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TGMC:Warrior
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{{TGMC}} {{XenoPageHeader |headerbgcolor = black |headerfontcolor = white |xenotype = COMBAT |imagebgcolor = lightgrey |img = WarriorTGMC.png |xenotitle = Warrior |difficulty = Hard |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] |duties = Punch humans to death, toss them into harm's way |guides = This page |quote = "Young Warrior(312) has grabbed you by the neck! Young Warrior(312) has punched you in the groin!x9" }} <br> =Statistics and Evolution Paths= The Warrior evolves into a [[TGMC:Crusher|Crusher]], [[TGMC:Warlock|Warlock]], [[TGMC:Gorger|Gorger]]. * Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. * Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" |- |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Standard Speed</b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Max Agility Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> |- style="border:2px solid #cc6600;" |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 350 || 120 || 23 || -1.5 || -2.1 || 40 || 55 || 55 || 40 || 20 || 50 || 55 || 50 |} =The Warrior= The Warrior is a '''Tier 2''' Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball. Good single-target burst and control, but lacks abilities against multiple targets. ==How to CBT marines== <div class="mw-collapsible mw-collapsed" style="width:100%"> '''Warrior's abilities must be ''keybinded'' to really use warrior.''' <div class="mw-collapsible-content"> Example: Agility - E, Lunge - F, Punch - R, Fling - Z, Toss - C. </div></div>You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group. And this is what you're good at! ==== The primary responsibilities: ==== * Displace marines. * Starve them of their medications. * Kill lonely ones. ==== Displacing marines ==== *Toss a marine to you friendly xeno gang. '''Lunge -> Grapple Toss''' *Fling running marines away from safety. '''Agility -> Run in front -> Agility -> Fling''' *Toss a marine from behind a barricade. '''Lunge -> Grapple Toss''' *Toss a marine under KAS. '''Lunge -> Grapple Toss''' *'''Punch''' a marine for additional displacement and damage. ==== Hurting and fatiguing marines ==== * Break their ribs (arms/head/legs). Deals enough damage for a fracture. '''Lunge -> Attack -> Punch -> (optional attack-> ) Run away''' * Fling them into walls for bonus damage. '''Lunge -> Attack -> Punch -> Fling -> Run away''' ==== Stalking single marines ==== Aka "being robust" *Toggle '''Agility''' to run in four legs *Untoggle '''Agility''' to prepare for lunge. Range is about the screen you see. *'''Lunge''' to grab marine. *Slash. Aim for the arm or head. *'''Punch.''' Make sure to do it quickly, or the marine will break out and damage will be lower. *Slash x3 and run around. *'''Fling''' him away or in the wall. Do NOT fling towards his friendlies, run around to aim. The marine will drop his weapon. *Slash until ded. ==== Doing it wrong ==== * Running around in agility, receiving more damage and forgetting to turn it off. * Resting in agility. * Coming to a marine in a agility mode. * Flinging a marine toward comrades. <div class="mw-collapsible mw-collapsed" style="width:100%"> <div class="mw-collapsible-content"> </div> </div> =Warrior Abilities= {{XenomorphAbilityTable |List = {{ToggleBumpAttacks}} {{Rest}} {{PsyDrain}} {{Agility}} {{Lunge}} {{Grapple Toss}} {{Fling}} {{Punch}} }} <br> =Primordial Evolution= Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. <br> For the Warrior, this primordial ability is '''Combo'''. {| class="wikitable" |- ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown |- ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:TGMC_xeno_ability_jab.png|64px]]<br>Combo || style="background:#312d43; color: white; border:3px solid #cc6600" |Adds a new ability, Jab, alongside access to the combo system. Jab functions as a ranged punch, with heavier slowing effects. Hitting a target with it resets your punch cooldown immediately. <br> With the combo system, every third combat ability you cast will be an '''Empowered''' version, granting additional effects and damage. {| class="wikitable" style="background:#312d43; color: white; border:3px solid #cc6600" |- |[[File:fling.png|64px]]<br>'''Fling:'''|| Briefly knocks down every marine down the path of the flung victim. |- |[[File:Grapple_toss.png|64px]]<br>'''Grapple Toss:'''|| Allows you to throw twice as far. |- |[[File:TGMC_xeno_ability_jab.png|64px]]<br>'''Jab:'''|| "Blinds" and confuses the victim for 3 seconds. |- |[[File:punch.png|64px]]<br>'''Punch:'''|| Does 50% more damage. |- |[[File:lunge.png|64px]]<br>'''Lunge:'''|| Does not count as an empowered cast, allowing it to be used at the beginning or end of combos. |} | style="background:#312d43; color: white; border:3px solid #cc6600" | 10 || style="background:#312d43; color: white; border:3px solid #cc6600"|10 |} =Warrior tips & tricks= *Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation. *Agility will also disable abilities and reduce your armor. *Punch one-shots APC and snaps wires. *You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode *Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape. <br> {{TGMC-Jobs}}
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