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TGMC:Marine Mechanics
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{{TGMC}} This page is designed to give a new player a basic understanding of Marine Specific mechanics. '''Also see: [[TGMC:Xenomorph Mechanics]]''' == Gun Damage == A Gun's damage against a Target is affected by several factors, these being: *'''The Ammo's Damage.''' This is the amount of base damage a shot does. This is determined by the Ammo and not the Gun. *'''The Gun's Damage Multiplier.''' This is what the Ammo's Damage is multiplied by to get the damage a shot does from a specific Gun. ** This is typically 1 on most guns, but on a few guns (Notably the Combat Shotgun) it is lower. *'''The Target's Armor.''' This is the Target's armor values. This negates a percentage of a shot's damage. **Bullet armor affects Bullets, and Laser armor affects Lasers. <s>Duh</s> *'''The Ammo's Armor Penetration.''' This is a flat amount of the Target's Armor that is fully ignored. This is determined by the Ammo and not the Gun. **Ex: If a Target has 45 Bullet armor, and is shot by a Bullet with 25 Armor Penetration, then the Bullet will deal 80% damage (100-(45-25)). *'''The Gun's Damage Falloff.''' This is the amount of '''Damage that is lost''' for every tile the projectile travels before it hits a target. **Falloff is calculated '''before''' Armor damage reduction is applied. *'''The Target's Sunder Stacks.''' Each Sunder Stack removes 1% of the Target's Armor; Is factored in '''BEFORE''' Armor Penetration, and most ammo types will apply at least some Sunder. **This is ''effectively'' a 'Debuff', will last until the Sunder is healed, and will affect all further projectiles even from other guns. == Limbs == {| class="wikitable" |+ !Limb !HP !Breakpoint |- |Head |125 |40 |- |Torso |200 |60 |- |Groin |200 |60 |- |Arm |150 |50 |- |Hand |75 |37 |- |Leg |125 |50 |- |Foot |100 |37 |} * Every limb has it's own '''Maximum Damage''' amount and a '''Breakpoint''' that must be reached for attacks to be able to break the limb. * Once a limb's Brute damage reaches 80% of it's '''Maximum Damage''' amount, the limb will be severed. This does not apply to the Torso, Groin, or Head with a helmet on. * Any Sharp Brute attacks that deal at least 10 damage, or Standard Brute attacks that deal at least 20 damage have a 5% chance to cause '''Organ Damage''' equal to half of the Brute damage of the attack. * Once a limb has accumulated a combined total of 30 of either Brute or Burn damage, any hit that deals more than 15 Brute damage has a chance equal to half the attacks damage to cause '''Internal Bleeding''' * All Brute and Burn attacks cause '''Wounds''' on the limb they hit. ** Each wound regenerates by 0.1 each tick by itself. ** Bandaged and Salved wounds heal 2 Brute and Burn damage respectively. *** Bandaging a wound can be done using Gauze and Advanced Trauma Kits, while Salving a wound is done with Ointment and Advanced Burn Kits. *** This Bandaged and Salved status can be removed through another Brute or Burn attack hitting the limb. == Speed == Speed for all mobs is calculated inversely, meaning a marine with -1.0 speed is faster than a marine with -0.4 speed. Wearing armor, wearing shoes wielding weapons, and actions such as carrying shields all effect a marines movement speed. * The base speed for a human or robot is -1.0 ** This is assuming the human is wearing shoes * Running adds -1.0 to your speed ** Xenomorphs are always running, humans consume stamina to run * Light armor adds 0.3 slowdown, medium armor adds 0.5 slowdown, and heavy armor adds 0.7 slowdown. * Jaeger Mk. 1 chestplates have varying slowdowns according to their weight class, however both armplates and legplates add 0.1 slowdown each. * Being hurt or in pain can cause significant slowdown to humans. * Walking over sticky resin adds 8.0 slowdown to your next movement. * Walking over sticky weeds adds 2.0 slowdown to your next movement. * Orders can provide a speedboost from -0.2 with an ASL's movement order to -0.5 with a [[TGMC:Commander|captain]]'s movement order. It is important to note that xenomorphs move on average between -2.2 and -1.3 (when running), however get a flat -0.4 boost for being on any type of weed and can get speed boosts in the form of pheromones. <br> == Orders == {{Orders}}
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