[File:Welder.png|Welding Tool]]</big> ''(on)''<big>;</big> |
| # Build all of the Ripley parts using the Exosuit Fabricator.
| | |'''<big>6.2</big>'''<big>) Add [[File:Rods.png|Plasteel]] (5 pieces of [[Metal sheet|Metal rods]]), use [[File:Welder.png|Welding Tool]]</big> ''(on).'' |
| # Attach all of the parts to the Ripley chassis
| | | |
| #[[File:Wrench.png|Wrench]] Wrench
| | |} |
| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:CableCoils.png|Cable Coil]] Cable Coil
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| #[[File:Wirecutters.png|Wirecutters]] Wirecutters
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| #[[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module
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| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module
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| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
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| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
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| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:Power_cell.png|Power Cell]] Power Cell
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| #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
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| #[[File:Metal.png|Metal]] 5 pieces of Metal
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| #[[File:Wrench.png|Wrench]] Wrench
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| #[[File:Welder.png|Welding Tool]] Welding Tool
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| #[[File:Rods.png|Plasteel]] 10 metal Rods
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| #[[File:Welder.png|Welding Tool]] Welding Tool
| |
| |-
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| ! colspan="4" style="background-color:#9c9c9c;" |Upgrade effects
| |
| |- | |
| | colspan="4" | | |
| *'''Better matter bins:''' the Autolathe can hold more materials.
| |
| *'''Better manipulator:''' lowers production costs and production time.
| |
| |} | | |} |
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| <big>[[MODsuits|Click here for the MODsuits page]]</big> | | <big>[[MODsuits|Click here for the MODsuits page]]</big> |
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| ==Exosuits== | | == Exosuits== |
| These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | | These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. |
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| With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | | With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! |
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| ===List of Exosuits=== | | ===List of Exosuits === |
| ====[[File:Ripley_MK-I.png|64px]] Ripley APLU==== | | ====[[File:Ripley_MK-I.png|64px]] Ripley APLU ==== |
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| '''Equipment slots''': 6 | | '''Equipment slots''': 6 |
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| '''Construction steps''': | | '''Construction steps''': |
| # Build all of the Ripley parts using the Exosuit Fabricator. | | #Build all of the Ripley parts using the Exosuit Fabricator. |
| # Attach all of the parts to the Ripley chassis | | #Attach all of the parts to the Ripley chassis |
| # [[File:Wrench.png|Wrench]] Wrench | | #[[File:Wrench.png|Wrench]] Wrench |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil | | #[[File:CableCoils.png|Cable Coil]] Cable Coil |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters | | #[[File:Wirecutters.png|Wirecutters]] Wirecutters |
| # [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module | | #[[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module | | #[[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | | #[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | | #[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:Power_cell.png|Power Cell]] Power Cell | | #[[File:Power_cell.png|Power Cell]] Power Cell |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | | #[[File:Screwdriver_tool.png|Screwdriver]] Screwdriver |
| # [[File:Metal.png|Metal]] 5 pieces of Metal | | #[[File:Metal.png|Metal]] 5 pieces of Metal |
| # [[File:Wrench.png|Wrench]] Wrench | | #[[File:Wrench.png|Wrench]] Wrench |
| # [[File:Welder.png|Welding Tool]] Welding Tool | | #[[File:Welder.png|Welding Tool]] Welding Tool |
| # [[File:Rods.png|Plasteel]] 10 metal Rods | | #[[File:Rods.png|Plasteel]] 10 metal Rods |
| # [[File:Welder.png|Welding Tool]] Welding Tool | | #[[File:Welder.png|Welding Tool]] Welding Tool |
| </div></div> | | </div></div> |
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| [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.''' | | [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.''' |
| ---- | | ---- |
| ====[[File:Clarke_front.png|64px]] Clarke ====
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|
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| '''Equipment slots''': 7
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|
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| '''Movement speed''': Fast.
