Редактирование:
TGMC:Squad Corpsman
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
=Doing your job= ''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]'' == Treating damage == Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and ''[[TGMC:Guide_to_medicine|'''Guide to medicine''']].'' '''Do NOT give someone medicine if someone else is already treating them.''' '''You'll most likely overdose them.''' There are several important parts of the analysis: * Raw damage * Info on each limb * Broken limbs, infections * Reagents in blood * Other status effects * Blood level * Med advice === Treating Critical patients === If the marine falls down, and their health blinks red, they are in '''Crit'''. Give them Inaprovaline immediately - this will heal 30% of their damage. Then proceed along. === Checking the state === [[File:TGMC_MedScanHud.png|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are: * They are not dying from suffocation (blue damage). ** If they are, use Dexalin+ * They are not having toxins, or overdoses ** If they are, use Hypervene. * They are not dying from toxins (150+ toxin damage) ** If they are, administer Dylovene and Tricordrazine. ** If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine. === Treating raw damage === In most cases, simply feed them the relevant pills: * '''Tricordrazine (green bottle)''' for '''any damage type''' * '''Bicaridine (red bottle) or Meralyne''' for '''brute''' * '''Kelotane (yellow bottle)''' '''or Dermaline''' for '''burns''' * '''Dylovene (green bottle)''' for '''toxins''' * '''Inaprovaline (purple bottle)''' for '''oxygen''' * '''Tramadol (gray bottle)''' as a '''painkiller''' Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems. Each of the pills of Bica/Kelo/Mera/Derm can heal up to '''75 points''' of their respective damage. '''Cellular damage''' is mainly treated by the '''Cryo Tube in the ship's Medbay.''' This damage is mostly permanent, and primarily caused by the strongest of medicines. === Removing status effects === You may treat '''Bleeding''' by applying '''Gauze''' or an '''Advanced Trauma kit.''' If the limb is '''Fractured''', use a '''Splint''' on the specified limb. If a person has an '''Infection''', administer Spaceacilin. If the person has white sparks near the healthbar, they either: * Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required. * Have stamina damage. This will go away on its own. ** Note that some chems also give stamina damage, like Dylovene or Peri+. * Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol. === Oxygen damage === When dealing with '''Oxygen damage''', there are several causes that may be the reason. *'''Dexalin Plus (blue autoinjector)''' to instantly remove all oxy damage. Does not prevent new damage. * '''Dexalin (blue bottle)''' and '''Inaprovaline (purple bottle)''' to reduce buildup. * Check if their '''blood level is below 90%'''. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them '''Nanoblood''', use '''Isotonic''' Autoinjectors, or '''Feed''' them. * It may also be a '''Damaged Heart or Lungs'''. Use '''Peridaxon+''' autoinjectors for use to treat organ damage. '''Only inject once!''' More than 1 injection in a short period of time is lethal. The treatment will give long-term '''Cellular Damage (5)''' and '''Toxin Damage''' while staggering the marine, but it is worth it. === Toxin damage === When it comes to '''Toxin damage''', the only way to treat it is through chemicals. Use '''Dylovene and Tricordrazine (green bottles)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration'''. Constantly increasing toxin damage indicates '''liver damage.''' Use '''Peridaxon Plus''' to heal their liver, but be weary of the '''Toxin Damage''' from using it. === Internal Bleeding === There are several ways of handling this. Similar to Peri+, there are * '''QuickClot+ autoinjectors.''' They treat the IB permanently, but will add a severe amount of Toxin damage. * '''Quick Clot''' to buy time and evac. === Foreign objects === Mainly it is either * Shrapnel. Indicated by an '''Implant''' notice next to a limb. Use your tweezers to pull it out. * Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them. ===Dealing with the recently deceased=== Read [[TGMC:Defibrillation|'''Defibrillation.''']] == Not Dying == As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make: * Not looking at the battlefield. You die. * Taking too long and dragging behind. You and that poor fella dies. * Having bad treatment priorities. Marines die. Then you die. * Not listening to the chat. Everyone dies. If situation is calm, and not a lot of hands needed - try to treat everyone fully. If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help. If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot. ===If It Sucks... Hit Da Bricks!=== Sometimes people will have life-threatening problems that you can't fix in the field. If you're out of meds, and someone has: * '''Internal bleeding''' * '''Extremely damaged organs (except brain/eyes)''' * '''Bone Fractures''' * '''Larva''' * '''Extremely low blood''' * '''Necrosis''' Just evac them.
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице