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Guide to door access
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{{Important |Title=Important: |Note=Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with [https://github.com/tgstation/tgstation/pull/65580 '''pull #65580''']. [https://hackmd.io/@tgstation/ry4-gbKH5#On-Room-Structure-and-Security '''Click here'''] for a brief guide to the newer access helpers. |Image=Information.png |Color=Blue }} : [[Guide to contributing to the game]] > [[Guide to mapping]] This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list. ==Command Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Number ! scope="col" class="unsortable" style='background-color:#8191d1;'|Id Name ! scope="col" class="unsortable" style='background-color:#8191d1;'|Doors ! scope="col" class="unsortable" style='background-color:#8191d1;'|Equipment |- ! 15 | ACCESS_CHANGE_IDS | | |- ! 16 | ACCESS_AI_UPLOAD | | |- ! 17 | ACCESS_TELEPORTER | | |- ! 18 | ACCESS_EVA | | |- ! 19 | ACCESS_HEADS | Bridge, EVA storage windoors, gateway shutters | AI integrity restorer, communications console |- ! 20 | ACCESS_CAPTAIN | | |- ! 21 | ACCESS_ALL_PERSONAL_LOCKERS | | |- ! 57 | ACCESS_HOP | Head of Personnel | |- ! 59 | ACCESS_RC_ANNOUNCE | | Request Console Announcements |- ! 60 | ACCESS_KEYCARD_AUTH | | Used for events that require 2 people to confirm them. |- ! 62 | ACCESS_GATEWAY | | |- ! 65 | ACCESS_MINISAT | |- ! 67 | ACCESS_NETWORK | | Ntnet diagonistics/monitoring software |} ==Security Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#d18181;'|Id Number ! scope="col" class="unsortable" style='background-color:#d18181;'|Id Name ! scope="col" class="unsortable" style='background-color:#d18181;'|Doors ! scope="col" class="unsortable" style='background-color:#d18181;'|Equipment |- ! 1 | ACCESS_SECURITY (general) | Departmental security outposts, brig doors that aren't the entrance, perma, or armory | Security equipment, security records, secbots |- ! 2 | ACCESS_BRIG | Permabrig, gulag + gulag shuttle | Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment) |- ! 3 | ACCESS_ARMORY | Armory, execution chamber | |- ! 4 | ACCESS_FORENSICS | Detective's office | Forensics lockers, security/medical records |- ! 42 | ACCESS_COURT | Courtroom | |- ! 58 | ACCESS_HOS | Head of Security | |- ! 63 | ACCESS_BRIG_ENTRANCE | Outer brig doors | |- ! 66 | ACCESS_WEAPONS | | Weapons permits for secbots/turrets |} ==Medical Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Number ! scope="col" class="unsortable" style='background-color:#81c8d1;'|Id Name ! scope="col" class="unsortable" style='background-color:#81c8d1;'|Doors ! scope="col" class="unsortable" style='background-color:#81c8d1;'|Equipment |- ! 5 | ACCESS_MEDICAL | General Access | |- ! 6 | ACCESS_MORGUE | Morgue | |- ! 33 | ACCESS_CHEMISTRY | Allows access to chemistry factory areas on compatible maps | |- ! 39 | ACCESS_VIROLOGY | | |- ! 40 | ACCESS_CMO | | |- ! 45 | ACCESS_SURGERY | | |- ! 69 | ACCESS_PHARMACY | Pharmacy (Chemistry) room access | |- ! 70 | ACCESS_PSYCHOLOGY | | |} ==Supply Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Number ! scope="col" class="unsortable" style='background-color:#d1ad81;'|Id Name ! scope="col" class="unsortable" style='background-color:#d1ad81;'|Doors ! scope="col" class="unsortable" style='background-color:#d1ad81;'|Equipment |- ! 31 | ACCESS_CARGO | | |- ! 41 | ACCESS_QM | | |- ! 48 | ACCESS_MINING | | |- ! 50 | ACCESS_MAILSORTING | Mailroom/Deliveries | |- ! 53 | ACCESS_VAULT | | |- ! 54 | ACCESS_MINING_STATION | | |- ! 64 | ACCESS_MINERAL_STOREROOM | | Allows release of minerals from the ORM |} ==Service Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#95d181;'|Id Number ! scope="col" class="unsortable" style='background-color:#95d181;'|Id Name ! scope="col" class="unsortable" style='background-color:#95d181;'|Doors ! scope="col" class="unsortable" style='background-color:#95d181;'|Equipment |- ! 22 | ACCESS_CHAPEL_OFFICE | | |- ! 25 | ACCESS_BAR | | |- ! 26 | ACCESS_JANITOR | | |- !| 27 | ACCESS_CREMATORIUM | | |- ! 28 | ACCESS_KITCHEN | | |- ! 35 | ACCESS_HYDROPONICS | | |- ! 37 | ACCESS_LIBRARY | | |- ! 38 | ACCESS_LAWYER | | |- ! 46 | ACCESS_THEATRE | Theater Access | |} ==Engineering Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Number ! scope="col" class="unsortable" style='background-color:#eab87a;'|Id Name ! scope="col" class="unsortable" style='background-color:#eab87a;'|Doors ! scope="col" class="unsortable" style='background-color:#eab87a;'|Equipment |- ! 10 | ACCESS_ENGINE | Engineering area | Power monitor, power flow control console |- ! 11 | ACCESS_ENGINE_EQUIP | | APCs, EngiVend/YouTool, engineering equipment lockers |- ! 12 | ACCESS_MAINT_TUNNELS | | |- ! 13 | ACCESS_EXTERNAL_AIRLOCKS | | |- ! 23 | ACCESS_TECH_STORAGE | | |- ! 24 | ACCESS_ATMOSPHERICS | | |- ! 32 | ACCESS_CONSTRUCTION | Minisat Maintenance, Misc. Maintenance Areas. | Power Monitoring |- ! 56 | ACCESS_CE | Chief Engineer | |- ! 61 | ACCESS_TCOMSAT | Access to telecomms satellite | Access to telecomms machinery |- ! 72 | ACCESS_AUX_BASE | Auxiliary Base Access | |} ==Science Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Number ! scope="col" class="unsortable" style='background-color:#b281d1;'|Id Name ! scope="col" class="unsortable" style='background-color:#b281d1;'|Doors ! scope="col" class="unsortable" style='background-color:#b281d1;'|Equipment |- ! 7 | ACCESS_RND | General RnD Access | |- ! 8 | ACCESS_ORDNANCE | Toxin's lab and burn chamber | |- ! 9 | ACCESS_GENETICS | | |- ! 29 | ACCESS_ROBOTICS | | |- ! 30 | ACCESS_RD | |- ! 47 | ACCESS_RESEARCH | | |- ! 55 | ACCESS_XENOBIOLOGY | | |- ! 71 | ACCESS_ORDNANCE_STORAGE | Toxins tank storage room | |} ==Admin/Misc/Syndicate Access== {|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Number ! scope="col" class="unsortable" style='background-color:#81d1a8;'|Id Name ! scope="col" class="unsortable" style='background-color:#81d1a8;'|Doors ! scope="col" class="unsortable" style='background-color:#81d1a8;'|Equipment |- ! 101 | ACCESS_CENT_GENERAL | Centcomm Ferry and general access | |- ! 102 | ACCESS_CENT_THUNDER | Thunderdome |- ! 103 | ACCESS_CENT_SPECOPS | Captain's display case, Maurader and Seraph Mechs | |- ! 104 | ACCESS_CENT_MEDICAL | | |- ! 105 | ACCESS_CENT_LIVING | | |- ! 106 | ACCESS_CENT_STORAGE | | |- ! 107 | ACCESS_CENT_TELEPORTER | | |- ! 109 | ACCESS_CENT_CAPTAIN | | |- ! 110 | ACCESS_CENT_BAR | | |- ! 150 | ACCESS_SYNDICATE | Syndicate mechs, ruins, and general access | |- ! 151 | ACCESS_SYNDICATE_LEADER | Nuke Ops Leader | |- ! 200 | ACCESS_AWAY_GENERAL | Generic away-missions | |- ! 201 | ACCESS_AWAY_MAINT | | |- ! 202 | ACCESS_AWAY_MED | | |- ! 203 | ACCESS_AWAY_SEC | | |- ! 204 | ACCESS_AWAY_ENGINE | | |- ! 205 | ACCESS_AWAY_GENERIC1 | | |- ! 206 | ACCESS_AWAY_GENERIC2 | | |- ! 207 | ACCESS_AWAY_GENERIC3 | | |- ! 208 | ACCESS_AWAY_GENERIC4 | | |- ! 250 | ACCESS_BLOODCULT | | Internal, not for doors |- ! 300 | ACCESS_MECH_MINING | For internal mech components and keycard reqs | |- ! 301 | ACCESS_MECH_MEDICAL | | |- ! 302 | ACCESS_MECH_SECURITY | | |- ! 303 | ACCESS_MECH_SCIENCE | | |- ! 304 | ACCESS_MECH_ENGINE | | |- |} {{Contribution guides}}
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