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|
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| '''Special abilities''': Completely storm, fire and lavaproof. Has an unremovable internal ore box (empty the ore box with the "view stats" menu). Can search for Lavaland ruins on a 1-minute cooldown and pinpoint to the nearest one. Can attack on all directions, instead of only the one it's facing.
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|
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| '''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.
| |
|
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| '''Integrity:''' 200
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|
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| '''Description:''' A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]].
| |
|
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| <div class="toccolours mw-collapsible mw-collapsed">
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| Click expand for construction steps.
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| <div class="mw-collapsible-content">
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| {| style="background-color:#EEEEEE" width="700"
| |
| !Requires
| |
| |-
| |
| |* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]
| |
| * 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)<br>
| |
| * 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
| |
| * 5 x Gold sheets [[File:Gold_bar.png|Gold]]<br>
| |
| * 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))<br>
| |
| * 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))<br>
| |
| * 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
| |
| ** Higher tier = less power consumption.<br>
| |
| * 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
| |
| ** Higher tier = better EMP resistance.<br>
| |
| * 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| * 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
| '''Construction steps''':
| |
| # Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
| |
| # Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
| |
| # Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
| |
| # [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Gold_bar.png|Gold]] 5 pieces of Gold
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
| ====[[File:Firefighter.png|64px]] <s>Firefighter APLU</s> (removed)====
| |
| {{Anchor|Firefighter APLU}}Firefighter APLU was removed in March, 2020 and replaced with [[#Clarke|Clarke]].
| |
|
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for outdated construction steps and other information.
| |
| <div class="mw-collapsible-content">
| |
|
| |
| '''Equipment slots''': 5
| |
|
| |
| '''Movement speed''': Slow.
| |
|
| |
| '''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.
| |
|
| |
| '''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.
| |
|
| |
| '''Integrity:''' 250
| |
|
| |
| '''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.
| |
|
| |
| Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!
| |
|
| |
| {| style="background-color:#EEEEEE" width="370"
| |
| !Requires
| |
| |-
| |
| |Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]
| |
| 15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
| |
| 5 x Metal sheets [[File:Metal.png|Metal]]<br>
| |
| 2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>
| |
| 1 x Firesuit [[File:Firesuit.png|Firesuit]]<br>
| |
| 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
| '''Construction steps''':
| |
| # Create a Firefighter APLU chassis using the Exosuit Fabricator.
| |
| # Create all parts of the Ripley APLU except for the chassis.
| |
| # Assemble all of the Ripley parts to the Firefighter chassis.
| |
| # [[File:Firesuit.png|Firesuit]] Add a Firesuit
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
|
| |
| ====[[File:Odysseus.png|64px]] Odysseus====
| |
|
| |
| '''Equipment slots''': 3
| |
|
| |
| '''Movement speed''': Fast.
| |
|
| |
| '''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.
| |
|
| |
| '''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.
| |
|
| |
| '''Integrity:''' 120
| |
|
| |
| '''Description:''' A fast, lightly armored exosuit that can use unique medical equipment.
| |
|
| |
| Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="370"
| |
| !Requires
| |
| |-
| |
| |Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]
| |
| 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
| |
| 5 x Metal sheets [[File:Metal.png|Metal]]<br>
| |
| 2 x Odysseus circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps''':
| |
| # Create all of the Odysseus parts using the Exosuit Fabricator.
| |
| # Assemble all of the Odysseus parts to the chassis.
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal.png|Metal]] 5 pieces of Metal
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
|
| |
| ====[[File:Gygax.png|64px]] Gygax====
| |
|
| |
| '''Equipment slots''': 3
| |
|
| |
| '''Movement speed''': Average or extremely fast
| |
|
| |
| '''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.
| |
|
| |
| '''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.
| |
|
| |
| '''Integrity:''' 250
| |
|
| |
| '''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="380"
| |
| !Requires
| |
| |-
| |
| |Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]
| |
| 5 x Metal sheets [[File:Metal.png|Metal]]<br>
| |
| 3 x Gygax circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps''':
| |
| #Create all of the Gygax parts using the Exosuit Fabricator.
