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=== Null Rod {{anchor|Null Rod}} === The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general. You can transform it into a holy weapon of choice by using it in hand! Options are: * {| class="wikitable" |+Null Rods !Icon ! Name !Benefits !Drawbacks !Notes |- |[[File:Nullrod.png]] |Null Rod | + Deals 18 brute damage on hit, and 10 when thrown. + Fits in pockets and the belt slot. | - None |The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity. |- |[[File:Godhand.png]] |God Hand | + Deals burn damage instead of brute. + Can't be stolen from you. | - Can't be dropped once equipped. - Deletes itself if you lose your arm. |Has a similar appearance to a Cultist's stun hand. |- |[[File:Chainsaw.gif]] |Chainsaw Hand |<nowiki>+ Can be used as a (slower) saw tool.</nowiki> + Can (slowly) butcher things. + Can't be stolen from you without dismemberment. |<nowiki>- Can't be dropped once equipped, unless you lose your arm.</nowiki> | |- |[[File:Staff_red.png]][[File:Staff_blue.png]] |Red Staff Blue Staff | + While held, 50% block chance. + Projects a snazzy shield. | - Deals 5 brute damage on hit. - Can only be worn in the backpack slot. | |- |[[File:Holy_claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]] |Holy Claymore Hanzo Steel Dark Blade Force Weapon | + While held, 30% melee block chance. + Sharp. | - Can only be worn in the backpack and belt slots. |All four have identical stats but different appearances and sounds. |- |[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_cutlass.png]] |Light Energy Sword Dark Energy Sword Nautical Energy Sword | + While held, 30% melee block chance. + Sharp. | - Can only be worn in the belt slot. |Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though. |- |[[File:Multiverse_sword.gif]] |Extradimensional Blade | + While held, 30% melee block chance. + Sharp. + Deals up to 30 damage on hit... | - Can only be worn in the backpack slot. - ...but as low at 1 damage. |Damage dealt is randomized each hit. |- |[[File:High_frequency_blade.png]][[File:Spellblade.png]] |High Frequency Blade Dormant Spellblade | + 35 armor penetration. + Sharp. + Significant bonus to butchering. | - Can only be worn in the backpack slot. |Identical save for appearance and sounds. |- |[[File:Possessed_blade.png]] |Possessed Blade | + 35 armor penetration. + Sharp. + Significant bonus to butchering. + Can be used in-hand to invite a ghost to possess it. | - Can only be worn in the backpack slot. |Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy. |- |[[File:Chainsword.gif]] |Chainsaw Sword | + While held, 30% melee block chance. + Sharp. + Can be used as a (slower) saw tool. | - Can only be worn in the belt slot. | |- |[[File:Sord.png]] |UNREAL SORD | + Can be worn in the belt slot. + KICKIN' RAD | - Deals 4.13 damage on hit. |This thing is an unimaginable piece of shit. |- |[[File:Chap_hammer.png]] |Relic War Hammer | + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them. | - Can only be worn in the belt slot. | |- |[[File:Dark_blessing.png]] |Dark Blessing Unholy Blessing | + Significant bonus to wounding unprotected body parts. + Sharp. + Can't be stolen from you without dismemberment. | - Worse at butchering than most sharp objects. - Negative penalty to wounding protecting body parts. - Can't be dropped once equipped, unless you lose your arm. |The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm. |- |[[File:Honk_render.png]] |Clown Dagger | + Sharp. + Fits in pockets and the belt slot. + Honk! | - None, surprisingly. |Honk! |- |[[File:Hypertool.png]] |Hypertool | + Deals brain damage instead of brute. + Fits in pockets and the belt slot. + 35 armor penetration. | - Brain damage only has an effect at high levels, so it's arguably worse for killing people. | |- |[[File:Chain.png]] |Holy Whip | + Super effective against vampires. + Fits in the belt slot. | - None. | |- |[[File:Fedora.png]] |Atheist's Fedora | + Can be worn on your head. + Sharp. + 30 damage when thrown. | - Deals 0 melee damage. | |- |[[File:Carp_plush.png]] |Carp-Sie Plushie | + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly. | - Deals 15 brute damage (3 less). | |- |[[File:Bo_staff.png]] |Monk's Staff | + While held, 40% melee block chance. | - Deals 15 brute damage (3 less). - Can only be worn in the backpack slot. | |- |[[File:Bdagger.png]] | Arrhythmic Knife | + Randomly speeds you up when held. + Sharp. | - Randomly slows you down when held. - Can't be equipped anywhere or put in backpacks. | |- |[[File:Pitchfork.png]] |Unholy Pitchfork | + Sharp. | - Can only be worn in the backpack slot. | |- |[[File:Pride_hammer.gif]] |Pride-Struck Hammer | + Deals 15 damage when thrown. + 30% chance on hit to transfer some chemicals in the wielder's body to the target. + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them. | - Deals 16 brute damage (2 less). - Can only be worn in the backpack slot. | |- |[[File:Ratvarspear.png]] |Ancient Spear | + 10 armor penetration. + Pointy. | - Can only be worn in the belt slot. |Never forget what those Nar'Sian cultists did to our boy Rat'var. |- |[[File:pharoah_sceptre.png]] |Egyptian Staff | + Can be worn in the backpack slot. + Enables crafting exclusive Mummification clothes. | - Can't fit in pockets. | |- |[[File:Chaplain revolver.png]] |Nullray | + Holds 5 shots, each dealing 18 damage. + Can be reloaded via prayer. + Is a gun. | - Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod. |More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly. |- |[[File:Holy_bow.png]] |Divine Bow | + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver. + Arrows can be coated in 5u of any reagent by dipping them in containers. + Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones. | - Arrows must be inserted into the bow, and the bow drawn, before every shot. - If not recovered after use, only 10 arrows are granted. - The bow can only be worn in the backpack slot, and the quiver in the belt slot. | |- |[[File:Vorpal_scythe.png]] |Vorpal Scythe | + Once implanted into an arm, can be retracted and extended at will. + Has a 2 tile range. + 50 armor penetration. + Sharp. + 10 wound bonus (15 against exposed bodyparts). + Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them. + Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit. + The heads of decapitated victims become haunted. + Bonus damage against plants. | - 10 brute damage on hit unless satisfied. - Attempting to retract the scythe when it isn't empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound. | |- |[[File:Chainsword.gif]] |Possessed Chainsaw Sword | + 30 damage on hit. + 35 armor penetration. + Sharp. + Significant bonus to butchering. + Can be used as a saw tool. + Can be used in-hand to invite a ghost to possess it. | - Can only be worn in the belt slot. - Only available to ERTs. | |} <!-- Feel free to change the name file -->==Sects== Sects allow to change the mechanics for the Chaplain. You may choose to sacrifice your ability to heal carbons to heal synthetic limbs and charge cyborgs, or maybe increase the amount of heal by sacrificing money on each thanks to the Greedy God's 'favors'. You may also get tougher with the teaching of the Sparring God, or join the [[Assistant|maintenance dwellers]] and be a holy space hobo. [[Sects|See the full page here for more information!]]
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