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=== Other === ==== Grille ==== {{anchor|Grilles}} Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. * Keeping people in or out. * Securing an area with electrified grilles. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Rods.png|Rods]]x2 |style="vertical-align: top; padding: 10px;"| # Stand where you would like the grille to be placed. # Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| * Use '''wirecutters''' to neatly cut the grille, or * ...Use a '''screwdriver''' to unfasten and drag it away, or * ...'''Smash''' it down. |- |colspan="1" style="text-align: center;"| [[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]] |} ==== Barricade ==== {{anchor|Wooden Barricade}} The poor man's barrier, not nearly as strong or cool looking. Useful for: * Keeping people in or out, for a short while. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Planks.png|Planks]]x5 |style="vertical-align: top; padding: 10px;"| # Stand where you would like the barricade to be placed. # Click on the stack of planks in your hands and choose "Wooden Barricade". |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| '''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back. |- |colspan="1" style="text-align: center;"| [[File:Crowbar.png|Crowbar]] |- !colspan="3" style="background-color:#99ccff"|How to repair |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| Use '''wooden planks''' to repair. |- |colspan="1" style="text-align: center;"| [[File:Planks.png|Planks]] |} ==== Windoor (Window-door) ==== {{anchor|Window-door}}{{anchor|Windoor}} Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 |style="vertical-align: top; padding: 10px;"| # Click the <font color="blue">'''reinforced glass'''</font> pane. # Click the "Windoor" button. # Wrench. # Plasteel (Optional: To create a secure windoor). # Cable. # Airlock Electronics. # Crowbar. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # Open the windoor. # '''Screwdriver''' to open the maintenance panel. # '''Crowbar''' out the airlock electronics. # Remove wires from the assembly with '''wirecutters'''. # Unanchor it by '''wrenching'''. # '''Weld''' it to deconstruct the assembly into reinforced glass and rods. |- |colspan="1" style="text-align: center;"| [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |} ==== Button ==== {{anchor|Button}} This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 |style="vertical-align: top; padding: 10px;"| # Use the metal and make a Button Frame. # Use the Button Frame on a wall. # Click the Button Frame on the wall to change its button type. # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a [[Blast Door Controller]] to control objects like [[shutters|Shutters]]. # Screwdriver the Button Frame to close it. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # ('''Screwdriver''' the button open.) # Remove the airlock electronics. # '''Wrench''' the open button frame. # '''Weld''' it to deconstruct to metal plates. |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] |} ==== Firelock ==== {{anchor|Firelock}} This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |style="vertical-align: top; padding: 10px;"| # Use the metal and make a Firelock frame. # Add the Firelock Circuitry to the firelock frame. # ''(OPTIONAL)'' Add Plasteel to make a heavy firelock. # Wrench to bolt it and finish. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # ('''Crowbar''' the firelock shut.) # '''Weld''' the firelock shut. # '''Screw''' to unlock the firelock's floor bolts. # '''Wrench''' the firelock unfasten the floor bolts. # '''Crowbar''' to pry out the circuit board. # '''Weld''' to deconstruct into metal plates. Has 40% chance to drop a frame when destroyed by force. |- |colspan="1" style="text-align: center;"| [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] |} ==== Reflector ==== {{anchor|Reflector}} This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' * You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. * Use a '''screwdriver''' to lock or unlock its rotation. * '''Alt-click''' it to rotate its angle. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] |style="vertical-align: top; padding: 10px;"| # Use the metal and make a reflector frame. # '''Option 1:''' Add 5 glass sheets to make a single-sided reflector. # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. # '''Option 3:''' Add 1 diamond sheet to make a box reflector. # '''Weld''' the reflector to the floor (or don't, it'll still work). |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Weld''' the reflector to cut it free from the floor. # '''Wrench''' the reflector to disassemble it. |- |colspan="1" style="text-align: center;"| [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] |} ==== Airlock ==== {{anchor|Airlock}} This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]]. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |style="vertical-align: top; padding: 10px;"| # Use the metal and make an Airlock Assembly. # Wrench it in place. # ''(Optional)'' Use Pen to name the airlock. # ''(Optional)'' Add Reinforced Glass to make a glass airlock. # Add Wires. # Use the Airlock Electronics Board and set the access level. # Add the Airlock Electronics Board to the airlock frame. # ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security # Screwdriver to finish. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. # '''Weld''' the door shut with {{Rightclick}}. # '''Screwdriver''' the door. # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] # '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.) # '''Wirecut''' the wires out. # Unsecure it with a '''wrench'''. # '''Weld''' it to deconstruct to metal plates. |- |colspan="1" style="text-align: center;"| [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]] |} ==== Turret ==== {{anchor|Turrets}} To ensure no one trespasses an area. Its options are (first option is the default setting): * '''Status: ''On/Off''''' - wether the turret's power is on or off. * '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID. ** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff. ** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals. ** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records. ** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory. ** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1 |style="vertical-align: top; padding: 10px;"| # Build a turret frame from <font color='gray'>'''metal'''</font>. # Use a wrench to secure the turret frame(it can be moved around before being secured). # Use metal on the turret frame to build the cover. # Use a wrench on the frame to bolt the cover. # Add the gun. # Add the prox sensor. # Use a screwdriver to secure it all. # Use more <font color='gray'>'''metal'''</font> on the frame. # Finally use a welder to secure the second layer of metal. (use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it) |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| If the turret is not finished (only works before construction step 9): # '''Crowbar''' to pry off metal coverage. # '''Screwdriver''' to open the internal access hatch. # Remove Proximity sensor by '''hand'''. # Remove gun by '''hand'''. # '''Wrench''' to remove turret's metal armor bolts. # '''Weld''' to remove turret's interior metal armor. # '''Wrench''' to unfasten external bolts. # '''Crowbar''' to dismantle the turret frame. If the turret is finished: # Destroy the turret with any weapon. # '''Crowbar''' to pry off metal coverage (70% chance to recover gun). |- |colspan="1" style="text-align: center;"| [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]] |} ==== AI Core ==== The [[AI]]'s house. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 |style="vertical-align: top; padding: 10px;"| # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>. # Wrench into place. # [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. # [[File:2AICore.png|AI Core building phase 3]] Screwdriver. # [[File:3AICore.png|AI Core building phase 4]] Add wires. # ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov. # [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). # [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. # Screwdriver. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Crowbar''' to remove glass panel. # '''Crowbar''' to remove brain. # '''Wirecutters''' to remove cables. # '''Screwdriver''' to unfasten the circuit board. # '''Wrench''' to unfasten the frame. # '''Welder''' to deconstruct assembly. |- |colspan="1" style="text-align: center;"| [[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |} ==== [[Solars|Solar Panels and Trackers]] ==== {{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}} You can [[Solars|generate power]] with these things. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1 |style="vertical-align: top; padding: 10px;"| # [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node. # [[File:Wrench.png|Wrench]] Wrench the solar assembly into place. # [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker. # [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # Take out the panel with a '''crowbar'''. # ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''. # '''Wrench''' the leftover assembly from it's place and you will be able to move it. |- |colspan="1" style="text-align: center;"| [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] |} ==== Disposal Pipes and Machinery ==== {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} The disposal system of the station. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]] |style="vertical-align: top; padding: 10px;"| # Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]). # Crowbar the floor tile, if exists, to access plating. # Move pipe over plating, rotate and flip using the right-click menu. # Wrench pipe. # Weld pipe. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue... # ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints. # '''Wrench''' to detach it from the plating. :Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it. |- |colspan="1" style="text-align: center;"| ([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] |} ==== [[Computers]] ==== {{anchor|Computer}} [[Computers]] can have various uses. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1 |style="vertical-align: top; padding: 10px;"| # Use the metal and make a Computer Frame. # Wrench it inplace. # Insert the Circuitboard of your selection. # Screwdriver. # Wires. # Glass. # Screwdriver to finish. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Screwdriver''' to detach the screen. # '''Crowbar''' to pry off the screen. # '''Wirecutters''' to cut the cables. # '''Screwdriver''' to detach the circuit lid. # '''Crowbar''' to pry out the circuitboard. # '''Wrench''' to detach the frame. # '''Welder''' to disassemble the frame. |- |colspan="1" style="text-align: center;"| [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] |} ==== [[Modular Computers|Modular Consoles]] ==== {{anchor|Modular_Console}} [[Modular Computers|Modular Consoles]] are very flexible devices. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:ModularModern2.gif|64px|A console]]<br>Console ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) |style="vertical-align: top; padding: 10px;"| # Use the metal and make a Modular Console. # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component). # install a network card to access the NET and download more programs. #Use disks to transfer data or programs from another modular decive in case you cannot access the NET. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Screwdriver''' to remove components. # '''Wrench''' to deconstruct the empty console. |- |colspan="1" style="text-align: center;"| [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> |} ==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== {{anchor|Machine}} {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board |style="vertical-align: top; padding: 10px;"| # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. # [[File:Wrench.png]]'''Wrench''' it (sometimes optional). # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. # '''Examine''' the machine frame and it will tell you what items you need now. # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Screwdriver''' to open the panel. # '''Crowbar''' to remove all components. # '''Wirecutters''' to remove the wires. # '''Wrench''' to unsecure the frame. # '''Screwdriver''' to disassemble into sheets. |- |colspan="1" style="text-align: center;"| [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> |} For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] ==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. ==== Mineral Door ==== {{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}} The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |The mineral (or wood) of your choice x20 |style="vertical-align: top; padding: 10px;"| # Stand where you would like the door. # Use the metal and make a Door. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Wrench''' to unwrench it. # '''Welder''' to disassemble the frame. |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |} ==== Conveyor Belt ==== The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch [[File:ConveyorBelt.png]] ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |An Autolathe or protolathe/techfab, with enough metal and glass. |style="vertical-align: top; padding: 10px;"| # Use the lever on the belt assemblies to link them. This must be done before placing them! # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''wrench''' or reverse direction with a '''screwdriver'''). # Place the lever somewhere by clicking the floor with it. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. or attack it with a weapon on {{Combat_Mode}}. |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]]<br> |} ==== Railings ==== Railings are typically used on maps with extra Z-levels to prevent people from falling down. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Railing.png|64px|]]<br>Railings ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Rods.png|Rods]]x3 |style="vertical-align: top; padding: 10px;"| # Stand where you would like the railings to be placed. # Click on the stack of <font color="gray">'''rods'''</font> with the hand you have them in and choose railings. # Alt-click the railings to rotate them into desired orientation. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # Use '''Wrench''' to unfasten the railings # Use '''wirecutters''' to cut the railings apart |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]] |} ==== Sink ==== Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]] Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Sink.png|64px|]]<br>Sink ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x1<br> [[File:Water_recycler.png|Water recycler]]x1 |style="vertical-align: top; padding: 10px;"| # Use the '''rigid material''' in hand to craft a sink frame. # Drag the sink frame to desired location. # Alt-click the sink frame to rotate it. # Add a water recycler [[File:Water_recycler.png]] to finish the sink. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # Use '''Wrench''' to disassemble into metal. |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]] |} ==== Shower ==== The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br> Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Shower.png|64px|]]<br>Shower ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal.png|Metal]]x2<br> [[File:Water_recycler.png|Water recycler]]x1 |style="vertical-align: top; padding: 10px;"| # Use the '''metal''' in hand to craft a shower frame. # Drag the shower frame to desired location. # Alt-click the shower frame to rotate it. # Add a water recycler [[File:Water_recycler.png]] to finish the shower. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. |- |colspan="1" style="text-align: center;"| |} ==== Shutters ==== Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a [[multitool]] to edit the identifier for that particular shutter. {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" !rowspan="2" style='background-color:#cce6ff;'|[[File:Shutters.png]]<br>Shutters ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build |- |[[File:Metal_r.png|Metal]]x10<br> [[File:CableCoils.png|Wire]]x10<br> [[File:Screwdriver_tool.png|Screwdriver]] [[File:Multitool.png|Multitool]] [[File:Welder.png|Welder]] [[File:Wirecutters.png|Wirecutters]]<br> |style="vertical-align: top; padding: 10px;"| # Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) to create the shutters. # Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code. # Install a [[Blast Door Controller]] in a button (after using a multitool on it as well) to operate the shutters. # Don't forget to screw the panel shut afterwards. |- !colspan="3" style="background-color:#99ccff"|How to deconstruct |- !colspan="1" style='background-color:#99ccff; width:20%'|Tools |rowspan="2" colspan="3"| # '''Screwdriver''' the shutters open. # '''Crowbar''' the airlock electronics out. # Use '''wirecutters''' to remove the cables. # '''Weld''' the frame to deconstruct it into plasteel sheets. |- |colspan="1" style="text-align: center;"| [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] |} ====Toiletbong==== A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea. It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might. More information on its general usage can be found [[Guide to hydroponics#The Toiletbong .28Getting high with style.29|here]]. {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" ! rowspan="2" style="background-color:#cce6ff;" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]] Toiletbong ! style="background-color:#99ccff; width:20%" |Requires to build ! style="background-color:#99ccff" |How to build |- |[[File:ToiletLidDown.png|Metal]] [[File:flamethrower.png|link=https://tgstation13.org/wiki/File:Flamethrower.png]] with[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]attached<br> [[File:Wrench.png|Wrench]]<br> | style="vertical-align: top; padding: 10px;" | #Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu. #Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged. #Optional: [[Emag|Emag it]]. |- ! colspan="3" style="background-color:#99ccff" |How to deconstruct |- ! colspan="1" style="background-color:#99ccff; width:20%" |Tools | colspan="3" rowspan="2" | #'''Wrench''' the toiletbong to unsecure it. #'''Crowbar''' the toiletbong to take it apart. This will empty the plasma tank of the flamethrower. |- | colspan="1" style="text-align: center;" | [[File:Wrench.png|Wrench]]<br>[[File:crowbar.png]] |}
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