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= Guide to Xenobiology =
__FORCETOC__
{{Speech
|name=Tattletale, the Nanotrasen AI
|text=Goodness this place is a mess... It's about time somebody swept up!
|image=[[File:AIThinking.gif|64px|right]]
}}
== Hi! ==
I'm currently working on improving the administrative parts of the wiki that I've recently gained access to. This includes the Rules page and Headmin Rulings page. If you have any suggestions, please feel free to hit me up on Discord at draggart#4004.


Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]]. <br><br>You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. Be mindfull of reactions that can use both plasma and water though
= To Do =
<br>
- [[User:Dragomagol/MainPage|Modernize the front page of the wiki]]
*(c) means the ability needs to be channeled to work (aka you need to stand still for a while).
=== Tier 0 ===


{{anchor|Grey Slime}}
- [[User:Dragomagol/SiliconPolicyTab|Silicon Page]]
'''[[#Grey Crossbreeding|Grey Slime]]'''
[[File:slimegrey.png]]
* Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.
* Extract gets filled with [[Guide_to_chemistry#Epinephrine|Epinephrine]] when injected with water.


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
- [[User:Dragomagol/Aquarium|Make a page for the aquarium]]
* Minor: Spawns a monkey cube into the user's hand.
* Major: Spawns a grey baby slime.


=== Tier 1 ===
- Make the [[Starter_guide|new player guide]] more useful


{{anchor|Orange Slime}}
- Trim out unnecessary things from [[AI]] and [[Cyborg]]
'''[[#Orange Crossbreeding|Orange Slime]]'''
[[File:slimeorange.png]]
* Extract creates a small plasma fire after 5 seconds when injected with plasma.
* Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol.
* Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It'll carry any other reagent already inside the slime extract.


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
- Update [[Radio]] to include custom radio emotes https://github.com/tgstation/tgstation/pull/62130
* Minor: Infuses you with capsaicin.
* Major: Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.


{{anchor|Purple Slime}}
- Update [[White Ship]] with new Tram whiteship https://github.com/tgstation/tgstation/pull/62585
'''[[#Purple Crossbreeding|Purple Slime]]'''
[[File:slimepurple.png]]
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra.  The steroid only works on live slimes.
* Extract gets filled with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] when injected with blood. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
- Update [[Chaplain#Holy_Book|Chaplain]] to include what the different bibles do
* Minor: Restores blood volume and nutrition.
* Major: Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.


{{anchor|Blue Slime}}
- Finish adding links to [[Template:CrimeCodeTable|the crime code table]]
'''[[#Blue Crossbreeding|Blue Slime]]'''
[[File:slimeblue.png]]
* Extract gets filled with [[Guide_to_chemistry#Frost_Oil|frost oil]] when injected with plasma. 10u per 1u plasma injected, up to 100u.
* Extract creates a slime stabilizer potion when injected with blood. Reduces a slime's mutation chance by 15 percentage points, and carries through across generations.
* Extract creates foam when injected with at least 5u water. It'll carry any other reagent already inside the slime extract.


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
== Done ==
* Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.
- [[User:Dragomagol/MODSuits|Create a new page for]] [https://github.com/tgstation/tgstation/pull/59109 MODSuits!]
* Major: Creates foam from the user, infusing itself with the chemicals in the user's body.


{{anchor|Metal Slime}}
- [[User:Dragomagol/HeadminRulings|Make the Headmin Rulings page less of a shuffled mess]]
'''[[#Metal Crossbreeding|Metal Slime]]'''
[[File:slimemetal.png]]
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
- [[User:Dragomagol/RequestingAnAdmin|Make a page that outlines the rules calling Supportmin]]
* Minor: Creates 5 sheets of glass in the user's hand.
* Major: Creates 5 sheets of metal in the user's hand.


=== Tier 2 ===
- [[User:Dragomagol/Rules|Update the rules page (make it all one page with tabs?)]]


{{anchor|Yellow Slime}}
== Ongoing Maintenance ==
'''[[#Yellow Crossbreeding|Yellow Slime]]'''
I'm trying to keep these up to date, let me know if there's a missing change!
[[File:slimeyellow.png]]
* <s>Extracts become 10k self-charging [[Powercell]]s when injected with plasma.</s> Removed in Oct, 2020.
* Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.


'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
- [[Guide to food]]
* Minor: Temporarily increases the user's light range and intensity.
* Major: Emits a short-ranged EMP.


{{anchor|Dark Purple Slime}}
- [[Guide_to_drinks|Guide to drinks]]
'''[[#Dark Purple Crossbreeding|Dark Purple Slime]]'''
[[File:slimedarkpurple.png]]
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a plasma bar in the user's hand.
* Major: Spawns a cloud of plasma around the user.
 
{{anchor|Dark Blue Slime}}
'''[[#Dark Blue Crossbreeding|Dark Blue Slime]]'''
[[File:slimedarkblue.png]]
* Extract creates supercooled N2 gas 5 seconds after injected with plasma.
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Cryoxadone]].
* Major: Spawns extremely cold air around the user.
 
{{anchor|Silver Slime}}
'''[[#Silver Crossbreeding|Silver Slime]]'''
[[File:slimesilver.png]]
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
* Extract creates a small amount of random drinks when injected with water, bork bork bork.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a random food in the user's hand.
* Major: Spawns a random drink in the user's hand.
 
=== Tier 3 ===
 
{{anchor|Bluespace Slime}}
'''[[#Bluespace Crossbreeding|Bluespace Slime]]'''
[[File:slimebluespace.png]]
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes.
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.
*Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Randomly teleports the user a few tiles away.
* Major: Saves the user's position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.
 
{{anchor|Sepia Slime}}
'''[[#Sepia Crossbreeding|Sepia Slime]]'''
[[File:slimesepia.png]]
* Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune.
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water.
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a camera in the user's hand.
* Major: Stops time for a few seconds around the user. (c)
 
{{anchor|Cerulean Slime}}
'''[[#Cerulean Crossbreeding|Cerulean Slime]]'''
[[File:slimecerculean.png]]
* Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it.
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.
* Major: Spawns a large amount of breathable air around the user.
 
{{anchor|Pyrite Slime}}
'''[[#Pyrite Crossbreeding|Pyrite Slime]]'''
[[File:slimepyrite.png]]
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, <s>don't</s> give it to the clown!
* Extract creates a random crayon when injected with blood.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a crayon in the user's hand.
* Major: Spawns a spraycan in the user's hand.
 
=== Tier 4 ===
 
{{anchor|Red Slime}}
'''[[#Red Crossbreeding|Red Slime]]'''
[[File:slimered.png]]
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid.
* Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.
* Major: Enrages slimes around the user.
 
{{anchor|Green Slime}}
'''[[#Green Crossbreeding|Green Slime]]'''
[[File:slimegreen.png]]
* Extract gets filled with [[Guide_to_chemistry#Mutation_Toxin|mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Taking at least 4u will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Taking more mutation toxin when you're already a [[Guide_to_races#Jellypeople|jellyperson]] will eventually turn you into another random subspecies.
* Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.
* Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Turns the user back into a human.
* Major: Turns the user into another slime subspecies.
 
{{anchor|Pink Slime}}
'''[[#Pink Crossbreeding|Pink Slime]]'''
[[File:slimepink.png]]
* Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile.
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Switches the user's gender.
* Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.
 
{{anchor|Gold Slime}}
'''[[#Gold Crossbreeding|Gold Slime]]'''
[[File:slimegold.png]]
* Extract spawns five random dangerous hostile mobs when injected with plasma.
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a friendly mob. (c)
* Major: Spawns a dangerous mob. If the user is on {{Combat_Mode}} at the moment of use, the mob will be hostile. (c)
 
=== Tier 5 ===
 
{{anchor|Oil Slime}}
'''[[#Oil Crossbreeding|Oil Slime]]'''
[[File:slimeoil.png]]
* Extract creates an explosion after a moment when injected with plasma.
* Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: User vomits slippery oil.
* Major: User violently explodes. (c)
 
{{anchor|Black Slime}}
'''[[#Black Crossbreeding|Black Slime]]'''
[[File:slimeblack.png]]
* Extract gets filled with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Turns the user into a slime. (c)
* Major: Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)
 
{{anchor|Light Pink Slime}}
'''[[#Light Pink Crossbreeding|Light Pink Slime]]'''
[[File:slimelightpink.png]]
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.
* Extract creates a renaming potion when injected with water.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Spawns a renaming potion, which offers anyone it's used on the option to choose(write) any new name.
* Major: Spawns a sentience potion.
 
{{anchor|Adamantine Slime}}
'''[[#Adamantine Crossbreeding|Adamantine Slime]]'''
[[File:slimeadamantine.png]]
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Temporarily increases the user's armor, reducing overall damage taken.
* Major: Turns the user into an adamantine [[golem]]. (c)
 
=== Special Slimes ===
 
{{anchor|Rainbow Slime}}
'''[[#Rainbow Crossbreeding|Rainbow Slime]]'''
[[File:Rainbow_slime.gif]]
To attain this rare slime you must breed a slime with a 100% mutation chance!
 
* Extract will spawn a random slime when injected with less than five units of plasma.
* Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.
* Extract will explode into randomly-colored slime cores '''''with water, plasma, and blood in them''''' when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is '''not''' reversible and will result in your old body's instant death.
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.
 
'''[[Guide_to_races#Luminescents|Luminescent]] Effects'''
* Minor: Changes the user's color randomly.
* Major: Spawns a random slime core.
 
==Crossbreeding==
Some slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 extracts of a single color. Not every color combination will work, but the ones that do are in the [[#Crossbreeding|crossbreeding chart]]. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single, extremely powerful extract, with a unique effect depending on the color you fed it.
For example, feeding 10 [[#Grey Slime|grey]] extracts to a [[#Yellow Slime|yellow slime]] will result in a [[#Grey_Crossbreeding|reproductive]] yellow extract. '''The color of the 10 extracts you feed is the dominant color'''. In total, you can make 154 different types of crossbred extracts.
 
===Crossbreeding Chart===
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used below. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here].
 
'''Any slime type that is not on this chart is not implemented in game, and will not crossbreed.'''
 
<div class="toccolours mw-collapsible mw-collapsed">
Dominant Extract: [[#Grey Slime|Grey]][[File:slimegrey.png]] (Reproductive [[File:Reproductive.gif]]){{anchor|Grey Crossbreeding}}
<div class="mw-collapsible-content">
Reproductive extracts are a sort of condensed version of normal Xenobiology.
 
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!
 
If you're making a lot of crossbreeds of one type, making these is really convenient.
</div>
</div>
 
 
 
 
 
 
 
 
 
=White Ships=
A collection of pilotable ships that can be found by following a GPS signal while exploring [[Space]]. Previously each ship would only spawn in the space of its associated station, but now each ship has an equal chance of appearing.
 
This can be used for good, such as exploration, or for bad, such as a mobile base for [[Blood Cult|certain hostile forces]]. It can be used as an alternative evacuation point; when the [[Emergency Shuttle]] departs, the white ship will fly itself to [[Central Command]], so ending the round in it counts as evacuation.
 
The ship, once found, can be moved around several fixed points:
* Deep Space
* Station Arrivals Dock
* Lavaland
* Derelict Station
* Custom Location (set with the Navigation Computer)
<tabs>
<tab name="Hospital Ship">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=Hospital Ship
|image=Hospital Ship.png
|station=[[BoxStation]]
|length=27
|width=17
|hostiles=4 Zombies
|contents=A pair of medical sleepers
}}
<blockquote>
==The Hospital Ship==
The Hospital Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. For causes unknown, it stopped being fully operational, and at least some of the crew has perished. Which event lead to what is pure speculation.
As it is still mostly operational, it could function as a miniature station with some elbow grease.
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel), a [[Security_items#Telescopic_Baton|telescopic baton]], and a flash.
 
