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==={{anchor|Plasmaman}}[[Plasmaman]]=== [[File:Plasmaman.png|120px]] Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids' ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently-established race, their culture is still in its infancy. '''Gameplay''' Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department. Hold skeleton raves in your toxic chambers. Die when Security strip searches you. '''Diet''' * Likes: Vegetables. * Dislikes: Fruit, for only the flesh is weak to scurvy. '''Benefits''' * Completely immune to radiation and cold. * Have no blood, and cannot bleed out. * Have no genes, and cannot be mutated. * Immunity to viruses without the Inorganic Biology symptom. * Resistant to being wounded. * Does not experience hunger. * Their default envirosuit helmet includes a flashlight and welding visor. * Envirogloves offer more protection than most gloves (including the [[Captain]]'s), and some jobs have additional bonuses: ** [[Engineer|Engineers]]' and the [[CE|Chief Engineer's]] envirogloves are insulated and allow the use computers and tablets (unlike insuls) ** [[Paramedic]] plasmamen get nitrile envirogloves, an upgraded version of the nitrile gloves. ** [[Botanist|Botanists]]' gloves have proper plant protection. '''Drawbacks''' * Require plasma gas to live, and cannot survive in oxygen. ** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits. ** Start the round with a plasma internals tank and an emergency tank, and must find replacements or refills when it runs out. ** This makes being stripped dangerous, greatly restricts what plasmamen can wear, forces plasmamen to rely on injections and patches to safely consume nutrients, and makes medical procedures harder for doctors (or order the upgraded [[Cyborg#Medical|mediborgs]] to perform surgery on statis bed). * Take 50% more brute and burn damage from all sources, and an additional 50% for burn from hot temps. * Cannot benefit from beneficial mutations and most beneficial viruses (unless buffed with ''Inorganic Biology''). * Little character customization. * The [[CMO]] and [[Medical_Doctor|other docs]] get envirogloves lacking the latex and nitrile gloves' bonuses — quicker carry and injections; requiring them to choose between the envirogloves' additional protection or the medical gloves' bonuses. ** The [[Captain]] gets <del>cucked</del> the original Captain gloves (outmatched by the insulated envirogloves). * The [[HoP]]'s outfit is described as a cheap imitation of the Captain's (little do they know...). * [[Quartermaster]] and [[Cargo_Technician|Cargo Techs]] share the same outfit. * Not human under default AI laws. '''Where to find them:''' * Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.
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