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TGMC:Marine Equipment
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==Jaeger XM-02 Combat Exoskeleton== {| class:"wikitable" |- ![[File:TGMC_jaeger.png|124px]]||Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Now available in both pre-assembled and modular options through the armor vendor. Use alt+click to remove armor attachments or if modular, armor pieces. Use face paint on individual armor pieces to color them before placing them on the exoskeleton, or face paints on pre-assembled armor sets. |- |} <tabs> <tab name="Armor plates"> NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics. <br> Arm/Leg Soft Armor <br> all = 10 <br> Arm/Leg Slowdown = 0.1 {| style="border: 2px solid black; ! style="background-color:#808080;"|'''Type:''' ! style="background-color:#808080;"|'''Desc:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Skirmisher-Armor.gif|64px]] [[#lightskirmisher |'''Light Skirmisher''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 <br> Slowdown 0.3 <br> !Without arm and leg armor: |- |melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25 <br> |- |Slowdown 0.1 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Scout-Armor.gif|64px]] [[#lightcout |'''Light Scout''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light scout piece, used by those who prefer faster movement speed for better reconnaissance {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 <br> Slowdown 0.3 <br> !Without arm and leg armor: |- |melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25 <br> |- |Slowdown 0.1 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Infantry-Armor.gif|64px]] [[#mediuminfantry |'''Medium Infantry''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 <br> Slowdown 0.5 <br> !Without arm and leg armor: |- |melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35 <br> |- |Slowdown 0.3 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Helljumper-Armor.gif|64px]] [[#mediumhelljumper |'''Medium Helljumper''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached and is fairly easy to attach and remove from armor. This armor appears to be marked as a Helljumper armor piece. Seems purpose-built for orbital drop missions. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 |fire = 50 | acid = 55 <br> Slowdown 0.5 <br> !Without arm and leg armor: |- |melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35 <br> |- |Slowdown 0.3 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:EVA-Armor.gif|64px]] [[#mediumeva |'''Medium EVA''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.'' {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 <br> Slowdown 0.5 <br> !Without arm and leg armor: |- |melee = 25 / bullet = 45 / laser = 45 / energy = 35 / bomb = 30 / bio = 30 / fire = 30 / acid = 35 <br> |- |Slowdown 0.3 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black;padding: 6px;background-color:#D3D3D3;"|[[file:Assault-Armor.gif|64px]] [[#heavyassault |'''Heavy Assault''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 <br> Slowdown 0.7 <br> !Without arm and leg armor: |- |melee = 30 / bullet = 50 / laser = 50 / energy = 35 / bomb = 30 / bio = 35 / fire = 35 / acid = 40 <br> |- |Slowdown 0.5 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Gungir-Armor.gif|64px]] [[#gungirheavy |'''Heavy Gungnir''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy gungnir exoskeleton, heavy armor surrounds the entirety of the marine, it's a wonder they are able to see out of the helmet. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 <br> Slowdown 0.7 <br> !Without arm and leg armor: |- |melee = 30 / bullet = 50 / laser = 50 / energy = 35 / bomb = 30 / bio = 35 / fire = 35 / acid = 40 <br> |- |Slowdown 0.5 |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:EOD-Armor.gif|64px]] [[#heavyeod |'''Heavy EOD''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.'' {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" border="2" <br>'''With armor and leg armor'''<br> melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 <br> Slowdown 0.7 <br> !Without arm and leg armor: |- |melee = 30 / bullet = 50 / laser = 50 / energy = 40 / bomb = 35 / bio = 35 / fire = 35 / acid = 40 <br> |- |Slowdown 0.5 |} |- |} </tab> <tab name="Storage modules"> NOTE: The exoskeleton can mount 1 storage module. {| style="border: 2px solid black; ! style="background-color:#808080;"|'''Module:''' ! style="background-color:#808080;"|'''Desc:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]] [[#modulestoragegeneral |'''General purpose storage module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]] [[#modulestorageengi |'''Engineering storage module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]] [[#modulestoragemedic |'''Medical storage module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_injector.png|64px]] [[#modulestoragemedic |'''Injector storage module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of injectors. |- |} </tab> <tab name="Armor modules"> These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time. {| style="border: 2px solid black; ! style="background-color:#808080;"|'''Module''' ! style="background-color:#808080;"|'''Desc:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] [[#baldurmk1 |'''Baldur light amplification system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. Substantially increases the power output of your modular armor's mounted flashlight. Be the light in the darkness. Does not slow down Light Boost = 4 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] [[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This older version has worse protection. Will greatly impact mobility. Soft Armor <br> all = 10 <br> Slowdown = 0.4 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] [[#tyrmk2 |'''Mark 2 Tyr armor reinforcement''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This newer version has improved protection. Will definitely impact mobility. Soft Armor <br> all = 15 <br> Slowdown = 0.3 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] [[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. This