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Guide to Awesome Miscellaneous Stuff
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== Miscellaneous == [[File:Unknown.png]] * Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff). * You can check how long a round has been going on for in a place other than the "status" tab. Open a PDA and check the time, every round starts at 12:00; find the difference by taking 12 hours away from what the time currently says on the PDA. I.e.: 13:37 - 12:00 = 1:37 --> The round has been going on for an hour and thirty seven minutes. * You can change your in-game hairstyle (and facial hair) by clicking on a mirror (like in the dorm bathrooms). Can be used to disguise yourself (because some disguises won't cover your hair, especially long hair). * Pete the goat will eat Space Vines instantly. In a similar vein, robust enough tools, such as fire axes, circular saws, and surgical drills, are just as effective as welders against the vines (unless they mutated a resistance). * A scythe from Cargo will attack multiple vines at once. * Apply a welder to solid plasma to turn it into plasma gas (that is on fire, you stupid shitbag). * You can wrench showers to make them either very hot or very cold. Cold showers are cold enough to survive fires. * You can hit fire alarms with many objects to activate them. ** You may also cut the wire of the alarm to avoid manual activation. * Crowbars can be used to open fire doors or unpowered airlocks. ** Jaws-of-Life additionally work on powered airlocks, while [[pAI|pAIs]] may doorjack them (at a much slower pace). * If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it. * You can alt-click on a holopad to request the AI's presence. * Moving things with pulling: *# Pull something! *# Click the turf of an adjacent tile with your bare hand! *# Watch in amazement as the object moves to that tile! * Holo-eswords can deflect energy projectiles like a normal esword. * Using wirecutters or a kitchen knife on a book lets you hide stuff inside said book. ** Similarly, using wirecutters on bedsheets provide fabric sheets, usable in crafting. Get yourself a free chemistry bag or damp rag for cleaning!! * PDA Messenger serves as a handy ghetto crew manifest. * You need just 16 kPa of oxygen to survive. As long as whatever you're breathing contains that, you won't suffocate. Currently, your prefilled emergency tank in your internals box is set to 16 kPa and filled with O2. If you refill your tank from an AIR canister, you won't be able to breathe from it unless you adjust the pressure up to around 101 kPa. * WGW readers can have their humanity disregarded by the AI and borgs under standard lawset, and this comes directly from Headmin Policy. They're not obligated to, but they can. on top of that, Headmin policy encourages admins to ban WGW Readers. * You can use the dresser located in dorm four to change your underwear. This includes changing into the opposite sex's underwear. * Holding certain items, like a knife or C4, change what happens when you suicide. Crayons... how horrifying ): * Your signature CANNOT be copied. (use %s on a paper) * Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detectives gain a surprising amount of information just by chatting with people like the bartender and the mime. * You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed (although still not followed that often). * If you use a Cup Ramen on a sink, it becomes warm. You can then add capsaicin oil to make it unhealthily spicy. * You're more likely to get cleared for offenses by security if they feel like you're someone who's trustworthy and more likely to get close to the heads as well. You may even find yourself promoted to head positions just by taking the initiative to do seemingly mundane tasks that nobody gives a shit about like repairing minor damage from PDA bombings. * An amazing method of exploring space: Get your volunteer, then shotgun as many tracking beacons as you can protolathe into space with the mass driver. Give the explorer a hand tele; send him to the beacon where you want, then set it to home so he can loot stuff through tele to the teleporter room or bridge. ADDED: Easier way: Get exactly one tracking beacon. Put it by the mass driver. Get an explorer (or yourself) with EVA gear and a first-aid kit, play mass-drive roulette, teleport back, repeat. ADDED: Definitely cheaper. Maybe faster. Works solo. But the beacon shotgun allows you to select the structure you want to arrive at. * Universal recorder's print transcript translates other species' languages (including [[Aliens|Xenomorphs]] and[[Guide_to_xenobiology|slimes]]). ** The [[Curator]] innately speaks all of those as well, and [[pAI|pAIs]] have an omniglot add-on. Additionally, circuits can hear voices in any language and repeat them in common! * You can put a box of body bags in your bag. * Going to space? No jetpack? Drag a paper bin onto your character and put it in your bag for 30 easy access throwing papers. You can also do this with cable coil. * Instruction books/sheets of paper can be opened and left open even if you get rid of the book/paper. * Dead mice are considered items, so that means you can: Stuff one into a cake, implant it into someone you don't like, throw it as a projectile, <s>beat Runtime to death with one</s>. * You can teleport onto the escape shuttle mid flight if someone puts a tele beacon on there! The same holds true for escape pods and the white ship. * You can eat crayons to unleash your inner two year old. Rainbow crayons make you especially colourful. * You can lean on (hitting the resist command when welded in a locker) lockers to try to get out of them. * 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them. * The sugar reagent gives nutrition over time, and there