Golem: различия между версиями

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|headerbgcolor = darkred
|headerbgcolor = darkred
|headerfontcolor = white
|headerfontcolor = white
|stafftype = Paranormal
|stafftype = PARANORMAL
|imagebgcolor = gray
|imagebgcolor = gray
|img_generic = Iron_golem.png
|img_generic = Golem_normal.png
|jobtitle = Golem
|jobtitle = Golem
|access = [[:Category:Locations|None]]
|access = [[:Category:Locations|None]]
|difficulty = Hard
|difficulty = Medium
|superior = Your creator, if you have one.
|superior = Your creator, if you have one.
|duties = Serve your creator utterly.
|duties = Serve your creator utterly.
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}}


Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.
Golems are sapient humanoids made of mystical living stone, created through strange rituals or xenobiological research. They are completely devoted to their creator and will carry out any order given to them, but occasionally a colony of free-willed Golems can be found on the surface of Lavaland.


Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
Their intrinsic properties make them natural miners. Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their single-minded devotion and lack of availability they are seldom seen in Medical and Command roles.
 
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.


==Creating a Golem==
==Creating a Golem==


* '''Adamantine Golems''' are spawned when a green Adamantine Rune is interacted with. Adamantine Runes turn green when a spirit has settled on top of it, and it can be considered 'active'. Otherwise the rune with be teal, and interaction with it has no effect.
Golems are created by spawning and completing a shell.  
** To create an Adamantine Rune, you must inject an Adamantine Slime Extract with an unit of plasma. Slime Extracts are obtained through [[Guide_to_xenobiology|Xenobiology]]. To become a golem, you must be a ghost and be on top of the rune.
* There are two ways to create shells:
** Using the rune will create the Adamantine Golem and force it to serve its creator. Golems inherit [[Revolution|revolutionary]], [[Clock_Cult|cul]][[Blood_Cult|tist]] or [[Gang War|gang]] status from its creator, even after they have been spawned.
** Injecting 1 unit of plasma into an Adamantine Slime Extract, then using the resulting Adamantine bar to form a shell.  
** On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
* After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem. If the mineral type used could transform the golem, they will spawn in that form (though it will naturally expire after five minutes).
* Golems created from Adamantine bars will serve whoever '''finished''' the shell, while golems created with the autolathe on the free golem ship will have free will.


* '''Mineral Golems''' are instead created by spawning and completing a shell.
==Traits==
** Shells are made by injecting 1 unit of iron into an Adamantine Slime Extract.
** After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.
** Golems created in this way will serve whoever '''finished''' the shell.


==Traits==
Due to being made of rock Golems take less damage from most sources and do not need to breathe. They do not bleed and are immune to electrocution, lava, and radiation, and their stone exterior cannot be pierced, dismembered, or set on fire. They are not totally immune to the effects of temperature or pressure however, so they can still be harmed by the depths of space or the intense heat of an inferno. Their fists are more dangerous and more liable to stun than those of an unarmed human, what with being larger and made of stone.
 
With their immense strength golems can carve through solid rock with their hands, and have an innate ability to detect nearby ores. In addition if they plant their feet in lava they can smelt ore into metal bars in a body cavity.


Golems are spaceworthy, fireproof, and tough as rock. They are immune to heat, cold, electrical shocks, bleeding, embedding and viruses. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as [[Security|Security]] or [[Engineering|Engineering]]).
The most unique of their traits however is the ability to take on the properties of minerals they consume. Eating certain kinds of mineral will temporarily change the form of the golem and grant it additional properties for the next five minutes.
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.


They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches.  
Keeping a body of stone animate takes a lot of energy, and so resultingly golems need to eat a lot of minerals to stay active. Golems can safely eat iron and glass without transforming (and iron is very filling) but once they have taken on a transformation then they can only consume that kind of mineral (and glass) until the transformation has expired. A golem who is hungry begins to slow down until they find themselves completely unable to move and must be fed in order to regain motion.
Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.


Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.


===Types of Golems===
Golem hands are too large to operate the triggers of most guns and most human equipment is not the correct size for them to wear. Golems are unable to equip jumpsuits, masks, oversuits, gloves, or shoes. They can pin an ID card to their stone chest and are free to differentiate themselves by wearing different hats, belts, or backpacks.


Golems gain traits from the minerals they're made of:
===Edible Minerals===


{| class="wikitable"
Golems gain temporary traits from the minerals they have consumed.
 
