imported>Metacide |
imported>Senefi |
(не показано 247 промежуточных версий 14 участников) |
Строка 1: |
Строка 1: |
| __TOC__ [[File:MetaStation_v24A_400.png|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png|MetaStation v32C [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png (Click to enlarge)]]]
| | {{Maps}} |
|
| |
|
| | [[File:MetaStation.png|thumb|500px|'''MetaStation''' updated 2021-2-05. Click for full resolution.]] |
| | |
| | [[File:Metastation_atmos_pipes.png|thumb|right|500px|'''Metastation's atmospheric piping''' as of 2020-08-16. Click for full resolution.]] |
| | |
| | [[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]] |
| | |
| | __TOC__ |
| ==About== | | ==About== |
| '''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback. | | '''[[MetaStation]]''' is a fully-functioning map available on the /tg/station codebase. |
|
| |
|
| | '''Key points to note are that:''' |
| | * It is geared towards higher populations than some other maps. However, there are no current minimum population requirement or maximum population requirements. |
| | * Key areas are more evenly spread to reduce local overcrowding. |
| | * It feels much more open, attacks in public are harder to get away with. |
| | * It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| | * There are in-game maps and direction signposts on the walls of the station to help you find your way. |
| | * The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
| | |
| | '''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there. |
| | |
| | MetaStation is the default map and will always load whenever a map has not been pre-selected. This really only applies to custom servers. |
| | |
| | ==Locations== |
| | {| border="1" cellpadding="5" cellspacing="0" style="background-color:#FFFFFF" |
| | |- |
| | | colspan="10" style="text-align: left;" | [[File:jobstemp.png|link=Locations]] '''[[Locations]] on MetaStation''' |
| | |- |
|
| |
|
| '''Points to note are that:''' | | |- |
| * It is more open, so attacks in public are harder to get away with.
| | | style="text-align: center; background: #898787" | '''General''' |
| * It has a much larger maintenance system, useful for stealthier tactics.
| | | style="text-align: center; background: #92b26d" | '''Service''' |
| * There are in-game maps on the walls of the station to help you find your way.
| | | style="text-align: center; background: #8cbcd6" | '''Medical''' |
| * The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
| | | style="text-align: center; background: #ba9b67" | '''Supply''' |
| * It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
| | | style="text-align: center; background: #a885a2" | '''Research''' |
| * The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
| | | style="text-align: center; background: #d8a533" | '''Engineering''' |
| * All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
| | | style="text-align: center; background: #AF6365; color: white;" | '''Security''' |
| * Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
| | | style="text-align: center; background: #334E6D; color: white;" | '''Command''' |
| * All other z-levels are the same as vanilla.
| | | style="text-align: center; background: #660068; color: white;" | '''Upkeep''' |
| | |- |
|
| |
|
| | |- |
| | | style="vertical-align:top;"| |
| | * [[Arrivals]] |
| | * [[Art Storage]] |
| | * [[Auxiliary Tool Storage]] |
| | * [[Emergency Storage]] |
| | * [[Escape Pods]] |
| | * [[Escape Shuttle]] |
| | * [[Escape Shuttle Hallway]] |
| | * [[Garden]] |
| | * [[Primary Tool Storage]] |
|
| |
|
| '''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
| | | style="vertical-align:top;"| |
| <br>''The latest version committed is [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip MetaStation v34D.dmm], uploaded on 08-08-13.''
