Maps: различия между версиями

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imported>LewisMcLew
imported>NotADev
(→‎In Rotation Maps: Birdshot has been added)
 
(не показаны 32 промежуточные версии 18 участников)
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== Map Rotation ==
== Map Rotation ==
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use [[MetaStation]] as the default station, but will have a varying chance to use another map depending on player preferences, how long the current round has lasted, and player count. Ultimately, the next map will be chosen by a vote that is either initiated by a player, or automatically triggered when the emergency shuttle departs and the round is about to end. Maps with the most amount of votes are chosen, and choices that are tied will be randomly selected.


The current, and next selected, map information are located in the 'Status' tab.
Information on the current and next selected map is located in the [[Starter_guide#Tabs|'Status' tab]].


= In Rotation Maps =
= In Rotation Maps =
These maps are currently in rotation, and can be selected and played on.
These maps are currently in rotation, and can be selected and played on.


== [[BoxStation]] ==
== [[MetaStation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" style="background-color:lightblue;" width=200|Map Image
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:SS13-TG-map-thumb.png|400px|link=https://dl.dropboxusercontent.com/s/ob0up0zh9w1l1ae/fullbox.png]]
![[File:MetaStation.png|400px]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|'''[[MetaStation]]''' was originally created as an alternative to BoxStation. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
|Notes
 
* The map has been used consistently on /tg/station since 2010.
MetaStation ran on Basil for a long time and was generally well received. It was originally created and maintained by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. In July 2020, it replaced Box as the default map for /tg/.
* The station is heavily central on the starboard wing -- all the action happens there.
|
* There are several small crevices to perform distasteful acts.
* It was geared towards higher populations than [[BoxStation]].
* Maintenance is designed to provide an outer shell to most of the station.
* Key areas are more evenly spread to reduce local overcrowding.
* All locations information on this wiki is sourced from Box station.
* It feels much more open, attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* '''Feedback is welcome''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the tgstation forums.
|}
|}


== [[MetaStation]] ==
== [[DeltaStation]] ==  
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" style="background-color:lightblue;" width=200|Map Image
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:MetaStation_Image.jpg|400px|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-09-04%2016-34%20MSv41G%20Full.png]]
![[File:Deltastation.png|400px]]
|'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It was originally created by Okand37.
|
* This map is best suited for 50+ players.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7172&view=unread&sid=e1da7bbdf9bae9a44a6e96ed9364e4b7#p233302 in this thread] on the tgstation forums.
|}


MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
== [[IceBoxStation]] ==
|Notes
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* It is geared towards higher populations than BoxStation.
! scope="col" style="background-color:lightblue;" width=200|Map Image
* Key areas are more evenly spread to reduce local overcrowding.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* It feels much more open, attacks in public are harder to get away with.
! scope="col" style="background-color:lightblue;" width=200|Additional Points
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
|-
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
![[File:Icebox_Multiz_render.png|400px]]
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
|'''IceBoxStation''' is a reworking/reimagining of [[BoxStation]], placing the station on an ice planet. The map is unique in that it does not utilize space nor Lavaland, and mining is instead done on two levels below the station, with more danger on the lower levels.
* '''Feedback is welcome''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the tgstation forums.
|
* The layout of the map used to be almost identical to [[BoxStation]], but has seen many major changes to better accommodate the mining sublevels.
* The station's mining layers have different challenges and ruins when compared to Lavaland.
* Due to being on a planet, the exterior atmosphere outside the station is at a safe pressure, however it is much colder- this makes a warm jacket and a breath mask all that is necessary to go outdoors.
|}
|}


== [[PubbyStation]] ==
== [[Tramstation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" style="background-color:lightblue;" width=200|Map Image
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:PubbyStation.png|300px|link=https://s12.postimg.org/lair9eqa3/pubbystation3.png]]
![[File:Tramfulltop.png|400px]]
|'''PubbyStation''' is a map inspired by Box and Meta, but smaller. It is pure.
|'''Tramstation''' is a unique station layout where departments are segmented into 3 main groups by their typical cooperation, chained together by a large lower maintenance and an upper tram for transit all while sitting inside a large red asteroid. Created by MMMiracles.
|Notes
 
* The map plays best with 20-40 players.
|
* The [[Curator]] and [[Lawyer]] jobs have been removed.
* The map is multi-z from the ground up, design and layout taking into consideration the newfound possibilities of an extra level.
* The Chaplain gets an entire space monastery to himself.
* The upper level is light on maintenance while the lower level has most of the tunnels. To compromise, upper floors have several radiation shelters scattered near departments or public halls for shelter.
* PubbyStation is the only in-rotation map that still uses the [[Singularity Engine|Singularity]]/[[Tesla Engine|Tesla]] Engine.
* The asteroid itself can spawn small amounts of low-tier ore, such as silver, gold, and mostly iron. Very rarely it can also spawn small specks of uranium, plasma, and diamond. No, you can't find gibtonite here.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7937 in this thread] on the tgstation forums.
|}
|}


