Guide to door access: различия между версиями
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imported>Arcanemusic (Created page, got as far as command access.) |
imported>SpaceSmithers м (Adds a notice about the newer in-editor Access Helpers.) |
||
(не показано 17 промежуточных версий 6 участников) | |||
Строка 1: | Строка 1: | ||
{{Important | |||
|Title=Important: | |||
|Note=Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with [https://github.com/tgstation/tgstation/pull/65580 '''pull #65580''']. [https://hackmd.io/@tgstation/ry4-gbKH5#On-Room-Structure-and-Security '''Click here'''] for a brief guide to the newer access helpers. | |||
|Image=Information.png | |||
|Color=Blue | |||
}} | |||
: [[Guide to contributing to the game]] > [[Guide to mapping]] | |||
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | ||
{| class="wikitable" | Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | ||
| | |||
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list. | |||
==Command Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#8191d1;'|Equipment | |||
|- | |||
! 15 | |||
| ACCESS_CHANGE_IDS | |||
| | |||
| | |||
|- | |||
! 16 | |||
| ACCESS_AI_UPLOAD | |||
| | |||
| | |||
|- | |||
! 17 | |||
| ACCESS_TELEPORTER | |||
| | |||
| | |||
|- | |||
! 18 | |||
| ACCESS_EVA | |||
| | |||
| | |||
|- | |||
! 19 | |||
| ACCESS_HEADS | |||
| Bridge, EVA storage windoors, gateway shutters | |||
| AI integrity restorer, communications console | |||
|- | |||
! 20 | |||
| ACCESS_CAPTAIN | |||
| | |||
| | |||
|- | |- | ||
! | ! 21 | ||
| ACCESS_ALL_PERSONAL_LOCKERS | |||
| | |||
| | |||
|- | |- | ||
!| | ! 57 | ||
| | | ACCESS_HOP | ||
| Head of Personnel | |||
| | |||
|- | |||
! 59 | |||
| ACCESS_RC_ANNOUNCE | |||
| | |||
| Request Console Announcements | |||
|- | |||
! 60 | |||
| ACCESS_KEYCARD_AUTH | |||
| | |||
| Used for events that require 2 people to confirm them. | |||
|- | |||
! 62 | |||
| ACCESS_GATEWAY | |||
| | |||
| | |||
|- | |||
! 65 | |||
| ACCESS_MINISAT | |||
| | | | ||
|- | |- | ||
!| | ! 67 | ||
| | | ACCESS_NETWORK | ||
| | |||
| Ntnet diagonistics/monitoring software | |||
|} | |||
==Security Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#d18181;'|Equipment | |||
|- | |||
! 1 | |||
| ACCESS_SECURITY (general) | |||
| Departmental security outposts, brig doors that aren't the entrance, perma, or armory | |||
| Security equipment, security records, secbots | |||
|- | |||
! 2 | |||
| ACCESS_BRIG | |||
| Permabrig, gulag + gulag shuttle | |||
| Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment) | |||
|- | |||
! 3 | |||
| ACCESS_ARMORY | |||
| Armory, execution chamber | |||
| | |||
|- | |||
! 4 | |||
| ACCESS_FORENSICS | |||
| Detective's office | |||
| Forensics lockers, security/medical records | |||
|- | |||
! 42 | |||
| ACCESS_COURT | |||
| Courtroom | |||
| | |||
|- | |||
! 58 | |||
| ACCESS_HOS | |||
| Head of Security | |||
| | |||
|- | |||
! 63 | |||
| ACCESS_BRIG_ENTRANCE | |||
| Outer brig doors | |||
| | |||
|- | |||
! 66 | |||
| ACCESS_WEAPONS | |||
| | |||
| Weapons permits for secbots/turrets | |||
|} | |||
==Medical Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#81c8d1;'|Equipment | |||
|- | |||
! 5 | |||
| ACCESS_MEDICAL | |||
| General Access | |||
| | |||
|- | |||
! 6 | |||
| ACCESS_MORGUE | |||
| Morgue | |||
| | |||
|- | |||
! 33 | |||
| ACCESS_CHEMISTRY | |||
| Allows access to chemistry factory areas on compatible maps | |||
