Guide to plumbing: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Angust
(Added the new Automated IV Drip)
imported>Senefi
мНет описания правки
 
(не показано 16 промежуточных версий 9 участников)
Строка 12: Строка 12:


===[[File:Nduct_n_w.png]] Fluid Ducts ===
===[[File:Nduct_n_w.png]] Fluid Ducts ===
These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can also connect different layers with a multilayered duct, which is crafted in the Misc crafting menu from ducts and a welder.
These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can connect two different layers by using a pluming layer mantifold.  


To pick up a placed duct and turn it back into an item, use a wrench on it.
To pick up a placed duct and turn it back into an item, use a wrench on it.
Строка 31: Строка 31:


===[[File:Plumbing_reaction_chamber.gif]] Reaction Chamber ===  
===[[File:Plumbing_reaction_chamber.gif]] Reaction Chamber ===  
Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contaminants.
An unmissable tool to ensure purity is achieved and reactions are kept precise. Simply enter the chemicals and their amounts, and the reaction chamber will draw all the chems in in the set volumes (starting at the top). Extremely useful and basically a must have because otherwise your factory is gonna be too huge to fit on the station.  


Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.
The yellow port takes acid buffer via the second duct layer and the green port takes basic buffer through the fourth duct layer. When the pH goes above what you set at Acid Threshold, it'll apply buffer until it reaches the threshold again. Ditto for the basic buffer. Note that the machine starts without buffers. Reaction Chambers also have a reaction volume. It'll keep the reagents in stasis until this threshold is reached, and when it's done reacting it'll empty out into whoever can receive it.
 
===[[File:Plumbing_buffer.gif]] Automated bufferer ===
Basically a cooler reaction chamber, apart from the fact it requires an insane amount of space and is inferior in every other way (except it makes cool beeps)
 
Very often you'll want to react three chems, where two of the chems are easily synthesizable and the third is not. The bufferer will allow you to 'wait' till all reagents are present. Simply make sure they are next to each other and then screwdriver them. If succesful, all connected chambers will briefly flash yellow. You can also set a threshold to when a bufferer is marked as 'ready' by right clicking one. If a bufferer does not have enough reagents, it will flash red; if a bufferer has enough reagents, but the other chambers do not, it'll flash yellow; if all bufferers are ready, they will flash green and start emptying until one goes below the threshold again.


===[[File:Plumbing_acclimator.gif]] Acclimator ===
===[[File:Plumbing_acclimator.gif]] Acclimator ===
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying phase at 375.


The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.
Строка 45: Строка 50:


===[[File:Plumbing_grinder.png]] Chemical Grinder ===
===[[File:Plumbing_grinder.png]] Chemical Grinder ===
Use a [[Guide_to_construction#Conveyor_Belt|conveyor belt]] to feed this with plants. It will extract their reagents.  
Sucks grind-able plants placed on its tile and extract their reagents. Use a [[Guide_to_construction#Conveyor_Belt|conveyor belt]] on the same tile or empty a plant bag unto it.


===[[File:Plumbing_filter.png]] Filter ===
===[[File:Plumbing_filter.png]] Filter ===
Строка 62: Строка 67:
This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.
This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.


===[[File:Brokenbottle.png]] Chemical Bottler ===
===[[File:Chem_bottler.gif]] Chemical Bottler ===
Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side '''opposite''' its input direction and dispenses them towards its input direction (where the red pipe is).
Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side '''opposite''' its input direction and dispenses them towards its input direction (where the red pipe is).


===[[File:Brokenbottle.png]] Chemical Fermenter ===
===[[File:Chem_fermenter.png]] Chemical Fermenter ===
Plumbing version of the [[Guide_to_hydroponics#Fermentation_Barrel|fermentation barrel]]. Turns plants into various types of booze.
Plumbing version of the [[Guide_to_hydroponics#Fermentation_Barrel|fermentation barrel]]. Turns plants into various types of booze.


Строка 90: Строка 95:


===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it. Alt click to change the machines main ducting layer.  


The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.
The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.
Строка 102: Строка 107:


==[[File:Plumbing geyser.png]] Geysers ==
==[[File:Plumbing geyser.png]] Geysers ==
Scattered around lavaland are geysers, a limitless source of chemicals.  
Scattered around lavaland are geysers, a limitless source of chemicals. Luckily miners can scan these for mining points, at which point they will become visible on a GPS and easily trackable for you.
 