== [[DeltaStation]] ==  
== [[The_North_Star|The North Star]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:North star-1.png|400px]]
|'''The North Star''' is a highpop map designed around a special multi-Z layout. It's not a station in the traditional sense- rather, it's themed as an expansive spaceship with four decks connected by elevators and stairwells. Ported to /tg/station by Cheshify.
 
|
* The tallest on the /tg/station codebase to date, The North Star has a unique aesthetic and layout. Departments are mostly, but not entirely located on a single Z-level.
* Decks are designed around a single, wide hallway for easier navigation.
* Sprawling and dangerous maintenance tunnels are replete with various threats. Be wary of falling all the way into the lower decks!
|}


== [[Birdshot]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" style="background-color:lightblue;" width=200|Map Image
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:DeltaStation.jpg|300px|link=https://tgstation13.org/wiki//images/thumb/5/55/DeltaStation.jpg/577px-DeltaStation.jpg]]
![[File:Birdshot.png|400px]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.
|'''Birdshot''' is a map based off [[BirdboatStation]], although larger and less of a metal deathtrap. It was created by Zytolg.
|Notes
|
* This map is best suited for 50+ players.
* Similar layout to Birdboat, but greatly expanded and improved.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* Service is the centre of the map, with all departments revolving around it
* The [[Supermatter]] is located in [[Atmospherics]].
* The prison has its own area which you need to take a tram too (I ran out of cool stuff to say about it)
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7172&view=unread&sid=e1da7bbdf9bae9a44a6e96ed9364e4b7#p233302 in this thread] on the tgstation forums.
|}
|}


== [[OmegaStation]] ==
=Not in Rotation=
These maps either aid in maintaining the game, or are historically significant.
 
== [[RuntimeStation]] ==


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Omegastation.png|300px|link=https://tgstation13.org/wiki//images/e/ee/Omegastation.png]]
![[File:RuntimeStation.png|300px]]
|'''OmegaStation''' is a map created by Okand37. It is designed to be a lowpop map akin to the defunct [[MiniStation]].
|'''Runtime Station''' designed to test new features without having to load a whole new station every time.
|Notes
|
* This map is best suited for up to 35 players.
* All doors bear no access.
* Heads of staff are limited to one [[Captain]], one [[Head of Personnel]], and one [[AI]].
* Has a simple engine room.
* Jobs such as [[Medical Doctor|medical doctors]] and [[Station Engineer|engineers]] have their available slots reduced to accommodate the smaller station size.
* Has two large testing areas.
*[https://tgstation13.org/phpBB/viewtopic.php?f=11&t=8916 The map's feedback thread can be found here].
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
|}


== [[CereStation]] ==
== [[BoxStation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:Boxstation.png|400px]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|
* The map has been used consistently on /tg/station since 2010.
* The station is heavily central on the starboard wing -- all the action happens there.
* There are several small crevices to perform distasteful acts.
* Maintenance is designed to provide an outer shell to most of the station.
* Most [[Locations]] information on this wiki is sourced from BoxStation.
|}


== [[KiloStation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Map Image
! scope="col" style="background-color:lightblue;" width=200|Map Image
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:CereStation_mini.png|300px|link=http://i.imgur.com/H5xIJDi.jpg]]
![[File:Kilostation.png|400px]]
|'''CereStation''' is a map created by MMMiracles. It is designed to be a highpop map akin to [[DeltaStation]], but with an expansive twist to make isolation a more potent part of larger populations.
|'''Kilostation''' is a low to mid-population map designed around dense departments, keeping unused hallway space to a minimum and encouraging player interaction. KiloStation is themed to be a station where destruction, murder and intrigue are commonplace, and has a more run down and abused appearance than most other maps. Rusted walls, boarded up maintenance rooms and areas with cosmetic damage are common. It was created by Okand37.
|Notes
 
* This map is best suited for 60+ players.
|
* Each department is isolated into its own asteroid island, all connected together by a series of bridges.
* Deviation from the MetaStation 'formula' when reasonable is a goal of KiloStation.
* Each department has its own independent SMES where the department gets its power from, ultimately fed by the engine in the middle of the station.
* Many low traffic areas such as the bar, chapel and library are in the center of the map rather than the edges, to boost their use and visibility.
*[https://tgstation13.org/phpBB/viewtopic.php?f=11&t=8831 The map's feedback thread can be found here].
* Departments are designed to be compact and have high visibility to encourage engagement.
* The station has a disproportionately large and diverse maintenance area.
* There are hostile mobs and unusual loot in maintenance.
|}
|}
[[Category:Maps]]
[[Category:Maps]]

Текущая версия от 18:45, 12 ноября 2023

Карты на MassMeta

Используются MetaStation, DeltaStation, IceBoxStation, PubbyStation, BoxStation
Отсутствующие в ротации Birdshot, Tramstation, The North Star
Устаревшие, удаленные KiloStation, AsteroidStation, BirdboatStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation


Map Rotation[править | править код]

The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use MetaStation as the default station, but will have a varying chance to use another map depending on player preferences, how long the current round has lasted, and player count. Ultimately, the next map will be chosen by a vote that is either initiated by a player, or automatically triggered when the emergency shuttle departs and the round is about to end. Maps with the most amount of votes are chosen, and choices that are tied will be randomly selected.

