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===Conspicuous and Dangerous Weapons=== '''Note:''' the ammo category has been rolled into the weapon's tables for efficiency sake. {|class="wikitable sortable" !<abbr title="Can Nuclear operatives order this item?">Ops?</abbr> !Item !class="unsortable"|Icon !Cost !Rep !class="unsortable"|description !class="unsortable"|info |- |style="text-align:center; background-color:#19A974;"|Yes |id="Box_of_Throwing_Weapons"|Box of Throwing Weapons |[[file:syndie_box.png]] |style="text-align: center;"|3 |100 |This kit contains five throwing stars and two reinforced bolas.<br>Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]]. |Not a great main weapon by any means, but they can be a good supplement to your arsenal, especially if you are on the run |- |style="text-align:center; background-color:#19A974;"|Yes |id="Energy_Sword"|Energy Sword |[[file:sword.gif]] |style="text-align: center;"|8 |200 |This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. |Very good combo combined with the Mini Energy Crossbow's knockdown. You can also hit it with a multitool to make a RAINBOW SWORD. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Double-bladed_Energy_sword"|Double-bladed Energy Sword |[[file:Desword.gif]] |style="text-align: center;"|16 |300 |The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own disabler shots. This sword is not unstoppable, however; other methods of stunning or disabling you can allow others to steal it and use it against you. It also has a chance to reflect bullets, but this is somewhat unreliable. It will stop some but not all melee attacks, so try to avoid the inevitable jousting matches with stunbatons. Temperature gun shots go right through this. |25+ players only. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Gloves_of_the_Northstar"|Gloves of the North Star |[[file:North_star.png]] |style="text-align: center;"|8 |200 |A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. You can even set a battlecry from your favorite Japanese anime! Does not work with hulk hands, and only affects bare handed attacks. |AAAATATATATATA!! |- |style="text-align:center; background-color:#FF4136;"|No |id="Holoparasite"|Holoparasite injector kit |[[file:Syndibox.png]] |style="text-align: center;"|18 |300 |Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.<br> Holoparasites can enter and exit the user's body at will, and communicate through silent telepathy with the host, allowing them to be stealthy. Different types of holoparasites have different abilities, and some can be incredibly powerful, but using them requires some degree of skill on your ally's part. Additionally, any damage a holoparasite takes is reflected back to it's owner, so don't expect your punchghost to soak up bullets for you!<br> When a holoparasite or its host dies, the strain from the bond disintegrates the user's corpse, removing any ability to be revived if you have one. |25+ players only |- |style="text-align:center; background-color:#19A974;"|Yes |id="Power_fist"|Power fist |[[file:powerfist.png]] |style="text-align: center;"|6 |200 |A gas-powered metal fist, it will send anyone you hit flying as long as the gas lasts. It is piston powered, and said piston is activated by gas coming from a gas tanks (not provided). To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. Setting one has force 20 and launches people 1 tile away. Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. To remove an empty tank, use a screwdriver on the powerfist. |Not worn like gloves, but held in your hand. The gas in the tank is expelled into the enviroment after each punch. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Makarov_Pistol"|Makarov Pistol |[[file:Stetchkin.png]] |style="text-align: center;"|7 |100 |A small gun, fits into your pocket. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Issued ammo does 30 brute damage on an unarmoured target per shot, but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes. Can be fitted with a suppressor, which makes it much quieter, however this increases the size to normal and it will no longer fit in your pocket. Uses 9mm ammunition. {| class="wikitable sortable" ! class="unsortable" |icon ! class="unsortable" |name ! class="unsortable" |ammo types !cost !rep |- |[[file:10mmMag.png]] | id="9mm_Handgun_Magazine" |9mm Handgun Magazine |30 raw damage | style="text-align: center;" |1 |100 |- |[[file:10mmmagfire.png]] | id="9mm_Incendiary_Handgun_Magazine" |9mm Incendiary Handgun Magazine |15 raw damage, adds 2 firestacks | style="text-align: center;" |2 |300 |- |[[file:10mmmagAP.png]] | id="9mm_Armor_Piercing_Magazine" |9mm Armor Piercing Magazine |27 raw damage, 40 AP | style="text-align: center;" |2 |300 |- |[[file:10mmmaghollow.png]] | id="9mm_Hollow_Point_Magazine" |9mm Hollow Point Magazine |40 raw damage, -50 AP | style="text-align: center;" |3 |300 |} |Formerly named '''Stechkin'''. Can be found off station sometimes. |- |style="text-align:center; background-color:#19A974;"|Yes |id="Revolver"|.357 Revolver |[[file:Revolver.png]] |style="text-align: center;"|13 |300 |The bigger gun, makes a very loud and distinct noise. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. {| class="wikitable sortable" ! class="unsortable" |icon ! class="unsortable" |name ! class="unsortable" |ammo types !cost !rep |- |[[file:357_speedloader.png]] | id="357_Speedloader" |.357 Ammo |60 raw damage. A speedloader lets you recharge your revolver instantaneusly with up to 7 bullets. The speedloader itself can quickly be filled with bullets by clicking any bunch of them on the ground or on top of a hacked autolathe. Will not feed into the autolathe if you accidentally click it. | style="text-align: center;" |4 |300 |} |Very lethal. Drops an unarmored target in only two shots. Great for ambushes, but doesn't have a lot of staying power in a prolonged fight. |- |style="text-align:center; background-color:#19A974;"|Yes |Toy Gun with Riot Darts |[[file:Toy_gun.png]] |style="text-align: center;"|2 |0 |<nowiki>An innocent-looking toy pistol designed to fire foam darts, identical to normal toy guns. Comes loaded with riot-grade darts effective at incapacitating a target. Doesn't do lethal damage, so combine it with a proper murder tool.}}</nowiki> {|class="wikitable sortable" !class="unsortable"|icon !class="unsortable"|name !class="unsortable"|ammo types !cost !rep |- |[[file:Foambox_riot.png]] |id="Box_of_Riot_Darts"|Box of Riot Darts |A standard box of riot foam darts for toy weapons. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. Darts do 25 stamina damage. |style="text-align: center;"|2 |0 |} |Pretty much just a [[disabler]] that's a little easier to reload, but it's also a dead giveaway of your traitorous allegiance. |}
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