Geysers are active by default, and you can give them a taste-test with a beaker if you so desire


Geysers are dormant by default, and must be activated with a reinforced plunger. You can buy reinforced plungers in the medical vendor.
Each geyser produces a single chemical. Current loot table:
- Wittel geyser: 16% chance. Wittel doesn't do anything, but can make chems so powerful you can turn the station into uranium or make 400hp super zombies
- Random geyser: 5% chance. Works like botanies strange seeds or the pills in maint. Can have anything, from beer to plasmaman mutation toxin
- Plasma-oxide: 26% chance. Useful for certain stabilizers in bomb-making
- Protozine: 26% chance. A weak variant of omnizine. Works in strange reagent crafting
- Hollow water: 26% chance. Reacts with holy water to make more holy water (yes you can make infinite strange reagent with geysers)


Once activated, the geysers will start producing a single chemical. As of writing, geysers can pick from Clf4, Wittel, Hollow Water and Protozine, Wittel being a 1 in 27 chance of occuring. [[Guide_to_chemistry|Guide to Chemistry]] is very updated, simply look for chemicals that are created by geysers for the most recent overview.
This table is bound to get outdated (or not since I'm the only one making this shit and I also maintain this wiki page), [[Guide_to_chemistry|Guide to Chemistry]] is very updated, simply look for chemicals that are created by geysers for the most recent overview.


== Tips for your Industrial Revolution ==
== Tips for your Industrial Revolution ==
Строка 113: Строка 125:
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!
* pH can be a factor in large-volume chemical reactions, or reactions with multiple steps. If you're struggling with pH, try reducing the volume of your reactor chambers and acclimators. You can also deliver buffer reagents directly into reactor chambers via the alternate pipe layer, though reactors sometimes struggle with temperature-dependent reactions.
* A lazy way to avoid using buffers is to add a lot of chems to a reaction with the needed pH. If you've got a basic reaction that needs to be more acidic, just add a lot of hydrogen instead of acidic buffer. Useful for when making a buffer factory isn't worth it for small scale projects
* Plumbing constructions that make Atmospheric Chemical smoke like CO2 smoke, [[N2O]] smoke, [[Oxygen]] smoke or unstabilized phlogiston reactions can be used for making more valuable gasses with nothing but a box of iron walls with one reinforced Plasma-glass window or as a ghetto Gas Miner since atmos chemicals release trace amounts of gas when spilled, "spilling atmos chems" also includes making a Atmospheric Chemical foam or smoke factory.


{{Guides}}
{{Guides}}
[[Category:Guides]][[Category:Chemistry]]

Текущая версия от 05:48, 1 августа 2023

This guide will primarily be useful for chemists, or someone else willing to play with pipes.

In summary: Plumbing is the creation of factories to automate chemical production, for bulk amounts of methamphetamine healing chemicals.


The Basics[править | править код]

Plumbing is a system for the creation of piss and shit and cum chemical factories. Plumbing is also an inaccurate name, since you'll be making chemical factories and not toilets.

The plumbing system is made up of three basic parts: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. Component machines have connectors that duct networks will automatically connect to; red is mean so red ports take, blue is nice so blue ports give. A machine can be both a supplier and a demander. Machines next to each other can be connected without having ducts between them.

The maximum transfer amount is 10 units per 2 seconds.

Fluid Ducts[править | править код]

These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can connect two different layers by using a pluming layer mantifold.

To pick up a placed duct and turn it back into an item, use a wrench on it.

Physics[править | править код]

Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.

If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for Floating Point Errors advanced factories.

Machinery[править | править код]

Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or medical techfab. These machines can be deconstructed by welding. The ducting layer can be changed by using a layer-mode plunger on it (click in-hand and use alt to cycle through layers).

Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.

Synthesizer[править | править код]

These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going, since the synthesizer only stores one dose.

Reaction Chamber[править | править код]

An unmissable tool to ensure purity is achieved and reactions are kept precise. Simply enter the chemicals and their amounts, and the reaction chamber will draw all the chems in in the set volumes (starting at the top). Extremely useful and basically a must have because otherwise your factory is gonna be too huge to fit on the station.

The yellow port takes acid buffer via the second duct layer and the green port takes basic buffer through the fourth duct layer. When the pH goes above what you set at Acid Threshold, it'll apply buffer until it reaches the threshold again. Ditto for the basic buffer. Note that the machine starts without buffers. Reaction Chambers also have a reaction volume. It'll keep the reagents in stasis until this threshold is reached, and when it's done reacting it'll empty out into whoever can receive it.

Automated bufferer[править | править код]

Basically a cooler reaction chamber, apart from the fact it requires an insane amount of space and is inferior in every other way (except it makes cool beeps)

Very often you'll want to react three chems, where two of the chems are easily synthesizable and the third is not. The bufferer will allow you to 'wait' till all reagents are present. Simply make sure they are next to each other and then screwdriver them. If succesful, all connected chambers will briefly flash yellow. You can also set a threshold to when a bufferer is marked as 'ready' by right clicking one. If a bufferer does not have enough reagents, it will flash red; if a bufferer has enough reagents, but the other chambers do not, it'll flash yellow; if all bufferers are ready, they will flash green and start emptying until one goes below the threshold again.

