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TGMC:Marine Equipment
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=Attachments= Stuff you slap on to your gun to make it better. Or worse, in some aspects. <tabs> <tab name="Rail Attachments"> {| style="border: 3px solid black; ! style="background-color:#808080; width:150px;"| '''Item:''' ! style="background-color:#808080;"| '''Desc.:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] [[#Magnetic Harness |'''Magnetic Harness''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead. '''Exact stats:''' -9999% frustration when pounced on |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] [[#Red Dot Sight|'''Red Dot Sight''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier. No drawbacks. '''Exact stats:''' <br> Wielded: +15% accuracy, -50% aim mode firing penalty<br>Unwielded: +10% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]] [[#mini rail scope|'''Mini Rail Scope''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment. ''use F12 if your HUD doesn't come back'' '''Exact stats:''' +0.2s wield delay, +20% movement speed penalty when aiming <br> Wielded: +5% accuracy, modest slowdown<br>Unwielded: -5% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]] [[#rail scope|'''T-47 Rail Scope''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment. ''use F12 if your HUD doesn't come back'' '''Exact stats:''' +0.4s wield delay, +50% movement speed penalty when aiming, <br> Wielded: +10% accuracy, modest slowdown<br>Unwielded: -5% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_flashlight.gif|64px]] [[#rail flashlight|'''Rail Flashlight''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source. ''works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module'' '''Exact stats:''' 6 tile light radius |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_build-a-sentry.png|64px]] [[#Build-A-Sentry Kit|'''Build-A-Sentry Kit''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you. ''Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire.'' '''Exact stats:''' 130% increase in friendly fire instances. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_motion_detector.png|64px]] [[#Tactical sensor|'''Tactical sensor''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When activated, detects anything moving in your vicinity through motion pings. ''Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue'' |- |} </tab> <tab name="Barrel Attachments"> {| style="border: 3px solid black; class="mw-collapsible" ! style="background-color:#808080; width:150px;"| '''Item:''' ! style="background-color:#808080;"| '''Desc.:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] [[#Suppressor |'''Suppressor''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. '''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy, -2 scatter, -2 recoil<br>Unwielded: -2 scatter, -3 recoil |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]] [[#Extended Barrel|'''Extended Barrel''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. '''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -1 scatter<br>Unwielded: +10% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]] [[#Recoil Compensator |'''Recoil Compensator''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. '''Exact stats:''' <br>Wielded: -3 scatter, -2 recoil <br>Unwielded: -3 scatter, -2 recoil |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_heavy_barrel.gif|64px]] [[#Barrel Charger |'''Barrel Charger''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed and reduces damage dropoff at the cost of a small amount of accuracy. '''Exact stats:''' triples bullet speed, reduces damage dropoff by 20%<br>Wielded: -5% accuracy<br> |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_bayonet.png|64px]] [[#bayonet|'''Bayonet''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer. '''Exact stats:''' +25 melee damage, +1 item size<br> Wielded: -5% accuracy<br>Unwielded: -10% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Pistol_Lace.png|64px]] [[#pistollace|'''Pistol Lace''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A lace you can put on your pistol to cinch it to your wrist. You must activate the pistol lace before it holds your gun in place. '''Exact stats:''' -999% pistol dropped on floor and melted |} </tab> <tab name="Underbarrel Attachments"> {| style="border: 3px solid black; ! style="background-color:#808080; width:150px;"| '''Item:''' ! style="background-color:#808080;"| '''Desc.:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] [[#Laser Sight |'''Laser Sight''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| ''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. '''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]] [[#Vertical Grip|'''Vertical Grip''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A custom-built improved foregrip for better accuracy, less recoil, easier aiming, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. '''Exact stats:''' +1 item size, +0.2s wield delay, -20% aim mode movement speed penalty <br>Wielded: +10% accuracy, -3 scatter, -2 recoil<br>Unwielded: -5% accuracy, +1 scatter |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]] [[#Angled Grip |'''Angled Grip''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. '''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil, -2 scatter<br>Unwielded: -10% accuracy, +1 scatter |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_gyro.png|64px]] [[#gyro |'''Gyroscopic Stabilizer''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Greatly decreases aim mode slowdown. Significantly reduces burst scatter, recoil and general scatter. '''Exact stats:''' -50% running accuracy penalty, -50% aim mode movement speed penalty, -10% damage falloff. <br>Wielded: -1 scatter, -2 recoil<br>Unwielded: -2 scatter, -1 recoil, +10% accuracy |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_bipod.gif|64px]] [[#bipod |'''Bipod''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size. ''must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall'' '''Exact stats:''' +'''2''' item size, -10 melee damage<br>When active: -50% aiming fire rate penalty, -2 scatter, +30% accuracy, -2 recoil |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_flamer.gif|64px]] [[#mini flamethrower |'''Mini Flamethrower''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch. ''when active, right click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack'' '''Exact stats:''' 4 tile range, 25 unit capacity |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_shotgun.png|64px]] [[#masterkey shotgun |'''Masterkey Shotgun''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness. ''when active, right click to fire. Reload by right clicking your firearm with shotgun shells.'' '''Exact stats:''' 3 shell ammo capacity, shotgun shells do -40% damage. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attached_gun_grenade.png|64px]] [[#underslung grenade launcher |'''Underslung Grenade Launcher''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the [[TGMC:Synthetic|synth]] says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit. ''when active, right click to fire. Can only be reloaded while active'' '''Exact stats:''' 2 grenade ammo capacity, 7 tile range |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Tx7.png|64px]] [[#plasma pistol |'''TX-7 plasma pistol''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's support potential, able to quickly destroy weeds, and remove facehuggers from marines. ''when active, right click to fire. Can only be reloaded while active'' '''Exact stats:''' 10 shot capacity, 7 tile range |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Attached_gun_pepperball.png|64px]] [[#attached_pepperball |'''Mini pepperball gun''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police. ''when active, middle click to fire. Can only be reloaded while active'' '''Exact stats:''' 20 shot capacity |- |} </tab> <tab name="Stock Attachments"> {| style="border: 3px solid black; ! style="background-color:#808080; width:150px;"| '''Item:''' ! style="background-color:#808080;"| '''Desc.:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]] [[#t-19 stock |'''MP-19 machinepistol folding stock''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A folding stock that is integrated into the MP-19. Activate it to fold/unfold the stock. '''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +30% accuracy, -8 scatter, -2 recoil<br>Unwielded: -10% accuracy, +4 scatter. |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]] [[#t-35 stock|'''SH-35 folding stock''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A folding stock that is integrated into the SH-35. Activate it to fold/unfold the stock. '''Exact Stats: +0.2s wield delay<br>Wielded: +15% accuracy, -2 scatter, -3 recoil<br>Unwielded: n/a |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_stock_tactical.png|64px]] [[#mk221 tactical stock |'''MK221 tactical stock''']] |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the [[TGMC:Requisitions Officer|RO]] forgot to remove them from inventory. '''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a |- |} </tab> </tabs>
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