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" "
|-  
|-  
! || Material || Description
! Appearance || Material || Effect
|-
|-
| [[File:Adamantine_Golem.png]]  
| [[File:Golem normal.png|frameless]]
! Adamantine
! Iron
| Adamantine Golems are basic golems. Aside from being created in a different way, they do not have special traits.
| Iron is a staple food for golems. It does not transform them, but it is more filling than any other kind of mineral and will heal them upon consumption. Unfortunately this benefit is only available if they haven't taken on a different material transformation.
|-
|-
| [[File:Iron_golem.png]]
| [[File:Golem normal.png|frameless]]
! Iron
! Glass
| Iron Golems are the average golem, and do not have any additional trait.
| Glass does not transform a golem, and it isn't particularly filling either. Its sole selling point is that you can eat glass regardless of your current transformation, meaning that you can substitute a lot of glass for more valuable or rarer minerals.
|-
|-
| [[File:Silver_golem.png]]
| [[File:Golem silver.png|frameless]]
! Silver
! Silver
| Silver Golems are heavier, granting them a higher chance of stunning when punching.
| Silver golems are holy, and immune to supernatural effects. A favourite tool of wizards for hunting other wizards.
|-
|-
| [[File:Gold_golem.png]]
| [[File:Golem gold.png|frameless]]
! Gold
! Gold
| Gold Golems are faster than an average golem, but are less armoured. Yes, gold is heavy, but golems are magical and don't have to make sense.
| Gold golems are covered with shining plates which reflect energy weaponry, plus they provide a living display of their owner's wealth.
|-
|-
| [[File:Uranium_golem.png]]
| [[File:Golem uranium.png|frameless]]
! Uranium
! Uranium
| Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby. Other golems are safe.
| Uranium golems take their energy from internal radiation, and resultingly act as if their stomach is full until the buff expires. This is a convenient mineral just for general use as just a single ore allows you to ignore the hunger mechanics for five minutes, but it does mean foregoing any more interesting bonus.
|-
|-
| [[File:Titanium_golem.png]]
| [[File:Golem titanium.png|frameless]]
! Titanium
! Titanium
| Titanium Golems are more resistant to heat and are immune to ash storms in [[Lavaland]].
| Titanium golems become even tougher in melee combat. They take even less brute damage and their punches are even harder.
Their fists gain an even larger benefit when fighting mining creatures, making this a potentially useful choice for hunting the lesser fauna of Lavaland or Icebox.
|-
|-
| [[File:Plasma_golem.png]]
| [[File:Golem plasma.png|frameless]]
! Plasma
! Plasma
| Plasma Golems are highly volatile, can burn, take extra burn damage and will explode on death.
| Plasma golems gain plasma's cooling and energy-generating properties. They become immune to damage from heat and high pressure and additionally at any time when they would take heat damage, that damage is converted into power for the nearest APC. It also lends golems on Lavaland immunity to ash storms.
This mineral is counterintuitively useful for firefighting, for wading through laser fire, or alternately for setting up an unusual method of power generation.  
|-
|-
| [[File:Diamond_golem.png]]
| [[File:Golem diamond.png|frameless]]
! Diamond
! Diamond
| Diamond Golems have extremely high armor, making them hard to damage.
| Diamond golems bend light around them, becoming difficult to see. They quickly become invisible while stood still, and are slightly faster than usual while in motion.
|-
|-
| [[File:Plasteel_golem.png]]
| [[File:Golem plasteel.png|frameless]]
! Plasteel
! Plasteel
| Plasteel Golems are even slower than normal golems, but they deal very high damage when punching, and are much less affected by stuns.
| Plasteel golems grow plates which seal them against the effects of low pressure and temperature, effectively becoming space-proof. This is the mineral of choice for a golem sent on an exploratory mission, or to repair a hull breach.
|-
|-
| [[File:Plastitanium_golem.png]]
| [[File:Golem banana.png|frameless]]
! Plastitanium
! Bananium
| Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.
| Bananium golems develop a funny walk and become slippery when lying on the ground. Additionally, they cannot be slipped themselves.
While they make a natural ally to a clown, remember that keeping this form active for long periods may require consuming industrial levels of bananium. Timing is everything in comedy.
|-
|-
| [[File:Sand_golem.png]]
| [[File:Golem bluespace.png|frameless]]
! Sand
| Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.
|-
| [[File:Glass_golem.png]]
! Glass
| Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.
|-
| [[File:Bluespace_golem.png]]
! Bluespace Polycrystals
! Bluespace Polycrystals
| Bluespace Golems are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.
| Eating a bluespace crystal will create a Bluespace Knot in an available hand. Clicking on a distant location with your Bluespace Knot will transfer you to a location approximately close to where you clicked after a few seconds.
Bluespace crystals can be consumed while under the effect of a different transformation, as long as you have an available hand.
|-
|-
| [[File:Wood_golem.png]]
| [[File:Golem gibtonite.png|frameless]]
! Wood
! Gibtonite
| Wood Golems are the symbol of the collaboration between [[Guide_to_races#Podpeople|Podpeople]] and Free Golems. They lack the heat protection of golems, can be set on fire, and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.
| Eating Gibonite will transfer it to an available ''single'' hand, from which it can be fired at distant targets like a cannon. Make sure you have a plan for how to use it, as holding in gibtonite for too long will cause it to drop to your feet after some time, with its fuse lit.
As Gibtonite only transforms your hand, it can be used under the effect of other transformative effects. You can have two gibtonite hands at a time, but the second requires a friend to feed it to you as you are unable to use both hands to pick up a second while one of your hands is occupied by the first.
|-
|-
| [[File:Alloy_golem.png]]
|[[File:Golem normal.png|frameless]]
! Alien Alloy
!Lightbulbs
| Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and a constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or [[Abductor|abductors]].
|Eating a lightbulb will cause the golem to emit light for two minutes. This can be done at any time, but lightbulbs have no nutritional value.
|-
|-
| [[File:Bananium_golem.png]]
! Bananium
| Bananium Golems are what a true clown dreams to be. They '''HONK''' constantly, willing or not; they have an inherently loud and funny voice, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.
|}
|}