| | * [[Bar]] |
| | * [[Chapel]] |
| | * [[Dormitory]] |
| | * [[Holodeck]] |
| | * [[Hydroponics]] |
| | * [[Kitchen and Freezer]] |
| | * [[Library]] |
| | * [[Locker Room]] |
| | * [[Theatre]] |
|
| |
|
| | | style="vertical-align:top;"| |
| | * [[Medbay]] |
| | * [[Chemistry Lab]] |
| | * [[Chief Medical Officer's Office]] |
| | * [[Medbay Storage]] |
| | * [[Morgue]] |
| | * [[Operating Theatre]] |
| | * [[Pharmacy]] |
| | * [[Recovery Room]] |
| | * [[Virology]] |
| | * [[Coroner Office]] |
|
| |
|
| ==How to Use== | | | style="vertical-align:top;"| |
| '''Using MetaStation''' isn't too complicated, but does require recompiling the code. In future this may be easier, but for now: | | * [[Supplies]] |
| | * [[Cargo Bay]] |
| | * [[Cargo Office]] |
| | * [[Delivery Office]] |
| | * [[Drone Bay]] |
| | * [[Mining Dock]] |
| | * [[Quartermaster's Office]] |
|
| |
|
| * Don't host the game whilst making these changes. | | | style="vertical-align:top;"| |
| * Open tgstation.dme | | * [[Research Division]] |
| * Select the files tab on the top left of the screen | | * [[Experimental Lab]] |
| * Expand the 'maps' folder in the file tree. | | * [[Genetics]] |
| * Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present. | | * [[Research and Development Lab]] |
| * Click the build dropdown at the top, and click compile. This may take a minute. | | * [[Research Director's Office]] |
| * Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | | * [[Robotics Lab]] |
| | * [[Server Room]] |
| | * [[Ordnance Lab]] |
| | * [[Ordnance_Lab#Ordnance_Testing_Lab|Ordnance Test Chamber]] |
| | * [[Xenobiology Lab]] |
|
| |
|
| | | style="vertical-align:top;"| |
| | * [[Engineering]] |
| | * [[Atmospherics]] |
| | * [[Auxilliary Base Construction]] |
| | * [[Chief Engineer's Office]] |
| | * [[Counterfeit Robotics Lab]] |
| | * [[Gravity Generator Room]] |
| | * [[Solars]] |
| | * [[Supermatter Engine]] |
| | * [[Technical Storage]] |
| | * [[Telecomms Storage]] |
| | * [[Telecommunications]] |
| | * [[Vacant Office]] |
|
| |
|
| ==Issue Tracker==
| |
| No issues currently, report any or give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here].
| |
|
| |
|
| | | style="vertical-align:top;"| |
| | * [[Armory]] |
| | * [[Brig]] |
| | * [[Courtroom]] |
| | * [[Detective's Office]] |
| | * [[Interrogation]] |
| | * [[Head of Security's Office]] |
| | * [[Law Office]] |
| | * [[Prison Wing]] |
| | * [[Labor Camp]] |
| | * [[Security Office]] |
| | * [[Security Posts]] |
| | * [[Warden's Office]] |
|
| |
|
| ==Planned Changes== | | | style="vertical-align:top;"| |
| *Add the [[Doppler Array]] to toxins. | | * [[AI Satellite]] |
| *Move the AI core to security, and the AI upload to where the teleporter is at the moment | | * [[AI Upload]] |
| *Move the teleporter to where the AI is now, with a ready-room and other interesting features. | | * [[Bridge]] |
| | * [[Captain's Quarters]] |
| | * [[Conference Room]] |
| | * [[E.V.A.]] |
| | * [[Gateway]] |
| | * [[Head of Personnel's Office]] |
| | * [[Teleporter]] |
| | * [[Vault]] |
| | * [[Corporate Showroom]] |
|
| |
|
| | | style="vertical-align:top;"| |
| | * [[Custodial Closet]] |
| | * [[Incinerator]] |
| | * [[Maintenance]] |
| | * [[Waste Disposal]] |
|
| |
|
| ==Version History==
| |
| {| class="wikitable"
| |
| |-
| |
| ! Version !! Changelog
| |
| |-
| |
| ! scope="row" | v28M-II-C
| |
| ||
| |
| *Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
| |
| *Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
| |
| *Moved around some things in robotics, welding goggles are more visible.
| |
| *Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
| |
| *Rearranged dorms to be three tiles wide
| |
| *Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
| |
| *Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
| |
| *Removed unneeded disposals pipes by the gateway room.
| |
| *Removed glass around cargo disposals conveyor to stop window-hitting spam.
| |
| *Fixed single space tile in the Janitor's Closet.
| |
| *Medbay security office has correct access level rather than all-access.
| |
| *Added airlock entry to Research, as in boxstation.
| |
| *Added a good few fire-fighting lockers in public areas
| |
| *Many other small bug fixes.
| |
| |-
| |
| ! scope="row" | v28M
| |
| ||
| |
| *Add sink to robotics for cleaning bloody surgery gear
| |
| *Improved layouts of Medbay, Research and Supply departments
| |
| *Added large test chamber to Xenobiology.
| |
| *Tinted a great deal of windows to make life easier for traitors
| |
| *More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
| |
| *Fixed problem with syndicate shuttle doors.
| |
| *Added internal tunnels to singularity arms.
| |
| *Made more airlocks viable for spacing people.
| |
| *A few other changes.
| |
| *Fixed lots of small bugs.
| |
| |-
| |
| ! scope="row" | v27M-II-L
| |
| ||
| |
| *Now compiles again, after being broken by 'range' var removal
| |
| *Numerous small fixes applied after some small playtesting
| |
| *Emitters around singulo engine now start welded and ready to go
| |
| *The dormitory space area has been changed. See attached image.