older model provides minor resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility. Soft Armor <br> bio = 15 | rad = 10 | acid = 15 <br> Slowdown = 0.2 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] [[#mimirmk2 |'''Mark 2 Mimir environmental resistance system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. This newer model provides great resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility. Soft Armor <br> bio = 40 | rad = 50 | acid = 30 <br> Slowdown = 0.2 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_ballistic.png|64px]] [[#mimirmk2 |'''Hod Accident Prevention Plating''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. A substantial amount of additional reflective ballistic armor plating designed to reduce the impact of friendly fire incidents, will lessen the affects of bullets and lasers. Will impact mobility. Soft Armor <br> bullet = 40 | laser = 40 <br> Slowdown = 0.2 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_valk.png|64px]] [[#valk |'''Valkyrie automedical armor system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. This module has advanced medical systems that inject tricordrazine and tramadol based on the user's needs, as well as automatically securing the bones and body of the wearer, effectively splinting them until professional medical attention can be admistered. Will definitely impact mobility. Medicine injectors take 4 minutes to recharge after injection <br> Automatically "splints" fractures for as long as the armor is on. <br> Slowdown = 0.3 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_surt.png|64px]] [[#surt |'''Surt pyrotechnical insulation system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility. Slowdown = 0.4 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_hlin.png|64px]] [[#hlin |'''Hlin explosive compensation module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on modular armor. Uses a complex set of armor plating and compensation to lessen the effect of explosions. Will impact mobility. Soft Armor <br> bomb = 40 <br> Slowdown = 0.2 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]] [[#vali |'''Vali chemical enhancement module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A module that enhances the strength of reagents in the body. Requires a special substance, gathered from xenomorph lifeforms, to function.This substance needs to be gathered using an applicable weapon or tool. {| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" ! Vali Details: |- |Nobody actually knows how the Vali works. We're all guessing. |- |Vali is a chemical module, it comes with a sword, spear, and knife called harvester and a module that you put in your armor. |When you link your sword/spear (harvester) to the suit, it cannot be dropped. You can bump slash and when you will slash a xeno you extract 20u of greenblood into your suit module storage, up to 200u. |The suit can also be loaded with 60u of any custom chemical storage. |There are also modes, x1 and x2. |When you activate the module, it will drain 30u of your custom mix and also consume 4 or 12u of greenblood according to your mode and will heal 6u or 12u of brute and burns per tick. After 10 seconds you get a weird screen warning and if you continue using the suit beyond 10 additional seconds you will have necrotized limbs after you turn off the suit. |Last thing. You can load your sword with kelotane to burn benos, tramadol to slow them, bica to heal yourself, Load by using Unique Action. |- |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_arrowhead.png|64px]] [[#hlin |'''Arrowhead Energy Shield System''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable. Soft Armor <br> melee = -10 | bullet = -5 | bio = -5 | acid = -5 <br> Slowdown = 0.2 Shield Health = 40 <br> Recharge Rate = 10 points every 2 seconds |- |} </tab> <tab name="Helmet modules"> These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet. {| style="border: 2px solid black; ! style="background-color:#808080;"|'''Module''' ! style="background-color:#808080;"|'''Desc:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]] [[#modulebino |'''Binocular helmet module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular helmet. Can be flipped down to view into the distance. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]] [[#modulewelding |'''Welding helmet module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| WDesigned for mounting on a modular helmet. This module can be toggled on or off to function as welding protection for your delicate eyes. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] [[#moduleantenna |'''Antenna helmet module''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular Helmet. This module is able to provide a readout of the user's coordinates and connect to the shipside supply console. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_mimir.png|64px]] [[#mimirhelmetmk1 |'''Mark 1 Mimir Environmental Helmet system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular helmet. This older model provides minor resistance to acid and biological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds. Soft Armor <br> bio = 15 | acid = 15 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_mimir.png|64px]] [[#mimirhelmetmk2 |'''Mark 2 Mimir Environmental Helmet system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular helmet. This newer model provides great resistance to acid, biological, and even radiological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds. Soft Armor <br> bio = 40 | rad = 50 | acid = 30 |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_tyr.png|64px]] [[#mimirhelmetmk2 |'''Tyr Helmet system''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular Helmet. When attached, this system provides substantial resistance to most damaging hazards, ranging from xeno slashes to friendly fire incidents. Soft Armor <br> melee = 15 | bullet = 10 | laser = 10 | energy = 10 | bomb = 30 | bio = 10 | rad = 10 | fire = 10 | acid = 10 |- |} </tab> </tabs>
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