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===Stealth and Camouflage Items=== {|class="wikitable sortable" !<abbr title="Can Nuclear operatives order this item?">Ops?</abbr> !Item !class="unsortable"|Icon !Cost !Rep !class="unsortable"|description !class="unsortable"|info |- |style="text-align:center; background-color:#FF4136;"|No |id="Chameleon_Kit"|Chameleon Kit |[[file:Syndibox.png]] |style="text-align: center;"|2 |0 |The chameleon kit is an outfit that can easily be set to any appearance in the game. Use the HUD icons to change individual pieces, or use the handy outfit button to select a quick and easy preset from common outfits.<br> The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> If EMP'd, chameleon gear breaks, rapidly switching between outfits. If you don't actually care about traitoring, or steal a chameleon kit, this can be a lot of fun. You can also select outfit pieces from rare, admin-only or maybe even removed items! |But not the skillcape! |- |style="text-align:center; background-color:#FF4136;"|No |id="No-Slips" id="No-Slip_Chameleon_Shoes"|No-Slip Chameleon Shoes |[[file:Brshoe.png]] <!-- wut --> |style="text-align: center;"|2 |200 |These shoes have an action button to change shape, but unlike the chameleon shoes from the kit they also protect you from slips. |20+ players only. Huh. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Agent_ID_Card" id="Agent_ID"|Agent ID Card |[[file:Id_regular.png]] |style="text-align: center;"|2 |0 |The Agent ID card has a number of useful applications. First and most notably, you can change it's appearance and assigned name and job at will. Note that this doesn't give you access on it's own, but wearing a common gas mask can allow you to appear as any other crewmember, or even a fake one. Wearing the Chameleon Kit's voice changing mask will also change your voice to match, but without it, talking will give you away.<br> Secondly, wearing this ID means the AI can't easily track you. They can still see you, but won't be able to select your name from their camera list to instantly jump to and automatically follow you. This can make it a pain for them to follow "law 2 find the traitor" orders.<br> Third, Beepsky and other security bots will be more lenient towards wearers of the Agent ID. These bots use a "threat assessment" system, and wearing the AID reduces this threat by 2, meaning they'll ignore minor crimes you commit near them as long as you don't stack too many offenses.<br> Finally, hitting a different ID with the Agent ID will allow you select up to 5 accesses to copy over depending on the target card's access. This persists even as you change it's appearance. The card has 5 [[Identification_Card#Wildcard_Slots|wildcard slots]] you can fill this way: 3 at common, 1 at command and 1 at captain level. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Chameleon_Projector"|Chameleon Projector |[[file:Chameleon projector.gif]] |style="text-align: center;"|7 |0 |Using the Chameleon Projector on an item will disguise you as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. The AI also cannot track you while disguised.<br> Incredibly useful, and a lot of fun if you use it correctly; hiding as something tiny like a cigarette butt or can make it very difficult for firearms to hit you, as you must be clicked on directly. You can also blend into common objects on the shuttle, or just fuck around by turning into a toilet or something. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Artificial_Intelligence_Detector" id="AI_Detector"|Artificial Intelligence Detector |[[file:multitool.png]] |style="text-align: center;"|1 |0 |A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere. Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Smugglers_Satchel"|Smuggler's Satchel |[[file:Smuggler.png]] |style="text-align: center;"|1 |0 |This satchel is made to fit under floortiles, and comes with a crowbar and floortile to hide it with. It can also fit in a backpack, making it an exceptional item for storage since it can hold normal sized items.<br> Additionally, satchels randomly spawn across the station each round, and come with random contraband like drugs or posters. Using a t-ray scanner allows them to be seen from under floortiles. |Satchel contents used to persist between rounds, but people abused that feature hard. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Stimpack"|Stimpack |[[file:Stimulant_medipen.png]] |style="text-align: center;"|5 |0 |This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulantschem|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time. | |- |style="text-align:center; background-color:#FF4136;"|No |id="Mulligan"|Mulligan |[[file:Syringe.png]] |style="text-align: center;"|4 |0 |This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="EMP_Flashlight"|EMP Flashlight |[[file:flashlight.png]] |style="text-align: center;"|4 |0 |Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Has 4 slowly regenerating charges. <br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may depower or electrify them. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Radio_Jammer"|Radio Jammer |[[file:radio_jammer.png]] |style="text-align: center;"|5 |0 |This device will block any nearby outgoing radio communication when activated. Activate it before killing someone so they can't scream over radio, and put it in your pocket or backpack. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Codespeak_Manual"|Codespeak Manual |[[file:Red_book.png]] |style="text-align: center;"|3 |0 |This manual teaches you, or anyone hit by it Codespeak, which sounds like random concepts and drinks to anyone listening. Unlimited uses. Use ,t before saying something to speak in Codespeak. | |- |Yes |GLA Brand Mail counterfeit Device | |1 |0 |Device that is able to counterfeit NT's mail. This device also is able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of the mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration for your needs. |Cargo techs and QMs are able to buy this in bulk for cheaper. |- |No |Disable Telecomms | |4 |150 |When purchased, a virus will be uploaded to the telecommunication processing servers to temporarily disable themselves. |Can only be bought once. |- |No |Trigger Stationwide Blackout | |6 |200 |When purchased, a virus will be uploaded to the engineering processing servers to force a routine power grid check, forcing all APCs on the station to be temporarily disabled. |Can only be bought once. |}
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