imported>Metacide |
imported>Senefi |
(не показаны 203 промежуточные версии 13 участников) |
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| [[File:MetaStation_Image.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-03%20MS%20v35B%20Full.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''MetaStation v35B''', the most recent version as of '''07/09/2013'''. <br>'''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-03%20MS%20v35B%20Full.png View High Quality Image] [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-24%20MetaStation.v35B.Clean.dmm.zip Download MetaStation.v35B.dmm.zip]]]'''</div>
| | {{Maps}} |
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| [[File:MetaStation_Simplified_Map.png|frame|350px|right|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-03%20MS%20v35B%20Full.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Simplified Map''', showing the station's main areas. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-08%2003-35%20Simple%20Map%20Full.png View High Quality Image]''']]</div> | | [[File:MetaStation.png|thumb|500px|'''MetaStation''' updated 2021-2-05. Click for full resolution.]] |
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| | [[File:Metastation_atmos_pipes.png|thumb|right|500px|'''Metastation's atmospheric piping''' as of 2020-08-16. Click for full resolution.]] |
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| | [[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]] |
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| __TOC__ | | __TOC__ |
| ==About== | | ==About== |
| '''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and is now the default map on the second official /tg/ server, [byond://game.ss13.eu:2337 Phillip]. An older version has been running on NoxStation for some time. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by [[User:Metacide|Metacide]], but based on and uses the work of many others. | | '''[[MetaStation]]''' is a fully-functioning map available on the /tg/station codebase. |
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| | '''Key points to note are that:''' |
| | * It is geared towards higher populations than some other maps. However, there are no current minimum population requirement or maximum population requirements. |
| | * Key areas are more evenly spread to reduce local overcrowding. |
| | * It feels much more open, attacks in public are harder to get away with. |
| | * It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| | * There are in-game maps and direction signposts on the walls of the station to help you find your way. |
| | * The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
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| '''Key points to note are that:''' | | '''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there. |
| * It's functionally the same as the default map, just rearranged.
| |
| * It is more open, so attacks in public are harder to get away with.
| |
| * It has a much larger maintenance system, useful for stealthier tactics.
| |
| * There are in-game maps on the walls of the station to help you find your way.
| |
| * The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
| |
| * It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
| |
| * The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
| |
| * All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
| |
| * All other z-levels are the same as vanilla.
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| | MetaStation is the default map and will always load whenever a map has not been pre-selected. This really only applies to custom servers. |
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| '''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums. | | ==Locations== |
| | {| border="1" cellpadding="5" cellspacing="0" style="background-color:#FFFFFF" |
| | |- |
| | | colspan="10" style="text-align: left;" | [[File:jobstemp.png|link=Locations]] '''[[Locations]] on MetaStation''' |
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| '''Please give any feedback''' you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in the thread], too, and rest assured that the map is regularly updated according to such feedback. | | |- |
| | | style="text-align: center; background: #898787" | '''General''' |
| | | style="text-align: center; background: #92b26d" | '''Service''' |
| | | style="text-align: center; background: #8cbcd6" | '''Medical''' |
| | | style="text-align: center; background: #ba9b67" | '''Supply''' |
| | | style="text-align: center; background: #a885a2" | '''Research''' |
| | | style="text-align: center; background: #d8a533" | '''Engineering''' |
| | | style="text-align: center; background: #AF6365; color: white;" | '''Security''' |
| | | style="text-align: center; background: #334E6D; color: white;" | '''Command''' |
| | | style="text-align: center; background: #660068; color: white;" | '''Upkeep''' |
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| | |- |
| | | style="vertical-align:top;"| |
| | * [[Arrivals]] |
| | * [[Art Storage]] |
| | * [[Auxiliary Tool Storage]] |
| | * [[Emergency Storage]] |
| | * [[Escape Pods]] |
| | * [[Escape Shuttle]] |
| | * [[Escape Shuttle Hallway]] |
| | * [[Garden]] |
| | * [[Primary Tool Storage]] |
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| |
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| ==How to Host== | | | style="vertical-align:top;"| |
| '''Hosting MetaStation''' on a normal /tg/ build server isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
| | * [[Bar]] |
| | * [[Chapel]] |
| | * [[Dormitory]] |
| | * [[Holodeck]] |
| | * [[Hydroponics]] |
| | * [[Kitchen and Freezer]] |
| | * [[Library]] |
| | * [[Locker Room]] |
| | * [[Theatre]] |
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|
| * Don't host the game whilst making these changes. | | | style="vertical-align:top;"| |
| * Open tgstation.dme | | * [[Medbay]] |
| * Select the files tab on the top left of the screen | | * [[Chemistry Lab]] |
| * Expand the 'maps' folder in the file tree. | | * [[Chief Medical Officer's Office]] |
| * Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present. | | * [[Medbay Storage]] |
| * Click the build dropdown at the top, and click compile. This may take a minute. | | * [[Morgue]] |
| * Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | | * [[Operating Theatre]] |
| | * [[Pharmacy]] |
| | * [[Recovery Room]] |
| | * [[Virology]] |
| | * [[Coroner Office]] |
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| | | style="vertical-align:top;"| |
| | * [[Supplies]] |
| | * [[Cargo Bay]] |
| | * [[Cargo Office]] |
| | * [[Delivery Office]] |
| | * [[Drone Bay]] |
| | * [[Mining Dock]] |
| | * [[Quartermaster's Office]] |
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| |
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| ==Issue Tracker== | | | style="vertical-align:top;"| |
| Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].
