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Space Dragon
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==You're Gonna Hear Me Roar == [[File:Dead example.png|alt=|thumb|What you hopefully won't end up becoming.]] Being a Space Dragon for the first time can be intimidating but ideally, after reading this guide you won't end up as sushi by the end of the round. ===Starting Out As the Dragon=== When you first spawn in as Space Dragon, you'll be spawned in some area of space and prompted to pick a name and color. These choices don't particularly matter, so feel free to make yourself look snazzy however you want. Afterward, you'll be on the clock to find and spawn in your first carp rift. Since you spawn out in the middle of space, you pretty much have easy access to any location near the exterior of the station, and even those buried in there a little can be accessed with a little wall-tearing on your part. Ideally, you want to find somewhere that people don't commonly pass by and an area that is easily defendable, meaning you'll want to find tight corridors and coverage so you can use your fire breath with extreme effectiveness while being relatively safe yourself. Its also worth noting that you probably want to avoid areas with a lot of windows, since lasers can pass through them whereas your fire breath cannot. Once the carp rift is placed in hopefully what is a secure location, now you get to play defense. Luckily for you, you're not alone in this endeavor and also get the assistance of some carp friends, fresh off the rift. While they can be capable of slowing and preventing some attackers, more heavily armed combatants will take them out easily. They're also great at station-wide sabotage, as while you are essentially limited by your rift in terms of how far you can travel, the carps are extremely plentiful and can take more risk to hit up some important targets for you. Just note like all other living things, they aren't immune to your fire breath, so make sure you don't roast them before they outlive their usefulness. Feel free to tell them to hit up specific locations you have in mind if you think it'll give you the upper hand. Assuming you listened to the guide and picked a relatively low-interest location to place your rift, you likely won't have to worry about any attackers for the first 2 minutes. Once that time passes, Centcomm will tell the crew exactly where you're located, in which case you can expect the crew to come for your head at that time. This is where understanding how to use your kit comes into play. === How To Fight As the Dragon=== Being capable as Space Dragon isn't as hard as other roles, since where they're human, you happen to be a massive space leviathan with fire breath. Some things to note: *You have 400 effective health, whereas humans can only take 100 damage before falling into crit. However, they have armor, which you don't. Luckily, your attacks pierce armor quite often, so this shouldn't be a concern for you. *Also unlike humans, you don't suffer any slowdown from taking damage. However, you are slowed down noticeably from stamina damage, albeit you cannot be incapacitated from it. *While your carp are extremely flimsy, they are as fast as humans and them approaching your targets can be a great distraction while you approach for more serious damage. *Fire is a great tactic for forcing opponents to disengage. It deals damage over time and spreads if they bump into other humans, so trying to coat groups in it is a great way to bring them down. *Likewise, wing gust is a great get-off-me-tool that forces opponents to disengage temporarily or be affected by the attack's AOE stun. However, if you find it not working out in your favor, you can also use it to launch corpses as well, specifically ones you just set on fire. Spread the love! *All nearby corpses are like health kits you can use whenever you deem necessary. Eating a corpse restores half their maximum health to you, so a human restores 100 health, which is quite significant if you think about it. Try to keep some around until you need them, it could save your life! * Space Carp corpses are also eligible for consumption as well. While they may not benefit you as much as a human's, every little bit counts. Don't let their great sacrifice go in vain! *If you don't have any corpses around, sitting on the rift will also heal you, albeit very slowly. Only use it in a pinch. *One of your most terrifying aspects is your speed. You can use it to poke at the enemy while still leaving yourself an open window to escape if things go poorly. This is important to note, as while you have 400 health it can vanish very quickly if you're not paying attention. *Assuming your opponents don't have jetpacks, you dominate in space combat. While it's unlikely you'll be fighting there due to the rifts, if you can land a wing gust on an opponent in no gravity, they'll just keep going. * Be wary of miners as a space dragon. Proto-kinetic acclerators can kill you extremely quickly in low pressure, and proto-kinetic crushers treat you as a lavaland mob, meaning that you're taking around 70 damage per crusher mark proc plus any trophies the crusher happens to have on. Wing gust and its stun is invaluable to prevent yourself from getting chopped up. * While keeping the crew at bay from killing you is important, making sure nobody destroys the rift while you're distracted is also important. Make sure you don't leave it alone for too long, or someone might use that window to bring you down. Assuming you didn't die and the rift has finished charging, congratulations! You're one-third of the way to victory, and upon fully charging a rift, you get both a full heal and a speed boost for the next 30 seconds. You can use this to punish the crew or use it to escape back out to space for your next rift placement. Then, just follow the guide for the next two rifts until you emerge victoriously or die trying. === Going for Green=== Assuming you've managed to get all three rifts charged, you've carried out everything you've been expected to do. Infinite sentient carp can spawn in from all of your rifts, and chances are you absolutely crushed the crew. Anyone left is now yours to freely scorch and consume, and while you're doing it, you might as well enjoy a nice vacation to Centcom to celebrate your effort. Another important thing to note is that if the crew calls the shuttle while you're in the middle of working, don't worry! If the shuttle arrives while you're still at it and haven't been stopped, your objective automatically completes itself and you reap all the benefits of such. As long as you do what you're supposed to do, you won't be punished for it. ===Rift Down=== Should the crew be successful in destroying your rift, you are essentially screwed. You'll be extremely slow, thus an easy target, and you'll be locked out of summoning any more rifts. However, if you somehow manage to escape the scrape you're in and make it somewhere safe, you'll be free to keep on living until someone hunts you down. While you can't do much by yourself in this state, you can still be a nuisance if given the opportunity, so keep an eye out for a time to give retribution!
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