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===Stealthy and Inconspicuous Weapons=== {|class="wikitable sortable" !<abbr title="Can Nuclear operatives order this item?">Ops?</abbr> !Item !class="unsortable"|Icon !Cost !Rep !class="unsortable"|description !class="unsortable"|info |- |style="text-align:center; background-color:#19A974;"|Yes |id="Dart_Pistol"|Dart Pistol |[[file:Dart_pistol.png]] |style="text-align: center;"|4 |0 |A miniature syringe gun that can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.<br> Just like the normal syringe gun, it can be horrifically deadly if you know your chemistry. |See [[Guide to chemistry|toxin]] for ideas of what to load this with. Otherwise pairs nicely with the poison kit |- |style="text-align:center; background-color:#19A974;"|Yes |id="Dehydrated_Space_Carp"|Dehydrated Space Carp |[[file:Carp_plush.png]] |style="text-align: center;"|1 |0 |Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use to pet it, so it knows not to kill you. A well placed carp can pose a threat to unarmed and unrobust crewmembers, but it's still a relatively stupid simplemob, so don't expect it to win against people who know what they're doing. Also remember carps are spaceproof, in case you want aggressive de-airing of rooms. |Surplus classic |- |style="text-align:center; background-color:#19A974;"|Yes |id="Energy_Dagger"|Energy Dagger |[[file:Edagger.gif]] |style="text-align: center;"|2 |0 |A pen that once activated in your hand becomes an energy dagger that does 18 brute on hit, and 35 brute when thrown. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. |It's biggest advantage is how discreet it is. Kills just a little faster than a toolbox, but has the armor penetration to make it decent against [[Security Officer|security]]. Remember they usually only have to hit you once with their [[stun baton]]. |- |style="text-align:center; background-color:#FF4136;"|No |id="Martial_Arts_Scroll" id="Carp_Style"|Martial Arts Scroll |[[file:scroll.png]] |style="text-align: center;"|17 |300 |This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks '''while combat mode is active''' but also unable to use guns, while making your hits stronger. You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several flavor messages while reading.<br> The Sleeping Carp style was one again changed in November, 2023 and currently has following effects: * You will not be able to use any ranged weapon, as that would be dishonorable. * If '''combat mode''' is active you deflect all ranged attacks, whether energy or physical (but not thrown items). * Some resistance to [[Guide_to_Wounds|wounds]] (but not immunity). * Your ordinary punches deal 10-15 brute. * Grabs and shoves do stamina damage while on combat mode. * Space carp won't attack you. * You gain the ability to perform combo attacks while unarmed and having the Sleeping Carp martial art. * Targets with more than 80 stamina damage are knocked unconscious when grabbed. * You gain '''heavy sleeper''' quirk You execute a combo step by successfully clicking a person with a certain [[New_Players#Basic_Interactions|basic interaction]]. Example: To perform '''Crashing Wave Kick''' you {{LeftclickCmode}} a person while on {{Combat_Mode}} to attack them once, then spam {{Rightclick}} on the same person until you successfully perform the second combo step. Basically you attack with one type of attack, wait for the 0.8ish second attack cooldown to go away, and then click the same person again with the next required attack. {|class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2" !scope="col" style="font-weight: bold;" style='background-color:#FA8778;'| Combo name !scope="col" style="font-weight: bold;" style='width:160px; background-color:#FA8778;'| Combo !scope="col" style="font-weight: bold;" style='background-color:#FA8778;'| Effect !scope="col" style="font-weight: bold;" style='background-color:#FA8778;'| Attack message |- |'''Crashing Wave Kick''' |{{Harm}} {{Disarm}} |Launch people brutally across rooms, and away from you. Deals 15 brute. |X kicks Y square in the chest, sending them flying! |- |'''Keelhaul''' |{{Disarm}} {{Disarm}} |Kick opponents to the floor, dealing 4 seconds of [[Status_Effects#Knockdown|knockdown]] if they are standing. It also gives the target blindness and dizziness. Against prone targets, deal 40 stamina damage and disarm them. |X kicks Y in the head, sending them face first into the floor!<br> X kicks Y in the head! |- |'''Gnashing Teeth''' |{{Harm}} {{Harm}} |Deal additional damage every second punch. 20 damage. |Precisely kick, brutally chop, cleanly hit or viciously slam. |} |25+ players only |- |style="text-align:center; background-color:#FF4136;"|No |id="Mini_Energy_Crossbow"|Mini Energy Crossbow |[[file:Ebow.png]] |style="text-align: center;"|10 |300 |This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and does not provide any message that it has been fired. Easily concealed in your pocket, strong when paired with a strong melee weapon such as the energy sword. It has no shot limit, but takes a while to charge each shot. On targets without energy armor each shot deals 15 toxin damage, 60 stamina damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, and blurs the vision of the target. It takes two hits to [[Health#Stamina|stamcrit]] someone unless they have armor. |25+ players only |- |style="text-align:center; background-color:#FF4136;"|No |id="Boxed_Origami_Kit"|Boxed Origami Kit |[[file:Syndibox.png]][[file:Origami_book.png]] |style="text-align: center;"|4 |100 |This kit contains a book to teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". Afterwards, click the new HUD icon to toggle origami folding on.<br> When enabled, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon that looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victims not wearing any eyewear will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Poison_Kit"|Poison Kit |[[file:Syndibox.png]] |style="text-align: center;"|6 |0 |This kit contains 30u bottles of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Spewium|Spewium]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. Those experienced in chemistry with the appropriate access may find the kit redundant, though it does contain some poisons not available elsewhere. <div id="mw-customcollapsible-Bundle A" class="mw-collapsible mw-collapsed"> {| class="wikitable" style="width:80%" cellspacing="0" cellpadding="2" border="1" ! scope="col" style="background-color:#FA8778;" | Poison ! scope="col" style="width:160px; background-color:#FA8778;" | Damage Type ! scope="col" style="background-color:#FA8778;" | Effect ! scope="col" style="background-color:#FA8778;" | Metabolism Rate |- |[[Guide to chemistry#Polonium|'''Polonium''']] |Radiation |Almost instantly irradiates a victim. |0.05 units per tick |- |[[Guide to chemistry#Venom|'''Venom''']] |Brute, toxin |Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15% chance to turn into 5 to 10 units of [[Guide to chemistry#Histamine|Histamine]]. |0.1 units per tick |- |[[Guide to chemistry#Fentanyl|'''Fentanyl''']] |Toxin, brain |Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. |0.2 units per tick |- |[[Guide to chemistry#Formaldehyde|'''Formaldehyde''']] |Toxin |Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[Guide to chemistry#Histamine|Histamine]]. Preserves corpses from organ decay. |0.2 units per tick |- |[[Guide to chemistry#Cyanide|'''Cyanide''']] |Toxin, oxyloss |Deals 1.25 toxin damage per tick, with 8% chance to [[Status Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly. |0.05 units per tick |- |[[Guide to chemistry#Histamine|'''Histamine''']] |Brute, toxin, oxyloss and eyesight |Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. |0.1 units per tick |- |[[Guide to chemistry#Initropidil|'''Initropidil''']] |Cardiac Arrest |Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. |0.2 units per tick |- |[[Guide to chemistry#Pancuronium|'''Pancuronium''']] |Stun and Suffocation |After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. |0.1 units per tick |- |[[Guide to chemistry#Sodium Thiopental|'''Sodium Thiopental''']] |Knockout and Stamina |Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[Guide to chemistry#Chloral%20Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. |0.3 units per tick |- |[[Guide to chemistry#Coniine|'''Coniine''']] |Toxin and breath loss |Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[Guide to chemistry#Lexorin|Lexorin]]. |0.024 units per tick |- |[[Guide to chemistry#Spewium|'''Spewium''']] |Toxin |After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses. |0.4 units per tick |- |'''[[Guide to chemistry#Curare|Curare]]''' |Paralyzation, Oxygen, and Toxin |[[Status Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. |0.05 units per tick |- |[[Guide to chemistry#Amanitin|'''Amanitin''']] |Delayed Toxin Damage |On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. |0.2 units per tick |} <div/> |Pairs well with the Dart Pistol. Otherwise, it might be worthwhile poisoning the [[Cook|chef's]] food while he isn't looking. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Romerol"|Romerol |[[file:Syndibox.png]] |style="text-align: center;"|25 |N/A |[[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]], or to living beings to turn them into an apocalyptic time bomb! |Actually adds a zombie organ. Currently only purchasable by nuke ops - ordinary traitors can get an objective for this instead. |- |style="text-align:center; background-color:#FF4136;"|No |id="Sleepy_Pen"|Sleepy Pen |[[file:pen.png]] |style="text-align: center;"|4 |0 |The sleepy pen is a devious instant-use injector disguised as a normal pen. It can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Have a plan to keep them from fleeing or killing you while you wait for the drugs to kick in.<br> Sleepy pens can also be emptied and refilled like any other container, allowing you to instantly inject up to 45u of any chemical cocktail you can get your hands on- fun to combo with the Poison Kit. If you know your chemistry, you can easily turn one into an instant-use lethal injection device.<br> Regardless of payload, the victim will feel a tiny prick, but the stab will be invisible to others, and the pen does not pierce hardsuits and other such protective gear. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Universal_Suppressor"|Universal Suppressor |[[file:Universal_suppressor.png]] |style="text-align: center;"|3 |0 |A universal syndicate small-arms suppressor for maximum espionage. When attached to a gun, no message is given when you fire it, making it possible to gun people down before they realize what's happening. Can be fitted to weapons such as the Makarov Pistol, C-20r Submachine Gun, Sniper Rifle or Surplus Rifle. Remove it by alt-clicking the firearm. | |- |style="text-align:center; background-color:#19A974;"|Yes |id="Syndicate_Holster"|Syndicate Holster |[[file:Syndicate_holster.png]] |style="text-align: center;"|1 |0 |An empty chameleon belt capable of holding up to two pistols, revolvers, disablers, mini energy guns or pulse carbines. Wearing a holster of any variety allows you to spin guns around by using them in hand. Doing it twice in rapid succession allows you to eject the bullets as normal. |This thing can be disgused as other belts! Good for keeping your illicit weapons out of the eye of security. |}
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