| | * [[Research Division]] |
| *<del>Delivery location in Science is mislabeled as "Bridge Deliveries."</del> - Fixed in 35B | | * [[Experimental Lab]] |
| *<del>In disposals, the SPACE warning sign blocks buttons from some angles.</del> - Fixed in 35B | | * [[Genetics]] |
| | * [[Research and Development Lab]] |
| | * [[Research Director's Office]] |
| | * [[Robotics Lab]] |
| | * [[Server Room]] |
| | * [[Ordnance Lab]] |
| | * [[Ordnance_Lab#Ordnance_Testing_Lab|Ordnance Test Chamber]] |
| | * [[Xenobiology Lab]] |
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| | | style="vertical-align:top;"| |
| | * [[Engineering]] |
| | * [[Atmospherics]] |
| | * [[Auxilliary Base Construction]] |
| | * [[Chief Engineer's Office]] |
| | * [[Counterfeit Robotics Lab]] |
| | * [[Gravity Generator Room]] |
| | * [[Solars]] |
| | * [[Supermatter Engine]] |
| | * [[Technical Storage]] |
| | * [[Telecomms Storage]] |
| | * [[Telecommunications]] |
| | * [[Vacant Office]] |
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| |
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| ==Planned Changes==
| |
| *Make a converted version which works on Baystation 12's code.
| |
| *Eventually look at adjustments to the mining station / colony.
| |
| *Eventually introduce a BoxStation (default station) derelict.
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| | | style="vertical-align:top;"| |
| | * [[Armory]] |
| | * [[Brig]] |
| | * [[Courtroom]] |
| | * [[Detective's Office]] |
| | * [[Interrogation]] |
| | * [[Head of Security's Office]] |
| | * [[Law Office]] |
| | * [[Prison Wing]] |
| | * [[Labor Camp]] |
| | * [[Security Office]] |
| | * [[Security Posts]] |
| | * [[Warden's Office]] |
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| ==Version History and Downloads== | | | style="vertical-align:top;"| |
| | * [[AI Satellite]] |
| | * [[AI Upload]] |
| | * [[Bridge]] |
| | * [[Captain's Quarters]] |
| | * [[Conference Room]] |
| | * [[E.V.A.]] |
| | * [[Gateway]] |
| | * [[Head of Personnel's Office]] |
| | * [[Teleporter]] |
| | * [[Vault]] |
| | * [[Corporate Showroom]] |
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| Click the version number to download a .zip of the .dmm file.
| | | style="vertical-align:top;"| |
| | * [[Custodial Closet]] |
| | * [[Incinerator]] |
| | * [[Maintenance]] |
| | * [[Waste Disposal]] |
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| {| class="wikitable"
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| |-
| |
| ! Version !! Changelog
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-24%20MetaStation.v35B.Clean.dmm.zip v35B] <br>(07/09/2013)
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| ||
| |
| *Fixed some tiles not having the correct area designation in the chapel.
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| *Updated all other non-station z-levels.
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| *Fixed all 18 tiles which had active air calculation before roundstart.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-30%20MetaStation.v35A.Unclean.dmm.zip v35A] <br>(07/09/2013)
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| ||
| |
| *Moved locker in engineering security office to try and prevent EMPs hitting it.
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| *Moved airlock poster in disposals to prevent controls being covered from some angles.
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| *Research Division mulebot delivery window now has correct name and access.
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| *Research Division mulebot window is now on the main research hallway, not in the break room.
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| *Removed a duplicated status display blocking the RC console in telecomms.
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| *Genetics access doors are no longer incorrectly all-access.
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| *Medbay Storage now has two doors for easier access.
