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===Superior Healing Medicines=== These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Reaction conditions ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 2.1 <span style="color:#D2D2D2;background-color:white">▮</span> |{{RecursiveChem/Salicyclic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Brute |If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 10.7 <span style="color:#1E8BFF;background-color:white">▮</span> |{{RecursiveChem/Oxandrolone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Burn |If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 2 <span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Salbutamol}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Suffocation |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! |0.1 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 7 <span style="color:#CC23FF;background-color:white">▮</span> |{{RecursiveChem/Regenerative Jelly}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types |Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 1 <span style="color:#E6FFF0;background-color:white">▮</span> |{{RecursiveChem/Pentetic Acid}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Radiation, toxin |Heals 2 toxin damage per tick while purging 2u of other chemicals from the body. Prevents taking damage from radiation. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12 <span style="color:#1D3535;background-color:white">▮</span> |{{RecursiveChem/Atropine}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Crit, all basic types |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]]. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel Impurity: [[#Chemical Isomers|Chemical Isomers]] Failed: [[#Viscous sludge|Viscous sludge]] <15% pH: 1.5 <span style="color:#C85319;background-color:white">▮</span> |{{RecursiveChem/Calomel}} |<b>Min react temp:</b> 374K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min purity:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge |Quickly purges the bloodstream of reagents (3u per tick). If your health is 100, toxin damage is dealt until your health is 0. Toxin damage will heal when you health is lower than 0. If overdosed 2.5 extra toxin damage will be dealt and will purge itself at a rate of 2u per tick. |0.4 units per tick |20 Units |- !style='background-color:#FFEE88;'|{{anchor|Ammoniated Mercury}}Ammoniated Mercury Impurity: [[#Chemical Isomers|Chemical Isomers]] Failed: [[#Viscous sludge|Viscous sludge]] <15% pH: 7 <span style="color:#F3F1F0;background-color:white">▮</span> |{{RecursiveChem/Ammoniated Mercury}} |<b>Min react temp:</b> 100K <b>Overheat temp:</b> 900K <b>Optimal pH range:</b> 5 to 10 <b>Min purity:</b> 0.25 Mildly exothermic Mildly H+ consuming |Purge |Quickly purges the bloodstream of toxins (5u per tick). If you have no brute/burn loss you will heal 3 toxin damage per tick. For every 15 brute damage and 30 fire damage 1 toxin damage will be dealt. Purges itself 1u per tick when there are no toxins present. If overdosed 3 extra toxin damage will be dealt. |0.04 units per tick |10 Units |- !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 11 <span style="color:#0000C8;background-color:white">▮</span> |{{RecursiveChem/Cryoxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12 <span style="color:#f7832a;background-color:white">▮</span> |{{RecursiveChem/Pyroxadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |All four basic types and cellular |Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 13 <span style="color:#3D3DC6;background-color:white">▮</span> |{{RecursiveChem/Clonexadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Cellular |Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]]. |0.6 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone <br>Impurity: [[#Chemical Isomers|Chemical Isomers]] <br>Failed: [[#Viscous sludge|Viscous sludge]] <15% <br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> |{{RecursiveChem/Rezadone}} |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming |Cellular |Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot. |0.4 units per tick |30 Units |- |}
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