Information on the current and next selected map is located in the 'Status' tab.

In Rotation Maps[править | править код]

These maps are currently in rotation, and can be selected and played on.

MetaStation[править | править код]

Map Image Information Additional Points
Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс MetaStation was originally created as an alternative to BoxStation. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and was generally well received. It was originally created and maintained by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. In July 2020, it replaced Box as the default map for /tg/.

  • It was geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • Feedback is welcome in this thread on the tgstation forums.

DeltaStation[править | править код]

Map Image Information Additional Points
DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It was originally created by Okand37.
  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • Feedback is welcomed in this thread on the tgstation forums.

IceBoxStation[править | править код]

Map Image Information Additional Points
Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс IceBoxStation is a reworking/reimagining of BoxStation, placing the station on an ice planet. The map is unique in that it does not utilize space nor Lavaland, and mining is instead done on two levels below the station, with more danger on the lower levels.
  • The layout of the map used to be almost identical to BoxStation, but has seen many major changes to better accommodate the mining sublevels.
  • The station's mining layers have different challenges and ruins when compared to Lavaland.
  • Due to being on a planet, the exterior atmosphere outside the station is at a safe pressure, however it is much colder- this makes a warm jacket and a breath mask all that is necessary to go outdoors.

Tramstation[править | править код]

Map Image Information Additional Points
Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс Tramstation is a unique station layout where departments are segmented into 3 main groups by their typical cooperation, chained together by a large lower maintenance and an upper tram for transit all while sitting inside a large red asteroid. Created by MMMiracles.
  • The map is multi-z from the ground up, design and layout taking into consideration the newfound possibilities of an extra level.
  • The upper level is light on maintenance while the lower level has most of the tunnels. To compromise, upper floors have several radiation shelters scattered near departments or public halls for shelter.
  • The asteroid itself can spawn small amounts of low-tier ore, such as silver, gold, and mostly iron. Very rarely it can also spawn small specks of uranium, plasma, and diamond. No, you can't find gibtonite here.

The North Star[править | править код]

Map Image Information Additional Points
Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс The North Star is a highpop map designed around a special multi-Z layout. It's not a station in the traditional sense- rather, it's themed as an expansive spaceship with four decks connected by elevators and stairwells. Ported to /tg/station by Cheshify.
  • The tallest on the /tg/station codebase to date, The North Star has a unique aesthetic and layout. Departments are mostly, but not entirely located on a single Z-level.
  • Decks are designed around a single, wide hallway for easier navigation.
  • Sprawling and dangerous maintenance tunnels are replete with various threats. Be wary of falling all the way into the lower decks!

Birdshot[править | править код]

Map Image Information Additional Points
Файл:Birdshot.png Birdshot is a map based off BirdboatStation, although larger and less of a metal deathtrap. It was created by Zytolg.
  • Similar layout to Birdboat, but greatly expanded and improved.
  • Service is the centre of the map, with all departments revolving around it
  • The prison has its own area which you need to take a tram too (I ran out of cool stuff to say about it)

Not in Rotation[править | править код]

These maps either aid in maintaining the game, or are historically significant.

RuntimeStation[править | править код]

Map Image Information Additional Points
Runtime Station designed to test new features without having to load a whole new station every time.
  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.

BoxStation[править | править код]

Map Image Information Additional Points
Файл:Boxstation.png BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector.
  • The map has been used consistently on /tg/station since 2010.
  • The station is heavily central on the starboard wing -- all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.
  • Most Locations information on this wiki is sourced from BoxStation.

KiloStation[править | править код]

Map Image Information Additional Points
Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс Kilostation is a low to mid-population map designed around dense departments, keeping unused hallway space to a minimum and encouraging player interaction. KiloStation is themed to be a station where destruction, murder and intrigue are commonplace, and has a more run down and abused appearance than most other maps. Rusted walls, boarded up maintenance rooms and areas with cosmetic damage are common. It was created by Okand37.
  • Deviation from the MetaStation 'formula' when reasonable is a goal of KiloStation.
  • Many low traffic areas such as the bar, chapel and library are in the center of the map rather than the edges, to boost their use and visibility.
  • Departments are designed to be compact and have high visibility to encourage engagement.
  • The station has a disproportionately large and diverse maintenance area.
  • There are hostile mobs and unusual loot in maintenance.