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TGMC:Guide to Base Building
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==Deconstruction== ===Metal & Plasteel Barricades=== Unless the barricade is at full health, you won't get all your materials back. Make sure it's repaired first. A barricade with acid on it will always only drop some of the materials back and never the barbed wire, '''make sure to cut the barbed wire cades with acid.''' '''You can screwdriver, wrench and crowbar multiple cades simultaneously.''' *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver and wrench [[File:Wrench.png|64px|link=https://tgstation13.org/wiki/File:Wrench.png]] the barricade, to put the barricade in movable state, use a wrench to lock it back in place. However, the cade's own facing will block its own movement, you can get around this by moving it in a zig-zag pattern. *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Use a crowbar to dismantle the barricade while it is in movable state. ===Sandbags=== *Use a shovel and click on the sandbag barricade, do NOT be on harm intent as you will attack the barricade and damage it instead, resulting in less sandbags recovered. ===Razorwire=== *[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Use a wirecutter on it '''Note: deconstructing razorwire only yields 4 metal rods and one barbed wire back''' ===Repairing Cades=== Metal and plasteel can be repaired with a welder for 85 integrity per weld, unless they are under 20% integrity in which case they'll need 2 sheets of metal/plasteel to be brought back to a weldable integrity. Sandbags can be repaired with filled sandbags for 20% integrity per bag. Razorwire can be repaired with metal sheets for 20% integrity per sheet. ===Barricade Upgrades=== These can be applied on metal cades by clicking on them with metal sheets. Except for the barbed wire which need to be made with metal sheets and can be used on any cades except for razorwire and wood. {| class="wikitable" |+ !Type !Armour !Cost ! Misc Information |- |[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive |50 Bomb |1 Metal |Effectively doubles the cade's durability against explosions. |- |[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic |30 Melee, 30 Bullet, 30 Laser, 30 Energy |1 Metal | Lessens the damage of the Crusher's charge (melee damage), and Warlock's psychic blast (energy damage). Effectively increases the cade's durability by 45% against melee damage. Effectively increases the cade's durability by 75% against bullets, laser, energy without taking account of AP values. |- |[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic |20 Acid | 1 Metal |Prevents acid vomit from melting the cade. Effectively increases the cade's durability by 50% against acid damage. |- |[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire | +50 Max Integrity |2 Metal |Damages xenos if slashed. Prevents xenos from pouncing over the cade, also blocks climbing through, remove with wirecutters. |} ===Emplacements=== These can be deployed by ctrl+clicking a tile next to you with them as an item in active hand. To undeploy, click-drag the sprite of the emplacements into yourself while standing next to them. To repair, use an active blowtorch to weld. {| class="wikitable" |+ !Emplacement !Information !How to use !Damage |- |[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun |A deployable, slow firing, automated sentry with 500 rounds. Has 3 fire modes Automatic, Auto-Burst and Burst Fire. Fires in 4 round bursts. Radial reduces range instead by 2 Takes 6 seconds to deploy. 6 seconds to pick up. Manual Override allows you to control it, has a built in miniscope. Can be reloaded while in hand. 200 Health and 50 Armour. '''Built-in IFF System''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |25 damage 20 AP 0 Sunder 0.25 Automatic Rate of Fire 0.6 Burst Rate of Fire 8 Range |- |[[File:TGMC_UA-580_point_defense_sentry.png|64px]]UA-580 Point Defence Sentry |A deployable, fast firing, automated sentry with 300 rounds. Has 3 fire mods Automatic, Auto-Burst and Burst Fire. Fires in 3 round bursts. Radial reduces range by 2 Takes 3 seconds to deploy. 3 seconds to pick up. Manual Override allows you to control it. Can be reloaded while in hand. 200 Health and 50 Armour. '''Built-in IFF System''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |20 damage 20 AP 0 Sunder 0.2 Auto Rate of Fire 0.4 Burst Rate of Fire 7 Range |- |[[File:TGMC_TL_102_Heavy_Smartgun.png|64px]]TL102 Heavy Smart Gun |A deployable. fast firing, HSG with 300 rounds. Has 2 fire mods Automatic and Burst Fire. Fires in 3 round bursts. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 5 seconds to deploy. 5 seconds to pick up Can be reloaded while in hand. 125 Health and 50 Bullet Armour. '''Built-in IFF System''' | Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |40 damage 40 AP 5 Sunder 0.25 Auto Rate of Fire 0.2 Burst Rate of Fire |- |[[File:TGMC_T-27.png|64px]]T-27 Medium Machinegun |A deployable, faster firing, MMG with 100 rounds. Has only 1 fire mode Automatic. Can accept attachments. Can also be fired from the hand with heavy recoil. Can be turned around by clicking on any tile directly to the left or right of it. Takes 1 second to deploy. 1 second to pick up. Can be reloaded while in hand. 200 Health and 50 Bullet Armour. '''Only has IFF with Aim Mode.''' | Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |30 Damage 10 AP 1.25 Sunder 0.15 Rate of Fire 0.25 Aim Mode Rate of Fire |- |[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun | A deployable fast firing, HMG with 500 rounds. Has only 1 fire mode Automatic. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 8 seconds to deploy. 8 seconds to pick up . Can be reloaded while in hand. 150 Health and 50 Bullet Armour. '''Has no IFF be very careful.''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. | 40 damage 40 AP 5 Sunder 0.2 Auto Rate of Fire |- |[[File:TGMC_Build-A-Sentry.png|64px]]Build-A-Sentry Attachment System |An rail attachment that when attached to an applicable gun can be placed like a sentry with the function of the gun attached to. 250 Health. '''Will not have IFF unless the gun has IFF built in like the T29 Smart gun.''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. | Dependant on the gun it is attached to |- |[[File:TGMC_Combat_Floodlight_On.png|64px]] Deployable Floodlight |A powerful portable light source. 200 health. Shines in a 15x15 tile radius. |Control click to deploy. Drag click to undeploy. Click with an empty hand to toggle. Can be repaired with a welder. Can be shot over. |Making dark areas bright. |- |[[File:TGMC_mortar.png|64px]] M402 Mortar |A deployable mortar capable of firing 5 types of mortar shells. 200 Health. Takes 5 seconds to deploy the mortar. 5 seconds to pick up the mortar. Takes 2 seconds to fire. 9 seconds for shells to land. '''Does not have a skill requirement to use.''' |Control click the mortar while in hand to deploy. Wrench to pick up. Is inaccurate depending on how far away the target is. Every 10 tiles travelled is 1 tile inaccuracy which can be countered using the mortar Longitude and Latitude offset. Can be repaired with a welder. Can not be shot over. |High Explosive shells Incendiary shells Tangle shells Flare shells Smoke shells |- ||[[File:TGMC_Teleporter_Deployed_On.gif|64px]] ASRS Bluespace Teleporter Pad |A Teleporter pad Capable of teleporting Marines, Crates and Machinery. 200 Health. Can not be shot at or slashed only melted. Takes 2 seconds to deploy. 2 seconds to pick up. Needs either a powered APC to function or an inserted powercell. | Control click the teleporter while in hand to deploy. Wrench to pick up. Needs power to function. Can insert powercells to power it. Crowbar to remove power cell Can be repaired with a welder. |Logistics |} [[Category:Guides]]
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