| |
| *All major departments now have their own atmos loop to sabotage.
| |
| *E.V.A. storage has been reworked to be nicer
| |
| |-
| |
| ! scope="row" | v27G-IV
| |
| ||
| |
| *Engineering foyer maintenance door now opens for atmos techs too
| |
| *Supply Mailroom maintenance door is now for supply-access only
| |
| *Singularity cameras are now EMP-proof
| |
| *Added P.A.C.M.A.N. portable generator to engineering storage
| |
| *All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
| |
| *Missing disposals pipes re-added in the warehouse and interrogation room listening desk
| |
| *Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
| |
| *Research break room now has the correct area designation, one tile was set as 'space'
| |
| *Missing Starboard Maintenance APC has been added behind the bar
| |
| *Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
| |
| *Missing Port Maintenance APC has been added between the chapel and library
| |
| *Area designations around the vault have been improved, preventing teleportation-to-space incidents
| |
| *Area designations around port/fore areas of maintenance have been changed to better suit their names.
| |
| *Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
| |
| *Extra floating lightswitch removed from genetics
| |
| *Medbay breakroom maintenance door is now medical-access only
| |
| *HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
| |
| *Extra newscaster removed from HoP's office
| |
| *Missing Request Console added to HoP's office
| |
| *Missing virology bed added
| |
| *Curtains in the chapel funeral parlour should now be open, not just appear open
| |
| *Lovely dressers have been added to the captain's office and some rooms in the dormitories
| |
| *A missing wardrobe has been added to cabin 4 of the dorms
| |
| *Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
| |
| *A box of glorious medals has been added to the Captain's office.
| |
| *Lights have been removed from space at entrances to virology and xenobiology external modules
| |
| *Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
| |
| *Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
| |
| *Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
| |
| *Cloning door id fixed
| |
| *Intercom added to HoP's office
| |
| |-
| |
| ! scope="row" | v27G-III
| |
| ||
| |
| *Replaced Janitor's Wagon with new Janitor's Cart
| |
| *Replaced all station bounced radios with the 'off' variant
| |
| *Updated holodeck to be as current main /tg/station
| |
| |-
| |
| ! scope="row" | v27G-II
| |
| ||
| |
| * Fixed a small mistake on the incinerator's disposals pipe.
| |
| |-
| |
| ! scope="row" | v27G
| |
| ||
| |
| * Widened a lot of maintenance
| |
| * Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
| |
| * Made engineering pod look like it could actually launch.
| |
| * Fixed name of cloning exit button.
| |
| |-
| |
| ! scope="row" | v27C
| |
| ||
| |
| * Updated to latest /tg/ revision, fully compatible with current code again.
| |
| * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
| |
| * The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
| |
| * Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
| |
| * Science can now be effectively barricaded with shutters, and all windows are tinted.
| |
| * Dorms cabin 5 changed to nice viewing window.
| |
| * Cleaned up virology tables a bit
| |
| * Reduced number of seed extractors in the garden.
| |
| * Removed cigarette machine from library.
| |
| * Fixed a few little bugs.
| |
| |-
| |
| ! scope="row" | v24B
| |
| ||
| |
| * Fixed mass driver path being blocked at disposals.
| |
| |-
| |
| ! scope="row" | v24A
| |
| ||
| |
| * Fixed cameras not working in the toxins test area
| |
| * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
| |
| * Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
| |
| * Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
| |
| * A few other small fixes and adjustments.
| |
| |-
| |
| ! scope="row" | v23C
| |
| ||
| |
| * Added Ian again
| |
| * Fixed (hopefully, under testing) the bizarre freezing atmos problem
| |
| * Added a three-tier shield to the atmos chambers, made of grilles.
| |
| * Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
| |
| * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
| |
| |-
| |
| ! scope="row" | v23A
| |
| ||
| |
| * Fixed being able to access settings on the toxins burn chamber from maint.
| |
| * Fixed many other little visual issues
| |
| |-
| |
| ! scope="row" | v22C
| |
| ||
| |
| * Made some changes to the shuttle to make it nicer
| |
| * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
| |
| |-
| |
| ! scope="row" | v22B
| |
| ||
| |
| * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
| |
| * Remade the AI upload foyer so servers are not doubled unnecessarily.
| |
| |} | | |} |
| | |
| | ==History== |
| | MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
| | MetaStation was added to the /tg/station codebase on Feb 4, 2015 after it's removal sometime prior. It has been maintained ever since. |
| | It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. |
| | |
| | [[Category:Maps]] |