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==Longarm (Ballistic)== ===Automatic=== {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" |- ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon ! scope="col" style="background-color:#F0DC82;" |Item ! scope="col" style="background-color:#F0DC82;" |Ammo ! scope="col" style="background-color:#F0DC82;" |Capacity ! scope="col" style="background-color:#F0DC82;" |Damage & Effects ! scope="col" style="background-color:#F0DC82;" |How to Acquire ! scope="col" style="background-color:#F0DC82;" |Faction Usage ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes |- ![[File:C20r.png|64px]] !{{anchor|C-20r SMG}}C-20r SMG |[[File:12mmMag.png|64px]]<br>.45 |24 Rounds |30 Brute |Can only be found in Nuke Op rounds, or with Summon guns. |Syndicate |Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough. |- ![[File:Surplus_SMG.png|64px]] !{{anchor|Surplus SMG}}PP-95 (Surplus SMG) |[[File:Surplus_SMG_mag.png|64px]]<br>9mm |50 Rounds |10.5 Brute |[[Syndicate_Items|Nuke op uplinks]] |Syndicate |Shoots in 5-round low-damage bursts with an enormous spread, to the point where almost all of your bullets will fly diagonally. Costs only 2TC with 1TC for additional magazines, but REALLY not worth using unless you can't afford anything else. |- ![[File:Autorifle.png|64px]] !{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle |[[File:46x30ammo.png|64px]]<br>4.6×30mm |20 Rounds |20 Brute |Security and Cargo. |Nanotrasen |A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its' usefulness. Practically just a brute, harder to reload in most cases laser gun. |- ![[File:L6machinegun.png|64px]] !{{anchor|L6 SAW}}L6 SAW |[[File:A762.png|64px]]<br>7.12x82mm |50 Rounds |45 Brute |Nuke ops and summon guns only. |Syndicate |Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts. |- ![[File:Uzi.png|64px]] !{{anchor|Uzi}}Uzi |[[File:Ammo 50.png|64px]]<br>9mm |32 rounds |20 Brute |Summon guns, Gang Wars |Gangs |A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds. |- |} ===Bolt Action=== {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" |- ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon ! scope="col" style="background-color:#F0DC82;" |Item ! scope="col" style="background-color:#F0DC82;" |Ammo ! scope="col" style="background-color:#F0DC82;" |Capacity ! scope="col" style="background-color:#F0DC82;" |Damage & Effects ! scope="col" style="background-color:#F0DC82;" |How to Acquire ! scope="col" style="background-color:#F0DC82;" |Faction Usage ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes |- ![[File:pipegun.png|64px]] !{{anchor|Pipegun}}Pipegun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells Can be modified to fit 7.62mm bullets |1 Shell |Depends on shell |Crafted or found in the Abandoned Gambling Den on BirdshotStation. |Civilian |A handcrafted pipegun made of scavenged materials.<br> To load shells or bullets, simply use the full round on the pipegun. To attach a bayonet, open the bolt then apply a survival knife to it.<br> |- ![[File:Surplus_rifle.png|64px]] [[File:Sawnmosin.png|64px]] !{{anchor|Mosin}}Mosin |[[File:Surplus_ammo.png|64px]] * 7.62 mm rifle cartridge * Surplus 7.62 mm rifle cartridge |5 rounds (1 full stripper clip) |60 Brute |Formerly bought from nuke op uplink, now a random chance to get it in the russian surplus crate from cargo. |CARGONIA, security, centcom, pirates |An old, unreliable but popular and hard hitting bolt action rifle. Can be loaded one bullet by one, or up to 5 at once using a stripper clip. Mass produced so much, it somehow found it's way on a <s>really bad</s> space station. There are two variants of this gun - a "new" one (which is also used by some pirates and centcom assistants) and an old one (or "wet" as it is described in-game). The old ones have to be cleaned quite often or they will start jamming (have a chance to not do anything when using in hand to open the bolt). Can be cleaned using the cleaning kits that might or might not have come in the crates. Can be sawn down. Furthermore - There are also two variants of the ammo this gun uses and which can come with it in the crates - the normal and the surplus kind. They are identical in everything except that the surplus ammo has worse armor penetration, but can be printed in a hacked autolathe. |- ![[File:sniper.png|64px]] !Sniper |[[File:Sniper_ammo.png|64px]] .50 Cal {| class="wikitable mw-collapsible mw-collapsed" |+Ammo Types !Icon !Description |- ![[File:Sniper_ammo.png|64px]] |A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. |- ![[File:Penetrator.png|64px]] |A 