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Guide to Combat
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=Melee Combat= You interact with a person in melee by being adjacent to them and clicking '''on their sprite''' (and not on the tile they are standing on/moving towards). You count as adjacent to moving targets when next to the tile their animation is ''gliding towards''. When your interaction connects, something will happen depending on {{Combat_Mode}} status, mouse button used and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spam-click that target while moving around and trying to avoid being clicked yourself. Every time you successfully attack (or hug) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second. ==Unarmed Combat== This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do? Let's say he somehow kept missing the shots with the bow, due to you staying behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have have a few options. ===Shoving=== First you should read about how shoving with {{Disarm}} works (hover over the mouse icon). You can try to lure your enemy into a spot where you can shove him against an object, which [[Status_Effects#Knockdown|knocks him down]] and makes him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. To avoid being shoved yourself you should try to not stand next to obstacles. ====Off-Balance==== Shoving on its own has additional benefits, even if it doesn't result in a knockdown. After a successful shove, your enemy is '''off-balance''' for 3 seconds. This results in your opponent suffering a significant movement speed debuff, and opens them to additional interactions with other forms of unarmed attacks while they are '''off-balance'''. It is important to weave shoves into your combat where possible so that you can exploit this benefit. Any advantage, especially if you cannot find a decent angle to shove your enemy over, is worth taking where you can. Especially if only to make a break for it and escape while you can. ====Firearm Disarm==== One benefit of '''off-balance''' is the ability to remove a gun from an opponents hands just from a shove while they are suffering from the debuff, even if they are not knocked down. This isn't terribly reliable, however, and you're better off using some other combination instead. Your opponent needs to actually be ''using'' that gun to drop it, which means they will probably just shoot you with it before you can disarm them. Not ideal. A true desperation move, but hilarious when you pull it off, especially if you manage to snatch their [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]] and use it against them. ===Grabbing=== You can {{Grab}}. This is difficult to pull off unless you catch your opponent completely unaware, they're stunned, or you know [[Syndicate_Items#CQC_Manual|CQC]] (which allows you to instantly 'aggressively' grab). First you ctrl + click your target once to passive grab. This can be broken out of almost instantly, so most enemies won't give you the chance to upgrade it into a different grab. Ctrl + click him one more time, and if he didn't move or "[[Keyboard_Shortcuts|resist]]" to break out of your grab, you will grab them aggressively. This will make your target drop any held items and restrain them. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. <br> While your enemy is '''off-balance''', and they have taken at least 30 [[Health#Stamina|stamina]] damage, then they need to attempt to break out of even a passive grab, just like they would an aggressive grab. If your opponent can resist, they have a 60% chance to escape (or half if they're prone). Failing deals takes 15-20 [[Health#Stamina|stamina]] damage every failed attempt. This allows you an opportunity to pull your opponent into a proper aggressive grab. Useful if you've already landed a few punches and need to close the fight. However, they can still use their hands until you upgrade the {{Grab}} into aggressive, so they might shove you to break the grab. <br> ====Neck Grab==== If you're feeling bold, you can attempt to force your opponent into a neck {{Grab}}. This is basically a killing blow in of itself, as your opponent will likely be unable to [[Keyboard_Shortcuts|resist]] out of this {{Grab}}, and it also conveniently forces them prone. However, it takes several seconds to upgrade, and you must be standing still to do this. They'll have at least ''one'' chance to resist before this occurs, so you had better be feeling lucky. At this stage, you may as well have already won, so consider upgrading to [[#Strangling|strangling]]. ====Strangling==== If you already have them in a neck {{Grab}}, you should makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming "[[Keyboard_Shortcuts|resist]]" or trying to move away. The target has 20% chance to break out per try (down from ~60% on aggressive grab). Strangling is rarely used unless the target is already [[#Cuffing|cuffed]] or in stamina critical. The target can attempt to resist once every 4 seconds, and can call for help while being strangled. But you can punch stamina critted players in a single limb repeatedly during strangling to keep them in-place, tape-gagging optional. ====Tabling==== When having