| |
| #Assemble all of the Gygax parts to the chassis (except the Armor plates)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal.png|Metal]] 5 pieces of Metal
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
|
| |
| ====[[File:Durand.png|64px]] Durand====
| |
|
| |
| '''Equipment slots''': 3
| |
|
| |
| '''Movement speed''': Slow.
| |
|
| |
| '''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.
| |
|
| |
| '''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.
| |
|
| |
| '''Integrity:''' 400
| |
|
| |
| '''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="440"
| |
| !Requires
| |
| |-
| |
| |Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]
| |
| 5 x Metal sheets [[File:Metal.png|Metal]]<br>
| |
| 3 x Durand circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps''':
| |
| #Create all of the Durand parts using the exosuit fabricator.
| |
| #Assemble all of the Durand parts to the chassis (except the Armor plates)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Super Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal.png|Metal]] 5 pieces of Metal
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
|
| |
| =====Durand Shield=====
| |
| The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. <br>
| |
| [[File:Durand_ability_block_directions.png]]<br>
| |
|
| |
| This is what the shield looks like in the dark: <br>
| |
| [[File:Durand_ability_dark.gif]]
| |
| ----
| |
| ====[[File:Phazon.png|64px]] Phazon====
| |
|
| |
| '''Equipment slots''': 3
| |
|
| |
| '''Movement speed''': Fast.
| |
|
| |
| '''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
| |
|
| |
| '''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.
| |
|
| |
| '''Integrity:''' 200
| |
|
| |
| '''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.
| |
|
| |
| Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="440"
| |
| !Requires
| |
| |-
| |
| |Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]
| |
| 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
| |
| 1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]<br>
| |
| 1 x Bluespace Anomaly Core<br>
| |
| 3 x Phazon circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps''':
| |
| #Create all of the Phazon parts using the exosuit fabricator.
| |
| #Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # Add Phazon Armor Plates (Made in the Exosuit Fabricator)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)
| |
| </div></div>
| |
|
| |
| ====[[File:Savannah-ivanov.png|64px]] Savannah-Ivanov====
| |
|
| |
| '''Equipment slots''': 0
| |
|
| |
| '''Movement speed''': 3
| |
|
| |
| '''Special abilities''': Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.
| |
|
| |
| '''Armor''': 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.
| |
|
| |
| '''Integrity:''' 450
| |
|
| |
| '''Description:''' An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="370"
| |
| !Requires
| |
| |-
| |
| |Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]
| |
| 10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
| |
| 3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps''':
| |
| # Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
| |
| # Attach all of the parts to the Savannah-Ivanov chassis
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:CableCoils.png|Cable Coil]] Cable Coil
| |
| # [[File:Wirecutters.png|Wirecutters]] Wirecutters
| |
| # [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
| |
| # [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| # [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Welder.png|Welding Tool]] Welding Tool
| |
| </div></div>
| |
|
| |
| ====[[File:honk.png|64px]] H.O.N.K.====
| |
|
| |
| '''Equipment slots''': 3
| |
|
| |
| '''Movement speed''': Average.
| |
|
| |
| '''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.
| |
|
| |
| '''Armor''': -20 melee, 25.000°K max temperature. Yikes.
| |
|
| |
| '''Integrity:''' 140
| |
|
| |
| '''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Click expand for construction steps.
| |
| <div class="mw-collapsible-content">
| |
| {| style="background-color:#EEEEEE" width="300"
| |
| !Requires
| |
| |-
| |
| |Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]
| |
| 1 x Clown mask<br>
| |
| 1 x Clown shoes<br>
| |
| 1 x Bike horn [[File:Bike horn.png]]<br>
| |
| 3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br>
| |
| 1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
| |
| Higher tier = less power consumption.<br>
| |
| 1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
| |
| Higher tier = better EMP resistance.<br>
| |
| 1 x [[File:CableCoils.png|Cable Coil]]<br>
| |
| 1 x [[File:Power_cell.png|Power Cell]]
| |
| |}
| |
|
| |
|
| |
| '''Construction steps'''::
| |
| #Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
| |
| #Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
| |
| #[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.
