Редактирование:
Guide to malfunction
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
===Malfunction Modules=== With your processing power, you can purchase a number of special abilities, known as modules. After a module is purchased, you can click the buttons that appear to activate them. * '''Doomsday Device (Costs 130 CPU):''' The ultimate "fuck you" to the crew. Once activated, and after a somewhat lengthy delay, you will trigger the station's Delta Alert, producing a global announcement and warning to the crew and starting a 450 second (7 and a half minute) countdown. If the crew doesn't kill you or force you to shunt to an APC by the time the timer hits zero, the station will explode and the round will end. Essentially the AI's way to declare war on the crew, if you intend to go Delta, make sure to work with your cyborgs to set up as many defense and preparations as possible, because the entire crew WILL be coming for your mechanical ass. * '''Robotic Factory (Costs 100 CPU and removes Shunting):''' Allows you to place a Robotics Factory in a location of your choosing. The Factory is a 1x3 structure, with the factory itself in the middle and conveyor belts to the left and right. Simply have your cyborgs drop a prone or knocked-out human on the belt, and they will roll into the Factory, being instantly and painfully converted into a new cyborg. However, there is a one minute cooldown between conversions. Effectively using the Factory often requires some cyborg assistants and setup; for best results, flood the Factory's room with N2O to keep the humans asleep, and make sure you have cyborg guards to keep your soon-to-be minions subdued and sedated while the Factory recharges between uses. Keep in mind that building the Factory removes your ability to shunt to an APC! * '''AI Turret upgrade (Costs 30 CPU):''' Adds 30 hit points to every turret, and makes them shoot heavy lasers instead of normal ones, basically doubling their damage. Turrets are your main line of defense, but if the crew is serious about assaulting your core, they'll almost always bring ways to deal with them. * '''Hostile Station Lockdown (Costs 30 CPU):''' Close, bolt and electrify all airlocks, blast doors and firelocks. They will return to normal after 90 seconds. A good one-button way to cause mass havoc on the station, although it's better for ruining the crew's day than it is for stopping the few who are robust and determined to kill you in specific. * '''Destroy RCDs (Costs 25 CPU):''' All RCDs on the station will, after a brief delay, violently explode like grenades. Because your core is usually fortified by reinforced walls, RCDs are one of the biggest threats to your physical defenses, and being able to detonate them all is a powerful tool. However, you can only use this ability once, and the crew can print more RCDs even after it's been used, meaning you should save it until someone is actively breaking into your core and try to destroy their means to make more. * '''Override Thermal Sensors (Costs 25 CPU):''' Disables all fire alarms' thermal sensors, so they won't activate in case of fire. If someone clicks on a fire alarm, they'll notice this. Best used in conjunction with a plasma flood so that your fires can spread unimpeded. * '''Air Alarm Safety Override (Costs 50 CPU):''' Disables all air alarms' safeties, giving you access to the Flood environmental mode, which disables scrubbers and can go above the vent safety limit. Although it can be convenient, you can get virtually the same results by simply setting the vents of any given air alarm to Internal 0, and manually disabling the scrubbers. * '''Viral Mech Domination (Costs 30 CPU):''' Allows you to hack a mech's onboard computer, causing you to shunt into it and ejecting any occupants. The usefulness of this ability depends entirely on the situation and whether or not the crew built a useful mech. If you're safe and all they have is a RIPLEY, you're better off staying in your core, but if you're about to die and the foolish roboticist built a fully armed and equipped Phazon, jump in and go for a joyride. Unlike shunting into an APC, dominating a mech is one way, and you WILL die if the mech is destroyed with you in it (and fail your objectives if it leaves the z-level), so make sure you're positive before you steal a ride. * '''Overload Machine (Costs 20 CPU):''' This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 1 tile radius, and may open that tile to space, possibly killing non-human targets. The explosion takes five seconds to happen after you initiate it, and there's a loud buzzing noise that gives any non-humans in the area a warning. Overload and Override Machine are indispensable tools for crippling the station's ability to fight you; prime targets include the techfabs, chem dispensers, robotics consoles, communications consoles and more. You can also use this on many small wall-mounted machines like intercoms and buttons for tactical explosions. * '''Override Machine (Costs 30 CPU):''' This gives you two uses of the Override Machine command each time you select it. An 'upgrade' to Overload Machine, Override Machine instead causes the machines to grow Rareware googly eyes and come to life, attacking any humans they can find. Both Overload and Override effectively remove the targeted machine from the station, so choosing between them is a matter of if you want to spend 10 more processing power to summon a surprisingly robust simplemob; it's often worth it if you can spend the power, but a simple Overload is cheaper if you simply want a machine gone. * '''Blackout (Costs 15 CPU):''' Gives 3 uses of Blackout. Blackout gives every APC a 30% chance to overload its lighting circuit, blowing up all the lightbulbs. Every APC that did not overload its lighting circuit has an increased chance to do it if Blackout is used again. Note that you can overload the lighting of any given APC manually by clicking on it and selecting the overload option; Blackout is simply a one-click way to knock out as much of the station's lighting as you can if time is of the essence. * '''Reactivate Camera Network (Costs 10 CPU):''' This fixes a broken camera in an area, and has 30 uses. Extremely simple, but since many humans will cut your cameras if they know you're rogue, it can be useful. * '''Upgrade Camera Network (Costs 35 CPU):''' This upgrades all cameras giving them X-Ray vision, night vision and making them EMP-proof. An incredibly useful upgrade, as it essentially lets you see the entire station, including maintenance and other areas without normal camera vision. * '''Enhanced Surveillance (Costs 30 CPU):''' This allows you to hear conversations near the cameras you're viewing. In other words, if you're actively looking at someone, you can 'hear' what they're saying, even if they aren't using their radios. A powerful spying tool, especially since if the crew knows you're malfunctioning, they'll often try to discuss plans to take you down in person.
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице