Редактирование:
Assimilation
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
==Hivemind Powers== The host has plenty of psionic powers at their disposal that affect the minds of their victims. These powers are unlocked after obtaining a certain amount of vessels, and mostly affect the vessels themselves, but a few stronger powers may affect other people, or even the physical world. Even if you drop below the required hive size you still retain your powers, so once you have what you want, go wild. ===Psychic Link=== While not a power per se, hivemind hosts and former vessels can track people for a short period of time in certain situations as if they had a pinpointer. As a host becomes stronger, this ability becomes less sensitive. Using [[Assimilation#Network_Invasion|Network Invasion]] and [[Assimilation#Reclaim|Reclaim]] can boost the duration of your psychic links. If there are multiple valid tracking targets, the nearest and strongest is usually the one to be detected. The more powerful a hivemind host is and the larger their hive is, the easier they are to track and the less sensitive their own tracking abilities are. Using certain abilities such as [[Assimilation#Bruteforce|Bruteforce]], [[Assimilation#Mind Control|Mind Control]] and [[Assimilation#Medullary Failure|Medullary Failure]] also contribute to this gain. *When a vessel is [[Security_items#Mindshield_Implant|mindshielded]], both the host and the vessel can track each other. The vessels's tracking is half a minute longer than an unboosted host's. *When a host uses Network Invasion on another host's vessel, the invading host can track the other, while the other host can track the vessel. *When a host assimilates another, both hosts can track each other after a couple of minutes. *This does not work when using Mind Control. ===Roundstart abilities=== =====Assimilate Vessel===== Adds a target within seven tiles to the hive after a short second channelling period. Time to assimilate varies depending on distance, taking one second when on top of the target and around 15 when a screen's width away. Doesn't work against mindshielded crew, and can be interrupted if you move or they leave the range. A person can be assimilated by multiple hiveminds, a person being in one hive does not prevent others from assimilating them. =====Release Vessel===== Removes a vessel from the hive. Has the same range as Assimilate, but works instantly. =====Hive Sight===== Allows you to see through the eyes and hear through the ears of any vessel. Comes in handy for keeping tabs on your vessels, especially if you want to hit them with a remote power. =====Neural Shock===== Momentarily knock down, shortly blind and mute, and deafen a person you can see. Non-hive members have reduced effect duration. =====Telekinetic Hand===== Summons a hand which allows you to perform unarmed combat at a range of three tiles away. Drop to remove the hand. ===Tier 1 (5 Vessels)=== =====Network Invasion===== Probes the mind of an adjacent crewmember to activate a one-way [[Assimilation#Psychic_Link|psychic link]] between us and any other hosts that may own this vessel, as well as one between the other hosts and the vessel in question. Network Invasion will also improve the duration of any future psychic links by 10 seconds overall, and 30 seconds against the other hosts. Network Invasion can take a while, so ensure your target won't move. =====Psychoreception===== Scans the nearby area for anybody that currently has a psychic link with us or that we have a tracking bonus against. Helps you identify enemy hiveminds in crowded areas. =====Reclaim===== Affects adjacent hivemind hosts by dealing huge amounts of damage if they're unconscious, and gibbing them if they're in critical. Should you gib a host with this ability, you gain a global 30 second tracking bonus to any future [[Assimilation#Psychic_Link|psychic links]] as well as five vessels for the purposes of unlocking abilities. ===Tier 2 (10 Vessels)=== =====Induce Panic===== Deals stamina damage and induces a variety of negative effects to anybody in range of yourself. Incapacitates cyborgs for a very brief period of time. =====Repair Protocol===== Deals minor brain damage to vessels to heal brain, brute, burn, stamina, and clone damage rather quickly. Moving interrupts this. =====Telekinetic Field===== Creates a psionic forcefield, similar to a wizard's forcewall but larger and lasting less time. This blocks projectiles, and if you stay in the middle, people on the outside cannot reach you with their weapons, but this power will clearly out you as a hivemind. ===Tier 3 (15 Vessels)=== =====Bruteforce===== When activated, Assimilate Vessel will destroy mindshield implants on use but will stun for five seconds post-assimilation. If you're confident you won't immediately get caught, this can help counteract mass implanting as well as allow you to use officers as vessels. Once you achieve [[Assimilation#One Mind|One mind]], you are no longer stunned. =====Mind Control===== Takes full control of a vessel's body for 30 seconds as long as your body is undisturbed. Your ability to move is restricted to 14 tiles from the initial point of control, moving any further will cancel the control. If the vessel dies or falls asleep during this period so do you, so be careful. Can be cancelled at any time by recasting, and will partially refund the cost. While using Mind Control, [[Assimilation#Psychic Link|Psychic Link]] will not activate. If you attempt to mind control another hivemind, you will fail, and be notified that they were a hivemind. =====Chaos Induction===== Allows you to set a single, customizable objective for four random vessels of your hive. This power has one use. ===Tier 4 (20 Vessels)=== =====Living Nightmares===== Brings the target hive member's nightmares to life, causing them to be partially blinded, and chased by shadowy spectres. =====Circadian Shift===== Knocks down any people around you for a brief period of time, and disables cyborgs. The more people affected, the less time it lasts, down to a minimum of eight seconds. This power disables cyborgs for a much longer period of time than [[Assimilation#Induce Panic|Induce Panic]]. Enemy hiveminds shrug off the knockdown dramatically quicker.
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице