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To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] [[Category:Chemistry]] <onlyinclude> == Medicines{{anchor|Medicines}} == "''Вот так я и проебал свою медецинскую лицензию''" Не будь этим челом.делай их.МНОГО. Some medicines have special suffixes to specify which damage types they are meant to treat:<br> *Brute = -ibital *Burn = -uri *Oxy = -mol *Tox = iver *Organ = -rite <br> See [[guide to medicine|Guide to Medicine]] for more information on what to use and when. === Optional catalysts for ALL medicine reactions === {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description |- !style='background-color:#FFEE88;'|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 2 <span style="color:#FFEE88;background-color:white">▮</span> |{{RecursiveChem/Palladium synthate catalyst}} |<b>Required temp:</b> 200K <br><b>Overheat temp:</b> 800K <br><b>Optimal pH range:</b> 5 to 6 <br><b>Min purity:</b> 0 <br>H+ producing<br>Very exothermic |This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the purity of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. (Results in 2 parts instead of 9) |- |} ===Core Healing Medicines=== These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren't available. These are also known as ''"Category 2 Cobbychems". '' All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you're familiar with, which means that 100% pure reagents are 33% more effective. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">▮</span> <br>Impurity: [[#Libitoil|Libitoil]] <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <20% <br>pH: 8.2<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Libital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 840K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable purity:</b> <20% <br>Exothermic |Brute |Medicine for treating brute damage. Each tick heals 3 base brute (modified by purity) and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage. <br><b>Inverse chem:</b>[[#Libitoil|Libitoil]] below 30% <b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 10% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">▮</span> <br>Inverse: [[#Helgrasp|Helgrasp]] <30% <br>pH: 8<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Helbital}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable purity:</b> <55% <br>Exothermic |Brute |Heals brute faster the more base damage you have. No side effects if in hardcrit.<br> * If not in crit: Heals (dmg/50) brute and deals 2 suffocation. * If in softcrit: Heals (dmg/47) brute and deals 1 suffocation. * If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full. Overdose applies a semi-blinding curse. <br>Purity adjusts the damage requirements for each of the stages and modifies the brute damage healed. <br><b>Inverse chem:</b>[[#Helgrasp|Helgrasp]] below 30%. When purity is below 25%, it will catch fire during the reaction, watch out for the flames! |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 35u |- !style='background-color:#FFEE88;'|{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">▮</span> <br>Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] <50% <br>Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] <35% <br>pH: 5.5<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Probital}} |<b>Min temp:</b> 225K <br><b>Overheat:</b> 750K <br><b>Optimal pH:</b> 4.5 to 12 <br><b>Unstable purity:</b> <35% <br>Weakly Exothermic |Brute |Each tick heals 2.25 base brute (modified by purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick. Overdose deals 3 stamina AND: * If stamina dmg over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. * If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds. <b>Inverse chem:</b> [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50% <br> <b>Failed chem:</b> [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30% <br>Was originally named '''Trophazole'''. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 20u |- !style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">▮</span> <br>Impurity: [[#Aivime|Aivime]] <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <25% <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Aiuri}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 315K <br><b>Optimal pH:</b> 4.8 to 9 <br><b>Unstable purity:</b> <25% <br>Moderately endothermic |Burn |Medicine for treating burn damage. Each tick heals 2 base burn (modified by purity) and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage. <br> <b>Impure chem:</b> [[#Aivime|Aivime]] <br> <b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 25% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">▮</span> <br>Impurity: [[#Lentslurri|Lentslurri]] <br>Failed: [[#Ichiyuri|Ichiyuri]] <25% <br>pH: 4.7<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Lenturi}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 6 to 11 <br><b>Unstable purity:</b> <25% <br>Endothermic |Burn |Each tick heals 3 base burn (modified by purity) and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage.<br> <b>Impure chem:</b> [[#Lentslurri|Lenslurri]] <br><b>Failed chem:</b> [[#Ichiyuri|Ichiyuri]] below 25% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">▮</span> <br>Inverse: [[#Herignis|Herignis]] <30% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <15% <br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Hercuri}} |<b>Cold reaction</b> <br><b>Min temp:</b> 47K <br><b>Overheat:</b> 5K <br><b>Optimal pH:</b> 6 to 10 <br><b>Unstable purity:</b> <15% <br>Weakly endothermic |Burn |Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). * If burn is over 50: Heals 2 base burn (modified by purity) * If burn is under 50: Heals 1.25 base burn (modified by purity) Overdose cools you down even more. Was originally named '''Rhigoxane'''. <br><b>Inverse chem:</b> [[#Herignis|Herignis]] below 30% - inverse chem is insolvent and will precipitate out during reaction. <br><b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 15% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 