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| *Added plasma coin to Captain's Quarters
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| *The AI Chamber has been rearranged and should now be more secure.
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| *The AI Chamber blast door has been replaced with a normal bolted door to allow AI replacement.
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| *The security desk now has an extra window increasing visibility of the corridor above the AI.
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| *The Atmos burn chamber now starts only partially built, requiring time and some plasteel to finish.
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| *Added Pugley III, the loveable four-legged test subject.
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| *Numbered the pens in Xenobiology.
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| *Moved a scrubber in the Research Division entrance airlock.
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| *Added two loaded beanbag riot shotguns to the armoury.
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| *Added a loaded 10mm pistol to the armoury in the contraband locker.
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| *Added some other harmless contraband to the locker for flavour.
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| *Added a deactivated securitron in the armoury.
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| *Added entertainment monitors to break rooms.
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| *Added map version number to the desc text on the floor plaque near arrivals.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-16%20MetaStation.v34G.Clean.dmm.zip v34G] <br>(16/08/2013)
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| ||
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| *Cargo bay blast doors are now visible on round-start.
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| *Added holopads to a variety of locations.
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| *Removed duplicated vent from toxins launch area.
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| *Added some flashlights to maintenance.
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| *Added some more cameras to remove blind-spots
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2018-21%20MetaStation.v34F.Clean.dmm.zip v34F] <br>(11/08/2013)
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| ||
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| *Removed extra launch control from toxins.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-39%20MetaStation.v34E.Clean.dmm.zip v34E] <br>(11/08/2013)
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| ||
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| *Added tachyon-doppler array to the toxins test launch area.
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| *Removed lockboxes from the CMO, RD and CE offices as they cannot open them.
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| *Adjusted a tile in surgery so it looks a little neater.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip v34D] <br>(08/08/2013)
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| *Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
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| *The brig to courtroom defendant box tunnel is now correctly brig access.
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| *Corrected access levels around hydroponics and science maint.
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| *Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34C.Clean.dmm.zip v34C ] <br>(08/08/2013)
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| ||
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| *Outer maint. door at medbay storage room is now correctly general maint access.
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| *Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway.
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| *Added some costumes to maintenance, as requested.
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| *Updated the atmos rig suit to new entry and sprite.
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| *Moved telecomms around a bit so no machines are blocked, like the RC computer was.
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| *Added two metal foam grenades each to both engineering and atmos, on top of their metal piles.
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| *Replaced all incorrectly added holotables.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-28%2020-35%20MetaStation.v34B.Clean.dmm.zip v34B] <br>(28-07-2013)
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| ||
| |
| *Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
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| *Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries.
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| *Added some missing SPACE ACCESS warning posters.
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| *Added a single margherita pizza to a hidden room.
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| *Removed one cable coil from each solar control room, now there is just the one in space on the solar proper.
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| *Added IDs and PDAs to bridge, on the HoP's side.
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| *Added missing keycard authenticator device to the bridge and Captain's Quarters.
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| *Added lockboxes to all head's offices.
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| *Library backroom intercom is now correctly wall-mounted.
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| *Slightly adjusted disposals layout again.
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| *Removed most reinforcement from the outer-layer of the station hull.
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| *Sec offices at science and engineering are more vulnerable, as in other depts.
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| *Research now has only layer of rwalls that snake around a bit, is more vulnerable.
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| *Removed some rwalls around the AI upload foyer.
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| *Removed a few rwalls around EVA and HoP office.
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| *Expanded Captain's bathroom, better shower now.
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| *Removed lots of unnecessary reinforced tables.
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| *Adjusted tiles in robotics operating theatre, now looks nicer.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2011-19%20MetaStation.v33D.dmm.zip v33D] <br>(18/07/2013)
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| ||
| |
| *Added missing muzzle and prisoner IDs to prison.
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| *Switched shower and toilet in captain's quarters.
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| *Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted.
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| *Re-added condimaster to botany, also moved blender to front room
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| *Removed non-functional chemical bottles from botany.
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| *Moved kitchen around to be more functional, also one-tile indent added from the main corridor.
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| *Slightly adjusted flavour text on the memorial plaque in the funeral parlour.
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| *Gave chaplain and librarian access to their own maintenance doors.
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| *Rogue lightbulb in janitors closet has been removed.
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| *Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again.
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| *Removed unnecessary extra camera in toxins lab.
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| *Added secure briefcase to captain's room in the unmarked closet.
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| *Removed extra RC console in robotics.
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| *Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway.
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| *Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful.