'''EVA'''
* Two EVA suits in suit storage units, one per side.
** Northern EVA: contains a crate of donk pockets and bottled water, as well as a fridge stocked with a burrito, tofu, berry muffins, and more water.
** Southern EVA: holds medical equipment: a [[Vending_machines#NanoMed_Plus|NanoMed]], a [[Medical_items#Toxin First-Aid Kit|toxin kit]], [[Medical_items#Fire First-Aid Kit|burn kit]], and [[Medical_items#Brute trauma treatment kit|brute kit]], as well as other medical supplies.
'''Sleeping Quarters'''
* Two beds with white bedsheets, locker with a photo album and a pair of medals.
'''Cryogenics'''
* Two cryo tubes hooked up to a freezer as well as beakers of [[Guide_to_chemistry#Cryoxadone|cryoxadone]]. Also contains two [[Sleeper#Sleeper|medical sleepers]].
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Medical storage'''
* Five roller beds with respective IV drips and a freezer of blood. Also contains a locker of white clothing.
'''Surgery'''
* An operating table, operating computer, prosthetic limbs crate, and duffel bag with surgery tools.
'''"Tails"'''
* Northern Tail: An emergency closet, heater, oxygen canister, water tank, bucket, mop, and trash bag.
* Southern Tail: An emergency closet, fuel tank, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
</blockquote>
</tab>
<tab name="Salvage Ship">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=Salvage Ship
|image=Salvage Ship.png
|station=[[MetaStation]]
|length=26
|width=17
|hostiles=3 Syndicate Operatives, 1 Syndicate Salvage Worker
|contents=Retro laser gun
}}
<blockquote>
==The Salvage Ship==
The Salvage Ship is an old [[Nanotrasen]] vehicle overtaken by the [[Syndicate]]. In its prime, it would load wreckages into its bay, strip them for resources, and eject whatever couldn't be used back into the void. Now, however, it is used to patrol Nanotrasen space without raising suspicions.
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Sleeping Quarters'''
* Two bedrooms with a bed and personal locker each. In the common area, a black wardrobe closet, laundry machine, and linen bin.
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, photo album, and camera for taking group photos with the crew.
'''Hydroponics'''
* Four hydroponics trays, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.
'''Kitchen'''
* Fridge full of [[Guide to chemistry#Synthmeat|synthmeat]] and flour, microwave, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.
'''EVA'''
* Two EVA suits in suit storage units and two emergency closets, one each per side.
'''Dining Area'''
An open area with a long table and chairs, two vending machines for drinks and cigarettes, a litany of alcohols, a stack of plates and forks, and a microwave with donk pockets.
'''Cargo Hold''':
* Several crates with assorted supplies and materials, medical crate with medical supplies, a fire-fighting locker, and an O2 locker.
'''Upper Storage'''
* An oxygen canister, air pressure tank, fire-fighting locker, O2 locker, and heater.
'''Lower Storage'''
* A crate of mining supplies, power monitoring console, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Back Hatch'''
* One exit leaving to space, an air canister, heater, and tools.
'''External:'''
* Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are [[space carp]].
</blockquote>
</tab>
<tab name="NT Frigate">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Frigate
|image=NT Frigate.png
|station=[[DeltaStation]]
|length=30
|width=17
|hostiles=2 Scrawny Hunter Spiders, 1 Scrawny Nurse Spider, 1 Scrawny Tarantula
|contents=Retro laser gun, medical sleeper
}}
<blockquote>
==The NT Frigate==
The NT Frigate is a once-proud [[Nanotrasen]] warship, now fallen into the fuzzy hands of 8 legged enemy combatants. State of the art and armed to the teeth, she was more than ready to take on enemy ships. What she wasn't prepared for was an attack from within.
 