| |
| #[[File:Circuitboard.png]] Add the main circuit board.
| |
| #[[File:Bike horn.png|60px]] HONK at the exosuit again.
| |
| #[[File:Circuitboard.png]] Add the peripherals circuit board.
| |
| #[[File:Bike horn.png|60px]] HONK
| |
| #[[File:Circuitboard.png]] Add the targeting circuit board.
| |
| #[[File:Bike horn.png|60px]] HONK
| |
| # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
| |
| #[[File:Bike horn.png|60px]] HONK
| |
| # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
| |
| #[[File:Bike horn.png|60px]] HONK
| |
| # [[File:Power_cell.png|Power Cell]] Power Cell
| |
| #[[File:Bike horn.png|60px]] '''HONK'''
| |
| #Add the clown's mask to the exosuit.
| |
| #[[File:Bike horn.png|60px]] '''HENK'''
| |
| #Add clown shoes to it.
| |
| #[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]
| |
|
| |
|
| |
| Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
| |
| </div></div>
| |
|
| |
| ===CentCom Exosuits===
| |
| If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
| |
|
| |
| ====[[File:Marauder.png|64px]] Marauder====
| |
| '''Equipment slots''': 4
| |
|
| |
| '''Movement speed''': Very slow.
| |
|
| |
| '''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
| |
|
| |
| '''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.
| |
|
| |
| '''Integrity:''' 500
| |
|
| |
| '''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
| |
|
| |
| ====[[File:Seraph.png|64px]] Seraph====
| |
| '''Equipment slots''': 5
| |
|
| |
| '''Movement speed''': Average.
| |
|
| |
| '''Special abilities''': Same as the Marauder's, but punches even harder.
| |
|
| |
| '''Armor''': Same as the Marauder's.
| |
|
| |
| '''Integrity:''' 550
| |
|
| |
| '''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
| |
|
| |
| ----
| |
|
| |
|
| |
| ===Syndicate Exosuits===
| |
| For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
| |
|
| |
| ====[[File:DarkGygax.png|64px]] Dark Gygax====
| |
| '''Equipment slots''': 4
| |
|
| |
| '''Movement speed''': Average.
| |
|
| |
| '''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.
| |
|
| |
| '''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.
| |
|
| |
| '''Integrity:''' 300
| |
|
| |
| '''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.
| |
|
| |
| ====[[File:DarkMarauder.png|64px]] Mauler====
| |
| '''Equipment slots''': 5
| |
|
| |
| '''Movement speed''': Very slow.
| |
|
| |
| '''Special abilities''': Same as the Marauder's.
| |
|
| |
| '''Armor''': Same as the Marauder's.
| |
|
| |
| '''Integrity:''' 500
| |
|
| |
| '''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
| |
|
| |
| ----
| |
|
| |
| ==Exosuit operation and maintenance==
| |
| To climb into an exosuit, just drag and drop your character onto it.
| |
|
| |
| ====Exosuit beacons====
| |
| Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.
| |
|
| |
| Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit. Be warned that being inside a mech while it is destroyed as AI will lead to death! An AI with "[[Guide_to_malfunction|Alternative Programming]]" can forcefully hijack a mech with a purchasable upgrade
| |
|
| |
| ====EMP====
| |
| When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.
| |
|
| |
| ====Locking/unlocking Exosuits====
| |
| There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
| |
|
| |
| A) '''ID lock (keycode)''':
| |
|
| |
| Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.
| |
|
| |
| For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
| |
|
| |
| * Enter the exosuit and unlock the ID upload panel.
| |
| * Exit the exosuit.
| |
| * Use an ID card/PDA on exosuit and select "Edit operation keycodes".
| |
|
| |
| B) '''DNA lock''':
| |
|
| |
| DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.
| |
|
| |
| This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
| |
|
| |
| * Enter the exosuit and open the stats menu.