Acclimator[править | править код]

The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying phase at 375.

The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.

The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.

Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.

Chemical Grinder[править | править код]

Sucks grind-able plants placed on its tile and extract their reagents. Use a conveyor belt on the same tile or empty a plant bag unto it.

Filter[править | править код]

A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.

Splitter[править | править код]

Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.

Disposer[править | править код]

The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.

Note that chemical reactions can occur inside the disposer.

Chemical Press[править | править код]

The different tabs of the pill press menu.

This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.

Chemical Bottler[править | править код]

Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side opposite its input direction and dispenses them towards its input direction (where the red pipe is).

Chemical Fermenter[править | править код]

Plumbing version of the fermentation barrel. Turns plants into various types of booze.

Tank[править | править код]

Technically not a machine, the tank simply holds up to 400u of any chemicals.

Input[править | править код]

Accepts manual chemical input. Pour something into it from a container to add something new to the system.

Output[править | править код]

Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.

Liquid Pump[править | править код]

Can be wrenched to geysers in-order to extract chemicals. Does not need to be powered.

Chemical Beacon[править | править код]

Essentially a plumbing teleporter. Chemical Beacons send their reagents to a Chemical Recipient they've been connected with. To connect: Hit the Chemical Recipient with a multitool and then all subsequent Chemical Beacons with that same multitool. Multiple Chemical Beacons can be used with one Chemical Recipient. Note that the Chemical Recipient is bluespace tech and needs to be printed from the medlathe and constructed. Chemical Beacons do not need power, but Chemical Recipients do. Ideal for transporting geyser chems.

Automated IV Drip[править | править код]

A modified IV drip with plumbing connects. Reagents received from the connect are injected directly into their bloodstream. Blood that is drawn goes to the internal storage and then into the ducting. Draws on red mode and injects on blue mode, similarly to an ordinary IV drip.

Equipment[править | править код]

In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.

Plumbing Constructor[править | править код]

The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it. Alt click to change the machines main ducting layer.

The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.

Can also be constructed in a medical techfab.

Plunger[править | править код]

All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.

You can use the plunger in-hand to toggle to layer mode. You can now select a layer with alt and turn machinery to that layer.

Geysers[править | править код]

Scattered around lavaland are geysers, a limitless source of chemicals. Luckily miners can scan these for mining points, at which point they will become visible on a GPS and easily trackable for you.

Geysers are active by default, and you can give them a taste-test with a beaker if you so desire

Each geyser produces a single chemical. Current loot table: - Wittel geyser: 16% chance. Wittel doesn't do anything, but can make chems so powerful you can turn the station into uranium or make 400hp super zombies - Random geyser: 5% chance. Works like botanies strange seeds or the pills in maint. Can have anything, from beer to plasmaman mutation toxin - Plasma-oxide: 26% chance. Useful for certain stabilizers in bomb-making - Protozine: 26% chance. A weak variant of omnizine. Works in strange reagent crafting - Hollow water: 26% chance. Reacts with holy water to make more holy water (yes you can make infinite strange reagent with geysers)

This table is bound to get outdated (or not since I'm the only one making this shit and I also maintain this wiki page), Guide to Chemistry is very updated, simply look for chemicals that are created by geysers for the most recent overview.

Tips for your Industrial Revolution[править | править код]

  • Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
  • Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
  • If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!
  • pH can be a factor in large-volume chemical reactions, or reactions with multiple steps. If you're struggling with pH, try reducing the volume of your reactor chambers and acclimators. You can also deliver buffer reagents directly into reactor chambers via the alternate pipe layer, though reactors sometimes struggle with temperature-dependent reactions.
  • A lazy way to avoid using buffers is to add a lot of chems to a reaction with the needed pH. If you've got a basic reaction that needs to be more acidic, just add a lot of hydrogen instead of acidic buffer. Useful for when making a buffer factory isn't worth it for small scale projects
  • Plumbing constructions that make Atmospheric Chemical smoke like CO2 smoke, N2O smoke, Oxygen smoke or unstabilized phlogiston reactions can be used for making more valuable gasses with nothing but a box of iron walls with one reinforced Plasma-glass window or as a ghetto Gas Miner since atmos chemicals release trace amounts of gas when spilled, "spilling atmos chems" also includes making a Atmospheric Chemical foam or smoke factory.
Сборник полезных Руководств по игре
Начинающим Не начинающим Медикам Инженерам Исследователям Безопасникам Снабженцам и Сервису
Ещё больше гайдов можете найти тут.

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.
  • Зачеркнутый текст - статья либо устарела, либо не предназначена для ЛРП