==Free Golems==
==Free Golems==


A few research stations have been careless with the orders they gave to their golems, and a few groups have started wandering in independent golem ships. Sometimes one of these ships may end up crashing in [[Lavaland]]. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D; they are peaceful unless disturbed.
Free golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration:
 
"'''Yeah go do whatever.'''"
 
Sometimes one of these ships may end up crashing in [[Lavaland]]. These golems, should they wake up from hibernation, will effectively be free of any master, and will usually mine and eventually build their own R&D department. They are peaceful unless disturbed.  
 
Free Golems start with a '''Golem Creation Disk''', which contains a unique autolathe design that creates a '''Golem Shell''', without any need for slimes. Unlike those made in [[Guide_to_xenobiology|xenobiology]], however, golems made from these shells are not enslaved to their creator.
 


Free Golems start with a '''Golem Creation Disk''', which contains a unique autolathe design that creates a '''Golem Shell''', without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.
[[Category:Races]]
{{Jobs}}
[[Category:Jobs]]

Текущая версия от 04:13, 8 мая 2023

PARANORMAL ПЕРСОНАЛ

Golem
Профессия (на RU)
Доступ: None
Сложность: Medium
Руководители: Your creator, if you have one.
Обязанности: Serve your creator utterly.
Руководства: No external guides.
Цитаты: Hey I think Xenobiology is making an army of golems!


Golems are sapient humanoids made of mystical living stone, created through strange rituals or xenobiological research. They are completely devoted to their creator and will carry out any order given to them, but occasionally a colony of free-willed Golems can be found on the surface of Lavaland.

Their intrinsic properties make them natural miners. Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their single-minded devotion and lack of availability they are seldom seen in Medical and Command roles.

Creating a Golem[править | править код]

Golems are created by spawning and completing a shell.

  • There are two ways to create shells:
    • Injecting 1 unit of plasma into an Adamantine Slime Extract, then using the resulting Adamantine bar to form a shell.
    • On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
  • After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem. If the mineral type used could transform the golem, they will spawn in that form (though it will naturally expire after five minutes).
  • Golems created from Adamantine bars will serve whoever finished the shell, while golems created with the autolathe on the free golem ship will have free will.

Traits[править | править код]

Due to being made of rock Golems take less damage from most sources and do not need to breathe. They do not bleed and are immune to electrocution, lava, and radiation, and their stone exterior cannot be pierced, dismembered, or set on fire. They are not totally immune to the effects of temperature or pressure however, so they can still be harmed by the depths of space or the intense heat of an inferno. Their fists are more dangerous and more liable to stun than those of an unarmed human, what with being larger and made of stone.