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| *Removed some superfluous wires at the brig.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-11%2015-46%20MetaStation.v32F.dmm.zip v32F] <br>(11-07-2013)
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| ||
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| *Updated syndicate bomb path, now map works again.
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| *Fixed airless tiles in maint room closest to toxins test area.
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| *Cyborgs spawn in robotics, not AI upload.
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| *Removed light behind cryo tube.
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| *Changed research department again, adding top desk and moving disposals.
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| *Updated CentCom z-level to be as in current box.2.1.2.
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| *Updated space under shuttle to be transit sprites.
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| *Fixed tiles around locker room / aux tool storage.
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| *Bridge overhauled, now has lots more computers.
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| *Replaced HoP's seraph model with paper tray.
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| *Fixed PA camera not appearing on correct lists.
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| *Rearranged R&D again a little, re-added matter bins.
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| *Rearranged robotics, added table for acid beaker.
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| *Seperated vending machines from morgue entrance.
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| *Fixed name of door to research department atmos control room.
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| *Added newscaster to warden's office.
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| *Removed extra wardrobe in locker room.
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| *Small adjustment to engineering.
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| |-
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| ! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-07%2012-32%20MetaStation.v31D.dmm.zip v31D] <br>(07-07-2013)
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| ||
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| *Better camera placement in cargo/supply and other places.
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| *Medbay Isolation Rooms are now Patient rooms.
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| *Medbay and Research have been reorganised.
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| *Escape has been enlarged and is now harder to barricade.
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| *Genetics now has patient lockers.
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| *There are now some patient lockers outside the morgue.
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| *Drastic reduction in tinted windows
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| *Some cameras are now better named, such as in break rooms.
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| *3 specialised maint. rooms - bar, surgery, farm.
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| *Added cameras to solar control rooms.
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| *Added donuts in a few places.
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| *Replaced food vendor in bridge with drinks vendor.
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| *Captain's desk in bridge now has access windoor.
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| *Windoors removed in a lot of places, escape too.
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| *Atmospherics no longer has uber-glass windows.
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| *The Theatre now has shutters with a switch.
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| *Adjusted space-bridge. Works better now.
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| *Many other minor fixes and adjustments.
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| |} | | |} |
|
| |
|
| | ==History== |
| | MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
| | MetaStation was added to the /tg/station codebase on Feb 4, 2015 after it's removal sometime prior. It has been maintained ever since. |
| | It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. |
|
| |
|
| {| class="wikitable"
| | [[Category:Maps]] |
| |-
| |
| ! Version !! Changelog
| |
| |-
| |
| ! scope="row" | v29E
| |
| ||
| |
| *Rearranged items in engineering, a little easier to use now.
| |
| *Made theatre bigger by getting rid of wasteful doublewalls near it.
| |
| *Better camera distribution in the dorms and science.
| |
| *Moved camera off glass in the Garden.
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| *Added hazard stripes to maintenance in central command module
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| *Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
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| *PA camera is now EMP-proof
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| *Missing holopads added to robotics and R&D
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| *Science guard locker is now the correct type (not engineering locker)
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| *Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
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| *The CMO now has access to the genetics auxiliary access bolt control buttons.
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| *Morgue acccess added to chef and roboticist.
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| *Made a multi-purpose half-built space-platform above arrivals.
| |
| *Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
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| *Made the art room a bit better
| |
| *A few other small fixes and changes
| |
| |-
| |
| ! scope="row" | v28M-II-C
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| ||
| |
| *Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
| |
| *Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
| |
| *Moved around some things in robotics, welding goggles are more visible.
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| *Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
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| *Rearranged dorms to be three tiles wide
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| *Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
| |
| *Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
| |
| *Removed unneeded disposals pipes by the gateway room.
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| *Removed glass around cargo disposals conveyor to stop window-hitting spam.
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| *Fixed single space tile in the Janitor's Closet.
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| *Medbay security office has correct access level rather than all-access.
| |
| *Added airlock entry to Research, as in boxstation.
| |
| *Added a good few fire-fighting lockers in public areas
| |
| *Many other small bug fixes.
| |
| |-
| |
| ! scope="row" | v28M
| |
| ||
| |
| *Add sink to robotics for cleaning bloody surgery gear
| |
| *Improved layouts of Medbay, Research and Supply departments
| |
| *Added large test chamber to Xenobiology.
| |
| *Tinted a great deal of windows to make life easier for traitors
| |
| *More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
| |
| *Fixed problem with syndicate shuttle doors.
| |
| *Added internal tunnels to singularity arms.
| |
| *Made more airlocks viable for spacing people.
| |
| *A few other changes.
| |
| *Fixed lots of small bugs.
