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===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Formula ! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties |- !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Mutations |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> <br>Impurity: [[#Mannitoil|Mannitoil]] <br>Inverse: [[#Toxic Monomers|Toxic Monomers]] <45% <br>Failed: [[#Insolvent Medicinal Precipitate|Insolvent Medicinal Precipitate]] <40% <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Mannitol}} |<b>Min temp:</b> 50K <br><b>Overheat:</b> 650K <br><b>Optimal pH:</b> 5 to 7.5 <br><b>Unstable purity:</b> <40% <br>Exothermic <br>H+ consuming |Brain |Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity. Overdose will increase your brain power, granting you E n l i g h t e n m e n t! |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 100% <br><b>OD:</b> 15u |- !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> <br>Impurity: [[#Neruwhine|Neruwhine]] <br>Inverse: [[#Neruwhine|Neruwhine]] <50% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <40% <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> |{{RecursiveChem/Neurine}} |<b>Min temp:</b> 100K <br><b>Overheat:</b> 700K <br><b>Optimal pH:</b> 6.8 to 10 <br><b>Unstable purity:</b> <40% <br>Exothermic <br>H+ producing |Minor brain traumas |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's brain slowly (patient must be dead and have a brain!). Healing scales with purity. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% <br>Works on the dead |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Radiation |Prevents damage from radiation, and heals 1 toxin damage each tick if you're irradiated. |0.8 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Saline-Glucose Solution}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Brute, burn, blood loss |Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. |0.2 units per tick <br><b>OD:</b> 60u |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Inverse: [[#Corazargh|Corazargh]] <40% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 7 to 9 <br><b>Unstable purity:</b> <30% <br>Weakly endothermic <br>H+ consuming <br><span style="color:red"><b>Explosive</b></span> |Stun |Reduces stun times by typically around 30% (depends), increases run speed by 50%, regenerates 1 stamina per tick and causes up to 20% chance to drop held items, based on purity following: 20% * (1 - purity). Pure ephedrine has 0% chance to drop held items. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). <br>If overdosed it will deal toxin damage with an up to roughly 3% chance to set in progress heart failure, based on purity, down to roughly 2% at 100% purity. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. |<b>Rate:</b> 0.2u/tick <br><b>Unreacted purity:</b> 75% <br><b>OD:</b> 30u <br><b>Addictions:</b> <br>Weak stimulant (4 points) |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Histamine Overdose |Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. (Results in 4 units instead of 5) |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">▮</span> <br>Inverse: [[#Oculater|Oculater]] <45% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <30% <br>pH: 10<span style="color:#3f93cf;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |<b>Min temp:</b> 200K <br><b>Overheat:</b> 600K <br><b>Optimal pH:</b> 4.8 to 8.5 <br><b>Unstable purity:</b> <30% <br>Weakly Exothermic <br>H+ consuming |Eye |Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off purity while it's in your system. |<b>Rate:</b> 0.1u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">▮</span> <br>Impurity: [[#Tinacusiate|Tinacusiate]] <br>Inverse: [[#Tinacusiate|Tinacusiate]] <30% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <25% <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |<b>Min temp:</b> 300K <br><b>Overheat:</b> 500K <br><b>Optimal pH:</b> 5 to 10 <br><b>Unstable purity:</b> <25% <br>Weakly Exothermic <br>H+ consuming |Ear |Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Stops the formation of [[#Histamine|Histamine]] during allergic reactions.<br> If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |0.1 units per tick <br><b>OD:</b> 30 Units |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Inverse: [[#Prohol|Prohol]] <35% <br>Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] <15% <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |<b>Min temp:</b> 1K <br><b>Overheat:</b> 550K <br><b>Optimal pH:</b> 3.5 to 8.5 <br><b>Unstable purity:</b> <15% <br>Endothermic <br>H+ producing |Alcohol |Purges 0-4u alcoholic drinks from someone's bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick. |<b>Rate:</b> 0.4u/tick <br><b>Unreacted purity:</b> 75% |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |N/A |Sugar Dependency |Increases sugar depletion. |0.2 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Death |A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well by splashing it on them. |0.5 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. |0.04 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Improvised Patch Healing Chem |Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 burn+brute. |0.16 units per tick |- ! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> |{{RecursiveChem/Modafinil}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Sleep |Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage. <br>No chance for addiction but very finicky OD. |0.02-0.08 units per tick <br><b>OD:</b> Random, initially 20 but goes up or down 0.1 each tick. |- !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> |{{RecursiveChem/Morphine}} |<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Damage slowdown |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. You'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> <br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) |0.2 units per tick <br><b>OD:</b> 30 Units <br> Opiate(10 points) |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Anti-Drug and Light Sedative |Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). |0.16 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Body temperature |This keeps a patient's body temperature stable. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">▮</span> |{{RecursiveChem/Higadrite}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Liver failure |Protects from toxin damage caused by liver failure. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Phobias and Mood |Suppresses phobias and raises sanity to neutral. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. |0.1 units per tick <br><b>OD:</b> 30 units |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |- !style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">▮</span> <br>Inverse: [[#Nooartrium|Nooartrium]] <25% <br>pH: 12.7<span style="color:#5a51a2;background-color:white">▮</span> |{{RecursiveChem/Penthrite}} |<br><b>Min temp:</b> 255K <br><b>Overheat:</b> 450K <br><b>Optimal pH:</b> 5 to 9 <br>Exothermic |Heart, crit |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) <br> Purity will adjusts the threshold requirements (above 75% lowered requirements, below 75% higher requirements). <br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below 25% <br> Reaction will boom like a heart if overheated. |<b>Rate:</b> 0.2u/tick <br><b>OD:</b> 50u |- !style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Sanguirite}} |N/A |Bleeding |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Seraka_extract}}Seraka Extract<span style="color:#bb2424;background-color:white">▮</span> |{{RecursiveChem/Seraka_extract}} |N/A |Bleeding |A powerful coagulant used to help clot bleeding wounds faster. Clots faster than any other chem and passively reduces bleeding by 40% while in the bloodstream. Only helps clot the currently worst wound. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.1 units per tick <br><b>OD:</b> 10 units |- !style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">▮</span> |{{RecursiveChem/Pulped_Banana_Peel}} |N/A |Bleeding |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation per tick with possible minor lung and heart damage. |0.4 units per tick <br><b>OD:</b> 20 units |- !style='background-color:#FFEE88;'|{{anchor|Determination}}Determination |Receive a [[Guide_to_Wounds|wound]]. Moderate: 1 Severe: 2.5 Critical: 5 Losing a limb: 7.5 |N/A |Wounds |Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging [[#Kronkaine|Kronkaine]], and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 stamina damage for each moderate wound, 6 for each severe, and 9 for each critical. |0.3 units per tick Caps at 10 |- !style='background-color:#FFEE88;'|{{anchor|Ondansetron}}Ondansetron<span style="color:#74D3FF;background-color:white">▮</span> <br>pH: 10.6 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Ondansetron}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 0 to 11 <br><b>Min purity:</b> 0.1 |Nausea |Reduces disgust, but makes you drowsy and deals small amounts of stamina damage. |0.2 units per tick |}
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