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Guide to the Hypertorus Fusion Reactor
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=== Viewable metrics === The HFR's interface provides a lot of useful information. The exact contents and composition of the internal Fusion Mix and Moderator Mix are displayed prominently at the top. Very straightforward, keep an eye on these whenever adding more fuel or moderator gas. * '''Power Level'''. The Fusion Power Level is a simple number, from 0 to 6. This determines which effects are active. See the table in The Moderator Mix below for moderator effects by gas and Fusion Power Level, and the lists under Safety/Healing for how integrity is lost and restored. The Fusion Power Level is solely based on the temperature of the Fusion Mix: ** The Fusion Power Level is 0 between 0 and 500 Kelvin. Very little happens here, but you can burn fuel to add heat. ** The Fusion Power Level is 1 between 500 and 1,000 Kelvin. Not many useful reactions occur here. ** The Fusion Power Level is 2 between 1,000 and 10,000 Kelvin. There aren't many useful reactions that occur here, either. ** The Fusion Power Level is 3 between 10,000 and 100,000 Kelvin. This is the first very useful Fusion Power Level, and most effects here are shared with Fusion Power Level 4, while being much friendlier to work with in terms of heat output and inherent gases created. ** The Fusion Power Level is 4 between 100,000 and 1,000,000 Kelvin. The effects aren't very different from Fusion Power Level 3, but you can get much, much higher rates of production here, if you're willing to take the risk that comes with being much closer to dangerous power levels. Note that because the temperature scale (used to determine the rate of production from current heat output) is also shared between Fusion Power Levels 3 and 4, you can reach a maximum rate of production of 10 with Fusion Power Level 4, while only being able to reach a maximum rate of production of 1 with Fusion Power Level 3, or a maximum rate of production of 5 with other Fusion Power Levels. ** The Fusion Power Level is 5 between 1,000,000 and 10,000,000 Kelvin. This is the first dangerous Fusion Power Level. Damage is taken based on the volume and temperature of the Fusion Mix, and the steady increase of Iron Content makes it hard to stay on for long. While there are better consumed-to-produced ratios for high tier moderator reactions here than on lower Fusion Power Levels, the maximum rate of production is half that of the maximum rate of production of Fusion Power Level 4, so generally isn't worth it. You could consider briefly staying on this level if you have at least 100 moles of BZ, and want to either quickly add at least 15 moles of PN to the Moderator Mix to kick start level 3-4 PN production, or quickly accumulate 50 moles of Freon to gain its cooling bonus at level 3-4. ** The Fusion Power Level is 6 over 10,000,000 Kelvin. The maximum temperature the Fusion Mix can achieve from HFR processes is 100,000,000. * '''Integrity'''. The current health of the HFR. If this reaches 0% for 30 seconds, you get a third of the station EMPed, an impressive hole in Atmospherics, and probably lynched. Cannot fall faster than 1 percentage point per second, though there is are fewer limits to how far the cause of integrity loss can get out of hand. * '''Iron Content'''. Integrity is constantly lost based on this value. Worsens or recovers based on Fusion Power Level: ** At Fusion Power Level 0, there is a 25% chance to recover 1 percentage point of iron content each second each update. ** At Fusion Power Level 1, there is a 12.5% chance to recover 1 percentage point of iron content per second each update. ** At Fusion Power Level 2, there is a 8.33% chance to recover 1 percentage point of iron content per second each update. ** At Fusion Power Level 3, there is a 6.25% chance to recover 1 percentage point of iron content per second each update. ** At Fusion Power Level 4, there is a 5% chance to recover 1 percentage point of iron content per second each update. ** At Fusion Power Level 5, there is a 85% chance to add 0.5 percentage points of iron content per second each update. ** At Fusion Power Level 6, 0.5 percentage points of iron content are added per second. ** When power is lost (no APC providing power to equipment), 10 percentage points of iron content are added each second (!). * '''Energy Levels'''. E=MC^2. Matter (using the sum of values listed in Energy modifier for the quantity of each gas in the Gas Effects table below) times the speed of light squared. Amplified by the Fusion Mix temperature and heat modifier (using the sum of values listed in Heat modifier for the quantity of each gas in the Gas Effects table below). Fairly technical, it's faster to compare Heat Limiter Modifier to Heat Output instead. * '''Heat Limiter Modifier'''. 1e[Fusion Power Level - 1] * [Heating Conductor Value]. This is the maximum amount the temperature of the Fusion Mix can incrase in one update from the fusion process. The maximum amount the temperature of Fusion Mix can decrease in one update from the fusion process is one tenth of this. * '''Heat Output'''. This is the amount that the temperature of the Fusion Mix changes in one update. If this isn't equal to the Heat Limiter Modifier, or to negative one tenth of the Heat Limiter Modifier, your reaction doesn't have enough energy. Check the Magnetic Constrictor was minimized. Add more fuel, and remove moderator gases that kill energy or heat. There are three exceptions as moderator gas effects that bypass this cap, fixed multipliers that alter the heat output after the cap from the Heat Limiter Modifier was applied, after being used to determine the rate of production, but before the heat is applied to the Fusion Mix: N2O (FL2: +5.5% Heat), PN (FL3-5: +25% Heat; FL6: +125% Heat), Freon (FL3-4: -10% Heat; FL5: -50% Heat). The current temperature of all mixes, the output pipenet, and coolant are also all immediately visible from the interface as well.
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