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Guide to Atmospherics
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=[[File:Stimulum.png]]Being a Traitorous Scum= Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step: #Open valves connected to harmful gas you want to add to the station. #Set pumps to the distribution loop to maximum pressure output (4500 kPa). #Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew). #Open valve from custom mix chamber. #Turn on pump leading to distribution loop. # Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms' vents to speed things up). #If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station. To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you've done and shut it off before it takes effect. A faster process for achieving the same result is to do the following: #Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia. #Open the valves for your deathgas mixture of choice. #Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes). This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output. Crafty atmos traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station's oxygen and air tanks, venting the entire round's supply of oxygen into space. An extremely fast method that involves a clever use of the waste system is the following: #Reconfigure the piping to connect the waste system directly into the pure pipes. #Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later. #Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases. #Disable the vent limits on every air alarm you can find. #When ready, go back to your distro/waste pipe spot and unite them. #Listen to screams over the radio. Your powers don't extend to just fucking with the station's air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts: *Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing. *Healium has a strong healing effect but quickly puts you to sleep if you're breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer. * Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn't take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics. *Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes. *Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall. *Pluoxium isn't incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed. *Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people's pockets... *Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire. *N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren't using their internals. *Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus. *Metallic Hydrogen and it's products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn't great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that's why. With 20 bars of your hard earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You'll never match xenobiology in the amount of golems you can create, but it's a nice option to have a golem bro help you in your deeds. Other antagonistic things to do: *You can hack an air alarm to use it as a non-Atmos Tech. *You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station. *Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with. *You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones). [[Category:Guides]]
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