| |
| * Unter Permissions&Logging, click "DNA-lock".
| |
| * To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
| |
|
| |
| ====Exosuit Damage and Repairs====
| |
| For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
| |
|
| |
|
| |
| '''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.
| |
|
| |
| '''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.
| |
|
| |
| '''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.
| |
|
| |
| '''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.
| |
|
| |
| '''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
| |
|
| |
| ====Exosuit Battery, Capacitor and Scanning Module Replacement====
| |
| {{Anchor|Exosuit Battery Replacement}}
| |
| [[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]
| |
| # Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
| |
| # [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Crowbar.png|Crowbar]] Crowbar
| |
| # Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
| |
| # [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it.
| |
| # [[File:Power_cell.png]] New Battery, capacitor or scanning module
| |
| # [[File:Crowbar.png|Crowbar]] Crowbar
| |
| # [[File:Wrench.png|Wrench]] Wrench
| |
| # [[File:Id_regular.png]] ID Card and select "Terminate maintenance protocol".
| |
| # Optional: Forbid maintenance protocol from inside the mech.
| |
|
| |
| ==Exosuit Equipment==
| |
| Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).
| |
|
| |
| To attach a tool or weapon, simply click with it on the exosuit.
| |
|
| |
| ====Generic Exosuit Equipment====
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| !style="background-color:#EEEEEF;" width=200|Equipment
| |
| !style="background-color:#EEEEEF;" |Description
| |
| |-
| |
| ![[File:Exosuit drill.png]] Drill
| |
| |The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
| |
| When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
| |
| Can't be attached to the Odysseus.
| |
| |-
| |
| ![[File:Mecha diamond drill.png]] Diamond Drill
| |
| |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
| |
| Can't be attached to the Odysseus.
| |
| |-
| |
| ![[File:MiningScanner.png]] Exosuit Mining Scanner
| |
| |A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
| |
| |-
| |
| ![[File:Mecha teleporter.png]] Mounted Teleporter
| |
| |A mounted teleporter that can teleport the exosuit to any location in view.
| |
| |-
| |
| ![[File:Mecha teleporter.png]] Mounted Gravitational Catapult
| |
| |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
| |
| |-
| |
| ![[File:Wormhole generator.gif]] Exosuit Wormhole Generator
| |
| |As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
| |
| |-
| |
| ![[File:Mounted RCD.png]] Mounted RCD
| |
| |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
| |
| |-
| |
| ![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
| |
| |Boosts exosuit armor against armed melee attacks. Requires energy to operate.
| |
| |-
| |
| ![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
| |
| |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
| |
| |-
| |
| ![[File:Repair droid.png]] Repair Droid
| |
| |Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
| |
| |-
| |
| ![[File:Mecha_plasmacutter.png]] 217-D Heavy Plasma Cutter
| |
| |Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
| |
| |-
| |
| ![[File:Energy relay.png]] Exosuit Energy Relay
| |
| |Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
| |
| |-
| |
| ![[File:Energy relay.png]] Exosuit Plasma Converter
| |
| |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
| |
| |}
| |
|
| |
| ====Specialized Exosuit Equipment====
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| !style="background-color:#EEEEEF;" width=200|Equipment
| |
| !style="background-color:#EEEEEF;" |Description
| |
| !style="background-color:#EEEEEF;" width=200|Can be attached to
| |
| |-
| |
| ![[File:Hydraulic clamp.png]] Hydraulic Clamp
| |
| |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
| |
| !Ripley, Firefighter
| |
| |-
| |
| ![[File:Exosuit extinguisher.png]] Exosuit Extinguisher
| |
| |Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
| |
| !Ripley, Clarke, Firefighter
| |
| |-
| |
| !Exosuit Proto-kinetic Accelerator
| |
| |An exosuit-mounted mining tool that does increased damage in low pressure. Drawing from an onboard power source allows it to project further than the handheld version.
| |
| !All (except combat mechs?)
| |
| |-
| |
| ![[File:Sgun.png]] Exosuit Syringe Gun
| |
| |Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
| |
| !Odysseus
| |
| |-
| |
| ![[File:Sleeper.gif]] Mounted Sleeper
| |
| |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
| |
| !Odysseus
| |
| |-
| |
| ![[File:Mecha_medigun.png]] Medigun
| |
| |Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
| |
| !Odysseus
| |
| |-
| |
| !RCS thruster package
| |
| |A set of thrusters that allow for exosuit movement in zero-gravity environments, by expelling gas from the internal life support tank.
| |
| !All with internal tank
| |
| |}
| |
|
| |
| ====Exosuit Weapons====
| |
| Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| !style="background-color:#EEEEEF;" width=200|Weapon
| |
| !style="background-color:#EEEEEF;" |Description
| |
| !style="background-color:#EEEEEF;" |Energy drain or starting ammo/max ammo
| |
| !style="background-color:#EEEEEF;" |Cooldown in seconds
| |
| !style="background-color:#EEEEEF;" width=200|Can be attached to
| |
| |-
| |
| ![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser
| |
| |Fires a Laser bolt, identical to laser rifles.
| |
| |30 energy per shot
| |
| |0.8
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon
| |
| |Fires a Heavy Laser bolt, identical to the laser cannon.
| |
| |60 energy per shot
| |
| |1.5
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon
| |
| |Fires a Ion bolt, identical to ion rifles. Don't hit yourself!
| |
| |120 energy per shot
| |
| |2
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle
| |
| |Fires a heavy pulse laser. [[Death Squad]] only.
| |
| |120 energy per shot
| |
| |3
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:Mecha_disabler.png]] "Peacemaker" Disabler
| |
| |Fires basic disabler beams.
| |
| |30 energy per shot
| |
| |0.8
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot"
| |
| |Fires four bullets in a spread pattern, 20 damage each.
| |
| |40 / 160
| |
| |2
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:Ultra AC 2.png]] Ultra AC 2
| |
| |Fires a three shot burst of 20 damage bullets.
| |
| |300 / 1200
| |
| |1
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack
| |
| |Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station.
| |
| |8 / 8
| |
| |6
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:BRM-6_missile_rack.png]] BRM-6 Missile Rack
| |
| |Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside.
| |
| |6 / 6
| |
| |6
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:MKIV ion heavy cannon.png]] MKI Tesla Cannon
| |
| |Fires a tesla ball that arcs off anything it hits. Causes EMP as well.
| |
| |500 energy per shot
| |
| |3.5
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher
| |
| |Launches a flashbang at medium range.
| |
| |6 / 24
| |
| |6
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher
| |
| |Launches a cluster of flashbangs at medium range. Must be reloaded from the outside.
| |
| |3 / 3
| |
| |9
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine
| |
| |Shoots incendiary bullets that leave a burning trail.
| |
| |24 / 96
| |
| |1
| |
| !Durand, Gygax, Honker, and Phazon
| |
| |-
| |
| ![[File:Banana mortar.png]] Banana Mortar
| |
| |Launches a banana peel. Very annoying, thus, fun.
| |
| |100 energy per shot, 15 shots
| |
| |2
| |
| !H.O.N.K.
| |
| |-
| |
| ![[File:Mousetrap mortar.png]] Mousetrap Mortar
| |
| |Launches an armed mousetrap.
| |
| |100 energy per shot, 15 shots
| |
| |2
| |
| !H.O.N.K.
| |
| |-
| |
| ![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000
| |
| |Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
| |
| |200 energy per shot
| |
| |15
| |
| !H.O.N.K.
| |
| |-
| |
| ![[File:Mecha punching glove.png]] Oingo Boingo Punch-face
| |
| |Launches a boxing glove that can punch airlocks right out of their frames.
| |
| |250 energy per punch or 500 per shot, 10 shots
| |
| |2
| |
| !H.O.N.K.
| |
| |}
| |
|
| |
|
| [[Category:Guides]] | | [[Category:Guides]] |