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=Tips= * Water can be used to dilute alcohol both in a drink as well as in bloodstreams! ** 25u of Water + 75u of Alcohol will reduce the booze power of drinks by 25%, and a fifty-fifty ratio of the two will halve it! This will work for any ratio of Water and Alcohol. * Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few: **[[Guide_to_drinks#Beepsky Smash|Beepsky Smash]] is a incredibly easy to make (Just get iron from the department techfab!) drink, which when ingested provides an immediate and incredibly powerful stun while also forcing the victim to stand still. ** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively. ** 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate ** Carrot Juice can heal eye damage ** Cream, Milk, Soy Milk, Cafe Latte, Soy Latte and Chocolate Milk all have 20% chance to heal 1 brute, this can roll multiple times at once. It's recommended to get a cow immediately. ** Remember to ask the [[Janitor]] for wood and cleaner grenade beakers if he hasn't already used them. You can use the [[Guide to chemistry|Fluorosurfactant]] to make a keg-stand worth healing for. ** Dr. Gibb can prevent people from getting drowsy, nostalgic [[Chemist|Chemists]] who like [[Chloral Hydrate]] will love this being delivered to them. * Temperature issues? A handful of drinks can either cool you down or heat you up! ** Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you ** Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up * There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail! == Serving up a cool glass of pain == ===[[File:Barman.png]] Traitor Bartender=== Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them. Use of an [[emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar. Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. * An emag can make a Syndicate Café sign when used on your bartender screen... Useless but good to know, right? * Neurotoxin is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor * Beepsky Smash makes someone incapable of holding items in their hands. Mix this with your poisons to completely debilitate your targets. * You can knock somebody down by breaking a bottle of alcohol over their head (Any of the several in the Booze-o-Matic), provided they aren't wearing robust headgear. This also drenches them in potentially dangerous fluids -- cover them in something flammable and use a lighter or welder to ignite, or douse them in acid in deal heavy damage. This works with all chemicals, so get creative and experiment. * The Bartender's damp rag can be used to smother people. Soak it in a chemical to transfer 5u to it. Then click someone on {{Combat_Mode}}. Doesn't work if they have their mouth covered. * Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full! * With a Toxins Kit and some Shotgun Darts your shotgun can become one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds ** If you can find a chem dispenser you could make !!Fun!! potassium and water darts that are as !!Fun!! as they sound. ** Even without darts, the toxins kit is incredibly strong - 20u of Polonium is very lethal, as are many of the other chemicals ** Throwing Acid mix-filled booze bottles at people can be immediately lethal to the unarmored. Throwing [[Condensed Capsaicin]] and acid mix-filled bottles make things even worse since the only armor that fully protects against those bottles do not protect from being smashed in the head with those bottles. {{Jobs}} [[Category: Jobs]]
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