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===Special Damage Types=== ==== Stamina==== Stamina damage (also called holodamage) is basically "fake" damage: it will change your health icon as if it was real damage, but it's not calculated for crit or death. If you gain over 40 stamina damage you get slowed just like with normal damage. However, if the body takes 100+ stamina damage total you'll get inflicted with a special variety of [[Status_Effects#Paralyze|paralyze]] for some time, a '''stamcrit''' which works separately from ordinary [[Status_Effects#Paralyze|paralyze]]. This paralyze can not be reduced with "stun time reduction" chems or abilities, but stun immunities will still make you immune to it. The moment you enter stamcrit you take 30 extra stamina damage. Maximum stamina damage to chest is 120. Stamina does not stack with normal damage when calculating slowdown and stamcrit thresholds. <br> Additional info:<br> *Limbs can take stamina damage too. If a limb takes over 50 stamina damage it will become disabled until it regenerates. Limbs only take 75% stamina damage. *Normally caused by disablers and similar weapons, damage from holograms made by the [[holodeck]], some [[Guide_to_chemistry#Tirizene|toxins]], and [[hallucination]]s. *Stamina damage (including stamcrit) will be instantly purged 10 seconds after last time you took such damage. Your stamina-critical state ([[Status_Effects#Paralyze|paralyze]]) will also end if you regenerate to under 100 stamina damage. *Stamcrit time can not be reduced with stun reduction drugs, unless they make you regenerate to under 100 stamina damage. ====Brain==== Brain damage can be caused by hits to the head, some [[Guide_to_chemistry#Impedrezene|chemicals]] and [[Guide_to_chemistry#Fentanyl|toxins]], the [[chaplain]] with his bible, and some [[Infections|diseases]]. By itself it does nothing, but taking brain damage has a chance of inflicting [[Guide to Traumas|Brain Trauma]]s. This chance scales both with the amount of damage taken by the hit and the brain damage you already have. [[Guide to Traumas|Brain Trauma]]s can be Mild, Severe or Special. See the [[Guide_to_Traumas#Brain_Trauma_Prefixes|Guide to Traumas]] for info about how to cure different traumas. If brain damage reaches extremely high levels (200 hp) you'll die of brain death. You can still fix this by splashing some [[Mannitol]] on the brain. It will heal its damage instantly. ====Bleeding==== Bleeding is generally caused by brute damage or wounds, and rarely by embedded objects or [[heparin]]. When bleeding, your blood volume decreases over time. When it starts getting low, you'll start seeing messages like ''"You start to feel tired..."''. If it gets even lower, you'll start rapidly taking oxygen damage, proportionally to the amount of blood lost. Injecting epi pens, applying gauze to wounds, grabbing wounds by targeting them with an empty hand and ctrl clicking, lying down, and taking chems like iron or saline glucose can all help fight bloodloss. If your blood volume gets too low, you'll die even if you managed to stave off the oxygen damage. ====Radiation==== Radiation can be accumulated through [[genetics]] testing, radiation storms, staying too close to the [[supermatter]], fusion and its nuclear particles as well as hot tritium (probably due to atmos techs), or by certain weapons and traitor devices. Once you have radiation, you slowly take toxin damage and occasionally take spikes of burn damage along with a burn wound. Staying under a shower prevents these spikes, but doesn't treat the problem! While items can turn green, this does not pose any risk and is purely cosmetic. ====[[Guide_to_Wounds|Wounds]]==== While these are better covered [[Guide_to_Wounds|here]], Wounds are a special kind of harm received when you take too strong of damage from a single source. There are four types, being piercing, slashing, blunt, and burn. Each of them have their own problems and methods of treatment, and in higher stages they can be extremely lethal through extra damage or blood loss. ====[[Guide_to_medicine#Organ_damage|Organ Damage]]==== Fully covered in [[Guide_to_medicine#Organ_damage|this page]], but organ damage is the most varied of the damage types you can take. Each organ has its own penalties for damage, but every organ but the eyes, ears, and stomach will quickly cause damage until death upon failure. <br> The main way to get organ damage is through decay while dead, but some have special ways like flashbangs for the ears and alcohol for the liver. Most organs have special surgeries or chems to heal them, but others simply need replacement or removal.
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