is no limit on drinking pure sugar, unlike normal food ...except the OD threshold, sitting at 200u. * The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well. But they might also electrify them, so be careful. * Ion pulses will sometimes pulse random wires in any hackable machinery or items. * An electrical toolbox has chance of holding insulated gloves if it is in an engineering area. * You can use alcoholic drinks to remove ink from papers and books. Pure ethanol also works. * The mime's crayon and stamp are invisible on a paper unless you highlight the text. * Are you [[Status_Effects#Confusion|confused]] (moving randomly) and it is annoying the hell out of you? Just take a rest (lay down) and you'll quintuple the rate of which you recover! Unless it's the side-effect of a [[Guide_to_Chemistry|chem]] or the symptom of a [[Infections|disease]], in which case you should head to Medbay. * If you're so full you can't eat by yourself anymore, someone else can force-feed you more food. * When being attacked by a [[Critters#Hostile|space carp / space bear]], go to sleep and they'll think you've gone to crit and leave you alone! * You can weld yourself into a locker as well as escape a locker you're welded into by using a welder from the inside. You can also lock lockers from the inside. * Wearing a face concealing mask while copying your ass will cause your ass to appear as unknown in the photo. * You can stick a pAI into a PDA, as well as [[Guide_to_robotics#Bots|bots]] (minus Securitrons and ED-209). * Examine personal closets and they tell you who owns them. * A laser pointer has the same optics disrupting effects of a flash and stuns borgs on use. Combine it with a fully upgraded pointer, and you can stop any rogue borg before they get remotely close. It also EMPs cameras and flashes people even if they are wearing sunglasses if you target eyes. It also has a chance to distract a cat person. * Just about anything that can be made out of a protolathe/autolathe can be put into an autolathe and recycled into new materials. This includes broken objects such as blown light bulbs and spent shotgun rounds. ** Broken light bulbs can also be recycled by the janitor's light replacer (5 broken ones = 1 working one). * You can do that thing with Salt Shakers where you unscrew the lid so the next time someone uses it they get 100 units of salt in their food. In the event that someone touches a salt shaker for food use. * EMPs keep you from interacting with your headset for about 15 seconds. ** If your headset gets emp'd, interact with it in your hand and just turn the channels back on. * You can go through portals, quantum pads or use the teleport as a ghost by clicking on them. * If you're someone who doesn't normally have insulated gloves and don't want security to take them away, dye them by washing them in the washing machine with a color crayon. * Doorbell systems are fun. * People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.] * In dire situations when a [[Singularity]] has been unleashed upon the station, you can throw the [[Clown]] into it as a sacrifice. Doing so will either halve the size of the singularity... or double it. * Whenever you're a ghost you can go to the ghost tab then to the spawners menu and select a role. This gives you something to do while dead. * Engineer and CE [[plasmamen]] have insultated envirogloves, without the downside of ''Chunky Fingers''—not being to use computers and tablets. No need to ask for [[Guide_to_genetics|telekinesis]] or the [[CE]]'s gloves like those bald monkeys. ===The Orion Trail=== * Some things about The Orion Trail: ** Food is the number one killer; I've pretty much never won with all four settlers still alive. Going to the next stop (assuming nothing happens) eats up 2 food for every settler, and some events need you to 'wait', which is the same except for three stops; eating up 6 food for every settler. Losing a few settlers during 'accidents' increases your odds of winning substantially. Thankfully, waiting doesn't consume any fuel, but the 'go around' option for black holes does. The base consumption for fuel is 5 units for one stop. 'Slowing down' in an Interstellar Flux event eats up one extra stop of food and fuel, but doesn't carry the 75% chance of engine failure. ** Going through the Asteroid Belt (second stop) has a high chance (70%) of causing a collision, which can kill a crewmember and lose you 5 to 15 food and fuel. Getting assaulted by raiders has the potential to lose you 1 to 10 food and fuel, with the odd addition that you can only lose a settler if no food/fuel was stolen. The Raiders do have a substantially increased chance to steal stuff as opposed to the collision. ** The Black Hole is the third-to-last stop, and is a special case. Going around consumes 3 stops worth of food and fuel, but guarantees survival. Continuing carries a flat 75% chance of instantly dying, but doesn't consume anything if you appeased the RNG gods enough. Since there is still one stop after this, you can quickly determine if going around would be at all possible. Factoring in to this is the fact that the game checks for death before victory, so if you arrive at Orion with 0 food or fuel you still lose. At the Black Hole, you will therefore need at least 21 fuel, and (settlers * 8 + 1) food. Anything less than this and 'continue' is the only option with any chance of winning. ** The breakdown/malfunction/collision events each can be used with their respective spare parts to continue at once, instead of having to wait three days. Due to the severe food consumption penalty for waiting, and the relatively minor chance of getting the same event twice, using the spare part is pretty much always the best option. [[Category:Guides]]
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