25u |- !style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">▮</span> <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Inverse: [[#Toxic monomers|Toxic monomers]] <25% <br>Failed: [[#Viscous sludge|Viscous sludge]] <10% <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Granibitaluri}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 900K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable purity:</b> <10% <br>Weakly Exothermic |Brute and Burn |Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 100% <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 7.2<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Synthflesh}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 325K <br><b>Optimal pH:</b> 5.5 to 9.5 <br><b>Unstable purity:</b> <30% <br>Weakly Exothermic |Brute, burn |Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75% (based on purity, 56% when unreacted) of brute and burn damage healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 brute and burn). <br>[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked. <br><b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Monover|Monover]] <35% <br>pH: 9.2<span style="color:#0bb9b7;background-color:white">▮</span> |{{RecursiveChem/Multiver}} |<b>Min temp:</b> 380K <br><b>Overheat:</b> 410K <br><b>Optimal pH:</b> 5 to 9.5 <br><b>Unstable purity:</b> <10% <br>Weakly endothermic Mildly H+ producing |Toxin |A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5, modified by purity). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). <br><b>Inverse chem:</b> [[#Monover|Monover]] below 30% - will precipitate out during a reaction and can catch fire if too hot. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">▮</span> <br>Inverse: [[#Technetium 99|Technetium 99]] <45% <br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> |{{RecursiveChem/Seiver}} |<b>Cold reaction</b> <br><b>Min temp:</b> 320K <br><b>Overheat:</b> 99999K <br><b>Optimal pH:</b> 5 to 8 <br><b>Unstable purity:</b> <20% <br>Strongly endothermic <br>H+ producing |Radiation and Toxin |A medicine that shifts functionality based on temperature. * Temperatures between 125K and 1000K heal between 0 and 5 toxin damage per tick (modified by purity). The temperature bonus is capped at 1000K. * Temperatures below 150K have a chance to heal between 15.4 and 34.1 toxin damage per tick (modified by purity) only to irradiated patients, with more healing at colder temperatures. The chance scales from 0% at 150K to 100% at 50K, and is rolled once when the medicine enters your system, meaning if the roll fails, all of the seiver in your system will also be nonfunctional. Ultra-cold seiver has a chance to get an additional 20% healing bonus, scaling from 0% at 15K to 100% at 5K. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Syriniver}}Syriniver<span style="color:#8CDF24;background-color:white">▮</span> <br>Impurity: [[#Syrinifergus|Syrinifergus]] <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 8.6<span style="color:#23b36e;background-color:white">▮</span> |{{RecursiveChem/Syriniver}} |<b>Min temp:</b> 250K <br><b>Overheat:</b> 99999K <br><b>Optimal pH:</b> 6.5 to 9 <br><b>Unstable purity:</b> <30% <br>Weakly endothermic |Toxin | '''tl;dr:''' Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. <br> <br><b>Impure reagent:<b> [[#Syrinifergus|Syrinifergus]] <br><b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30% <div class="toccolours mw-collapsible mw-collapsed"> Click expand for long description. <div class="mw-collapsible-content"> When [[#Inject|injected]] (syringe or IV-drip), the following happens: * Instantly heals toxin damage equal to 1.5x the injected amount, up to 3 base toxin (modified by purity). A minimum of 0.6u must be injected for any effect. * Transforms up to 100% of the drug (based on purity, unreacted is 80%) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): * Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. * Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named '''Thializid'''. </div> </div> |<b>Rate:</b> 0.3u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 6u |- !style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Super Melatonin|Super Melatonin]] <40% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <20% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Tirimol}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 720K <br><b>Optimal pH:</b> 2 to 7.1 <br><b>Unstable purity:</b> <20% <br>Weakly endothermic |Suffocation |Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 3 base suffocation (modified by purity) and deals 2 stamina damage per tick. Causes [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out. <br><b>Inverse chem:</b> [[#Super Melatonin|Super Melatonin]] below 40% <br><b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 20% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">▮</span> <br>Inverse: [[#Coveroli|Coveroli]] <40% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40% <br>pH: 5.6<span style="color:#b5d335;background-color:white">▮</span> |{{RecursiveChem/Convermol}} |<b>Min temp:</b> 370K <br><b>Overheat:</b> 570K <br><b>Optimal pH:</b> 3.045 to 8.5 <br><b>Unstable purity:</b> <40% <br>Weakly Exothermic |Suffocation |Quickly converts suffocation damage into toxin damage, with a 5:1 ratio. Each tick heals 2.5 base suffocation damage (modified by purity) multiplied by the number of ticks the chemical has been in your system, and deals toxin damage equal to 0.2 of base suffocation healing. