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== Robed Spells == '''These spells require the Wizard's POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.'''<br> {| class="wikitable" border="1" cellspacing="0" cellpadding="2" style="text-align: center;" | style='background-color:#B452CD; color:white;' width='150px' height='35px'|'''Spell name''' | style='background-color:#B452CD; color:white;' width='150px'|'''Invocation''' | style='background-color:#B452CD; color:white;' |'''Description''' | style='background-color:#B452CD; color:white;' width='100px'|'''Cooldown'''<br> in seconds | style='background-color:#B452CD; color:white;' width='50px' |'''Cost''' |- style='background-color:#8B008B; color:white;' |colspan="5"| Attack Spells |- style='background-color:#DDA0DD;' |'''Rod Form''' |''CLANG!'' |Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path! |25 '''/''' 21.2 '''/''' 17.5 '''/''' 13.7 '''/''' 10 |2 |- style='background-color:#DDA0DD;' |'''Smite''' |''EI NATH!'' |This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable. It is seen as a cheap way to kill. |60 '''/''' 50 '''/''' 40 '''/'''30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Mutate''' |''BIRUZ BENNAR!'' |Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use {{Combat_Mode}} and click on a non-adjacent target. 20 burn per shot. |40 '''/''' 37.5 '''/''' 35 '''/''' 32.5 '''/''' 30 |2 |- style='background-color:#DDA0DD;' |'''Flesh to Stone''' |''STAUN EI!'' |Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs. (tl;dr: Use it with a Staff of Animation or just use Ei Nath.) |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style='background-color:#DDA0DD;' |'''Tesla Blast''' |''UN'LTD P'WAH!' |Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot a blast of lightning at a random mob within 7 tiles, dealing damage and stunning them. The blast can "chain" to up to 5 additional targets, and will stun and damage each of them (the damage decreases in potency with each "bounce", but the stun length does not). If no mob is nearby on release, the spell's cooldown will reset. You cannot cast this spell again while it is still charging a tesla blast. The tesla blasts from this spell are not blocked by hardsuits or insulated gloves. |30 '''/''' 23.25 '''/''' 16.5 '''/''' 9.75 '''/''' 3 |2 |- style='background-color:#DDA0DD;' |'''Lesser Summon Guns''' |N/A |Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage. |75 '''/''' 56.3 '''/''' 38 '''/''' 19.3 '''/''' 1 |3 |- style='background-color:#DDA0DD;' |'''Arcane Barrage''' |N/A |Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Guns. |75 '''/''' 56.3 '''/''' 38 '''/''' 19.3 '''/''' 1 |3 |- style="background-color:#DDA0DD;" |'''Scream for Me''' |''SCREAM`FOR`ME!!'' |Using this spell will channel it to your hand, similarly to Smite. Touching someone with this will open large bleeding wounds in all of their limbs. This will kill the target after a few seconds, unless of course they [[Guide to races#Plasmaman|don't]] [[Guide to races#Abductors|have]] [[Guide to races#Shadowpeople|any]] [[Guide to races#Skeletons|blood]]. |60 / 50 / 40 / 30 / 20 |1 |- style="background-color:#DDA0DD;" |'''Summon Simians''' |OOGA OOGA OOGA!!! |This spell reaches deep into the elemental plane of bananas (the monkey one, not the clown one), and summons primal monkeys and lesser gorillas that will promptly flip out and attack everything in sight. Fun! Their lesser, easily manipulable minds will be convinced you are one of their allies, but only for a minute. Unless you also are a monkey. The amount of monkeys spawned increases with spell level. Monkeys spawn with random gear and upgrading the spell to a higher level makes them more likely to have better weapons. Upgrading the spell to level 5 makes it spawn normal gorillas instead of lesser gorillas and makes it possible for you to cast the spell naked. |90 '''/''' 75 '''/''' 60 '''/''' 45 '''/''' 30 |2 |- style="background-color:#8B008B; color:white;" | colspan="5" |Defense Spells |- style="background-color:#DA70D6;" |'''Magic Missile''' |''FORTI GY AMA!'' |The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there's no limit to the amount of targets as long as they're in range. |20 '''/''' 16.5 '''/''' 13 '''/''' 9.5 '''/''' 6 |2 |- style="background-color:#DA70D6;" |'''Disable Technology''' |''NEC CANTIO!'' |An EMP: disables all technology within range of the spell. Be wary -- it can shock doors. |40 '''/''' 35 '''/''' 30 '''/''' 25 '''/''' 20 |1 |- style="background-color:#DA70D6;" |'''Repulse''' |''GITTAH WEIGH!'' | Throws everything around the user away. Range 5 tiles. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways. |40 '''/''' 37.5 '''/''' 35 '''/''' 32.5 '''/''' 30 |2 |- style="background-color:#DA70D6;" |'''Thrown Lightning''' |LIGHTNINGBOLT!! |Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits. Deals no damage. |1 |2 |- style="background-color:#DA70D6;" |'''Stop Time''' |''TOKI YO TOMARE!'' |Stops time in a 5x5 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster's Guardian Spirit if he/she has one), is, of course, unaffected by this spell. |50 '''/''' 40 '''/''' 30 '''/''' 20 '''/''' 10 |2 |- style="background-color:#DA70D6;" |'''Spacetime Distortion''' | N/A |Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too. |30 | 1 |- style="background-color:#DA70D6;" |'''The Traps''' |''CAVERE INSIDIAS'' |Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps. | 25 '''/''' 21.25 '''/''' 17.5 '''/''' 13.75 '''/''' 10 | 1 |- style="background-color:#DA70D6;" |'''Lesser Summon Bees''' |''NOT THE BEES'' | This spell magically kicks a transdimensional beehive, instantly summoning a swarm of bees to your location. These bees are NOT friendly to anyone, '''including you'''. |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style="background-color:#8B008B; color:white;" | colspan="5" |Mobility Spells |- style="background-color:#DDA0DD;" |'''Blink''' |N/A |A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown. |2 '''/''' 1.6 '''/''' 1.2 '''/''' 0.8 '''/''' 0.5 |2 |- style="background-color:#DDA0DD;" |'''Teleport''' |''SCYAR NILA!'' |Instantly transports a space wizard to any location he pleases, as long as it's within range (the Z-level you're on). |60 '''/''' 50 '''/''' 40 '''/''' 30 '''/''' 20 |2 |- style="background-color:#DDA0DD;" |'''Ethereal Jaunt''' |N/A |After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won't be able to move until the stun wears off. |30 '''/''' 25 '''/''' 20 '''/''' 15 '''/''' 10 |2 |- style="background-color:#8B008B; color:white;" | colspan="5" | Assistance Spells |- style="background-color:#DA70D6;" |'''Soul Tap''' |''AT ANY COST!'' |Taps your soul. Trades 20 '''max''' health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul. |1 |1 |- |}
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