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Space Dragon
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=== How To Fight As the Dragon=== Being capable as Space Dragon isn't as hard as other roles, since where they're human, you happen to be a massive space leviathan with fire breath. Some things to note: *You have 400 effective health, whereas humans can only take 100 damage before falling into crit. However, they have armor, which you don't. Luckily, your attacks pierce armor quite often, so this shouldn't be a concern for you. *Also unlike humans, you don't suffer any slowdown from taking damage. However, you are slowed down noticeably from stamina damage, albeit you cannot be incapacitated from it. *While your carp are extremely flimsy, they are as fast as humans and them approaching your targets can be a great distraction while you approach for more serious damage. *Fire is a great tactic for forcing opponents to disengage. It deals damage over time and spreads if they bump into other humans, so trying to coat groups in it is a great way to bring them down. *Likewise, wing gust is a great get-off-me-tool that forces opponents to disengage temporarily or be affected by the attack's AOE stun. However, if you find it not working out in your favor, you can also use it to launch corpses as well, specifically ones you just set on fire. Spread the love! *All nearby corpses are like health kits you can use whenever you deem necessary. Eating a corpse restores half their maximum health to you, so a human restores 100 health, which is quite significant if you think about it. Try to keep some around until you need them, it could save your life! * Space Carp corpses are also eligible for consumption as well. While they may not benefit you as much as a human's, every little bit counts. Don't let their great sacrifice go in vain! *If you don't have any corpses around, sitting on the rift will also heal you, albeit very slowly. Only use it in a pinch. *One of your most terrifying aspects is your speed. You can use it to poke at the enemy while still leaving yourself an open window to escape if things go poorly. This is important to note, as while you have 400 health it can vanish very quickly if you're not paying attention. *Assuming your opponents don't have jetpacks, you dominate in space combat. While it's unlikely you'll be fighting there due to the rifts, if you can land a wing gust on an opponent in no gravity, they'll just keep going. * Be wary of miners as a space dragon. Proto-kinetic acclerators can kill you extremely quickly in low pressure, and proto-kinetic crushers treat you as a lavaland mob, meaning that you're taking around 70 damage per crusher mark proc plus any trophies the crusher happens to have on. Wing gust and its stun is invaluable to prevent yourself from getting chopped up. * While keeping the crew at bay from killing you is important, making sure nobody destroys the rift while you're distracted is also important. Make sure you don't leave it alone for too long, or someone might use that window to bring you down. Assuming you didn't die and the rift has finished charging, congratulations! You're one-third of the way to victory, and upon fully charging a rift, you get both a full heal and a speed boost for the next 30 seconds. You can use this to punish the crew or use it to escape back out to space for your next rift placement. Then, just follow the guide for the next two rifts until you emerge victoriously or die trying.
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