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. <br><b>Inverse chem:</b> [[#Coveroli|Coveroli]] below 40% <br><b>Failed chem:</b> [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 40% |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 35u |- |} ===Superior Healing Medicines=== These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 2.1 <span style="color:#D2D2D2;background-color:white">▮</span> |{{RecursiveChem/Salicyclic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Brute |If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 10.7 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Oxandrolone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Burn |If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 2 <span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Salbutamol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Suffocation |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! |0.1 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 7 <span style="color:#CC23FF;background-color:white">▮</span> |{{RecursiveChem/Regenerative Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types |Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 1 <span style="color:#E6FFF0;background-color:white">▮</span> |{{RecursiveChem/Pentetic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Radiation, toxin |Heals 2 toxin damage per tick while purging 2u of other chemicals from the body. Prevents taking damage from radiation. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12 <span style="color:#1D3535;background-color:white">▮</span> |{{RecursiveChem/Atropine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit, all basic types |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]]. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel Impurity: [[#Chemical Isomers|Chemical Isomers]] Failed: [[#Viscous sludge|Viscous sludge]] <15% pH: 1.5 <span style="color:#C85319;background-color:white">▮</span> |{{RecursiveChem/Calomel}} |<b>Min react temp:</b> 374K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min purity:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge |Quickly purges the bloodstream of reagents (3u per tick). If your health is 100, toxin damage is dealt until your health is 0. Toxin damage will heal when you health is lower than 0. If overdosed 2.5 extra toxin damage will be dealt and will purge itself at a rate of 2u per tick. |0.4 units per tick |20 Units |- !style='background-color:#FFEE88;'|{{anchor|Ammoniated Mercury}}Ammoniated Mercury Impurity: [[#Chemical Isomers|Chemical Isomers]] Failed: [[#Viscous sludge|Viscous sludge]] <15% pH: 7 <span style="color:#F3F1F0;background-color:white">▮</span> |{{RecursiveChem/Ammoniated Mercury}} |<b>Min react temp:</b> 100K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min purity:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge |Quickly purges the bloodstream of toxins (5u per tick). If you have no brute/burn loss you will heal 3 toxin damage per tick. For every 15 brute damage and 30 fire damage 1 toxin damage will be dealt. Purges itself 1u per tick when there are no toxins present. If overdosed 3 extra toxin damage will be dealt. |0.04 units per tick |10 Units |- !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 11 <span style="color:#0000C8;background-color:white">▮</span> |{{RecursiveChem/Cryoxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12 <span style="color:#f7832a;background-color:white">▮</span> |{{RecursiveChem/Pyroxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 13 <span style="color:#3D3DC6;background-color:white">▮</span> |{{RecursiveChem/Clonexadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Cellular |Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]]. |0.6 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> |{{RecursiveChem/Rezadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Cellular |Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot. |0.4 units per tick |30 Units |- |} ===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Mutations |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> <br>Impurity: [[#Mannitoil|Mannitoil]] <br>Inverse: [[#Toxic Monomers|Toxic Monomers]] <45% <br>Failed: [[#Insolvent Medicinal Precipitate|Insolvent Medicinal Precipitate]] <40% <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Mannitol}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 650K <br><b>Optimal pH:</b> 5 to 7.5 <br><b>Unstable purity:</b> <40% <br>Exothermic <br>H+ consuming |Brain |Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity. Overdose will increase your brain power, granting you E n l i g h t e n m e n t! |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 100% <br><b>OD:</b> 15u |- !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> <br>Impurity: [[#Neruwhine|Neruwhine]] <br>Inverse: [[#Neruwhine|Neruwhine]] <50% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40% <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Neurine}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 700K <br><b>Optimal pH:</b> 6.8 to 10 <br><b>Unstable purity:</b> <40% <br>Exothermic <br>H+ producing |Minor brain traumas |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's brain slowly (patient must be dead and have a brain!). Healing scales with purity. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% <br>Works on the dead |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Radiation |Prevents damage from radiation, and heals 1 toxin damage each tick if you're irradiated. |0.8 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Saline-Glucose Solution}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Brute, burn, blood loss |Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. |0.2 units per tick <br><b>OD:</b> 60u |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Inverse: [[#Corazargh|Corazargh]] <40% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 7 to 9 <br><b>Unstable purity:</b> <30% <br>Weakly endothermic <br>H+ consuming <br><span style="color:red"><b>Explosive</b></span> |Stun |Reduces stun times by typically around 30% (depends), increases run speed by 50%, regenerates 1 stamina per tick and causes up to 20% chance to drop held items, based on purity following: 20% * (1 - purity). Pure ephedrine has 0% chance to drop held items. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). <br>If overdosed it will deal toxin damage with an up to roughly 3% chance to set in progress heart failure, based on purity, down to roughly 2% at 100% purity. