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Spacemen can suffer from a lot of different status effects and temporary afflictions. This page will list them. =Disables= ==Knockdown== When knocked down the victim will fall to the floor and drop items in hand, but will be able to crawl, pick up items and fight from the ground. However while knocked down they won't be able to shove or grab people. In addition, if someone is knocked down when they are already lying on the ground, they will not drop their held items. Common sources of Knockdown: {{Disarm}}, slipping, [[Security_items#Stun_Baton|Stun Batons]] ==Paralyze== A paralyzed victim will fall down and be unable to act in any way, but can still talk. Common sources of Paralyze: [[Health#Stamina|stamina crit]], {{Disarm}} applied on someone in Knockdown ==Stun== A Stunned victim will not be able to move or perform actions of any sort, but will remain upright and will still be able to speak. Pure stuns are very rare, with [[#Paralyze|Paralyze]] being mechanically identical and far more common. Common sources of Stun: [[Mining#The Wildlife|Goliath]]s ==Unconscious== An Unconscious victim will have the same effects of Paralyze, plus the inability to see, hear or speak. Common sources of Unconscious: [[Crit]], [[Carbon Dioxide]] ==Sleep== A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked on with {{Help}}. Sleeping can slowly heal you while you're above 80% of your max health, but space people are ''extremely'' picky about their sleeping conditions. Sleeping while at [[Mood|high sanity]], in the dark (or while wearing a [[Clothing_and_Accessories#Blindfold|blindfold]]), while [[Clothing_and_Accessories#Earmuffs|deaf]], on a bed (or table, to a lesser effect), and with a bedsheet can all work to increase healing and cure a bad night of drinking [[Guide_to_drinks#Bacchus.27_Blessing|low alcohol juices]]. Healing starts at 0.2 a tick for brute and burn and half that for tox, reaching a maximum near 1 and 0.5 respectively. If you manage to combine all the healing factors, you might even be able to get a [[Byond_the_impossible|good night's sleep]] Sleep quality also converts the exercise status effect into xp for the fitness skill. Common sources of Sleep: the Sleep action, [[Morphine]], [[Abductor]]s' baton =Other Status Effects= ==Mute== A Mute victim will be unable to speak or whisper until the Mute runs out. They will still be able to emote. Common sources of Mute: [[Mute toxin]], being a [[Mime]], [[Changeling]]s' [[Changeling#Mute Sting|Mute Sting]] ==Confusion== A Confused victim will sometimes take a step in a random direction. Common sources of Confustion: Disgust from food, slipping on [[Space Lube]], [[Flash|Flashes]], [[Security_items#Stun_Baton|Stun Batons]], ==Convulsion== A convulsing victim has 40% chance every couple of seconds to drop their inhand item. ==Disgust== Makes you vomit. ==Dizziness== A Dizzy victim's screen will keep tilting until the effect runs out. Common sources of Dizziness: Alcohol, Mushrooms, [[Diseases]] ==Drowsiness== Blurs your vision and makes you randomly fall asleep. Used to slow you down as well but that's bugged. Common sources of Drowsiness: [[Guide_to_chemistry#Chloral_Hydrate|Chloral hydrate]]. ==Drugginess== A Druggy victim's screen will display a colored overlay. Common sources of Drugginess: [[Space Drugs]], miscellaneous drugs ==Hallucinations== A Hallucinating victim will see and hear things that aren't there. Hallucinations can take many, many forms, with some being more subtle than others. Common sources of Hallucinations: [[Mindbreaker Toxin]], the [[supermatter]], [[BZ|BZ gas]] ==Jitteriness== A jittering person's sprite will shake slightly. Common sources of jitteriness: Electrocution, [[Guide_to_food_and_drinks#Coffee|coffee]] overdose ==Stuttering== Makes you stutter when trying to speak. Does not interfere with [[General_items#Voice_Analyzer|voice analyzer]] trigger recognition.
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