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TGMC:Hypospray guide
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= How to use it effectively = <div class="mw-collapsible mw-collapsed" style="width:100%"> ===Healing the frontline=== <div class="mw-collapsible-content"> As a Corpsman, SL or FC, you always want to have your squad strong and healthy. One good way is to use the hypospray, and fill it with a mix of reagents - '''15u''' of each Bicaridine, Kelotane, Tricordrazine, Tramadol/Oxycodone. This can be easily done via putting one of each pill into it. Oxy inject will give a nice bonus - the marine will get BIG WORDS saying he had been healed! Set the '''transfer amount''' to '''10u.''' This way, your hypospray is a go-to tool to run around and poke damaged marines. Each use will heal 2.5*(1+0.8)*5 = 22.5 of Brute and Burn damage 5 Tox and 6 Oxy damage, working over 25 seconds (and giving painkiller effect in the meantime). Let's see how it compares to giving pills: *The marine has minor burn damage (about 20, scattered) **Hypospray - immediately apply, the marine fully heals over 25 sec using 10u of reagents, and gets painkiller. **Pills scenario 1 - use HF2 analyzer, see that marine has 20 burn damage. Give him Kelotane. The marine heals fully over 40 sec + time for analysis and pill use. Uses 15u reagents. **Pills scenario 2 - give Tricord immediately. The marine heals fully over 50 sec + time for pill use. Uses 15u reagents. **In this scenario, hypo works best, and allows to avoid running after the marine while he continuously resets pill feed action. Also injects painkiller, which would require you to spend extra 15u in pill scenario. * The marine has minor brute damage (30 to chest) **Hypospray - immediately apply, the marine heals 22.5 HP over 25 sec using 10u of reagents, and gets painkiller. Some damage is healed via regen. ** Pills - use HF2 analyzer, see that marine has 20 burn damage. Give him Kelotane. The marine heals fully over ~50 sec + time for analysis and pill use. Uses 15u reagents. **Membrane - heals 15 HP (50% damage) immediately. Can combine with hypospray. **In this scenario, hypo works well, but best to combine with membrane. Focused damage is always best treated with membranes, but hypo still provides cost and time-effective heal with added painkiller effect. *The marine has significant overall damage (30 brute to chest, 20 burn scattered) ** Hypospray - immediately apply, the marine almost fully heals over 25 sec using 10u of reagents. **Pills - use HF2 analyzer, see the damage. Give him Kelo+Bica, or tricord. Either way the marine heals fully but slower and using more reagents. *The marine has large overall damage (80 brute to chest and head, 40 burn scattered) **Hypospray - immediately apply 3 doses, the marine almost fully heals over 75 sec using 30u of reagents, without pain penalties. **Pills - use HF2 analyzer, see the damage. Give him Kelo+Bica+Trama (45u), or Kelo+Bica+Trico+Trama (60u). Either way the marine heals fully, but slower and using more reagents. In each case, hypospray is better in terms of speed and efficiency. It's not groundbreaking, but gives an edge. Don't forget - in each case, '''you can just walk by and inject!''' For pills or membranes, you need to use the analyzer, and then make sure marine doesn't run away when you give the pill! Also, you can add MeraDerm instead of Tramadol to significantly increase the healing rate. '''15u''' of each Bicaridine, Kelotane, Tricordrazine, and '''15u''' of MeraDerm, at '''10u''' per inject, will heal '''35''' damage over '''25''' seconds. For only 10u and no need to scan! </div> </div> <div class="mw-collapsible mw-collapsed" style="width:100%"> ===Using specialized hypospray mixes=== <div class="mw-collapsible-content"> Another good way to utilize hypospray is to prepare a mix that will be used for a specific purpose without a chem lab. For example, you can add '''Alkysine, Imidazone and Dylovene''' and set transfer amount to '''10u''' to have a quick solution against neurotoxin spits. This way the toxin will be purged, and head will be healed all at once, without you spending time. Also you will avoid effects of having >10u of Dylovene, which damages stamina. This is more resource-effective, and quick to use, so you can run around and spam it. And lastly, it requires only having the pills and the hypospray, without having to go to chem lab. Another mix is '''Inaprovaline (30u) + Russian Red (20u) + Oxycodone (10u)'''. Set transfer amount to '''30u.''' Use it on people in crit, when the situation is dire - it will heal 44% of their BRUTE and BURN, as well as give enormous regen and painkiller to escape to safety. There is a side-effect of 10 cloneloss, which can only be treated by Cryo or Sleep emote. But the short-term save is very strong. </div> </div>
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