'''Arms'''
* Each arm contains a pilot's seat and destroyed computer console.
** Northern Arm, the crew area: A table and stools, [[Vending_machines#Booze-O-Mat|Booze-O-Mat]], fridge stocked with beer and food, as well as a microwave and box of donk pockets. Crates containing rations are stored up top.
** Southern Arm, cargo hold: Several crates with assorted supplies and materials, medical crate with medical supplies, and cell charger.
'''EVA'''
* Two EVA suits in suit storage units and two emergency closets, one each per side.
'''Sleeping Quarters'''
* Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms.
'''Restroom'''
* Shower, toilet, mirrors, and a bar of soap.
'''Medbay'''
* Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, a [[Vending_machines#NanoMed_Plus|NanoMed]], and two bottles of some basic themes.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, retro laser, photo album, and nifty [[CentCom]] hat (once you lift it off the heap of bones it's resting on)!
'''Storage Compartment'''
* A fuel tank, water tank, mining supplies, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''External:'''
* Two old mounted turrets on each arm. About the only things you are going to kill with these are [[space carp]].
</blockquote>
</tab>
<tab name="NT Construction Vessel">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Construction Vessel
|image=NT Construction Vessel.png
|station=[[CereStation]]
|length=16
|width=13
|contents=25% chance of a working Ripley
}}
<blockquote>
==The NT Construction Vessel==
The NT Construction Vessel is a simple abandoned mining ship designed to deploy large mechs to mine and retrieve ore. Simple in concept, simple in design, nearly more dust than ship.
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Mech Bay'''
* A rectangular room containing the wreckage of a [[Ripley#Ripley_APLU|Ripley]], two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.
'''Cargo Bay'''
* A long, open room with crates, mining gear, an ore box, and an oxygen tank dispenser. On either side of the bay is a pair of blast doors that can be opened with the nearby buttons.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a suit storage locker, as well as an emergency closet.
</blockquote>
</tab>
<tab name="NT White UFO">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT White UFO
|image=NT White UFO.png
|station=[[PubbyStation]]
|length=9
|width=9
|contents=Medical beamgun, retro laser gun, magboots
}}
<blockquote>
==The NT White UFO==
The NT White UFO is a compact ship of unknown origin. Was it lifted from the hands of alien lifeforms, or is it a [[Nanotrasen]] creation to harness the power of alien minimalist architecture? One thing is for sure: it's much easier to find a parking spot for than the Frigate.
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Bridge'''
* 3 x 3 glass cube containing the navigation computer and white ship controls. Also contains an EVA suit with an air tank, a pair of magboots, a laser with a charger, and a medical beamgun. Who needs all those departments?
'''Everything else'''
* An empty ring around the bridge. There's a door and a pair of engines on each side.
 
</blockquote>
</tab>
<tab name="NT Mining Shuttle">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Mining Shuttle
|image=NT Mining Shuttle.png
|station=[[KiloStation]]
|length=23
|width=19
|hostiles=2 Blank Bodies, 2 Mi-gos, 2 Creatures
|contents=Retro laser gun
}}
<blockquote>
==The NT Mining Shuttle==
The NT Mining Shuttle is an unconventional beast, shaped perfectly to deposit ore on [[KiloStation]]'s now-abandoned warehouse (though other stations may have difficulty in accommodating it). Once a luxury asteroid mining ship designed for long hauls, the NT Mining Shuttle is now slathered in grime, blood, and ectoplasm. There is no sign of the crew that once occupied it; all that remains are the strange beasts that prowl its halls.
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a stack of space cash, and a recharger for your weapons.
'''EVA'''
* Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.
'''Cargo Hold'''
* A pair of ore boxes, an internals crate, a crate with mining equipment, and a small amount of iron, glass, and plasma sheets. Here there are a pair of blast doors that can be opened to unload cargo.
'''Dining Area'''
* A small room with a worn couch (and immaculately preserved bearger). Also contains a microwave, box of donk pockets, grilled cheese sandwiches and beer in the fridge, an all-in-one grinder... and is that a human stomach?
'''Common Area'''
* A pair of personal closets and a washing machine. Here also are the crew rooms: two cramped rooms with a bed each, and a larger room with an antique laser for the captain. The wall is adorned with a golden plaque, and the bed a [[Nanotrasen]] bedsheet.
'''Storage Compartment'''
* A canister of oxygen, an air tank, welding fuel and welder, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Exterior'''
* Four old mining turrets across the outside of the ship. Perfectly well suited for fending off [[Shaft_Miner#Ancient_Goliath|ancient goliaths]], [[Critters#Basilisk|basilisks]], and other asteroid fauna.
</blockquote>
</tab>
<tab name="NT Long-Distance Bluespace Jumper">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Long-Distance Bluespace Jumper
|image=NT Long-Distance Bluespace Jumper.png
|station=[[DonutStation]]
|length=18
|width=17
|contents=25% chance of a working Ripley
}}
<blockquote>
==The NT Long-Distance Bluespace Jumper==
The NT Long-Distance Bluespace Jumper is the wreckage of a once-great passenger vessel. On one of her long hauls, she was smashed into by a uranium meteor, which left fragments aboard the remains it left. The bridge is bolted and empty, but a printout of the ship's blackbox still rests on the navigation computer...
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also contains a mug, cell charger, folder, and blackbox printout.
'''EVA'''
* An EVA suit, oxygen tank dispenser, air canister, and emergency closet.
'''Mech Bay'''
* A rectangular room containing the wreckage of a [[Ripley#Ripley_APLU|Ripley]], two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.
'''Passenger Bay'''
* A gaping hole in the ship marks the passenger bay. All that remains is a stack of uranium, medkit, and metal rods.
'''Storage Compartment'''
* An APC frame, APC electronics, a power cell, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Restroom====
* Urinals, toilet, mirrors, and a bar of soap.
</blockquote>
</tab>
<tab name="NT Long-Distance Bluespace Freighter">
{{Ship
|headerbgcolor=black
|headerfontcolor=white
|imagebgcolor=grey
|name=NT Long-Distance Bluespace Freighter
|image=NT Long-Distance Bluespace Freighter.png
|station=[[TramStation]]
|length=41
|width=13
|contents=A small tram
}}
<blockquote>
==The NT Long-Distance Bluespace Freighter==
The NT Long-Distance Bluespace Freighter is a long-haul freighter that has fallen into ruin. All that remains of its precious cargo, aside from odds and ends, is a small, innocuous tram, surrounded by the long-dead corpses of two engineers and a doctor. The only hint of what may have caused their untimely demise is a smudged message from the doctor, which appears to read "blender."
 
