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==Gameplay and Responsibilities== Now it's time to get down to the nitty-gritty. You have a lot more power (and with it, responsibility) than the average crewmember. Time to start figuring out what you're made of! Besides saving the crew from itself, a lot of what you're going to be doing is opening doors. Here are some [[Hotkeys#Hotkeys_for_the_AI|hotkeys to make opening doors easier]]. The AI has the ability to access every ''electronic'' mechanism on the entire station. These include things like [[Airlock]]s, [[APC]]s, Computers, and Fire Alarms. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage. ===Your UI=== {| class="wikitable sortable" style="width:90%" align="center" border="1" cellspacing="0" cellpadding="2" ! scope="col" class="unsortable" style='background-color:#FFE0CC;width:auto'|Button ! scope="col" class="unsortable" style='background-color:#FFE0CC;width:auto'|What it does |- |[[File:Core.png|64px]] |Centers your AI eye on your core. |- |[[File:Camera.png|64px]] |Shows a list of cameras to jump to. Also shows you which cameras are deactivated! |- |[[File:Export.png|64px]] |Shows a list of people visible on camera to track. |- |[[File:Cameralight.png|64px]] |Lights up cameras in your view range. Good for seeing in dark areas, but people will know if they're being watched! |- |[[File:Crewmonitor.png|64px]] |Shows the crew monitoring console, similar to the computers in the Bridge and Medbay. |- |[[File:Manifest.png|64px]] |Shows a list of crew members and their jobs by department. |- |[[File:Alerts.png|64px]] |Shows all alerts for fire, atmosphere, power, burglar, motion, and camera alarms. |- |[[File:Announcement.png|64px]] |Allows you to make an audio announcement using a preset list of words. Check out '''Announcement Help''' to see all the words you can use! |- |[[File:Call_shuttle.png|64px]] |Calls the shuttle. As an AI, you can't recall it (but the crew can). |- |[[File:Statelaws.png|64px]] |Opens a menu that lets you state laws and choose which laws to state. If you choose not to state a law, you will state the other laws as if you didn't have the hidden ones! |- |[[File:Pda_send.png|64px]] |Allows you to send a message to any crew member's PDA. |- |[[File:Pda_receive.png|64px]] |See all the PDA messages sent to you. |- |[[File:Take_picture.png|64px]] |Take a picture of whatever you click on! |- |[[File:Viewimages.png|64px]] |View all photos that you (and your connected borgs) have taken. |- |[[File:Multicam.png|64px]] |Opens a new screen where you can have multiple cameras open at once. Your view for each camera is limited however, and the cameras you're using in multi-cam mode will be red! Use CTRL and a number key (1 - 9) to assign a location to the number key, and then press the key later to jump its camera to that location. The numpad keys will work as aliases for its respective numbers. The Tilde key, or zero (or numpad zero), will return you to the last point you jumped from. |- |[[File:Newcam.png|64px]] |Adds a new camera to your multi-cam view. You can add up to 6 cameras. |- |[[File:Sensoraug.png|64px]] |Shows/hides health and security overlays. |- |} ===Your Verbs=== '''Access Robot Control''' - Accesses bots (The small little guys, like beepsky) '''Announcement Help''' '''Change Hologram''' - Changes the hologram of you when you get onto a holopad. '''Deploy to Shell''' - Puts you into a shell '''Jump To Network''' - Jumps to a camera network. (This is how you can get to lavaland cams) '''Set AI Core Display''' - Changes your display at your core '''Set Auto Announce Mode''' '''Show Laws''' - Shows you all of your laws in chat. Also prints laws in the chat of your connected cyborgs. '''Toggle Camera Acceleration''' '''Toggle Floor Bolts''' - Anchors/unanchors you from the floor. '''Transceiver Settings''' - How you can get bigtext. ===Hello station! My name is D.O.O.R.K.N.O.B.! How may I help you today?=== The rest of the time, you will be acting as the station's doorknob, so familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power. Doors have many functions, analogous to [[hacking]] wires: * '''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected. * '''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds. * '''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power. * '''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. Hotkey: Ctrl + Click. * '''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you. * '''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be. * '''Electrify indefinitely:''' Electrifies the door until you either fix it, or someone else shuts off the current. Hotkey: Alt + Click * '''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in the airlock when it closes. Causes 10 brute damage and knockdown per crush. * '''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off. * '''Open/Close:''' Opens or closes the door. Hotkey: Shift + Click * '''Emergency Access:''' Disables the clearance check as long as it's active, which lets anyone open the airlock. The door lights will blink yellow while it's active which makes it easy to identify. Ideal if lots of people suddenly need access to an area of the station and you don't want to just bolt it open. Hotkey: Ctrl + Shift + Click Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has its bolt wires cut. Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts. ===APCs=== An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy. You can control + click an APC to toggle it on or off. For more information see: [[APC]] ===You And the Boys=== [[Cyborg]]s need babysitting as well. Make sure they aren't emagged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own.
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