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Guide to Wounds
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=== Blunt Wounds === ==== Moderate: Joint Dislocation ==== * Negative effects: Slightly slower interactions with that limb (arms), slight limp with that limb (legs). Cannot be dealt to the chest or head. * Full Treatment: Use a bonesetter on the affected limb. * Improvised Treatment: Get a friend to put you in an aggressive {{Grab}}, target the dislocated limb, then interact with you with {{LeftclickCmodeoff}}. They'll start straining your limb and hopefully pop it back into place. Doing this with {{Combat_Mode}} on will instead try to snap the limb and cause a fracture, but you won't be able to tell which is which until they succeed! * Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don't worry, crushing can't wound you, so all you have to lose is time and some brute damage! ==== Severe: Hairline Fracture ==== * Negative effects: Fairly slower interactions with that limb (arms), sizable limp with that limb (legs), random mild brain traumas (head), chance to cough up blood when hit in chest (chest). Counts as mangled bone for purposes of dismemberment. * Full Treatment: Two step [[Surgery#Repair_Bone_Fracture|surgery]], requiring a scalpel and a bonesetter/bone gel/sticky tape (one of these). This will instantly repair the bone upon completion. * Improvised Treatment: Apply bone gel directly to limb, then apply surgical sticky tape to the limb and wait. It's much better to have a friend apply these, as self-applying the bone gel can fail and cause you to pass out briefly (consuming one use of bone gel). The chance to fail and pass out is much higher with compound fractures than hairline fractures, though being drunk, on morphine, or in a combat high from a wound will lower your chance to fail. Lastly, applying the sticky tape will start to regenerate the limb, during which you will randomly take brute/stamina damage around your body. This regeneration period is longer if you apply the surgical tape to yourself, and is also longer for compound fractures than for hairline fractures. After a few minutes, the wound will be gone. * Triage Stabilization: You can secure the bone with a "splint" by using medical gauze on it. This will lessen your interaction/limp slowdowns, though you'll still need to get the bone treated. ==== Critical: Compound Fracture ==== * Negative effects: If suffered on an arm or leg, the limb is disabled until treated or splinted. If suffered in the head, random severe brain traumas until fixed. If suffered in the chest, significant chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment. * Full Treatment: Five step [[Surgery#Repair_Compound_Fracture|surgery]], starting with the standard incise/clamp/retract. Step 4 is to reset the bone, and is best done with bonesetters, though surgical sticky tape or standard sticky tape can do in a pinch. Then step five is to repair the fracture, which is done with either bone gel or surgical sticky tape, with normal sticky tape working as an alternative. Truly, <s>duct</s> surgical sticky tape is a miracle fixer that no self-respecting paramedic should be without. * Improvised Treatment: Apply bone gel and surgical sticky tape to the affected limb, same as with hairline fractures. Having a friend help you is even more important than with hairline fractures, as your penalties for successful gel application and tape recovery time are more punishing than for hairlines. * Triage Stabilization: You can still secure the bone with gauze, same as hairlines. In addition, a splint will reenable the limb, though you still have severe penalties. ----
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