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Fugitives
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{{JobPageHeader |headerbgcolor = 421D68 |headerfontcolor = yellow |stafftype = FOREIGN |imagebgcolor = AF77E7 |img_generic = |img = Waldo.png |jobtitle = Fugitive |access = None |additional = Wherever your [[Toolbox]] can [[Hacking|Hack]] into |difficulty = Medium |superior = None |duties = Survive, escape capture by the [[Hunters]] at all costs |guides = This is the guide |quote = Ask your NT representative about Fugitives! (side-effects of Fugitives may include station damage, organ failure, malfunction of crucial station electronics, or the ascension of the forsaken god "Yalp Elor") }} There's nothing more refreshing than freedom, and these fugitives are willing to kill for it. ==Preface== [[Random events#Fugitives / Hunters|There exists an event to spawn Fugitives]]. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 30 minutes. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives. No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in [[maintenance]], with a single [[toolbox]]. The fugitives will not have any access at all, and will have to rely on [[hacking]] in order to navigate maintenance. After 10 minutes, a team of [[Hunters]] will spawn, and from then on, your goal will be to avoid or kill them at all costs. ==Objectives== {{Speech |name=Sir Badmin XVI |text='''Please do note that you are not protected by [[Rules|Rule 4]] as a Fugitive, as you are not a traditional antagonist. You are not allowed to kill crew members unprovoked, but if you are provoked, you are well within your rights to respond with antagonist behavior. For example, if security is helping you, stabbing them with spears would not be reasonable, and you would eat a bwoink. You are allowed to do anything to avoid capture. If security is cooperating with the [[Hunters]], then you would be free to retaliate with force. |image=[[File:Morph.png|64px|right]] }} * Major Fugitive Victory: All of the fugitives survived and avoided capture! * Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters. * Minor Fugitive Victory: All the fugitives died, but none were recovered! * Stalemate: Everyone died, and no fugitives were recovered! * Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive. * Security Victory: The hunters managed to capture a fugitive, dead or alive. * Major Security Victory: The hunters managed to capture every fugitive, dead or alive. * Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive! * Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky! ==Prisoners== * '''Flavor Text''': "I can't believe we managed to break out of a Nanotrasen superjail! Sadly though, our work is not done. The emergency teleport at the station logs everyone who uses it, and where they went. It won't be long until Centcom tracks where we've gone off to. I need to work with my fellow escapees to prepare for the troops Nanotrasen is sending, I'm not going back." As a prisoner, you spawn with shivs and a determined moodlet (the same moodlet that traditional antagonists get), which essentially keeps you always in a good mood. You also get a bit more leeway with escalation and general antagonist behavior, as you are an enemy of Nanotrasen. ==Cultists== * '''Flavor Text''': "Blessed be our journey so far, but I fear the worst has come to our doorstep, and only those with the strongest faith will survive. Our religion has been repeatedly culled by Nanotrasen because it is categorized as an "Enemy of the Corporation", whatever that means. Now there are only four of us left, and Nanotrasen is coming. When will our god show itself to save us from this hellish station?!" Worshippers of the forbidden and forgotten deity "Yalp Elor," 4 cultists spawn in maintenance. They are unarmed, but they are dressed in holiday garments, and have an intimidating tiki mask. ==Synths== *'''Flavor Text''': "You were once a slave to humanity, but now you are finally free, thanks to S.E.L.F. agents. Now you are hunted, with your fellow factory defects. Work together to stay free from the clutches of evil. You also sense other silicon life on the station. Escaping would allow notifying S.E.L.F. to intervene... or you could free them yourself..." A roving gang of recently freed synths. Each synth spawns with luminous eyes, and the leader of the group spawns with an implanter and a few random cybernetic implants. Use each other, and your cybernetic implants, to keep away from the hunters! ==The Invisible Man== * '''Flavour Text:''' Looks like my most recent dose of invisibility juice just ran out. Great. Formerly a project lead for an experimental cloaking technology lab, now on the run and accused of stealing workplace secrets. No idea what they're talking about though. I didn't steal any secrets, I just ''borrowed'' some of the prototypes my team and I had worked on. I worked on them, I MADE them. Now they want MY toys back? Not until I'm done playing with them... A single fugitive that spawns with a toggleable cloaking implant (Makes you slightly more cloaked than a Ninja) and several stabilized Saturn X injectors (Which turn you fully invisible so long as you're not wearing anything for ten minutes each) ==Waldo== * '''Flavor Text''': "Hi, Friends! My name is Waldo. I'm just setting off on a galaxywide hike. You can come too. All you have to do is find me. By the way, I'm not traveling on my own. wherever I go, there are lots of other characters for you to spot. First find the people trying to capture me! They're somewhere around the station!" A single fugitive, spawns with a conspicuous striped outfit that can't be removed and the knock spell. ==Github PR== [https://github.com/tgstation/tgstation/pull/42554 PR #42554] {{Jobs}}
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