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==Fighting The Purple Tide== You're a human/moth/lizard/catgirl/etc, minding your own business on Space Station 13, when suddenly you see a penis-headed fuckmonster float by your window, followed by the AI screaming about xeno scum and the Captain shitting himself and calling the shuttle. What do? The first thing you should do: weld the goddamn vents! Take a welding tool, ideally slap on some eye protection, and get welding to every scrubber and vent in your workplace. Xenos can't pop out of welded vents, meaning doing so cuts off their ability to show up behind you and slap you with a face full of alien wing-wong. Not having any fresh air is usually a worthy price to pay, since established xeno nests are almost always a near-round ending threat. If you can, find some sort of protective headgear, or hand it to people running off to fight the xenos. Facehuggers can rip off most masks, but bio hoods, riot helmets, hardsuit helmets, space helmets, flipped-down welding masks and more can protect your delicate, tender orifices. If somebody stupid enough to come unprepared gets a facehugger to the face next to you, you might be able to stop the infection by removing it from them fast enough. Xenos have a notable weakness to fire, meaning if you can manage to avoid burning yourself and your crewmates to death, flamethrowers can be effective. Otherwise, use energy weapons, followed by traditional guns; in a class A emergency, plasmaflooding and incinerating xeno nests ''might'' be worth the collateral, but at least warn your allies before doing so. Welding tools are technically effective weapons, but unless you're robust as shit, getting into a melee tangle with a xeno is probably a bad idea. If you're an atmospherics technician, consider bringing plasma through your delivery method of choice and igniting an inferno into the xenomorphs' nest while wearing your fire-proof atmospherics hardsuit. Remember that Larva are weaklings, and beat up any you manage to catch alone. If you or a friend ends up infected, you have a small window of opportunity to try and preserve them. Alien embryos can be surgically removed if you have Medbay access and you're fast enough to do the procedure; if you're going for it, weld the surgery room's vents and be ready to beat the shit out of the Larva if it pops out prematurely. Remember that even if the host dies, the Larva will still burst out, and hurling an infested body into space is only delaying the xeno's inevitable return. Xenomorphs love to abuse the fact that they're spaceproof and you aren't, but if you can get your hands on a spacesuit and a jetpack, flying around and attacking from space with guns can be effective. Make them regret busting open those windows! Because they don't have human rights, Engineering cyborgs dragging welder fuel tanks into xeno nests and blowing them up with their welding tools is a classic anti-xeno tactic, and if things are going to hell anyway, Toxins can toss in a few bombs. Geneticists who can give their most robust allies Pressure or Temperature Adaptation and hulk genes can be game changers, and Cargo really should be ordering guns in situations like these. If you somehow have the time or foresight to have them ready, Roboticists can build combat mechs. If all else fails, have a scrappy young crew member walk up to the xeno nest in a RIPLEY; the Queen is obligated under Space Law to engage in a 1v1 duel for the fate of the station. ===Xeno Man, Xeno Man, Does Whatever Xenos Can=== If you manage to kill a xenomorph, you can surgically extract their internal organs. Alien organs sell for big bucks when shipped off by Cargo, but more importantly, they can be implanted into humans to grant xeno abilities! Because the only thing better than a clown is a clown with an ovipositor, capable of laying facehugger eggs. {{Jobs}} [[Category:Game Modes]] [[Category:Jobs]] [[Category:Guides]]
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