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 30u <br><b>Addictions:</b> <br>Weak stimulant (4 points) |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Histamine Overdose |Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. (Results in 4 units instead of 5) |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> <br>Inverse: [[#Oculater|Oculater]] <45% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 600K <br><b>Optimal pH:</b> 4.8 to 8.5 <br><b>Unstable purity:</b> <30% <br>Weakly Exothermic <br>H+ consuming |Eye |Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off purity while it's in your system. |<b>Rate:</b> 0.1u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> <br>Impurity: [[#Tinacusiate|Tinacusiate]] <br>Inverse: [[#Tinacusiate|Tinacusiate]] <30% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <25% <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |<b>Min temp:</b> 300K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable purity:</b> <25% <br>Weakly Exothermic <br>H+ consuming |Ear |Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |0.1 units per tick <br><b>OD:</b> 30 Units |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Inverse: [[#Prohol|Prohol]] <35% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <15% <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |<b>Min temp:</b> 1K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 3.5 to 8.5 <br><b>Unstable purity:</b> <15% <br>Endothermic <br>H+ producing |Alcohol |Purges 0-4u alcoholic drinks from someone's bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |N/A |Sugar Dependency |Increases sugar depletion. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Death |A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well by splashing it on them. |0.5 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. |0.04 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Improvised Patch Healing Chem |Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 burn+brute. |0.16 units per tick |- ! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> |{{RecursiveChem/Modafinil}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Sleep |Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage. <br>No chance for addiction but very finicky OD. |0.02-0.08 units per tick <br><b>OD:</b> Random, initially 20 but goes up or down 0.1 each tick. |- !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> |{{RecursiveChem/Morphine}} |<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Damage slowdown |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. You'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> <br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) |0.2 units per tick <br><b>OD:</b> 30 Units <br> Opiate(10 points) |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Anti-Drug and Light Sedative |Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). |0.16 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Body temperature |This keeps a patient's body temperature stable. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> |{{RecursiveChem/Higadrite}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Liver failure |Protects from toxin damage caused by liver failure. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Phobias and Mood |Suppresses phobias and raises sanity to neutral. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. |0.1 units per tick <br><b>OD:</b> 30 units |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> <br>Inverse: [[#Nooartrium|Nooartrium]] <25% <br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Penthrite}} |<br><b>Min temp:</b> 255K <br><b>Overheat:</b> 450K <br><b>Optimal pH:</b> 5 to 9 <br>Exothermic |Heart, crit |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) <br> Purity will adjusts the threshold requirements (above 75% lowered requirements, below 75% higher requirements). <br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below 25% <br> Reaction will boom like a heart if overheated. |<b>Rate:</b> 0.2u/tick <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Sanguirite}} |N/A |Bleeding |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Seraka_extract}}Seraka Extract<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Seraka_extract}} |N/A |Bleeding |A powerful coagulant used to help clot bleeding wounds faster. Clots faster than any other chem and passively reduces bleeding by 40% while in the bloodstream. Only helps clot the currently worst wound. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 10 units |- !style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> |{{RecursiveChem/Pulped_Banana_Peel}} |N/A |Bleeding |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.4 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Determination}}Determination |Receive a [[Guide_to_Wounds|wound]]. Moderate: 1 Severe: 2.5 Critical: 5 Losing a limb: 7.5 |N/A |Wounds |Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging [[#Kronkaine|Kronkaine]], and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 stamina damage for each moderate wound, 6 for each severe, and 9 for each critical. |0.3 units per tick Caps at 10 |- !style='background-color:#FFEE88;'|{{anchor|Ondansetron}}Ondansetron<span style="color:#74D3FF;background-color:white">▮</span> <br>pH: 10.6 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Ondansetron}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 0 to 11 <br><b>Min purity:</b> 0.1 |Nausea |Reduces disgust, but makes you drowsy and deals small amounts of stamina damage. |0.2 units per tick |} ===Non-craftable Medicines=== These healing drugs are used in some situations, but are otherwise uncraftable. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Points |- !style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">▮</span> |[[Changeling|Changelings]] |Stun |Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. <br>If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">▮</span> ||[[Changeling|Changelings]] |Speed |Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Omnizine}} |Brute, burn, toxin and suffocation |Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Protozine}}Protozine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Geyser}} |Brute, burn, toxin and suffocation |Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Godblood}}Godblood<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Godblood}} |Brute, burn, toxin and suffocation |This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. |0.1 units per tick |150 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> |{{RecursiveChem/Honey}} |Brute, burn, toxin and suffocation |55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">▮</span> |{{RecursiveChem/Earthsblood}} |All damage types |The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. |0.4 units per tick (static) |25 Units |hallucinogens(14 points) |- !style='background-color:#FFEE88;'|{{anchor|Silibinin}}Silibinin<span style="color:#FFFFD0;background-color:white">▮</span> |{{RecursiveChem/Silibinin}} |Liver damage |Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage. |0.6 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">▮</span> |{{RecursiveChem/Polypyrylium_Oligomers}} |Lung damage |A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. |0.1 units per tick |50 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<span style="color:#FFBE00;background-color:white">▮</span> |Eating [[#Probital|Probital]] |Brute |If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food|food]] you eat turns into [[Guide_to_food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. |0.025 units per tick |10 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver<span style="color:#DFD54E;background-color:white">▮</span> |Injecting [[#Syriniver|Syriniver]] |Toxin |Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.1 units per tick |25u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Muscle Stimulant}}Muscle Stimulant<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds |Slowdown |Makes you ignore slowdowns from being hurt. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds, Abductor's operating table injects this too |Heart and liver failure |Removes the need for heart and liver. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Stimulantschem}}Stimulants<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_Items#Stimpack|Syndicate uplink]] |Stun |Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. |0.2 units per tick |60 Units |Stimulant(4 points) |- !style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] |All damage types |Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Synaphydramine}}Synaphydramine<span style="color:#EC536D;background-color:white">▮</span> |Viruses |Drowsiness, Hallucinations, Histamine |Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] and [[#Histamine|Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Adminordrazine}}Adminordrazine<span style="color:#E0BB00;background-color:white">▮</span> |Admin Intervention |Everything |When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. |0.5 units per tick |N/A |N/A |- |} ====Removed Medicines==== These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/. {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold |- !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Bicaridine}} |Brute |Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Kelotane}} |Burn |Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Anti-Toxin}} |Toxin |Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Tricordrazine}} |All types |Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ Aug 2019.<br>[[Cyborg#Medical|Medical cyborg]] hypospray and other sources<br> |Suffocation |Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span> |Was replaced with [[#Multiver|Multiver]] Aug 2019.<br>{{RecursiveChem/Charcoal}} |Toxin |Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span> |Was replaced with [[#Aiuri|Aiuri]] Aug 2019.<br>{{RecursiveChem/Silver Sulfadiazine}} |Burn |On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |0.4 units per tick |45u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> ||Was replaced with [[#Libital|Libital]] Aug 2019.<br>{{RecursiveChem/Styptic Powder}} |Brute |On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |0.4 units per tick |45u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> |Was renamed [[#Convermol|Convermol]] Aug 2019.<br>{{RecursiveChem/Perfluorodecalin}} |Suffocation |Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. |0.1 units per tick |35 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Sanguibital}}Sanguibital<span style="color:#ECEC8D;background-color:white">▮</span> |Was replaced with [[#Helbital|Helbital]] Sept 2019.<br>{{RecursiveChem/Sanguibital}} |Brute |One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. |0.2 units per tick |35 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ichiyuri}}Ichiyuri<span style="color:#C8A5DC;background-color:white">▮</span> |Was replaced with [[#Lenturi|Lenturi]] Oct 2019.<br>{{RecursiveChem/Ichiyuri}} |Burn |One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Fiziver}}Fiziver<span style="color:#000000;background-color:white">▮</span> |Was replaced with [[#Seiver|Seiver]] Oct 2019.<br>{{RecursiveChem/Fiziver}} |Toxin |One of the first "Cobbychems". Removed by Cobby because ''Fiziver didn't see much use and I grew to dislike the overall damage mods''. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. |0.1 units per tick |11 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F49797;background-color:white">▮</span> |Name changed to [[#Higadrite|Higadrite]] Nov 2019. <br>{{RecursiveChem/Corazone}} |Liver |Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#6B372E;background-color:white">▮</span> |Was removed in June, 2020. |Brute, burn |Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will <s>deal</s> heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold. |0.4 units per tick |3 Units |N/A |- |} </onlyinclude>
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