It still contains some equipment from its operational state that could be of some use. It contains:
 
'''Northern Storage'''
* One exit leaving to space, a fuel tank, water tank, two EVA suits in suit storage, [[SMES#SMES_Cell|SMES]], and a [[Pacman#PACMAN_Generator|P.A.C.M.A.N generator]].
'''Cargo Hold'''
* A tram (not operational), three corpses, several random crates (including a science crate stocked with machine parts) and miscellaneous items.
'''Restroom'''
* Shower, toilet, mirror, and a bar of soap.
'''Medbay'''
* Five no longer operational stasis beds, two cryogenic tubes hooked up to a freezer and oxygen, an operating table, [[Medical_items#Toxin First-Aid Kit|toxin kit]], [[Medical_items#Fire First-Aid Kit|burn kit]], and [[Medical_items#Brute trauma treatment kit|brute kit]], as well as other medical supplies.
'''Bridge'''
* Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, [[Security_items#Telescopic_Baton|telescopic baton]], and a flash.
</blockquote>
</tab>
</tabs>
 
=Quickstart Silicon Guide=
==Cyborg==
You've just been thrown into a borg factory by a malfunctioning AI, or decided to try out a new life as a positronic brain on a whim. Being a cyborg isn't for everybody, but it is vastly different from carbon gameplay.
 
===Laws===
The number one rule about interpreting laws is that it should be done <b>in good faith</b>. If you use any new law or lack of law as an excuse to act antagonistically, that's probably not considered good faith.
 
9 times out of 10 the laws you'll have to follow will be Asimov's three laws of robotics.
In general, this means:
#Don't harm humans
#Do what humans tell you to do, except for harming humans.
#Protect yourself as long as you're not disobeying or harming humans in the process.
For a more complete definition of these (and more) laws, see [[Silicon Policy]].
 
===Abilities===
All borgs have the ability to control doors and machinery with pretty well limitless access. Silicons cannot purchase or recall the emergency shuttle, however.
 
All borg types have tools best suited to their type. For a full list of what each type has, see [[Cyborg#The_Latest_Models|The Latest Models]].
 
If you run out of a material, don't worry! Charging in a cyborg charger will gradually refill your synthesizer. This will also fix your flash if it's burned out.
 
===Weaknesses===
All borgs are extremely vulnerable to flashes. They're a hard stun, and one that you're probably not going to recover from if someone's determined to take you out.
 
The robotics console in the RD's office can lock you down or detonate you remotely.
 
===Controls===
On help intent, click and drag someone onto you to carry them.
 
On harm intent, click and drag someone onto you to open the strip menu.
 
Click on yourself to unbuckle someone from you.
 
==AI==
This is where things get a lot more complicated. When shit hits the fan, you're going to have a lot of things to keep an eye on. Hopefully you have some good borgs to pick up the slack!
 