| | |||
|- | |||
! 39 | |||
| ACCESS_VIROLOGY | |||
| | | | ||
| | |||
|- | |- | ||
! | ! 40 | ||
| | | ACCESS_CMO | ||
| | | | ||
| | |||
|- | |- | ||
! | ! 45 | ||
| | | ACCESS_SURGERY | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 69 | ||
| | | ACCESS_PHARMACY | ||
| | | Pharmacy (Chemistry) room access | ||
| | |||
|- | |- | ||
! | ! 70 | ||
| | | ACCESS_PSYCHOLOGY | ||
| | | | ||
| | |||
|} | |||
==Supply Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#d1ad81;'|Equipment | |||
|- | |||
! 31 | |||
| ACCESS_CARGO | |||
| | |||
| | |||
|- | |- | ||
! | ! 41 | ||
| | | ACCESS_QM | ||
| | | | ||
| | |||
|- | |||
! 48 | |||
| ACCESS_MINING | |||
| | |||
| | |||
|- | |||
! 50 | |||
| ACCESS_MAILSORTING | |||
| Mailroom/Deliveries | |||
| | |||
|- | |||
! 53 | |||
| ACCESS_VAULT | |||
| | |||
| | |||
|- | |||
! 54 | |||
| ACCESS_MINING_STATION | |||
| | |||
| | |||
|- | |||
! 64 | |||
| ACCESS_MINERAL_STOREROOM | |||
| | |||
| Allows release of minerals from the ORM | |||
|} | |||
==Service Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#95d181;'|Equipment | |||
|- | |||
! 22 | |||
| ACCESS_CHAPEL_OFFICE | |||
| | |||
| | |||
|- | |||
! 25 | |||
| ACCESS_BAR | |||
| | |||
| | |||
|- | |||
! 26 | |||
| ACCESS_JANITOR | |||
| | |||
| | |||
|- | |||
!| 27 | |||
| ACCESS_CREMATORIUM | |||
| | |||
| | |||
|- | |||
! 28 | |||
| ACCESS_KITCHEN | |||
| | |||
| | |||
|- | |||
! 35 | |||
| ACCESS_HYDROPONICS | |||
| | |||
| | |||
|- | |||
! 37 | |||
| ACCESS_LIBRARY | |||
| | |||
| | |||
|- | |||
! 38 | |||
| ACCESS_LAWYER | |||
| | |||
| | |||
|- | |||
! 46 | |||
| ACCESS_THEATRE | |||
| Theater Access | |||
| | |||
|} | |||
==Engineering Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#eab87a;'|Equipment | |||
|- | |||
! 10 | |||
| ACCESS_ENGINE | |||
| Engineering area | |||
| Power monitor, power flow control console | |||
|- | |||
! 11 | |||
| ACCESS_ENGINE_EQUIP | |||
| | |||
| APCs, EngiVend/YouTool, engineering equipment lockers | |||
|- | |||
! 12 | |||
| ACCESS_MAINT_TUNNELS | |||
| | |||
| | |||
|- | |||
! 13 | |||
| ACCESS_EXTERNAL_AIRLOCKS | |||
| | |||
| | |||
|- | |||
! 23 | |||
| ACCESS_TECH_STORAGE | |||
| | |||
| | |||
|- | |||
! 24 | |||
| ACCESS_ATMOSPHERICS | |||
| | |||
| | |||
|- | |||
! 32 | |||
| ACCESS_CONSTRUCTION | |||
| Minisat Maintenance, Misc. Maintenance Areas. | |||
| Power Monitoring | |||
|- | |||
! 56 | |||
| ACCESS_CE | |||
| Chief Engineer | |||
| | |||
|- | |- | ||
!| | ! 61 | ||
| | | ACCESS_TCOMSAT | ||
| Access to telecomms satellite | |||
| Access to telecomms machinery | |||
|- | |||
! 72 | |||
| ACCESS_AUX_BASE | |||
| Auxiliary Base Access | |||
| | |||
|} | |||
==Science Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#b281d1;'|Equipment | |||
|- | |||
! 7 | |||
| ACCESS_RND | |||
| General RnD Access | |||
| | |||
|- | |||
! 8 | |||
| ACCESS_ORDNANCE | |||
| Toxin's lab and burn chamber | |||
| | |||
|- | |||
! 9 | |||
| ACCESS_GENETICS | |||
| | |||
| | |||
|- | |||
! 29 | |||
| ACCESS_ROBOTICS | |||
| | |||
| | |||
|- | |||
! 30 | |||
| ACCESS_RD | |||
| | | | ||
|- | |- | ||
!| | ! 47 | ||
| | | ACCESS_RESEARCH | ||
| | | | ||
| | |||
|- | |||
! 55 | |||
| ACCESS_XENOBIOLOGY | |||
| | |||
| | |||
|- | |||
! 71 | |||
| ACCESS_ORDNANCE_STORAGE | |||
| Toxins tank storage room | |||
| | |||
|} | |||
==Admin/Misc/Syndicate Access== | |||
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Number | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Name | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Doors | |||
! scope="col" class="unsortable" style='background-color:#81d1a8;'|Equipment | |||
|- | |||
! 101 | |||
| ACCESS_CENT_GENERAL | |||
| Centcomm Ferry and general access | |||
| | |||
|- | |||
! 102 | |||
| ACCESS_CENT_THUNDER | |||
| Thunderdome | |||
|- | |||
! 103 | |||
| ACCESS_CENT_SPECOPS | |||
| Captain's display case, Maurader and Seraph Mechs | |||
| | |||
|- | |||
! 104 | |||
| ACCESS_CENT_MEDICAL | |||
| | |||
| | |||
|- | |||
! 105 | |||
| ACCESS_CENT_LIVING | |||
| | |||
| | |||
|- | |||
! 106 | |||
| ACCESS_CENT_STORAGE | |||
| | |||
| | |||
|- | |||
! 107 | |||
| ACCESS_CENT_TELEPORTER | |||
| | |||
| | |||
|- | |||
! 109 | |||
| ACCESS_CENT_CAPTAIN | |||
| | |||
| | |||
|- | |||
! 110 | |||
| ACCESS_CENT_BAR | |||
| | |||
| | |||
|- | |||
! 150 | |||
| ACCESS_SYNDICATE | |||
| Syndicate mechs, ruins, and general access | |||
| | |||
|- | |||
! 151 | |||
| ACCESS_SYNDICATE_LEADER | |||
| Nuke Ops Leader | |||
| | |||
|- | |||
! 200 | |||
| ACCESS_AWAY_GENERAL | |||
| Generic away-missions | |||
| | |||
|- | |||
! 201 | |||
| ACCESS_AWAY_MAINT | |||
| | |||
| | |||
|- | |- | ||
!| | ! 202 | ||
| | | ACCESS_AWAY_MED | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 203 | ||
| | | ACCESS_AWAY_SEC | ||
| | | | ||
| | |||
|- | |||
! 204 | |||
| ACCESS_AWAY_ENGINE | |||
| | |||
| | |||
|- | |||
! 205 | |||
| ACCESS_AWAY_GENERIC1 | |||
| | |||
| | |||
|- | |||
! 206 | |||
| ACCESS_AWAY_GENERIC2 | |||
| | |||
| | |||
|- | |||
! 207 | |||
| ACCESS_AWAY_GENERIC3 | |||
| | |||
| | |||
|- | |||
! 208 | |||
| ACCESS_AWAY_GENERIC4 | |||
| | |||
| | |||
|- | |||
! 250 | |||
| ACCESS_BLOODCULT | |||
| | |||
| Internal, not for doors | |||
|- | |||
! 300 | |||
| ACCESS_MECH_MINING | |||
| For internal mech components and keycard reqs | |||
| | |||
|- | |||
! 301 | |||
| ACCESS_MECH_MEDICAL | |||
| | |||
| | |||
|- | |- | ||
!| | ! 302 | ||
| | | ACCESS_MECH_SECURITY | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 303 | ||
| | | ACCESS_MECH_SCIENCE | ||
| | | | ||
| | |||
|- | |- | ||
!| | ! 304 | ||
| | | ACCESS_MECH_ENGINE | ||
| | | | ||
| | |||
|- | |- | ||
|} | |||
{{Contribution guides}} |
Текущая версия от 23:42, 23 мая 2022
Файл:Information.png | Important:
Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers. |
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
15 | ACCESS_CHANGE_IDS | ||
16 | ACCESS_AI_UPLOAD | ||
17 | ACCESS_TELEPORTER | ||
18 | ACCESS_EVA | ||
19 | ACCESS_HEADS | Bridge, EVA storage windoors, gateway shutters | AI integrity restorer, communications console |
20 | ACCESS_CAPTAIN | ||
21 | ACCESS_ALL_PERSONAL_LOCKERS | ||
57 | ACCESS_HOP | Head of Personnel | |
59 | ACCESS_RC_ANNOUNCE | Request Console Announcements | |
60 | ACCESS_KEYCARD_AUTH | Used for events that require 2 people to confirm them. | |
62 | ACCESS_GATEWAY | ||
65 | ACCESS_MINISAT | ||
67 | ACCESS_NETWORK | Ntnet diagonistics/monitoring software |
Security Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
1 | ACCESS_SECURITY (general) | Departmental security outposts, brig doors that aren't the entrance, perma, or armory | Security equipment, security records, secbots |
2 | ACCESS_BRIG | Permabrig, gulag + gulag shuttle | Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment) |
