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TGMC:Shrike
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{{TGMC}} <br> {{XenoPageHeader |headerbgcolor = black |headerfontcolor = white |xenotype = Support |imagebgcolor = lightgrey |img = Shrike.png |xenotitle = Shrike |difficulty = Hard |superior = [[TGMC:Queen|The Queen]] |duties = Be the psychic support of the hive, become queen when the previous one runs headfirst into a missile. |guides = N/A |quote = "Oh boy, here I go flinging nades back to marines again." }} <br> =Statistics and Evolution Paths= The Shrike is a Tier 4, a unique tier that does not take up any slots other than its own, and can evolve into a Queen if there are more than 8 active xenomorphs in the hive. * Slash is the melee damage when the xenomorph is in harm intent and slashing the marine. In the code, it's melee_damage. * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. * Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) * Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal. {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" |- |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b> |- style="border:2px solid #cc6600;" |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 400 || 925 || 23 || -1.6 || 45 || 45 || 45 || 45 || 20 || 25 || 45 || 20 || 3.0x |} =The Shrike= '''THE BETA.''' The Shrike is one of the few xenomorphs that have harnessed telekinesis to defeat the marines, but with this great power comes with great responsibility. With such psychic abilities, you are also tasked to lead the hive with and without a queen. Since you are not the Queen, you are not as heavy as the Queen, so you cannot withstand much damage from marines; in fact, you can get stunned outright by shotguns and similar weapons. You are a support caste and should not be spearheading the xeno charge. However, your fling does provide a good stun against one marine, making you an excellent duelist, and like the Queen you can build everything the hive needs and have high-power pheromones, though you can't melt reinforced walls. If there are less than 8 active xenomorphs, you are the sole possible leader for the hive. '''If the Queen and Shrike die, then the hive will be orphaned and collapse within 5 minutes, with evolution point gain being disabled while this timer is active (except for Larva). If there is no Queen or Shrike in that time period, the marines will win by default.''' ==Using the Force for Offense== So, seems that you have become the shrike, but what do you do now? First steps: *Turn on your pheromones to either recovery, a typically non-combat pheromone, or the warding and frenzy pheromones which increase combat performance of you and your fellow xenos. *Use your Call Burrowed ability regularly, as it prompts dead players to respawn at your feet as burrowed larva. '''Use only while you are safe as larva can easily die - if there's an active silo they can just spawn there anyway.''' ''Now that that's done, what should I be doing?'' Go help support your fellow xenos at the front line with healing and through the use of your abilities "Fling" and "Devastating Force". As you are fairly fragile, valuable (or critical, without the Queen) for your team alive, and valuable for the marines dead, you're going to be a high-priority target. Do note you should not try to take on marines on your own, as you do not do much damage and your abilities are perfect for opening opportunities for your allies. =Shrike Abilities= {{XenomorphAbilityTable |List = {{ToggleBumpAttacks}} {{Rest}} {{PsyDrain}} {{Cocoon}} {{CorrosiveAcid}} {{PlantWeeds}} {{SecreteResin}} {{EmitPheromones}} {{AcidWell}} {{LayEgg}} {{CallBurrowed}} {{OzySting}} {{BuildMenu}} {{PsychicCure}} {{PsychicWhisper}} {{PsychicFling}} {{UnrelentingForce}} {{RallyHive}} {{RallyMinions}} {{CommandMinions}} }} =Primordial Evolution= Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. <br> For the Shrike, this primordial ability is '''Gravity Grenade'''. {| class="wikitable" |- ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown |- ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Gravnade.png|64px]]<br>Gravity Grenade || style="background:#312d43; color: white; border:3px solid #cc6600"|Throw a gravity grenade that sucks everyone and everything in a radius inward. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 500 || style="background:#312d43; color: white; border:3px solid #cc6600"|60 |} =Queen Mother's Blessing= {{Tgmc_qm_blessing}} =Tips & Tricks= * Don't tank shots, you are meant as a support caste and you're more fragile than most Tier 3s. * Open up duels with a fling instead of screech. If you fling first, you can further stun them with a screech, and when screech is used, your fling is ready to go to further stunlock the marine. * Combo screech and fling with warrior to truly send a marine to Brazil. * '''Aim for arms in duels'''. You can easily decrease the marine's capability to duel you when they have a fractured arm. Marines can't use shotgun if not wielded. If they have a pistol or submachine gun, then you will have to break both arms to prevent them from using the weapons. * Use your screech or psychic fling to fling marines' grenades back at them; you are the dedicated xenomorph that can do this and the results can be devastating. You can also simply fling marines currently holding an active grenade, but someone else might pick it up and throw it at you before it goes off. * Fling expensive weapons further from enemy hands before applying acid to them, or fling random materials around into chokepoints to help a Carrier hide traps. * Your psychic screech can work through walls; this is mostly useful on Crash, where you can interrupt marines running the disk program in some spots, or just give the CMO a really bad day whenever they try to do surgery. * Fling marines into fire and lava! It's significant damage if they don't have a fire extinguisher, and potentially death if they also don't have friends or snow nearby. * Use help intent to help shuffle behind marines, turn around to face marines' back, and screech. Watch as they get pushed to a group of xenomorphs. Don't try to do this against multiple people with shotguns or you'll probably die. * Superior to changing face to use unrelenting force is '''Select unrelenting force''' in keybinds. Use this for cheese! * Psychic heal is very powerful for saving downed xenomorphs in the line of fire, but the amount it heals is based off of a xeno's current heal rate, so it's significantly stronger out of combat. This also means recovery pheromones make the heal stronger. It doesn't recover any sundering, so if someone has no armor left, don't waste it on them, they'll be resting for a long time regardless. <br> {{TGMC-Jobs}}
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