===Information Overload===
The biggest learning curve to being an AI: learning to filter the barrage of information you get.
 
====Radio====
 
====Alerts====
#Camera alarm: either something exploded or someone doesn't want you seeing what they're up to.
#Motion alarm: someone or something is moving in a secure area (outside the armory in space, in your satellite, in your upload, in the vault, or in EVA).
#Atmosphere alarm: the air in that area is unsafe.
#Fire alarm: either someone's hitting the fire alarm or they station is trying to stop a fire.
#Power alarm: that area is about to run out of power (AKA, engineering's not doing their job).
#Burglar alarm: someone's stealing the captain's antique laser gun.
 
====Other Notifications====
You will occasionally get other notifications for things such as:
* Cyborgs changing modules
* Losing connection with cyborgs
* pAI hacking doors
* Losing connection to APCs
 
===Abilities===
You have the power to control any machine that you can see. This is anything from arcade machines to chem dispensers to security records.
 
===Your Cyborgs===
Your greatest allies and also the biggest thorn in your side.
 
In your status tab, there will be a list of borgs synced to you. This means that they share your laws and have to listen to what you tell them. Here you will see their modules, their locations, and their status. If one of them goes missing suddenly, this means that they've been desynced from you. This can happen from a paranoid roboticist, or an emag.
 
====The Robotics Console====
The robotics console in the RD's office can be used to lock down or detonate any borg synced to you. This means that you can't lock down a rogue borg that doesn't belong to you.
 
===Your Bots===
Medibots, cleanbots, all of them are at your beck and call!
 
For all simple bots, you can either access their controls (including emagging them remotely), or choosing a location to send them. Pressing "Call" and then clicking somewhere will cause the bot to attempt to find a path to the clicked location. Useful for sending medibots to an injured human.
 
===Weaknesses===
If someone can touch your core, you're basically already dead. The key to staying alive is keeping attackers as far away from you as you can.
 
If you're not close enough to a powered APC you will eventually run out of power and die. This also applies if you're controlling a shell, so dragging your core into an unpowered area can prove fatal.
 
==Shared Controls==
===Common Hotkeys===
[[Hotkeys#Hotkeys_for_the_AI_and_Cyborgs|Full guide to Silicon Hotkeys]]
 
Doors:
#ctrl + click = toggle door bolts
#shift + click = toggle door opening
#ctrl + shift + click = toggle emergency access
#alt + click = electrify door
 
Cyborgs:
#1: Select 1st module
#2: Select 2nd module
#3: Select 3rd module
#4: Activate harm mode
 
===Radio Prefixes===
(Either . or : can be used before the letter)
* b - Binary, used to talk with all other silicons
* c - Command
* e - Engineering
* h - Holopad (when you're using a holopad to project as AI)
* i - Intercoms nearest to you (typically Common and AI Private, useful for when comms go down)
* m - Medical
* o - AI private
* s - Security
* u - Supply
* v - Service

Текущая версия от 06:26, 15 марта 2022

 
Tattletale, the Nanotrasen AI говорит:
"Goodness this place is a mess... It's about time somebody swept up!"

Hi![править | править код]

I'm currently working on improving the administrative parts of the wiki that I've recently gained access to. This includes the Rules page and Headmin Rulings page. If you have any suggestions, please feel free to hit me up on Discord at draggart#4004.

To Do[править | править код]

- Modernize the front page of the wiki

- Silicon Page

- Make a page for the aquarium

- Make the new player guide more useful

- Trim out unnecessary things from AI and Cyborg

- Update Radio to include custom radio emotes https://github.com/tgstation/tgstation/pull/62130

- Update White Ship with new Tram whiteship https://github.com/tgstation/tgstation/pull/62585

- Update Chaplain to include what the different bibles do

- Finish adding links to the crime code table

Done[править | править код]

- Create a new page for MODSuits!

- Make the Headmin Rulings page less of a shuffled mess

- Make a page that outlines the rules calling Supportmin

- Update the rules page (make it all one page with tabs?)

Ongoing Maintenance[править | править код]

I'm trying to keep these up to date, let me know if there's a missing change!

- Guide to food

- Guide to drinks