5-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. |- ![[File:Sniper_ammo_sleep.png|64px]] |A 3-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. |- ![[File:Sniper_ammo_blood.png|64px]] |A 5-round magazine of .50 marksman ammunition for the sniper rifle. Its hitscan with one guaranteed ricochet, deals 50 damage, penetrates armor, and stuns if they aren't wearing armor. |} |Depends on ammo |Depends on ammo |Nuke ops and summon guns. |Syndicate |The Sniper Rifle is a high-power long range weapon fitted with a scope; right click to activate the scope and left click to shoot. |- |} ===Shotgun=== {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" |- ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon ! scope="col" style="background-color:#F0DC82;" |Item ! scope="col" style="background-color:#F0DC82;" |Ammo ! scope="col" style="background-color:#F0DC82;" |Capacity ! scope="col" style="background-color:#F0DC82;" |Damage & Effects ! scope="col" style="background-color:#F0DC82;" |How to Acquire ! scope="col" style="background-color:#F0DC82;" |Faction Usage ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes |- ![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]] !{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |2 Shells |Depends on shell |[[Bar]]. |Civilian |Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br> To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells. |- ![[File:Riot_shotgun.png|64px]] [[File:Riotsawn.png|64px]] !{{anchor|Shotgun}}Riot Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |7 Shells |Depends on shell |The Armoury and summon spells. |Security |A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br> To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack. |- ![[File:Combatshotgun.png|64px]] !{{anchor|Combat Shotgun}}Combat Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge Shells |7 Shells |Depends on shell |Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]]. |Nanotrasen |The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off and can only be carried on your back. |} ===Shotgun Shells=== *[[File:Improvised_shell.png|32px]] '''Improvised Shotgun Shell:''' Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range. *[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range. *[[File:Blank_shell.png|32px]] '''Slug:''' Shoots a single 50 damage shot. *[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Known to bounce off walls and other things, useful in [[maintenance]] *[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default. *[[File:Breacher_shell.png|32px]] '''Breaching Slug:''' Shoots a single shot that does very little damage to living things (5 brute), but huge damage to structures like windows. Good for breaking into places. Available to the Space IRS [[Pirate|pirate crew]]. *[[File:Stun_Shell.png|32px]] '''Stun Shell:''' Shoots an electrode that stuns on hit. (Not easily available) *[[File:Stun_Shell.png|32px]] '''Pulverizer Slug:''' Shoots a single shot that inflicts huge [[Guide_to_Wounds#Blunt_Wounds|blunt wounds]]. Only spawnable by admins. *[[File:Stun_Shell.png|32px]] '''Executioner Slug:''' Shoots a single shot that inflicts huge [[Guide_to_wounds#Slash_Wounds|slash wounds]]. Only spawnable by admins. *[[File:Bounty_shell.png|32px]] '''Custom Incapacitating Shot:''' Shoots 12 pellets dealing only 1 brute, but 6 stamina per pellet. Used for incapacitating someone. Can only be loaded in hook-modified sawn-off shotguns and are available to hook [[Hunters|bounty hunters]]. *[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage. *[[File:Fire_shell.png|32px]] '''Precision Incendiary Slug:''' Same as the regular incendiary slug, but does not leave a fire trail. *[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 15 units of chemicals that'll be injected on hit. *[[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes. **[[File:Meteor_shell.png|32px]] '''Meteorshot Shell:''' A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit. **[[File:Pulse_shell.png|32px]] '''Pulse Slug:''' A weaker version of one of the deathsquad's pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery. **[[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Shoots a spread of 4 burning pellets, dealing 5 damage each. **[[File:Frag_shell.png|32px]] '''FRAG-12 Slug:''' An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage. **[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles. **[[File:Laser_shell.png|32px]] '''Laser Scatter Shell:''' Shoots a spread of 6 laser beams with up to 90 total damage.
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