3 | ACCESS_ARMORY | Armory, execution chamber | |
4 | ACCESS_FORENSICS | Detective's office | Forensics lockers, security/medical records |
42 | ACCESS_COURT | Courtroom | |
58 | ACCESS_HOS | Head of Security | |
63 | ACCESS_BRIG_ENTRANCE | Outer brig doors | |
66 | ACCESS_WEAPONS | Weapons permits for secbots/turrets |
Medical Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
5 | ACCESS_MEDICAL | General Access | |
6 | ACCESS_MORGUE | Morgue | |
33 | ACCESS_CHEMISTRY | Allows access to chemistry factory areas on compatible maps | |
39 | ACCESS_VIROLOGY | ||
40 | ACCESS_CMO | ||
45 | ACCESS_SURGERY | ||
69 | ACCESS_PHARMACY | Pharmacy (Chemistry) room access | |
70 | ACCESS_PSYCHOLOGY |
Supply Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
31 | ACCESS_CARGO | ||
41 | ACCESS_QM | ||
48 | ACCESS_MINING | ||
50 | ACCESS_MAILSORTING | Mailroom/Deliveries | |
53 | ACCESS_VAULT | ||
54 | ACCESS_MINING_STATION | ||
64 | ACCESS_MINERAL_STOREROOM | Allows release of minerals from the ORM |
Service Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
22 | ACCESS_CHAPEL_OFFICE | ||
25 | ACCESS_BAR | ||
26 | ACCESS_JANITOR | ||
27 | ACCESS_CREMATORIUM | ||
28 | ACCESS_KITCHEN | ||
35 | ACCESS_HYDROPONICS | ||
37 | ACCESS_LIBRARY | ||
38 | ACCESS_LAWYER | ||
46 | ACCESS_THEATRE | Theater Access |
Engineering Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
10 | ACCESS_ENGINE | Engineering area | Power monitor, power flow control console |
11 | ACCESS_ENGINE_EQUIP | APCs, EngiVend/YouTool, engineering equipment lockers | |
12 | ACCESS_MAINT_TUNNELS | ||
13 | ACCESS_EXTERNAL_AIRLOCKS | ||
23 | ACCESS_TECH_STORAGE | ||
24 | ACCESS_ATMOSPHERICS | ||
32 | ACCESS_CONSTRUCTION | Minisat Maintenance, Misc. Maintenance Areas. | Power Monitoring |
56 | ACCESS_CE | Chief Engineer | |
61 | ACCESS_TCOMSAT | Access to telecomms satellite | Access to telecomms machinery |
72 | ACCESS_AUX_BASE | Auxiliary Base Access |
Science Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
7 | ACCESS_RND | General RnD Access | |
8 | ACCESS_ORDNANCE | Toxin's lab and burn chamber | |
9 | ACCESS_GENETICS | ||
29 | ACCESS_ROBOTICS | ||
30 | ACCESS_RD | ||
47 | ACCESS_RESEARCH | ||
55 | ACCESS_XENOBIOLOGY | ||
71 | ACCESS_ORDNANCE_STORAGE | Toxins tank storage room |
Admin/Misc/Syndicate Access[править | править код]
Id Number | Id Name | Doors | Equipment |
---|---|---|---|
101 | ACCESS_CENT_GENERAL | Centcomm Ferry and general access | |
102 | ACCESS_CENT_THUNDER | Thunderdome | |
103 | ACCESS_CENT_SPECOPS | Captain's display case, Maurader and Seraph Mechs | |
104 | ACCESS_CENT_MEDICAL | ||
105 | ACCESS_CENT_LIVING | ||
106 | ACCESS_CENT_STORAGE | ||
107 | ACCESS_CENT_TELEPORTER | ||
109 | ACCESS_CENT_CAPTAIN | ||
110 | ACCESS_CENT_BAR | ||
150 | ACCESS_SYNDICATE | Syndicate mechs, ruins, and general access | |
151 | ACCESS_SYNDICATE_LEADER | Nuke Ops Leader | |
200 | ACCESS_AWAY_GENERAL | Generic away-missions | |
201 | ACCESS_AWAY_MAINT | ||
202 | ACCESS_AWAY_MED | ||
203 | ACCESS_AWAY_SEC | ||
204 | ACCESS_AWAY_ENGINE | ||
205 | ACCESS_AWAY_GENERIC1 | ||
206 | ACCESS_AWAY_GENERIC2 | ||
207 | ACCESS_AWAY_GENERIC3 | ||
208 | ACCESS_AWAY_GENERIC4 | ||
250 | ACCESS_BLOODCULT | Internal, not for doors | |
300 | ACCESS_MECH_MINING | For internal mech components and keycard reqs | |
301 | ACCESS_MECH_MEDICAL | ||
302 | ACCESS_MECH_SECURITY | ||
303 | ACCESS_MECH_SCIENCE | ||
304 | ACCESS_MECH_ENGINE |