With their immense strength golems can carve through solid rock with their hands, and have an innate ability to detect nearby ores. In addition if they plant their feet in lava they can smelt ore into metal bars in a body cavity.

The most unique of their traits however is the ability to take on the properties of minerals they consume. Eating certain kinds of mineral will temporarily change the form of the golem and grant it additional properties for the next five minutes.

Keeping a body of stone animate takes a lot of energy, and so resultingly golems need to eat a lot of minerals to stay active. Golems can safely eat iron and glass without transforming (and iron is very filling) but once they have taken on a transformation then they can only consume that kind of mineral (and glass) until the transformation has expired. A golem who is hungry begins to slow down until they find themselves completely unable to move and must be fed in order to regain motion.

Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.

Golem hands are too large to operate the triggers of most guns and most human equipment is not the correct size for them to wear. Golems are unable to equip jumpsuits, masks, oversuits, gloves, or shoes. They can pin an ID card to their stone chest and are free to differentiate themselves by wearing different hats, belts, or backpacks.

Edible Minerals[править | править код]

Golems gain temporary traits from the minerals they have consumed.

Appearance Material Effect
Iron Iron is a staple food for golems. It does not transform them, but it is more filling than any other kind of mineral and will heal them upon consumption. Unfortunately this benefit is only available if they haven't taken on a different material transformation.
Glass Glass does not transform a golem, and it isn't particularly filling either. Its sole selling point is that you can eat glass regardless of your current transformation, meaning that you can substitute a lot of glass for more valuable or rarer minerals.
Silver Silver golems are holy, and immune to supernatural effects. A favourite tool of wizards for hunting other wizards.
Gold Gold golems are covered with shining plates which reflect energy weaponry, plus they provide a living display of their owner's wealth.
Uranium Uranium golems take their energy from internal radiation, and resultingly act as if their stomach is full until the buff expires. This is a convenient mineral just for general use as just a single ore allows you to ignore the hunger mechanics for five minutes, but it does mean foregoing any more interesting bonus.
Titanium Titanium golems become even tougher in melee combat. They take even less brute damage and their punches are even harder.

Their fists gain an even larger benefit when fighting mining creatures, making this a potentially useful choice for hunting the lesser fauna of Lavaland or Icebox.

Plasma Plasma golems gain plasma's cooling and energy-generating properties. They become immune to damage from heat and high pressure and additionally at any time when they would take heat damage, that damage is converted into power for the nearest APC. It also lends golems on Lavaland immunity to ash storms.

This mineral is counterintuitively useful for firefighting, for wading through laser fire, or alternately for setting up an unusual method of power generation.

Diamond Diamond golems bend light around them, becoming difficult to see. They quickly become invisible while stood still, and are slightly faster than usual while in motion.
Plasteel Plasteel golems grow plates which seal them against the effects of low pressure and temperature, effectively becoming space-proof. This is the mineral of choice for a golem sent on an exploratory mission, or to repair a hull breach.
Bananium Bananium golems develop a funny walk and become slippery when lying on the ground. Additionally, they cannot be slipped themselves.

While they make a natural ally to a clown, remember that keeping this form active for long periods may require consuming industrial levels of bananium. Timing is everything in comedy.

Bluespace Polycrystals Eating a bluespace crystal will create a Bluespace Knot in an available hand. Clicking on a distant location with your Bluespace Knot will transfer you to a location approximately close to where you clicked after a few seconds.

Bluespace crystals can be consumed while under the effect of a different transformation, as long as you have an available hand.

Gibtonite Eating Gibonite will transfer it to an available single hand, from which it can be fired at distant targets like a cannon. Make sure you have a plan for how to use it, as holding in gibtonite for too long will cause it to drop to your feet after some time, with its fuse lit.

As Gibtonite only transforms your hand, it can be used under the effect of other transformative effects. You can have two gibtonite hands at a time, but the second requires a friend to feed it to you as you are unable to use both hands to pick up a second while one of your hands is occupied by the first.

Lightbulbs Eating a lightbulb will cause the golem to emit light for two minutes. This can be done at any time, but lightbulbs have no nutritional value.

Free Golems[править | править код]

Free golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration:

"Yeah go do whatever."

Sometimes one of these ships may end up crashing in Lavaland. These golems, should they wake up from hibernation, will effectively be free of any master, and will usually mine and eventually build their own R&D department. They are peaceful unless disturbed.

Free Golems start with a Golem Creation Disk, which contains a unique autolathe design that creates a Golem Shell, without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.