an aggressive {{Grab}} or better on the enemy, you can quickly "table" him. Do this by enabling {{Combat_Mode}} and then clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range. This will instantly transport him to the top of the table, and [[Status_Effects#Knockdown|knock him down]] for 3 seconds, which deals 10 brute and 40 [[Health#Stamina|stamina]] damage. Quickly follow up with a {{Disarm}} shove to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. If you time it just right, you can permanently keep him stunned by waiting a moment and then spam {{Grab}} on him to aggressive again, and clicking the same table again, and then shoving him again. You can do this over and over until [[Health#Critical_Status|crit]] or [[Health#Stamina|stamcrit]]. If you are on the receiving end of this treatment you can yell for help and spam "[[Keyboard_Shortcuts|resist]]", which will make you attempt to break out of the grab (with a 4 second cooldown). Resisting will not work the 3 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. <br> If you know [[Syndicate_Items#CQC_Manual|CQC]] or [[Syndicate_Items#Martial Arts Scroll|sleeping carp]] any table will be destroyed if you table someone on it. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a long duration, but will break the table. A passive {{Grab}} while they are '''off-balance''' does not allow you to table someone. It must be an aggressive {{Grab}} or better. =====Table Head Slamming===== If you somehow manage to upgrade your {{Grab}} to a neck {{Grab}} or better, tabling someone will make you slam their head on the table. A head slam does 30 brute damage to the head, 40 [[Health#Stamina|stamina]] damage and 3 seconds of [[Status_Effects#Knockdown|knockdown]]. Performing two head slams on the same standard table will destroy the table. ====Throwing Spacemen==== If you have an aggressive grab, you can also activate "throw" mode with '''R'''. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well, and same against windows and some other objects but with reduced [[Status_Effects#Paralyze|paralyze]] time. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID. ===Punching and kicking=== You enable {{Combat_Mode}} to be able to punch with {{Harm}}. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you're hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly {{Disarm}} [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to ''kick'' him instead. Punching has a probability to miss, but if you're healthy, this chance is fairly low, roughly 10%. However, the more beat up you are, the more inaccurate you are with your punches. If you're about to fall unconscious, don't try punching. If you still want to try a punch, but don't want to miss, try {{Disarm}} [[#Shoving|shoving]] your enemy '''off-balance'''. Your punch won't miss, and if they have 40 or more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage combined, they'll be guaranteed to be knocked prone. Kicking never misses, but you can only kick prone targets. Your kicks also do more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage than punches, and bypass armor slightly. If you have your enemy in an aggressive {{Grab}}, your punches also bypass armor, similar to to kicks. For a human, punches do 5-10 [[Health#Brute|brute]] damage and 7-15 [[Health#Stamina|stamina]] damage. Kicks do 7-15 [[Health#Brute|brute]] damage and 10-20 [[Health#Stamina|stamina]] damage. Ethereals do [[Health#Burn|burn]] damage instead of [[Health#Brute|brute]] damage. ==Melee Weapons== Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and {{Combat_Mode}} usually doesn't matter. Some weapons have alternate attacks though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|Stunprods]] [[File:Stunprod.png]], [[Status_Effects#Paralyze|stun]] harmlessly with {{Leftclick}}, stun harmfully (10 brute damage) {{Rightclick}}; To defeat someone by only using a melee weapon, you should generally use strongest weapon that you can muster to give the target as little time to react and counter you; Most melee weapons don't have the ability to [[Status_Effects#Paralyze|stun]], getting up close and personal with your target carries a risk, unless they're [[Status_Effects#Paralyze|stunned]] then just whack 'em like a Piñata. . ===Throat Slicing=== You can slice someone's throat. While holding a sharp weapon, {{Grab}} until aggro (level 2) grab, and then {{Rightclick}} them while aiming for head. This takes a some time but will cause a heavily bleeding wound. Certain bladed weapons can slice throats faster, a good example being the butcher's cleaver. Another thing you can do after slicing someone's throat is by following up with a few blunt weapon strikes to cause a Tier 3 Blunt wound to your target's head. ===Pillow Smothering=== With this little trick, you can cause suffocation damage over time with effects that stack; (Straggle, chems, environmental conditions, ect.) While holding a Pillow, {{Rightclick}} them while aiming for their head or mouth. This takes some time but will ensure they pass out eventually; (If you even manage to hold 'em still long enough) The target must have their mouth uncovered for this trick to work.
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