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TGMC:Hivelord
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{{TGMC}} {{XenoPageHeader |headerbgcolor = black |headerfontcolor = white |xenotype = SUPPORT |imagebgcolor = lightgrey |img = HivelordTGMC.png |xenotitle = Hivelord |difficulty = Easy |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] |duties = Weed the colony, build the hive, construct tunnels, and assemble resin hell maze. |guides = no separate guides |quote = "I spent 500 points of quickbuild drawing a bunch of sticky resin amogi on the map... what do you mean why? Isn't it obvious?" }} <br> =Statistics and Evolution Paths= You can evolve into [[TGMC:Defiler|defiler]] at this point, which can be a strong boon to the hive for pushes with its powerful slashes and strange gasses. You can also evolve into the [[TGMC:Gorger|Gorger]], if you want to become a walking bullet sponge. * Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. * Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) * Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal. {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" |- |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Resin Walker Speed </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b> |- style="border:2px solid #cc6600;" |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 350 || 2400 || 20 || -0.9 || -2.4 || 30 || 30 || 30 || 30 || 0 || 20 || 30 || 20 || 3.0x |} =The Hivelord= You are the Supreme Builder of the hive. Compare to the virgin combat drone, you are a chad, master of the robust resin. You construct in your infinite autism (or stupidity) to ensure that xenomorphs have map control over the marines. <br> ==Playing the Hivelord== As the Hivelord, your duties remain similar to those of a [[TGMC:Drone|Drone]]: *Weeding areas like no tomorrow *Planting weed behind xenomorphs' push so that they can retreat faster *Healing wounded xenomorphs *Annoying marines by stinging them with larval accelerator *Cocooning marines for psychic points *Making resin walls far FOB to make marines cry when they can't gun-ho *Building resin walls near FOB to let xenomorphs rest *Emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters *Farting out sticky resin to slow marines down However, compared to a drone, your new profounded abilites to wrap the map to your design bring new expectations from you: *Using your healing beam to heal both health and sunder of hurt xenomorphs *Avoiding being a bigger and faster combat drone *Placing jelly pods to soft-counter flamers *Extinguishing fire with acid wells *Digging tunnels to flank marines and increasing QoL for xenomorphs *Decreasing firing lanes with resin walls that you can build IN FRONT OF YOU *Spitting weaker sticky resin to slow and anger marines that are chasing you *Protecting the silos *Specifically making resin patterns that counter flamers (it's resin wall, resin door, resin wall) '''You are the weed master. You and the hive rely on weed.''' If you're somewhere without weeds, you should plant them as efficiently as possible since due to your extreme movement speed slowdown off of weeds. Weeds spread from a resin sac to form a 7x7 square minus the 4 corner tiles. If you see any hint of a marine, and you aren't already on a substantial amount of weeds, run away while spitting sticky resin if you have to. You're too slow to do anything other than die when you're off them. '''Resin walls are your friends.''' Use singular pillars of resin to provide the faster CQC caste,(Runner, Hunter, Ravager, Warrior, Defender) a place to not only protect themselves from Marine fire but also provide them with a place to draw them into melee. Remember to place jelly pods when able, they are a major asset to the hive in the form of fire protection, allowing runners and other melee classes to take it to the flame-thrower wielding specialist. Just keep in mind, if you do a "Killer Pillar" type of defense, your lowering the effectiveness of the Boiler, Crusher, And Bull, so keep that in mind while your building. '''You are THE hive's healer.''' The Shrike and Hivemind have very fast heals on a very long cooldown, the Drone and Queen have weak heals with short cooldowns, and the Gorger can burn their blood resource to occasionally heal, but your psychic healing beam is the only ability that can heal sunder off of other xenos, and the increase to regeneration it gives is like having a Drone follow someone around to repeatedly use their acid salve. You can keep it active on two xenos at once. Your thick resin walls are much stronger than the walls the queen or drone can build, and you are able to build in a 1 tile radius around you unlike the drone. Your Resin Walker ability lets you move quickly on weeds, allowing you to quickly move in and out of fire lines to build walls, pushing up on marine firing lines, or to slow down marine pushes. Using your dig tunnel ability, you can create links to virtually any tile on the map that operate as fast travel points. '''Tunnels connect xenomorphs to endangered silos.''' All silos have tunnels, and when they are endangered, it is expected to reach the silos ASAP. <br> When marines are pushing into the hive, make sure to toggle your Hivelord Speed, and flank them to discourage rushing. You are integral in your ability to rebuild recently destroyed defenses, and sticky resin fields. The more you build, the more you destroy the marines morale. <br> =Hivelord Abilities= {{XenomorphAbilityTable |List = {{ToggleBumpAttacks}} {{Rest}} {{PsyDrain}} {{Cocoon}} {{CorrosiveAcid}} {{AcidWell}} {{PlantWeeds}} {{SecreteResin}} {{EmitPheromones}} {{TransferPlasma}} {{CreateResinJelly}} {{HealingInfusion}} {{DigTunnel}} {{ResinSpit}} {{PlaceResinJellyPod}} {{Resin Walker}} {{Recycle}} {{BuildMenu}} }} =Primordial Evolution= Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. <br> For the Hivelord, this primordial ability is '''being a botanist'''. The Hivelord is also granted strong acid. {| class="wikitable" |- ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown |- ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Resin trap.png|64px]]<br>Sow | style="background:#312d43; color: white; border:3px solid #cc6600" |Upon reaching primordial, hivelords will be able to sow support plants for their team. {| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" ! Fruits: |- |[[File:TGMC_drone_life_fruit.png|64px]] Life Fruit: Restores the xeno's health, scales with max health so it's much more efficient on bigger xenos |- |[[File:TGMC_drone_hard_fruit.png|64px]] Hard Fruit: Restores the xeno's armor, again better on bigger xenos due to armor being more efficient the more max HP you have |- |[[File:TGMC_drone_power_fruit.png|64px|]] Plasma Fruit: Restores 100% of the xeno's plasma and increases their plasma regeneration for the next 1 minutes |- |[[File:TGMC_drone_Night_shade.png|64px|]]Night Shade : This is the only plant that isn't consumed upon interacting, when it reaches maturity it hides all nearby xeno-structure. On top of that xenos can interact with it to use its active effect Veil, which stealths all nearby xenos for 20 seconds,. Using veil puts it on a cooldown. |- |} |style="background:#312d43; color: white; border:3px solid #cc6600"| 500 || style="background:#312d43; color: white; border:3px solid #cc6600"|60 seconds |} =Hive Structures= {{Tgmc_qm_blessing}} =Hivelord tips & tricks= *You are the supreme hive builder. Ensure that you build appropriate defenses for the queen, then create tunnels to the front line, and a backup base. *[[TGMC:Xenomorph_Castes|Xenos]] operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow, enclosed spaces. Build accordingly. **Here's an example of a [[TGMC:Example_hive|Xeno Hive]] on LV-624 [[File:Example_Hive.jpg|thumb|128px|right|Xeno Hive]] *You may be able to 1v1 a marine in a pinch, but it's best to leave the combat to the combat castes, you can help by flanking marines and distracting them before a charge from the ravagers, crushers, and other combat xenos. *A controversial tactic as hivelord/drone is to wall off certain areas of the map, or lanes of retreat with extremely thick resin wall fields, to force marines to give up on their attempts to break through. This maneuver is countered easily by plasma cutters and flamethrowers, but most often marines would rather find another way around.. *If you hit a marine directly with your sticky spit. You will slow them down immediately. Use this to help you escape pursuit. *Multiple non fully-charged acid wells can help both slow down marine pushes, and provide fire suppression for your sisters. *Jelly pods can make or break sieges and pushes, make sure your fellow xenos know that jelly pods are available and where they are built. *Give plasma to castes that often run low, like Spitters and Carriers. Similarly, make sure you're always healing someone with your beam. The less combat castes have to fall back, the better. <br> {{TGMC-Jobs}}
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