| |
| |-
| |
| ! scope="row" | v27M-II-L
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| ||
| |
| *Now compiles again, after being broken by 'range' var removal
| |
| *Numerous small fixes applied after some small playtesting
| |
| *Emitters around singulo engine now start welded and ready to go
| |
| *The dormitory space area has been changed. See attached image.
| |
| *All major departments now have their own atmos loop to sabotage.
| |
| *E.V.A. storage has been reworked to be nicer
| |
| |-
| |
| ! scope="row" | v27G-IV
| |
| ||
| |
| *Engineering foyer maintenance door now opens for atmos techs too
| |
| *Supply Mailroom maintenance door is now for supply-access only
| |
| *Singularity cameras are now EMP-proof
| |
| *Added P.A.C.M.A.N. portable generator to engineering storage
| |
| *All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
| |
| *Missing disposals pipes re-added in the warehouse and interrogation room listening desk
| |
| *Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
| |
| *Research break room now has the correct area designation, one tile was set as 'space'
| |
| *Missing Starboard Maintenance APC has been added behind the bar
| |
| *Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
| |
| *Missing Port Maintenance APC has been added between the chapel and library
| |
| *Area designations around the vault have been improved, preventing teleportation-to-space incidents
| |
| *Area designations around port/fore areas of maintenance have been changed to better suit their names.
| |
| *Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
| |
| *Extra floating lightswitch removed from genetics
| |
| *Medbay breakroom maintenance door is now medical-access only
| |
| *HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
| |
| *Extra newscaster removed from HoP's office
| |
| *Missing Request Console added to HoP's office
| |
| *Missing virology bed added
| |
| *Curtains in the chapel funeral parlour should now be open, not just appear open
| |
| *Lovely dressers have been added to the captain's office and some rooms in the dormitories
| |
| *A missing wardrobe has been added to cabin 4 of the dorms
| |
| *Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
| |
| *A box of glorious medals has been added to the Captain's office.
| |
| *Lights have been removed from space at entrances to virology and xenobiology external modules
| |
| *Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
| |
| *Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
| |
| *Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
| |
| *Cloning door id fixed
| |
| *Intercom added to HoP's office
| |
| |-
| |
| ! scope="row" | v27G-III
| |
| ||
| |
| *Replaced Janitor's Wagon with new Janitor's Cart
| |
| *Replaced all station bounced radios with the 'off' variant
| |
| *Updated holodeck to be as current main /tg/station
| |
| |-
| |
| ! scope="row" | v27G-II
| |
| ||
| |
| * Fixed a small mistake on the incinerator's disposals pipe.
| |
| |-
| |
| ! scope="row" | v27G
| |
| ||
| |
| * Widened a lot of maintenance
| |
| * Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
| |
| * Made engineering pod look like it could actually launch.
| |
| * Fixed name of cloning exit button.
| |
| |-
| |
| ! scope="row" | v27C
| |
| ||
| |
| * Updated to latest /tg/ revision, fully compatible with current code again.
| |
| * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
| |
| * The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
| |
| * Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
| |
| * Science can now be effectively barricaded with shutters, and all windows are tinted.
| |
| * Dorms cabin 5 changed to nice viewing window.
| |
| * Cleaned up virology tables a bit
| |
| * Reduced number of seed extractors in the garden.
| |
| * Removed cigarette machine from library.
| |
| * Fixed a few little bugs.
| |
| |-
| |
| ! scope="row" | v24B
| |
| ||
| |
| * Fixed mass driver path being blocked at disposals.
| |
| |-
| |
| ! scope="row" | v24A
| |
| ||
| |
| * Fixed cameras not working in the toxins test area
| |
| * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
| |
| * Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
| |
| * Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
| |
| * A few other small fixes and adjustments.
| |
| |-
| |
| ! scope="row" | v23C
| |
| ||
| |
| * Added Ian again
| |
| * Fixed (hopefully, under testing) the bizarre freezing atmos problem
| |
| * Added a three-tier shield to the atmos chambers, made of grilles.
| |
| * Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
| |
| * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
| |
| |-
| |
| ! scope="row" | v23A
| |
| ||
| |
| * Fixed being able to access settings on the toxins burn chamber from maint.
| |
| * Fixed many other little visual issues
| |
| |-
| |
| ! scope="row" | v22C
| |
| ||
| |
| * Made some changes to the shuttle to make it nicer
| |
| * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
| |
| |-
| |
| ! scope="row" | v22B
| |
| ||
| |
| * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
| |
| * Remade the AI upload foyer so servers are not doubled unnecessarily.
| |
| |}
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| | |
| [[Category:Game Resources]] | |