Редактирование:
Chemistry/Medicines
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
===Non-craftable Medicines=== These healing drugs are used in some situations, but are otherwise uncraftable. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Points |- !style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">▮</span> |[[Changeling|Changelings]] |Stun |Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. <br>If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">▮</span> ||[[Changeling|Changelings]] |Speed |Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Omnizine}} |Brute, burn, toxin and suffocation |Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Protozine}}Protozine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Geyser}} |Brute, burn, toxin and suffocation |Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Godblood}}Godblood<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Godblood}} |Brute, burn, toxin and suffocation |This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. |0.1 units per tick |150 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> |{{RecursiveChem/Honey}} |Brute, burn, toxin and suffocation |55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">▮</span> |{{RecursiveChem/Earthsblood}} |All damage types |The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. |0.4 units per tick (static) |25 Units |hallucinogens(14 points) |- !style='background-color:#FFEE88;'|{{anchor|Silibinin}}Silibinin<span style="color:#FFFFD0;background-color:white">▮</span> |{{RecursiveChem/Silibinin}} |Liver damage |Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage. |0.6 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">▮</span> |{{RecursiveChem/Polypyrylium_Oligomers}} |Lung damage |A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. |0.1 units per tick |50 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<span style="color:#FFBE00;background-color:white">▮</span> |Eating [[#Probital|Probital]] |Brute |If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food|food]] you eat turns into [[Guide_to_food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. |0.025 units per tick |10 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver<span style="color:#DFD54E;background-color:white">▮</span> |Injecting [[#Syriniver|Syriniver]] |Toxin |Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.1 units per tick |25u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Muscle Stimulant}}Muscle Stimulant<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds |Slowdown |Makes you ignore slowdowns from being hurt. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds, Abductor's operating table injects this too |Heart and liver failure |Removes the need for heart and liver. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Stimulantschem}}Stimulants<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_Items#Stimpack|Syndicate uplink]] |Stun |Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. |0.2 units per tick |60 Units |Stimulant(4 points) |- !style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] |All damage types |Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Synaphydramine}}Synaphydramine<span style="color:#EC536D;background-color:white">▮</span> |Viruses |Drowsiness, Hallucinations, Histamine |Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] and [[#Histamine|Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Adminordrazine}}Adminordrazine<span style="color:#E0BB00;background-color:white">▮</span> |Admin Intervention |Everything |When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. |0.5 units per tick |N/A |N/A |- |} ====Removed Medicines==== These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/. {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold |- !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Bicaridine}} |Brute |Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Kelotane}} |Burn |Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Anti-Toxin}} |Toxin |Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Tricordrazine}} |All types |Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick. |0.4 units per tick |30u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span> |Was completely removed from /tg/ Aug 2019.<br>[[Cyborg#Medical|Medical cyborg]] hypospray and other sources<br> |Suffocation |Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span> |Was replaced with [[#Multiver|Multiver]] Aug 2019.<br>{{RecursiveChem/Charcoal}} |Toxin |Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span> |Was replaced with [[#Aiuri|Aiuri]] Aug 2019.<br>{{RecursiveChem/Silver Sulfadiazine}} |Burn |On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |0.4 units per tick |45u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> ||Was replaced with [[#Libital|Libital]] Aug 2019.<br>{{RecursiveChem/Styptic Powder}} |Brute |On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |0.4 units per tick |45u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> |Was renamed [[#Convermol|Convermol]] Aug 2019.<br>{{RecursiveChem/Perfluorodecalin}} |Suffocation |Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. |0.1 units per tick |35 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Sanguibital}}Sanguibital<span style="color:#ECEC8D;background-color:white">▮</span> |Was replaced with [[#Helbital|Helbital]] Sept 2019.<br>{{RecursiveChem/Sanguibital}} |Brute |One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. |0.2 units per tick |35 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ichiyuri}}Ichiyuri<span style="color:#C8A5DC;background-color:white">▮</span> |Was replaced with [[#Lenturi|Lenturi]] Oct 2019.<br>{{RecursiveChem/Ichiyuri}} |Burn |One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Fiziver}}Fiziver<span style="color:#000000;background-color:white">▮</span> |Was replaced with [[#Seiver|Seiver]] Oct 2019.<br>{{RecursiveChem/Fiziver}} |Toxin |One of the first "Cobbychems". Removed by Cobby because ''Fiziver didn't see much use and I grew to dislike the overall damage mods''. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. |0.1 units per tick |11 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F49797;background-color:white">▮</span> |Name changed to [[#Higadrite|Higadrite]] Nov 2019. <br>{{RecursiveChem/Corazone}} |Liver |Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#6B372E;background-color:white">▮</span> |Was removed in June, 2020. |Brute, burn |Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will <s>deal</s> heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold. |0.4 units per tick |3 Units |N/A |- |} </onlyinclude>
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице